We need a car elevator that automatically parks them into capsules on another floor, and can be called down using a button control panel. Like so scrapman sees.
I don't think Scrapman will be able to make this, that's a lot of logic, and Scrapman.. he's not bad at logic, but I doubt that he will be able to do this.
You should have a lockdown sequence for emergencies. -It should lock all doors (if you are going to have door in each room.) -it could turn on the bouncy floor and other defense. - And maybe turn on turrets (this is a maybe so you can choose) But I don’t know it’s your choice.
To improve your logging system, you should make a truck that can carry 15-20 trees at once and then dispense them into a system that cuts them up automatically at your base. It would reduce logging time too, because all the processing could be done will you are doing other things.
Kinda like what MoonBo did before he destroyed it because of the weld update and welding trees was added again. But I kinda doubt he'd do it. They want their content to be as original as possible.
@@Jakc5 True. The current one is good. I think it would be better if he only had one refinery system on his logger for less weight, but maybe that weight is necessary when cutting trees so that it won't flip over. Who knows, maybe one refinery is enough.
if you want some 1x1 wedges, take some explosives into a warehouse, "liberate" a stair case, move it one floor via an elevator and then you can dismantle it into its constituent parts. all the wedges you want.
Got off work at 4am, stayed up mostly just to watch this video lol. I've always been a huge fan of scrap mechanic and ever since finding your videos I've watched every day. Love all you guys! Keep doing what you do.
Rest in peace hank His last words were: “RAGRAGRAGARAGATARAFAFAR” We lost a brave soldier -all the farmbots Hes was a great and nice person -hank’s relatives that scrap man killed He left us but hes still in our heart -scrap man
Exactly! And then he can also have sensors detecting if it's a vehicle, just like they work irl (or just have a sensor on the roof detecting tall things)
My idea is kind of like yours except for we can combine our ideas together we can have your idea for like a garage and my idea is to have an elevator exactly like the elevator for your garage idea and make that be the crafting area
Here's a suggestion for the sake of convenience. Make a walkway between the U and the garden, so you don't have to go in the water anymore. Also, try putting some chests in the floor. It'd save space. And if you want some flare, but lights under the floor, to give your base an under glow!
*joins the chorus* The new bridge isn't as steep. you will probably have to make it heavier and reduce the angle on the controller, so the weight is what brings it to rest, not the controller.
Explanation for the bearing arrow swap: There are 2 sides of the bearing, the side you put it on (main side) and the side you put on it (moving side). So, let's say your moving side has to rotate clockwise when looking from it's direction. This means that it should rotate counterclockwise from the main's direction. Now, if we fix moving side in place and let main side rotate, we will see it rotate in counterclockwise direction, but the arrows can't know it and don't change. The sides are different, like they are with springs and pistons, you can also see the difference when deleting different parts: getting rid of the main part will get rid of the bearing, while getting rid of the moving part won't. Aka if A rotates clockwise around B, B rotates counterclockwise around A. You differentiate between A and B when placing down a bearing.
Hey scrapman you can build lift for parking so that theres a platform with pistons connected to censors so when you drive onto it the censors detect it and automatically lift up to the second floor and then take the resources put em in the refinery and then you dont need any holes in the second floor!!!!!!! BTW love your work!! Keep it up!!!!
I agree with making your crafting station organized and recessed is a great deal of help. Recess your pipes behind a wall, have accessible chests stacked neatly on one side. Ease of access with ramps on either side for aesthetics. Maybe a AFK seat to boot. Gotta be comfy when AFK.
Since your base will be be over the water, I’d thought it would be cool if you made your base like an oil rig. Those red and white tower supports would fit the look well and some other warehouse pieces
Base building idea: Have a bigger platform behind the “U” shape and make that like a 2/3 story building, put all ur crafting stuff and chests there, also put ur refinery there, decorate the inside and make the outside look like a CASTLE. Make ur current “U” shape a parking space, and keep ur farm where it is now but just increase its defense!
The parking area should be opposite to the “main entrance” behind the farm. You should fill in the wall behind the farm and make like a multi story car park with piston powered ramps to get to different levels
You can make one of the rooms look like you'r real life bedroom. And also make a panic room out of layers of tier three metal with a door that slides in and out just in case there is an emergency.
ScrapMan, the hydrolic/cushion effect happens when a piston pe pistons are holding a bit too much weight, when the pistons try to stop early, the weight of the build and gravity pull it downward. Which makes it look like it slows down just before reaching the ground. To do this the controller connected to the pistons needs to stop them right before they reach the ground, and if the pistons are too weak to hold the weight, gravity pulls the drawbridge down while the pistons resist, creating a slower decent towards the ground. LIKE THIS SO SCRAP MAN SEES IT! -ps this is the first 5ime I've ever commented on a video! Keep up the great work! :)
You should make a pool in the ocean that has all the pool stuff in it like longe chairs and a diving board. Also an outdoor grill would be nice as well as a place to look out into the sunset
The base looks amazing. What would be a cool project would eventually be either opening doors to reveal each vehicle or do a rotating system where you puch a button and the mechanism reveals the vehicle you want to drive out while the others are in storage.
@@pizzadog7575 dont wory hes gona rebuild all his cars by the end of summer since he keeps doing it and the boss will knock all his storage and crafting equipment in the water since its all conected by 1 block
First floor parking garage, second floor workshop level (with maybe a car lift/elevator), third floor living floor (like bedroom and kitchen for cook bot), fourth floor(or a elevated pad) for any future potential flying vehicle, and whatever else you feel like adding. Love your vids I have been watching since the flying steampunk base lol
Maybe make a house of two floors, as it was said before from somebody, make it like a castle... downstairs you could keepp your vehicles and upstairs you could decorate it with a kind of kitchen with the cook bot, a bedroom with a huge side room where you can make the dresses and a huge balcony lookin on your farm and base, also upstairs you can put your crafting system and connect it to the refinery system which could be downstairs
if you cut off the one extra row of blocks from the original drawbridge, both match side to side and the top and bottom spacing is the same (2 blocks). the new drawbridge is also much more level when open due to you putting the catching area higher when trying to avoid the terrain slope. you should raise the height of the original drawbridge catching area slightly so that it is out of the water and similar if not identical height to the new one. originally i liked it being low because the water and small footprint kept it hidden, but now that the other side is so much more prominent it would be nice to match. the catcher being higher would also help prevent your tree farming vehicle from getting stuck in the ditch
Make the parking between the wood and the peninsula, you you make it at and angle and store the cars vertically, this may be too laggy or not even possible but I though the idea was fascinating and potentially efficient... keep up the great content!!
Scrapman, the catcher for the first bridge is actually at a slightly lower elevation than the one for the second bridge, and because of that, the pistons for the first bridge are actually extending past what they're set to and that's what's creating the cushioning effect. Since the catcher for the second bridge is higher, it doesn't have this effect.
I have an idea for the base! You could put a platform underneath the the drawbridge and put saws on the under side of the drawbridge so when you lift it the bots will walk on the platform underneath then you put the drawbridge down it will crush them with the saws!
A hole in the floor so when you have walls you can easily jump in the water for fuel and a button that opens a door and a boat pops up (when you have one, kan has a realy good design ask him if you can use it) and you can go inside and go explore. :)
Challenge: Automatic parking valet... Have something that reads the color of one panel on the car, and uses that to decide which slot to put the car into.... (OK I will shut up now.)
The hydraulic cushioning effect on the other drawbridge probably happens because it lands in water, the new drawbridge does not land in water, so it does not get the cushioning effect. Edit: nevermind, it was the bearings.
What, the notification just popped up, and I clicked on it, a d there are 400 views already, wTf, is this?!! #NotificationSquad like this comment, if you're part of notification squad
You got the cushioning effect because the hydraulics were fighting the barrings. If you turn the hydraulics length down you should be able to replicate it. The difference between the 2 is the angle of which the bridge hits the ground.
make a control tower with a seat where you can control your traps, the drawbridge, and anything else you might add in the future. an example of this would be a garage door or maybe defense turrets. and a tower would be a good place for a control room so you can see your entire base from a high vantage point.
ScrapMan, the way you’ve hooked up the bearings and pistons on the second bridge is different to the first, if you match the way they are hooked up on the second controller as it is on the first, you’ll the get the hydronic cushion effect that the first bridge has.
The parking garage could be put over the garden with a make shift draw bridge that Lings up against the back of the garden. Then a platform that sits on top of the garden.
one draw bridge drops lower than the other. you also set the piston lengths to one block shorter in order to create the hydraulic effect when lowering the bridge.
I would put a garage in the middle for building and tinkering, with the crafting/chest area in the back. Then build your house area above that and leave areas on either side to park your different vehicles.
I think i'll be cool if you create some red rotating emergency red lights that light up when you rise the bridges and on the raids, just for visual appeal an a cinematographic feeling.
At the back of your base you should put a catapult that throws you out of you base or have a boat with a survival kit inside to get away just in case a multiple boss raid come.
We need a car elevator that automatically parks them into capsules on another floor, and can be called down using a button control panel.
Like so scrapman sees.
It would take like 2-3 episode to build
@@dipeshsinha4074 but it's absolutely worth it
Yes this would be epic
If it's underwater it's gonna be more easier
I don't think Scrapman will be able to make this, that's a lot of logic, and Scrapman.. he's not bad at logic, but I doubt that he will be able to do this.
You should have a lockdown sequence for emergencies.
-It should lock all doors (if you are going to have door in each room.)
-it could turn on the bouncy floor and other defense.
- And maybe turn on turrets (this is a maybe so you can choose)
But I don’t know it’s your choice.
For what exactly
Good idea but scrapman isnt ganna have a house i think
Well in case of a large attack from a raid everything is safe and no farm bots will get to other areas
I like it 👌
Hank just went to see his family, he’s coming back, pick him up from his spawnpoint
Ya ur right lets make it more likes so scrapman can see it
Edit: hank is back in the future
Hank is getting revenge with the red bot army, i know it
Hank needs a friend like scrapbob and patrick scrap are bsff (BSFF: Best Scrap Friends Forever)
@@avaneeshdash what
@@bramlinssen6940 oop-
"Putting all my eggs into one Support Pillar" sounds like a great tshirt idea.
Or a hoodie??🤔
@@W0B0N I like that idea too
Scrapman design wants to know your location
The difference between the two drawbridge is that the old one drops slightly farther than the other one.
and it should lift up out of the ground before you can press a button to spin it around.
I wonder if SM's wife ever worries about his sanity when he's yelling for hank
SM: Hank? HANK
SW (scrap woman): oh my i married a insane man
Lol
@@yourlocalpersonnextdoor4459
Hes not insane. Hes a RUclipsr!
Scrapman: Hank! HANK!
SM'wife: (is he cheating on me?)
Preeeeetty sure hes single
To improve your logging system, you should make a truck that can carry 15-20 trees at once and then dispense them into a system that cuts them up automatically at your base. It would reduce logging time too, because all the processing could be done will you are doing other things.
Yes :D
Agreed
I don’t think it will work if he gets out of render distance
Kinda like what MoonBo did before he destroyed it because of the weld update and welding trees was added again. But I kinda doubt he'd do it. They want their content to be as original as possible.
@@Jakc5 True. The current one is good. I think it would be better if he only had one refinery system on his logger for less weight, but maybe that weight is necessary when cutting trees so that it won't flip over. Who knows, maybe one refinery is enough.
MAKE A PARKING FERRIS WHEEL SO THAT YOU CAN ALTERNATE BETWEEN CARS
Genius
i agree
Pretty good idea
The Wrecker YES
OMG YES
Thank you for being there every day for the last three years. You deserved a break. :)We love you man.
if you want some 1x1 wedges, take some explosives into a warehouse, "liberate" a stair case, move it one floor via an elevator and then you can dismantle it into its constituent parts. all the wedges you want.
When he broke the draw bridge it played an ad for State Farm saying “accidents happen”
Draw bridge
Lmao
Lol
Jaw bridge? Dawg you gotta be stupid.
Mike Russo fixed
Or have a turn table that rotates and you chose your vehicle by moving it around
Great idea Darcy Keil
Darcy Keil
EVERYBODY LIKE THUS COMMENT SO SCRAPMAN CAN SEE!
Yea, this is big brain time
I really don't wanna be the spoilsport, but have you considered the lag?
#Logiarhythm i agrwe
25:30 scrapman make a second floor above the driveway with a trapdoor (like the drawbridge) so your vehicles are parked above.
I saw a comment with elevator but trapdor is even better
Got off work at 4am, stayed up mostly just to watch this video lol. I've always been a huge fan of scrap mechanic and ever since finding your videos I've watched every day. Love all you guys! Keep doing what you do.
:)
Soo wholesome! :)
Rest in peace hank
His last words were:
“RAGRAGRAGARAGATARAFAFAR”
We lost a brave soldier -all the farmbots
Hes was a great and nice person -hank’s relatives that scrap man killed
He left us but hes still in our heart -scrap man
😭💖
So beautiful!😭💖
😥😥
RIP Hank 😭
Don't worry about hank worry about the frontliners
Armory, panic bunker, a bathroom, kitchen, and a wherehouse!
He should build garages at the back. Maybe like a car rotator.
Agree
hello Hi e
10k IQ
and it should lift up out of the ground before you can press a button to spin it around.
This was at 68, I did what I had to ;)
Make an elevator to the second floor for vehicles to do some tuning
My idea is way dumb than yours
My idea was the parking lot for the vehicle should be drop to the water suspended by piston
Exactly! And then he can also have sensors detecting if it's a vehicle, just like they work irl (or just have a sensor on the roof detecting tall things)
He won’t be able to because they haven’t patched the “water going through blocks” thing.
So if you want your idea to work, he’ll have to wait until they do something about it.
My idea is kind of like yours except for we can combine our ideas together we can have your idea for like a garage and my idea is to have an elevator exactly like the elevator for your garage idea and make that be the crafting area
Replace the wood blocks on the end with actual sand blocks. (Yes, they exist)
He has made sand blocks before
Yeah then the bridge will look cooler 😄
Oh yeah, sand is a thing
Me:playing minecraft mostly and there you can farm sand
Me Seeing comment: 🤷♂️
Me realising i am watching Scrap Mechanic: Hold up
Senator Amidala said that Anakin doesn’t like Sand, it’s course rough and irritating, and it gets everywhere
Here's a suggestion for the sake of convenience. Make a walkway between the U and the garden, so you don't have to go in the water anymore. Also, try putting some chests in the floor. It'd save space. And if you want some flare, but lights under the floor, to give your base an under glow!
*joins the chorus*
The new bridge isn't as steep. you will probably have to make it heavier and reduce the angle on the controller, so the weight is what brings it to rest, not the controller.
Explanation for the bearing arrow swap:
There are 2 sides of the bearing, the side you put it on (main side) and the side you put on it (moving side).
So, let's say your moving side has to rotate clockwise when looking from it's direction. This means that it should rotate counterclockwise from the main's direction.
Now, if we fix moving side in place and let main side rotate, we will see it rotate in counterclockwise direction, but the arrows can't know it and don't change.
The sides are different, like they are with springs and pistons, you can also see the difference when deleting different parts: getting rid of the main part will get rid of the bearing, while getting rid of the moving part won't.
Aka if A rotates clockwise around B, B rotates counterclockwise around A. You differentiate between A and B when placing down a bearing.
Scrap mechanic devloper be like
Great explanation!
@@boxofbiscuit1584 thanks, I tried my best!
@@creativenametxt2960 lol are you a science child?
@@avaneeshdash what is it even supposed to mean? I guess I do enjoy math/physics/programming generally.
Hey scrapman you can build lift for parking so that theres a platform with pistons connected to censors so when you drive onto it the censors detect it and automatically lift up to the second floor and then take the resources put em in the refinery and then you dont need any holes in the second floor!!!!!!!
BTW love your work!! Keep it up!!!!
scrapman: hannnk hannk why
me: omg were is he
scrapman: ok lets go back to building
me: you are a bad haybot dad
F
F
F
F
and he didnt even bother looking for hank
You can connect Your "U" Drive with peninsula. You will have a parking spot and easier Access from Your base to Your farm.
Scrapman keeping Hank is basically when early Minecraft youtubers would keep a mob as a friend
Use the parking section on the second floor you should build it and make a elevator for the vichele pls read this
We have the same name, my first name is Michael
Everybody like this comment so scrapman can see!
Thx :)
"I want it to be concrete", no scrapman, you want it to be sand.
Hey that's big brain right there.
I mean really.
I hate sand, it's so course, rough, and irritating and it gets everywhere
@@gfoog3911 Take a seat Young Skywalker
Lol
In real life concrete is made with sand so.... 🤷🏼♀️
3:07 thats the sound the haybot makes -Scrapman 2020
Karloz Jarin
_”Rubrubrubrubrubrubrubrubru”_
I agree with making your crafting station organized and recessed is a great deal of help.
Recess your pipes behind a wall, have accessible chests stacked neatly on one side. Ease of access with ramps on either side for aesthetics. Maybe a AFK seat to boot.
Gotta be comfy when AFK.
Since your base will be be over the water, I’d thought it would be cool if you made your base like an oil rig. Those red and white tower supports would fit the look well and some other warehouse pieces
Base building idea:
Have a bigger platform behind the “U” shape and make that like a 2/3 story building, put all ur crafting stuff and chests there, also put ur refinery there, decorate the inside and make the outside look like a CASTLE. Make ur current “U” shape a parking space, and keep ur farm where it is now but just increase its defense!
Make a grave for Hank even though he isnt dead just do it anyways. Bye Hank you were a great haybot
Or maybe just a memorial for Hank
Yes, turn his enclosure into a memorial.
You guys mean a montage
Memorial
@@jam7739 memorial
James _ Galax
No.
The parking area should be opposite to the “main entrance” behind the farm. You should fill in the wall behind the farm and make like a multi story car park with piston powered ramps to get to different levels
You can make one of the rooms look like you'r real life bedroom.
And also make a panic room out of layers of tier three metal with a door that slides in and out just in case there is an emergency.
You should build a roller coaster leading to an underwater bunker.
“base buildingghu”
* Redoes intro *
“we’re doing base building”
4444
I don’t know you and why did you say “hey mista *4444* “
I typed 4 4times
Mista hates 4
444444444444444444444444444444 only jojo fans know this
@@C_ris nice
Scrapman: Henk, Henk whyyyyyyy!!!!
Also scrapman: ok its fine
Its not Henk its Hank!
is it that hard to spell "Hank"?
Let’s get scrap man to 500k subs come on let’s do it
Ok
Nice let’s do it
he deserves it
Yes he does he makes the best vids
ScrapMan, the hydrolic/cushion effect happens when a piston pe pistons are holding a bit too much weight, when the pistons try to stop early, the weight of the build and gravity pull it downward. Which makes it look like it slows down just before reaching the ground. To do this the controller connected to the pistons needs to stop them right before they reach the ground, and if the pistons are too weak to hold the weight, gravity pulls the drawbridge down while the pistons resist, creating a slower decent towards the ground. LIKE THIS SO SCRAP MAN SEES IT! -ps this is the first 5ime I've ever commented on a video! Keep up the great work! :)
I can help with more tips if needed, but I might not be of too much use because I've never played scrap mechanic myself.
You should make a pool in the ocean that has all the pool stuff in it like longe chairs and a diving board. Also an outdoor grill would be nice as well as a place to look out into the sunset
Funfact day 12: technically u could farm down all trees and make a new forst somewhere else by welding the trees
Wow! I can finally make a small garden by my base
Yes just yes
amazing
When he flopped the intro and started the cue screen again I thought I tapped 10 seconds back by mistake😂😂😂
Same lol
Waddle waddle dub dub
Same! 😅
Me too
You should do some Hank The Haybot merch to pay him respect 😞
I agree
Heck yeah!
That will be so cool 😎
"Sometimes maybe you just need to have a bridge thats hits harder" - ScrapMan. A truly inspiring statement that changed my perception of everything
The base looks amazing. What would be a cool project would eventually be either opening doors to reveal each vehicle or do a rotating system where you puch a button and the mechanism reveals the vehicle you want to drive out while the others are in storage.
When your POW named ''Hank'' has escaped
ScrapMan: 'Hank, no whyyy. ok i have gone over the acception stage
happens to all of us
I say nah he's still in denial
Interesting... Oh no... OH NO NO NO SCRAPMAN U BETTER NOT . i swear if u trap a boss bot and make him ur POW i will go commit oof
@@pizzadog7575 dont wory hes gona rebuild all his cars by the end of summer since he keeps doing it and the boss will knock all his storage and crafting equipment in the water since its all conected by 1 block
Hank: literally dies
Scrap man: Drawbridge time!
Whqaaaaaarrfgtt sooooo sad to ok lets build a drawbridge
''We have a U shaped"'
Me: That u be lookin T H I C C
Don’t you mean:
That U be looking kinda T H I C C C C C C C
-Dani
*T H I C C*
hank was murdered by orange juice gang
Orange Juice has left the game-
Javla Orange Juice gang + Billy.
First floor parking garage, second floor workshop level (with maybe a car lift/elevator), third floor living floor (like bedroom and kitchen for cook bot), fourth floor(or a elevated pad) for any future potential flying vehicle, and whatever else you feel like adding. Love your vids I have been watching since the flying steampunk base lol
Maybe make a house of two floors, as it was said before from somebody, make it like a castle... downstairs you could keepp your vehicles and upstairs you could decorate it with a kind of kitchen with the cook bot, a bedroom with a huge side room where you can make the dresses and a huge balcony lookin on your farm and base, also upstairs you can put your crafting system and connect it to the refinery system which could be downstairs
i knew this was coming I LOVE YOU SCRAPMAN
You gay bra
Me to man
Are you gay yes or no
he gey
And for today's upload time report: scrapman was 13 seconds late. Not bad :)
Yesterday?
Hi.
@@Souper22 hello
Are you doing it every time?
@@RandomPerson-rq3zl its
shop idea: a mini train set with chests as cars that can move around your base to collect items at different stations.
if you cut off the one extra row of blocks from the original drawbridge, both match side to side and the top and bottom spacing is the same (2 blocks). the new drawbridge is also much more level when open due to you putting the catching area higher when trying to avoid the terrain slope. you should raise the height of the original drawbridge catching area slightly so that it is out of the water and similar if not identical height to the new one. originally i liked it being low because the water and small footprint kept it hidden, but now that the other side is so much more prominent it would be nice to match. the catcher being higher would also help prevent your tree farming vehicle from getting stuck in the ditch
Make the parking between the wood and the peninsula, you you make it at and angle and store the cars vertically, this may be too laggy or not even possible but I though the idea was fascinating and potentially efficient... keep up the great content!!
I guess hank is a grown robot now :,)
Robots can't grow but emotionaly yes
Base idea: a mounted spud turret
like so ScrapMan sees
scrap man: needs component kits or circuit boards
hank: im outta here bois
kan: actually kills hank for new vehicle
Scrapman, the catcher for the first bridge is actually at a slightly lower elevation than the one for the second bridge, and because of that, the pistons for the first bridge are actually extending past what they're set to and that's what's creating the cushioning effect. Since the catcher for the second bridge is higher, it doesn't have this effect.
I have an idea for the base! You could put a platform underneath the the drawbridge and put saws on the under side of the drawbridge so when you lift it the bots will walk on the platform underneath then you put the drawbridge down it will crush them with the saws!
I think you should have sensors that detect your vehicle and automatically lowers the drawbridge. (Like so Scrapman sees)
Well if he did that the sensors would also detect bots so his base would be vulnerable
TheBossJosh I didn’t rly think about that
Make the drawbridges automated with sensor and the one outside should be higher so bots cant reach it.
Use colour sensors with a coloured strip under each vehicle so the bots can't activate it.
@@jollybodger do color sensors work?
20:36
Its the glitch from the matrix
Axolotgames has plans
A hole in the floor so when you have walls you can easily jump in the water for fuel and a button that opens a door and a boat pops up (when you have one, kan has a realy good design ask him if you can use it) and you can go inside and go explore. :)
Maybe make a workshop room?
Also maybe build 2 garages, so if you go straight from either of your drawbridges, you will end up in one of your garages
Day:10 of telling scrapman to go back to the starter area bc stuff respawn there’s
K
He probably does this off-camera.
What about a parking garage with an elevator.
Yeah like an elevator leading to the roof and another one going down to some kind of workshop would be cool
ScrapMan: brbghbrv that’s the sound a haybot makes
Me: are u sure about that
Yes, i heard this sound today, it was made by haybot.
Hi
Hi
Hi
Next Haybot you get, can you name it Harvey. It Sounds cool.
thumbs up for that double intro
Challenge: Automatic parking valet... Have something that reads the color of one panel on the car, and uses that to decide which slot to put the car into....
(OK I will shut up now.)
That’s a cool idea
"Sometimes you need a bridge that hits harder" ooo someone's feeling a little kinky.
Oooo busted
Family friendly channel...
Can you put a color sensor outside so whenever a car comes by that is a specific color it opens(the drawbridge)
Make a boat dock, for aiding in clam and oil collection, while switching some of your larger ground vehicles to battery so you can support flyers.
I would like to see a hangar for water based creations that opens up and drops them directly into the water.
Also a helipad would be awesome :)
The reason he keeps running away your not feeding him circuit boards and others stuff
Oli Thrownbug: feed the haybot circuits!!
Hay crates: Am I a joke to you???
If you feed a bot circuit boards your basicly feeding him hes own brothers and sisters!
I forgot about that....
Scrap block idk
Make the end of the logging vehicle fold up so it's not in the way
Jordan Robison good idea, but bearing are very unstable and the pivot point could just fold down with the weight of the tree on it while it’s down
@@TheNuclearDragon true but there could be supports or some kind of stabilizer to keep it from bending. Just an idea.
It would make it unstable but still a good idea.
@the challenger
Or just TRUSTER POWERED FOLDING MECHANISM OF DOOOOOM!
The hydraulic cushioning effect on the other drawbridge probably happens because it lands in water, the new drawbridge does not land in water, so it does not get the cushioning effect.
Edit: nevermind, it was the bearings.
Sorry I'm late but a revolving parking storage comes to mind
Also maybe a dressing room and a secret room for valuables, or a vault
It bothers me that the tip of the first draw bridge he built goes underwater.
Sameee
Make some merch called "working as intended"
What, the notification just popped up, and I clicked on it, a d there are 400 views already, wTf, is this?!! #NotificationSquad like this comment, if you're part of notification squad
Like did it
You should make it on the wood vehicle so the tail will fold up using bearings
You got the cushioning effect because the hydraulics were fighting the barrings. If you turn the hydraulics length down you should be able to replicate it. The difference between the 2 is the angle of which the bridge hits the ground.
i just kinda realized that his “base” is just a fortified garden😭😭😭😭
Day 31 asking scrapman to make a song based on delayed annihilation
make a control tower with a seat where you can control your traps, the drawbridge, and anything else you might add in the future. an example of this would be a garage door or maybe defense turrets. and a tower would be a good place for a control room so you can see your entire base from a high vantage point.
I think the right drawbridge is going down one more block than the left one(view from the seat on the lift)
ScrapMan, the way you’ve hooked up the bearings and pistons on the second bridge is different to the first, if you match the way they are hooked up on the second controller as it is on the first, you’ll the get the hydronic cushion effect that the first bridge has.
The parking garage could be put over the garden with a make shift draw bridge that Lings up against the back of the garden. Then a platform that sits on top of the garden.
one draw bridge drops lower than the other. you also set the piston lengths to one block shorter in order to create the hydraulic effect when lowering the bridge.
I would put a garage in the middle for building and tinkering, with the crafting/chest area in the back. Then build your house area above that and leave areas on either side to park your different vehicles.
On your tree harvester, make it so the brace on the back (for the big trees) can fold up so you don't bottom out trying to go up your ramps.
I think i'll be cool if you create some red rotating emergency red lights that light up when you rise the bridges and on the raids, just for visual appeal an a cinematographic feeling.
At the back of your base you should put a catapult that throws you out of you base or have a boat with a survival kit inside to get away just in case a multiple boss raid come.
Scrapman can make slits/patterns in the wooden base platform to decrease material consumption and add some style.
Spot light:long distance lighting. Flood light:"floods" the area with light.might be a good combo on a vehicle
Add sensors to inside of drawbridges for auto raise when you are returning and lower when you are going out, like a gated neighborhood.
Make a doorbell that uses tote block heads or an emergency exit that has a boat that drops into the water.