Thx for the timestamps, clean description, iava and bedrock options, and "why this works" section. Maybe a short intro so i can adjust my sound for the video. Keep it up
Nice, the diagonals are pretty aesthetic. For the bedrock ones, looks like you’re trying to make Java concepts work which is pretty cool. Now neither of these were showcased for Bedrock but torch burnout sugar cane farms are the best early game/passive methods and bonemeal dispensing variants are always faster.
Thank you for the feedback! I haven’t seen the torch burnout ones before, although after looking into them I see they don’t harvest the sugar canes individually but in smaller chunks, but they have given me some ideas for more farm designs that do
@@AquaRybo no problem dude, I think of efficiency as not just items gained but items used to built the thing too. Burnout farms are pre-nether so like the first few hours of a world you could have a bamboo one up and going like nothing.
You can also use noteblocks instead of the redstone line for individually controlled pistons. Not sure if it makes any difference, but that's the design I've seen and used.
Interesting, I think it would really depend on your situation. If you don’t have a lot of redstone but you have a lot of wood, then that would be a good alternative, but I think if you have observers, since that requires access to the nether, I think most people would have a lot of redstone at that point
the first sugarcane farm design is flawed because if 1 plant grows to stage 3 1 tick before another plant grows, the second one wont update and will become locked forever, you can fix this by using powered rails parallel with the pistons
Thanks for the tip! I tried it and it works! Although, I tested the farm designs in the video quite a bit at normal and increased random tick speeds and I never had any issues
Each vertical section is it's own standalone system, the system on each side won't effect each other. It's a good design if this is what ur looking for
@@janislv3309 wherever, they just need to be able to keep the cart rolling without ever stopping, you won't need more than 6 (which the crafting recipe gives you)
It is more efficient, you can test it yourself. It’s my bad for not adding the comparison rates, this is my first tutorial and I only realized afterwards that I probably should have added some things to show the difference, instead of just stating that it’s there. Although, I do think the explanation as to why it works at the end acts as a little bit of proof of this method
This is a great explanation. Im going to try to retrofit my existing ones to go off individually. Also I feel like bamboo/kelp farms might benefit from this same concept. Do you think it makes a difference if the sugarcane is allowed to grow 4 blocks tall? If the observer was one block higher.
I’m glad you found the explanation useful! Sugar cane can only be 4 blocks tall when they spawn in through natural generation of your world for some reason, otherwise they can only grow to a max of 3, so you wouldn’t be able to put the observer a block higher. I hope this helps!
Can't figure why nobody uses Mumbo's old school pseudo furnace bud switch. It survived from so many versions and is cheaper than using observers (as it was created before them)... I'll probably publish a video on it one day if my computer supports it.
Using mud shouldn’t slow down the farm compared to sand. If you’re wondering why your farm isn’t as fast as displayed in the video, it’s because I increased the random tick speed for my demonstrations. The designs I showed are faster than normal designs but only by about 30%
Does this individual harvest method can apply to Bamboo, Twisted Vines and Kelp? Also, can you try the individual harvest methods on upside down items like Dripstone or Weeping vines?
Yeah that should work, you could really make the glass parts with any building blocks as long as it’s all closed in, but most people just use glass since it’s nice to see the farm and make sure it’s working properly
@@AquaRybo Also, 4:30. Instead of placing it right above the chest, I may or may not place it above one more block. So when the sugarcane falls, it will be shaped in a straight line down into the hopper?
My sugarcane will not grow, any idea why? I used your first design in java. I have tried mud and dirt and neither will grow. I have direct sunlight and I built exactly the way you demonstrated.
Interesting 🤔 Do you have your random tick speed set to 0? That’s the only thing I could think of that would stop it from growing. Normal random tick speed for Java should be 3
I will have to learn how to check that. The crazy thing is all my other sugercane grows just fine, but when I tried adding the observer setup next to sugarcane that was established, it then also stopped growing. There has to be something I have set wrong.
@dashiscool5 You can use any of the other blocks that sugar cane can be placed on, but you’ll need a hopper minecart system underneath it instead of regular hoppers. I use mud though in the tutorial since it’s really easy to get by using water bottles on blocks of dirt
It’s not the same because the design I showed harvests each sugar cane individually instead of in large groups, which increases production by over 30%, but that design only works that way for Java Edition
@rjamsbury1 I explain why this is the case in the ‘why this works’ section of the video, but to recap, each piece of sugar requires 16 random ticks in order to grow a block higher. So when you harvest multiple sugar canes at once, the surrounding sugar canes spent time building up their random ticks, but were harvested before they were able to reach 16 and grow to the next height. So you would be wasting all of the time that it took for the surrounding sugar canes to gain random ticks. Harvesting sugar canes individually prevents this by keeping all of the random ticks that each has already acquired when nearby pieces are harvested. So each piece can continue growing without being reset back to 0 random ticks. I hope this explanation helps 👍 Let me know if you need anymore clarifications
Yeah, you can use dirt but you’ll need to use a hopper minecart instead of a line of hoppers. I used mud in the tutorial since it is considered a transparent block so normal hoppers can pick it up, and it is really easy to get by just using water bottles on blocks of dirt
tried making on java today doesnt work if u place the redstone in the center below the observers like you did at 1:59 works if u place it next to the observers, the pistons still chunk the center of the sugar canes
Thx for the timestamps, clean description, iava and bedrock options, and "why this works" section. Maybe a short intro so i can adjust my sound for the video. Keep it up
Thanks for the feedback! I’m glad you enjoyed the video
Really good video! Everything is very clear. And its good that you had that last part explaining, makes it more fun to understand what i am doing.
Thx for the explanation at the end. It totally makes sense why a lot of the farms I've built over the years seemed slow. Awesome video keep at it.
Thanks! I’m glad it helped!
You can also use a note-block to trigger the piston below the observer, which also doesn't require a redstone-line.
great video mate!
Bedrock player here. I use the tried and tested torch update design. Works on both bedrock and java and is super cheap to setup
W
Nice, the diagonals are pretty aesthetic. For the bedrock ones, looks like you’re trying to make Java concepts work which is pretty cool.
Now neither of these were showcased for Bedrock but torch burnout sugar cane farms are the best early game/passive methods and bonemeal dispensing variants are always faster.
Thank you for the feedback! I haven’t seen the torch burnout ones before, although after looking into them I see they don’t harvest the sugar canes individually but in smaller chunks, but they have given me some ideas for more farm designs that do
@@AquaRybo no problem dude, I think of efficiency as not just items gained but items used to built the thing too. Burnout farms are pre-nether so like the first few hours of a world you could have a bamboo one up and going like nothing.
The bedrock straight design can be made smaller similar to the java one. Also uses lese observers
Interesting, how is it built?
You can also use noteblocks instead of the redstone line for individually controlled pistons. Not sure if it makes any difference, but that's the design I've seen and used.
Interesting, I think it would really depend on your situation. If you don’t have a lot of redstone but you have a lot of wood, then that would be a good alternative, but I think if you have observers, since that requires access to the nether, I think most people would have a lot of redstone at that point
Targetblocks too i think
the first sugarcane farm design is flawed because if 1 plant grows to stage 3 1 tick before another plant grows, the second one wont update and will become locked forever, you can fix this by using powered rails parallel with the pistons
Thanks for the tip! I tried it and it works! Although, I tested the farm designs in the video quite a bit at normal and increased random tick speeds and I never had any issues
no? they're all different signal strengths so there's no cancelling going on
Each vertical section is it's own standalone system, the system on each side won't effect each other. It's a good design if this is what ur looking for
Where do i put the powered rails?
@@janislv3309 wherever, they just need to be able to keep the cart rolling without ever stopping, you won't need more than 6 (which the crafting recipe gives you)
Use a dispenser filled with bonemeal
I dont think ur design is more or less efficient. But the lack of rates for comparison tells a lot.
It is more efficient, you can test it yourself. It’s my bad for not adding the comparison rates, this is my first tutorial and I only realized afterwards that I probably should have added some things to show the difference, instead of just stating that it’s there. Although, I do think the explanation as to why it works at the end acts as a little bit of proof of this method
@AquaRybo thatts okay! Is always good to have new ways to make the same thing, and ur video quality, content, and editing are great.
This is a great explanation. Im going to try to retrofit my existing ones to go off individually. Also I feel like bamboo/kelp farms might benefit from this same concept.
Do you think it makes a difference if the sugarcane is allowed to grow 4 blocks tall? If the observer was one block higher.
I’m glad you found the explanation useful! Sugar cane can only be 4 blocks tall when they spawn in through natural generation of your world for some reason, otherwise they can only grow to a max of 3, so you wouldn’t be able to put the observer a block higher.
I hope this helps!
@@AquaRybo ah yes thats right. I forgot about that. Must be what I was picturing.
thanks that helped me a lot like a lot
Can't figure why nobody uses Mumbo's old school pseudo furnace bud switch. It survived from so many versions and is cheaper than using observers (as it was created before them)... I'll probably publish a video on it one day if my computer supports it.
First design for bedrock not working
First straight design for bed rock won’t let me place a observer facing the right direction behind the back row of observers
Farm still works but the arrow is inverted
Holy fov. Going to use this though. Thanks
Thank you!
Why is my sugarcane growing so slow?
you used the mud block like in the video
@@the-red77 do I use regular sand then
@I_Am_A_Chair you're right however in the video he put a command to make the vegetables grow faster the farm is slow too but at least it works
Using mud shouldn’t slow down the farm compared to sand. If you’re wondering why your farm isn’t as fast as displayed in the video, it’s because I increased the random tick speed for my demonstrations. The designs I showed are faster than normal designs but only by about 30%
Can you make a bedrock one but with and a mine cart and if you with sand
just use note block and rail
Does this individual harvest method can apply to Bamboo, Twisted Vines and Kelp?
Also, can you try the individual harvest methods on upside down items like Dripstone or Weeping vines?
I dont understand why people believe in a random person words. If he had a point he would show numbers. But he didnt.
Can I use slab instead of glass for the roof?
Yeah that should work, you could really make the glass parts with any building blocks as long as it’s all closed in, but most people just use glass since it’s nice to see the farm and make sure it’s working properly
@@AquaRybo Also, 4:30. Instead of placing it right above the chest, I may or may not place it above one more block. So when the sugarcane falls, it will be shaped in a straight line down into the hopper?
I subscribed :)
Thank you!
But can this be adapted for a kelp farm?
My sugarcane will not grow, any idea why? I used your first design in java. I have tried mud and dirt and neither will grow. I have direct sunlight and I built exactly the way you demonstrated.
I tried this setup in my manual sugarcane farm, and now that sugarcane won’t grow either. Is something wrong with my minecraft?
Interesting 🤔 Do you have your random tick speed set to 0? That’s the only thing I could think of that would stop it from growing. Normal random tick speed for Java should be 3
I will have to learn how to check that. The crazy thing is all my other sugercane grows just fine, but when I tried adding the observer setup next to sugarcane that was established, it then also stopped growing. There has to be something I have set wrong.
Doesn't work for me on bedrock.. It just activates them all at once
Which design did you use?
The sugar canes won't grow? :(
Same
I subscribed.
I appreciate the sub!
I thought mud was a full block in bedrock?
They must have fixed it because it seems to be working now
@@AquaRybo is there a replacement to the mud block?
@dashiscool5 You can use any of the other blocks that sugar cane can be placed on, but you’ll need a hopper minecart system underneath it instead of regular hoppers. I use mud though in the tutorial since it’s really easy to get by using water bottles on blocks of dirt
the first design has no advantage to the usual design whatsoever. Its the same thing.
It’s not the same because the design I showed harvests each sugar cane individually instead of in large groups, which increases production by over 30%, but that design only works that way for Java Edition
@@AquaRybo why is it more efficient to only harvest one block individually? 🙏
@rjamsbury1
I explain why this is the case in the ‘why this works’ section of the video, but to recap, each piece of sugar requires 16 random ticks in order to grow a block higher. So when you harvest multiple sugar canes at once, the surrounding sugar canes spent time building up their random ticks, but were harvested before they were able to reach 16 and grow to the next height. So you would be wasting all of the time that it took for the surrounding sugar canes to gain random ticks. Harvesting sugar canes individually prevents this by keeping all of the random ticks that each has already acquired when nearby pieces are harvested. So each piece can continue growing without being reset back to 0 random ticks.
I hope this explanation helps 👍
Let me know if you need anymore clarifications
@@AquaRybo perfect, thank you 😊
Can I use normal dirt ?
Yeah, you can use dirt but you’ll need to use a hopper minecart instead of a line of hoppers. I used mud in the tutorial since it is considered a transparent block so normal hoppers can pick it up, and it is really easy to get by just using water bottles on blocks of dirt
how would u extend it? all ways
These are basically 1-tile, so just repeat until you're satisfied before covering it with glass
It’s not working 😢
Interesting, which one? 🤔
Hopper not collecting through mud
@@DreKicksitsame
Java's first machine Sugar cane enters the hopper but cannot enter the box.
tried making on java today doesnt work if u place the redstone in the center below the observers like you did at 1:59 works if u place it next to the observers, the pistons still chunk the center of the sugar canes
Hi, how can I extend the straight one?
do you have to be within the chunk for it to work??