Just no 3 tiles charge distance is too long and they will be dead again with the dark prince They should nerf them to be 2.5 tiles and buff dark prince to be like them
I was thinking they should have made the doctor fireball zap range that would have been more significant. The monster really ain’t the problem it’s more when you spread them out and you have to to deal with the doctor before anything. Especially when it’s pushing with a Pekka/Evo Pekka
@@rockingcrasher4087 no the best nerf would be to make the doctor die to fireball/poison and increase monster hp. That bs card ability stops any kind of push it needs to be able to get deleted instantly, it will still have his goblin monster at almost full hp anyways
I like the changes, I think MK Evo deserves a small nerf of the Uppercut being every other attack still, but with the Evo Pekka nerf being an indirect buff to MK, that's probably inevitably coming
@@brandongarate16 it's a very annoying card, my selfish desire would be for it to be 2 cycles, but that's too much for a 7 elixir card imo. If the Uppercut was every other hit, it would make it way easier to overwhelm Evo MK with multiple troops
Whats with the evo mk shooting troops from mid map to the tower, then whats the point of placement, mid arena troops that are in the middle of two princess towers should be pushed straight that way, not to the tower. Its so annoying
I think Cannon cart should have some small neft as well, that card is way too strong in defense and with the pekka ram rider neft, the mortal cannon cart deck will be meta again like 2 months ago
@@GiantKusheveryone knows how this meta will look like bro, goblinstein is only going to get used more due to the harsh pekka ram nerf and his own nerf being super insignificant + mortar decks receiving no nerfs
its extremely nice to see the new balance team becoming the old balance team where essentially evos, in the past new cards, come out as weaker and then get buffed.
The charge distance is absolutely the issue. It shouldn't be the case that whenever I play snowball or log on the ram rider, she goes back basically the same distance she's going to use to charge back up.
15% is a LOT of hp reduction theres a reason why supercell tends to go light with hp changes towards tanks, goblin giant got a +9% hp buff and went from a niche win condition to one of the best win conditions
@@thatonedude920yea, but gob giant has a lot more base hp, so a percentage buff affects him more. Also, goblinstein isn’t a wincondition, in no reality should you be able to place a card that has 4700hp (that’s just as much as the goblin giant) total for 5 elixir, which also has a 2 elixir lightning/poison combo and a reset by the doctor
IMO the buff that evo musk needs isn't in her damage but her actual ability. Either (revert the buffs and) make her bullets reloadable or make it 1 cycle
To be honest, these changes were pretty decent but some I still believe aren’t going to be enough. The musky evo I fear may not be good enough still despite the damage being much more impactful in terms of interactions with most cards and the goblinstein’s hp in my honest opinion as a person who uses it a lot was not the main issue. I don’t mind that it got an hp nerf but personally, the issue still lies in the ability and it just being able to wipe out mostly everything after they defend your monster is pretty busted. Not sure how’ll nerf it without killing the card but that ability genuinely needs something to be done to it.
i doubt the ram rider and goblinstein nerf will do anything, they got the wrong buffs. Ram rider should have another charge nerf while goblinstein needs a doctor hp nerf
Its because that would mean prince would also get a charge nerf for consistency between 5 elixir chargers. This would make them obligated to buff prince but people aren't comfortable with a strong prince due to its oppressiveness in deck building.
@@rabeechowdhuryor just retain the inconsistency? There are two 5 elixir chargers, it’s not much to remember. Also, Battle ram and Dark prince charge at different ranges already. Prince and ram rider are completely different cards that have different uses. Trying to make them the same makes either one very busted or useless
@@Swatotastic dark prince and battle ram are pairs in it of itself. When one's charge is buffed, the other's must also be buffed with supercell's standardization for 4 elixir chargers. When Prince and Ram Rider's charge distances were originally nerfed, it was due to Prince charging so damn much with ram rider being in the crossfire. Now that Ram Rider has been discovered to be overpowered with the rage combination, supercell thought it wouldn't be fair to put Prince in the crossfire.
I think these balance changes are good. I was wanting them to nerf goblinstein monster HP. Evo Pekka healing needed a nerf. I thought they should nerf charge damage to buildings but not towers for ram rider so people can’t rage it and insta kill the cannon. Evo MK still needs a nerf and I want the dart goblin to get a running speed nerf.
Ew no, you can already cycle it pretty quick so one cycle would be too broken. The reason the goblin cage has one cycle is because it’s a building and the goblin brute isn’t that much stronger and doesn’t have any other ability
@@zoden6305before the buffs she got, then one cycle would make sense in my opinion. But yeah since they are buffing the evo, it might go back to 2 cycle worthy. Before the buffs she got, it was clear as day that she was a terrible evo that barely got value in many situations.
I think Supercell is fumbling with the musketeer buff imho. The issue wasn't ever the damage but rather after cycling her twice all you got was a musk with 3 extra bullets that do a bit more damage. sure its a good bit more damage but after 2 cycles and those 3 bullets hit skeleton's or any other small swarmy troop you kinda feel like you just wasted your evo. Then you have cards like evo fire cracker which have no limit to how many of the special fireworks shots she can shoot and still dealing all that massive damage per hit while also being 2 cycles. makes me wonder why they decided to not only limit the evo musk in ammo but make getting her harder in the first place when the evo is extremely situational and will only gain its true value under very certain circumstances. A better buff would be to simply make it 1 cycle and keep the limiting bullets. that way you can play her more often, she still has limited power and are actually able to use her more. This evo is kinda like when supercell somehow thought the evo ice spirit being 3 cycle's at release was reasonable since if it was 2 or lower it would somehow be broken. almost like they disregarded the fact that 1 elixir skeleton's can counter it or a log or almost anything in the game. This evo might be useful in 2.6 due to the rapidly fast cycle of the deck. but quite a few 2.6 players that iv seen commenting about it seem to shrug their shoulders and just use ice spirit and skeleton's instead for defense, and if it doesnt work out its almost no skin off their back since they are 1 elixir cards. Just my own personal thoughts but I think if supercell wanted to make this evo actually more viable they should listen to the community and give her regen bullets or a faster evo cycle. I am personally more for the faster evo cycle tbh.
Imo the nerf to the Goblinstein goblin is gonna be kinda useless, let's be honest the Monster has around 2.3 times the hp of an Ice golem (After the nerf), making him worth way more in elixir than the ice golem, he is hold back by the fact that you are forced to spend 5 elixir for it, because the card places 2 troops instead of just one, however the combo itself brings way more value then just 5 elixir, the scientist deals little damage but perma stuns, can activate an extremely strong ability and also has way too much hp, that little guy survives a Pekka hit, meaning that if you want to kill him with spells you need at least fireball + log or lightning to kill that thing. So basically you're spending 5 elixir for a tank that deals about the same damage as an Ice Golem but has more than DOUBLE the hp, and a RANGED troop that perma stuns you, can ability AND SURVIVES FIREBALL? Yeah imo they should just up the cost to 6 Elixir.
In my deck I need 8 elixir to counter it since I would usually just use inferno tower but the little dude stuns it, so I have to place a knight to distract him so my inferno can work
2v2 ladder NEEDS a level cap, its first league is literally called "casual", i have ran into teammates that have lv 12 towers and cards when we find people with all lv 15s and 14s, also add back normal event 2v2
@@majdxd1247I mean, not really. All towers should have a use, and i haven't seen a single opponent using Duches (except for weak ones). She isn't good at ANYTHING. On top of that - she's a legendary! Having legendary be less useful than your starting card makes no sence. Did i hate it when Dagger Duches was OP? Yes! But i want the diversity between towers. Facing only Princess (rarely Canoneer), is boring as hell
PEKKA was one of the strongest cards in the game *before* she got an evolution the base card needed a small HP nerf as well on top of this,imo she will still be everywhere aven after this nerf
For me the Musk should have her ability changed to not only hit targets in front of her but in all the arena, because many times you dont even get the evolution to make a difference
Pekka should have had a lunge forward attack instead of a heal. It would close distance once at a certain range similar to MK but mostly like a large step swing. That's what I wanted at least. Being abke to close in on inferno tower and smack it, chase ram rider even with the bolos.
I am a musky main and i dont like these changes She was already pretty solid The evo ability was barely better than a single target void, after balances itll be barely worse than a lightning Thats crazy after the buff, evo musky + log full kills a sparky She shouldnt be doing that much damage, guaranteed value cards like this should never be all that strong
@@zoden6305honestly though I think Base Pekka needs a buff like a small buff that can help it do wonders when the evolution version is Weaker and balanced. A 3% damage buff would let it one shot or 2 shot a lot of cards whilst being balanced so it dosent 2 shot knight, Prince, etc etc.
@@Expired_Vision eh debatable, I thought the last buff they gave it( range attack increase) was perfect. I think the damage buff will make it a very high used card and tbh im tired of seeing the evo everywhere
@ well then make the Evo very weak and make the regular Above average as irs suppose to be and makes sense. Why can’t it 1 shot 75% of all cards in the game? It’s a tank killer why isn’t it one shooting Royal hog.
Ive been using ram rider for years, she does NOT need a nerf. Ppl i play against counter her very easily. Shes not a card u can add to any deck and just win the game
How about we throw away the heal ability for the evo pekka completely and give it something new that actually makes sense for pekka as a character? Like for example, make her use her second sword and make it hit harder whenever she uses that sword
This is not fixing the Evo Musket; they gotta do what you (Boss) said a couple videos ago where it can reload over time. 3 shots then the evo is gone is just worse than most Evos where they stay dominate the whole time they’re alive
Im perfectly fine with evo pekka getting a nerf, since it did need one. But if they are just going to kill the evo and not think about people whove put resources into leveling it up and unlocking the evo, theres something wrong with them. Ive put 6 evo shards into it and got it to level 15, not because i wanted to be a "mid ladder menace" but because i found the card fun. This is ridiculous
I like the changes except Goblinstein and exclusion of Evolution Electron Dragon. They should have nerfed the hit points of the doctor instead of the monster IMO. And as far as Evo E-drag is concerned, I feel its chain mechanic shouldn't be able to chain onto the units it has already chained onto.
My thoughts: Ram still broken - needs a snare effect or snare damage nerf Goblinstein nerf - good start, but obviously not big enough of a nerf. Still broken, needs ability damage on troops nerf and more hit point nerf on doctor too Pekka - good nerf but will still be broken and used a lot - 25% nerf isn’t much given proportionality Musketeer buff - massive buff 😳 Why hasn’t firecracker or fisherman or queen been nerfed. Clash Royale are hopeless
evo musk is broken but people dont know how to use top secret: evo musk can snipe while doing her normal aa which is literally double the damage i think evo musk one of the best evos, evo pekka tier
nerf the firecracker for fucks sake, she gets so much value for a 3 elixir card that can literally decimate entire pushes when combined with ANY building. Nerf her health to log range, My god she even survives a fire blast from the wizard, her self pushback prevents cards from engaging her. Arrows is only half as good and viable in the meta because of firecracker use rates being around 65 percent of the playerbase. Over half of the people in the game use her. She needs a nerf, and her evolution makes everything that she does already ten times worse.
Agree with you, this card is hell broken and op for little 3 cost, lol 2 archers dont stand nearby firecracker! It needs nerf ( nerf in explosion mechanic mostly and damage)
@@mahdimohammadi9679 same favourite...was....untill i realised that in this trash game heavies are mostly useless because cheap unit cards outperform them almost twicely with way less cost
Firecracker need explosion mechanic nerf + damage decrease, too powerfull for 3 elixir! Mega Knights Hp needs 25% decrease instead can offer to buff his damage and hit speed for 10%! Goblin barrel needs nerf too
Boss is the type of person to show balance changes in clash royale
nah I don't think so
gonna hold your balls when i say this...
😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡 😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡 😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡
Real
You misspelled "employee"
Hopefully this will finally reduce some of the constant Pekka spam.
buff pekka
@@mnm284 bro evo pekka spam is too much
Well we will see more mega knight
All I play against is Pekka, Ram Rider, Goblinstein. Throw a rage in there and I crash out 😂
@@phanbaviethoang631
Evo mk is far less annoying from an evo pekka push
The fact that 3 of the nerfed cards were commonly used in the same deck just shows how bad the meta got lol
Prince and ram rider should have their charge time reverted. Doesn’t make sense that they don’t match dark prince and battle ram
no, then just nerf the dark prince and battle ram. all four are broken
@@mkhl2906battle ram is broken? What are you smoking??? DP is broken? HUH?
Just no
3 tiles charge distance is too long and they will be dead again with the dark prince
They should nerf them to be 2.5 tiles and buff dark prince to be like them
@@rebjr6615 dark prince isn't broken but he has broken my sexuality
It's bc Prince and Ram Rider are 5 elixir whilst Dark Prince and Battle Ram are 4
Goblinstein is still gonna be the best champion after the nerf imo.
Totally the monsters health beds to get cut by 20% not 5%
I was thinking they should have made the doctor fireball zap range that would have been more significant. The monster really ain’t the problem it’s more when you spread them out and you have to to deal with the doctor before anything. Especially when it’s pushing with a Pekka/Evo Pekka
@@rockingcrasher4087 no the best nerf would be to make the doctor die to fireball/poison and increase monster hp. That bs card ability stops any kind of push it needs to be able to get deleted instantly, it will still have his goblin monster at almost full hp anyways
@@Tode99 let’s be realistic bro it’s a champion the most it’s getting is fireball + zap
@@IsaacCatabia-mi9th at least 15%
3:53 if some one would have told me that cannon will get a tower damage nerf in 2020 i would have laughed at him so hard
Why they even nerfed the damaged that much?! It could be 50% (and that would be still a lot).
Damn, your comment got stolen by a bot and they have 13x your likes
@@Utopia7281 it's was never about the comment
I like the changes, I think MK Evo deserves a small nerf of the Uppercut being every other attack still, but with the Evo Pekka nerf being an indirect buff to MK, that's probably inevitably coming
Evo MK needs to be at least two cycles. Idk what supercell was thinking by giving one of the most braindead cards a braindead evolution
@@brandongarate16 it's a very annoying card, my selfish desire would be for it to be 2 cycles, but that's too much for a 7 elixir card imo. If the Uppercut was every other hit, it would make it way easier to overwhelm Evo MK with multiple troops
@@gabrielrangel956 not too much, all expensive will eventually be 2 cycles it has to be done with all the recruits/pekka first play around
I face MK 80% of the time on ladder. So annoying
Whats with the evo mk shooting troops from mid map to the tower, then whats the point of placement, mid arena troops that are in the middle of two princess towers should be pushed straight that way, not to the tower. Its so annoying
2:20 they should change it so that when she kills beefy units, she heals more, when she kills skeletons, she heals less
Yeah and it would work off a logarithmic scale, tiny units it’s like a 3x it’s health, and beefy units it’s only 0.5x
Another example how fans have better ideas then the developers
Top comment pls
Yes
I can't believe Boss was the Bay Harbor Balancer 🤯
Aint no way theres dexter comments on cr videos
It's over @@deepestofficial knows
😂
man I hate when it’s just nerfs after nerfs, I wanna some forgotten cards being revived like dark prince or rascals
no way they are buffing 2.6 again💀
they nerfed cannon at least
@@Ęłïţə-_-rougeit didn't need a nerf tho cannon is the most balanced card in the game
@@eljefe9140 yea
@@eljefe9140 broken
@eljefe9140 Yes it did. Evo cannon getting free 350 damage on the opponents tower is too much
Oh my god, thank the lord the Ram Rider is finally getting nerfed, however I still think it’ll need a charge speed or HP nerf
Yeah I think the damage has always been fine but the charge speed has been so aids to deal with
Agree with u
Goblienstein monster feels more tanky than a golem
It has the same HP as a Goblin Giant
Cuz u cant play a swarm to defeat it
I think Cannon cart should have some small neft as well, that card is way too strong in defense and with the pekka ram rider neft, the mortal cannon cart deck will be meta again like 2 months ago
Not before Evo PEKKA gets nerfed. Well it did get nerfed in this balance change. Let's see how the meta settles.
@@GiantKusheveryone knows how this meta will look like bro, goblinstein is only going to get used more due to the harsh pekka ram nerf and his own nerf being super insignificant + mortar decks receiving no nerfs
They've finally nerfed that damn Ram Rider.
i think they need to nerf goblinsteins ability not the monsters hp
They are tickling goblinstein this nerf isn’t gonna be nearly enough
its extremely nice to see the new balance team becoming the old balance team where essentially evos, in the past new cards, come out as weaker and then get buffed.
Already forgot about goblinstein and evo pekka 💀💀💀💀
The charge distance is absolutely the issue. It shouldn't be the case that whenever I play snowball or log on the ram rider, she goes back basically the same distance she's going to use to charge back up.
Goblinstein hp before 3999
After nerf 3759
Wtf 🤡 6% not enough, there must be at least 15%
Bro its champion calm down.
15% is a LOT of hp reduction
theres a reason why supercell tends to go light with hp changes towards tanks, goblin giant got a +9% hp buff and went from a niche win condition to one of the best win conditions
@@thatonedude920yea, but gob giant has a lot more base hp, so a percentage buff affects him more. Also, goblinstein isn’t a wincondition, in no reality should you be able to place a card that has 4700hp (that’s just as much as the goblin giant) total for 5 elixir, which also has a 2 elixir lightning/poison combo and a reset by the doctor
Ain't no way you can't even counter Goblinstein 😭😭🤣🙏
@@j.am.al.boy2992I play Xbow, majority of the time the goblinstien matchups are almost impossible
the goblinstein nerf is wayyyy too small, it will still be incredibly op with mk and pekka
Yep
IMO the buff that evo musk needs isn't in her damage but her actual ability. Either (revert the buffs and) make her bullets reloadable or make it 1 cycle
4:56 I think that's more than a misspell
To be honest, these changes were pretty decent but some I still believe aren’t going to be enough. The musky evo I fear may not be good enough still despite the damage being much more impactful in terms of interactions with most cards and the goblinstein’s hp in my honest opinion as a person who uses it a lot was not the main issue. I don’t mind that it got an hp nerf but personally, the issue still lies in the ability and it just being able to wipe out mostly everything after they defend your monster is pretty busted. Not sure how’ll nerf it without killing the card but that ability genuinely needs something to be done to it.
Ram rider + rage combo is just asinine against players without buildings.
Yep thats why it needed nerf long time
No cannon cart nerf is actually insane
Absolutely vile and despicable balance changes 😭😭😭
Aside from goblinstein I feel like you haven't watched the video
@@hollowknightenjoyer I did watch the entire video my g
get gud 😭😭😭
Im glad clash royale cares a lot more about balancing new cards to the point where they’re pre-laugh nerfing
i doubt the ram rider and goblinstein nerf will do anything, they got the wrong buffs. Ram rider should have another charge nerf while goblinstein needs a doctor hp nerf
Its because that would mean prince would also get a charge nerf for consistency between 5 elixir chargers. This would make them obligated to buff prince but people aren't comfortable with a strong prince due to its oppressiveness in deck building.
@@rabeechowdhuryor just retain the inconsistency? There are two 5 elixir chargers, it’s not much to remember. Also, Battle ram and Dark prince charge at different ranges already. Prince and ram rider are completely different cards that have different uses. Trying to make them the same makes either one very busted or useless
@@Swatotastic dark prince and battle ram are pairs in it of itself. When one's charge is buffed, the other's must also be buffed with supercell's standardization for 4 elixir chargers. When Prince and Ram Rider's charge distances were originally nerfed, it was due to Prince charging so damn much with ram rider being in the crossfire. Now that Ram Rider has been discovered to be overpowered with the rage combination, supercell thought it wouldn't be fair to put Prince in the crossfire.
Now I just wish they added level caps to 2v2 league since it’s impossible to compete when playing with underleved friends
They need to take Firecracker down to 200 HP
Evo pekka nerf is a win in my book
I think these balance changes are good. I was wanting them to nerf goblinstein monster HP. Evo Pekka healing needed a nerf. I thought they should nerf charge damage to buildings but not towers for ram rider so people can’t rage it and insta kill the cannon. Evo MK still needs a nerf and I want the dart goblin to get a running speed nerf.
"The monster's health is gonna have less health now" 💀
These changes seem alright, though I hope they fix 2v2 ladder, haven’t been keeping up with what happened there since I don’t play this game anymore.
It's fixed already.
@@MixFatal Oh, okay, thank you, hopefully they don't break anything else.
Overall happy with balance changes but the evo musketeer needs +5% snipe damage and needs to be a one cycle evolution
Think of the Evo Musketeer like the evo goblin cage
Thing of evo musketeer like evo goblin cage
Ew no, you can already cycle it pretty quick so one cycle would be too broken. The reason the goblin cage has one cycle is because it’s a building and the goblin brute isn’t that much stronger and doesn’t have any other ability
one cycle would make 2.6 broken
@@zoden6305before the buffs she got, then one cycle would make sense in my opinion. But yeah since they are buffing the evo, it might go back to 2 cycle worthy. Before the buffs she got, it was clear as day that she was a terrible evo that barely got value in many situations.
I think Supercell is fumbling with the musketeer buff imho. The issue wasn't ever the damage but rather after cycling her twice all you got was a musk with 3 extra bullets that do a bit more damage. sure its a good bit more damage but after 2 cycles and those 3 bullets hit skeleton's or any other small swarmy troop you kinda feel like you just wasted your evo.
Then you have cards like evo fire cracker which have no limit to how many of the special fireworks shots she can shoot and still dealing all that massive damage per hit while also being 2 cycles. makes me wonder why they decided to not only limit the evo musk in ammo but make getting her harder in the first place when the evo is extremely situational and will only gain its true value under very certain circumstances.
A better buff would be to simply make it 1 cycle and keep the limiting bullets. that way you can play her more often, she still has limited power and are actually able to use her more.
This evo is kinda like when supercell somehow thought the evo ice spirit being 3 cycle's at release was reasonable since if it was 2 or lower it would somehow be broken. almost like they disregarded the fact that 1 elixir skeleton's can counter it or a log or almost anything in the game.
This evo might be useful in 2.6 due to the rapidly fast cycle of the deck. but quite a few 2.6 players that iv seen commenting about it seem to shrug their shoulders and just use ice spirit and skeleton's instead for defense, and if it doesnt work out its almost no skin off their back since they are 1 elixir cards.
Just my own personal thoughts but I think if supercell wanted to make this evo actually more viable they should listen to the community and give her regen bullets or a faster evo cycle. I am personally more for the faster evo cycle tbh.
S-from top tier:Bomber
A-Pekka, Skeleton, Goblin drill, goblin giant,mega knight, knight, Valkyrie, electro dragon
B-Tesla, wizard, zap, goblin cage, royale recruit, royale giant, Cannon, musketeer, ice spirit
C-Firecracker, bat, goblin barrel, barbarian ram, wall breaker
D-Archer
F-Barbarian
i think evo mk can become 2 cycle, and maybe get a stat buff, and it would be a good change. that'd be a good rework
Thank God the Pekka is getting nerfed, it was impossible to deal with in many situations
L2p
@Lion-jg7lv I'm 2500, pretty sure I know how to play well enough
@@Lion-jg7lv you are cringe
What does L2p mean?
@@sohamsingh9379 learn to play, insinuating that I am bad, because I can't deal with Evo Pekka
Imo the nerf to the Goblinstein goblin is gonna be kinda useless, let's be honest the Monster has around 2.3 times the hp of an Ice golem (After the nerf), making him worth way more in elixir than the ice golem, he is hold back by the fact that you are forced to spend 5 elixir for it, because the card places 2 troops instead of just one, however the combo itself brings way more value then just 5 elixir, the scientist deals little damage but perma stuns, can activate an extremely strong ability and also has way too much hp, that little guy survives a Pekka hit, meaning that if you want to kill him with spells you need at least fireball + log or lightning to kill that thing. So basically you're spending 5 elixir for a tank that deals about the same damage as an Ice Golem but has more than DOUBLE the hp, and a RANGED troop that perma stuns you, can ability AND SURVIVES FIREBALL? Yeah imo they should just up the cost to 6 Elixir.
In my deck I need 8 elixir to counter it since I would usually just use inferno tower but the little dude stuns it, so I have to place a knight to distract him so my inferno can work
The evo Musket buff is somethings I really like and really helped my annoyances with the Pekka nerf.
Besides, dagger not getting buff a much deserved buff! changes are actually boring and that’s perfect!🎉 First good balance change in years maybe?
For Evo Pekka, probably rework the healing the healing ability to be similar to Musket Evo, but with a recharge feature as well.
evo mega knight is perfectly balanced then... it shouldn't be able to knockback big units. Finally evo Pekka nerf.
2v2 ladder NEEDS a level cap, its first league is literally called "casual", i have ran into teammates that have lv 12 towers and cards when we find people with all lv 15s and 14s, also add back normal event 2v2
Agree
I once fought a level 9 player, while us are at level 12-13
100%
2:59 Lets be honest that they added this sniper buff to hype the purchase of the ongoing Diamond Pass
Hot take: Supercell needs to spend a season releasing no new cards and instead observe the meta and change cards until the meta is balanced.
No dagger dutchess buff in almost 5 months....
Better
Good! Screw that card!
cry you just want to not defend things
@@majdxd1247I mean, not really.
All towers should have a use, and i haven't seen a single opponent using Duches (except for weak ones). She isn't good at ANYTHING. On top of that - she's a legendary! Having legendary be less useful than your starting card makes no sence.
Did i hate it when Dagger Duches was OP? Yes! But i want the diversity between towers. Facing only Princess (rarely Canoneer), is boring as hell
Deserved
lowkey, pretty good balance changes
I think the ram rider nerf to it's actual damage (not charge) is kinda harsh. It was mostly the charge damage that players needed to worry about.
PEKKA was one of the strongest cards in the game *before* she got an evolution
the base card needed a small HP nerf as well on top of this,imo she will still be everywhere aven after this nerf
For me the Musk should have her ability changed to not only hit targets in front of her but in all the arena, because many times you dont even get the evolution to make a difference
evo pekka got the dagger duchess treatment💀
I don't understand, they're going to nerf the evolved peeka so much that at that point it will just become a normal peeka
Thank you for the regular updates 😎
Pekka should have had a lunge forward attack instead of a heal. It would close distance once at a certain range similar to MK but mostly like a large step swing. That's what I wanted at least. Being abke to close in on inferno tower and smack it, chase ram rider even with the bolos.
This is why we can’t have nice things. Anytime a card is strong they nerf it into the ground.
Maybe they have started with the goblin emotes because those were the first emotes released after the king emotes oc.
I am a musky main and i dont like these changes
She was already pretty solid
The evo ability was barely better than a single target void, after balances itll be barely worse than a lightning
Thats crazy after the buff, evo musky + log full kills a sparky
She shouldnt be doing that much damage, guaranteed value cards like this should never be all that strong
i get what you mean but at this point "countering sparky" isn't much of an archivement as much as it is the norm
Clash Royale: "Nerf Ram Rider"
My level 11 Ram Rider:😐
About time!!
At least base PEKKA wasn't caught in the blast radius
Honestly regular pekka is pretty balanced, just the evo is broken
@@zoden6305honestly though I think Base Pekka needs a buff like a small buff that can help it do wonders when the evolution version is Weaker and balanced.
A 3% damage buff would let it one shot or 2 shot a lot of cards whilst being balanced so it dosent 2 shot knight, Prince, etc etc.
@@Expired_Vision eh debatable, I thought the last buff they gave it( range attack increase) was perfect. I think the damage buff will make it a very high used card and tbh im tired of seeing the evo everywhere
@ well then make the Evo very weak and make the regular Above average as irs suppose to be and makes sense.
Why can’t it 1 shot 75% of all cards in the game?
It’s a tank killer why isn’t it one shooting Royal hog.
I like the new evos slowly getting buffed
Ive been using ram rider for years, she does NOT need a nerf. Ppl i play against counter her very easily. Shes not a card u can add to any deck and just win the game
How about we throw away the heal ability for the evo pekka completely and give it something new that actually makes sense for pekka as a character? Like for example, make her use her second sword and make it hit harder whenever she uses that sword
Love the changes! Evo Pekka needs a nerf but that might be a bit overkill in my opinion but who knows. 😁
Dawg every nerfed card was in my deck 😂
Except for cannon
I swear I think my PEKKA got nerfed 36 hours ago. Massive change in efficacy.
Thank the cr lords for this
Instead of buffing the musketeer’s damage I would’ve preferred if it reloaded one bullet every 7 seconds once all three bullets have been used
Yo they should buff the tower troops. Like they nerfed them to oblivion when they saw we actually used them.
This is not fixing the Evo Musket; they gotta do what you (Boss) said a couple videos ago where it can reload over time. 3 shots then the evo is gone is just worse than most Evos where they stay dominate the whole time they’re alive
Im perfectly fine with evo pekka getting a nerf, since it did need one. But if they are just going to kill the evo and not think about people whove put resources into leveling it up and unlocking the evo, theres something wrong with them. Ive put 6 evo shards into it and got it to level 15, not because i wanted to be a "mid ladder menace" but because i found the card fun. This is ridiculous
Glad they're nerfing ram
Boss should do a discussion/reddit video while completely silent
I think the weakening of the pica was as fatal as the weakening of nothingness was bad. It disappeared from the scene.
Out with the old evo’s, in with the new.
Gotta get their money..
Wouldn’t expect anything less
Glad evo pekka and ram rider caught nerfs, imo goblinstein is good but those 2 were the major problem
I like the changes except Goblinstein and exclusion of Evolution Electron Dragon. They should have nerfed the hit points of the doctor instead of the monster IMO. And as far as Evo E-drag is concerned, I feel its chain mechanic shouldn't be able to chain onto the units it has already chained onto.
My thoughts:
Ram still broken - needs a snare effect or snare damage nerf
Goblinstein nerf - good start, but obviously not big enough of a nerf. Still broken, needs ability damage on troops nerf and more hit point nerf on doctor too
Pekka - good nerf but will still be broken and used a lot - 25% nerf isn’t much given proportionality
Musketeer buff - massive buff 😳
Why hasn’t firecracker or fisherman or queen been nerfed. Clash Royale are hopeless
I really hope they keep 2v2 for crl can really mix things up if they did a solo and 2v2 bracket
W balance hoping for a mega knight season next after all the pekka and goblinstein crazyness.
Musketeer evolution is going to break this game once this update comes into the game
can't believe Ken's getting nerfed
R.I.P. Ken
Boss in the type of person who doesn’t put any effort in thumbnails
I’m all for a ram rider nerf but nerfing her charge distance will kill the card to what she was before she got that buff.
Agree
evo musk is broken but people dont know how to use
top secret: evo musk can snipe while doing her normal aa which is literally double the damage
i think evo musk one of the best evos, evo pekka tier
if they keep going, evo pekka is just gonna be a normal pekka :p
Ram rider charge speed should stay the same or maybe since it's a legendary it could have a unique charge speed of like 2.6 or 2.7
Когда нибудь, через несколько лет, произойдёт чудо, и можно будет убивать огненную лучницу одним бревном........
nerf the firecracker for fucks sake, she gets so much value for a 3 elixir card that can literally decimate entire pushes when combined with ANY building. Nerf her health to log range, My god she even survives a fire blast from the wizard, her self pushback prevents cards from engaging her. Arrows is only half as good and viable in the meta because of firecracker use rates being around 65 percent of the playerbase. Over half of the people in the game use her. She needs a nerf, and her evolution makes everything that she does already ten times worse.
Agree with you, this card is hell broken and op for little 3 cost, lol 2 archers dont stand nearby firecracker! It needs nerf ( nerf in explosion mechanic mostly and damage)
Firecracker is so booty wtf are you talking about
Rn evo cracker has a 7% usage and 33% win rate and normal cracker has a 2% usage and a 32% win rate. Those are both horrid
@@EBorngesserthe game shouldn’t be balanced around the 1% of players. That’s where you’re getting these statistics I assume?
Cracker’s usage rate is kinda ass in high ladder, though. Nerfs would just kill her.
Even more evolved MK incoming 😂
Supercell after killing another card after people can no longer spend money on them and buffing the card they can spend money on:
🤑🤑🤑🤑
Little Prince needs some love
Comeon man I unlocked the pekka evolution recently...
HAHA YES YOU DESERVE IT
Nah im kidding
I mean...that has been the pattern so far. The Evo PEKKA nerf was coming very soon.
@GiantKush yeah I should've see that coming
@masterofbrawlstar6789 I'm playing pekka since 2016 it's my favorite card. I hope it survives the balances.
@@mahdimohammadi9679 same favourite...was....untill i realised that in this trash game heavies are mostly useless because cheap unit cards outperform them almost twicely with way less cost
Firecracker need explosion mechanic nerf + damage decrease, too powerfull for 3 elixir! Mega Knights Hp needs 25% decrease instead can offer to buff his damage and hit speed for 10%! Goblin barrel needs nerf too
Welp there goes my deck after using everything to upgrade it just when I get back
Can confirm they didn’t fix the wooden chest
I dont plan on using evo canon or evo musketeer because ice spirit and skeletons evo are just better imo, the musketeer buff might make me use her