I recently made a very similar creation in Trailmakers. If you combine one of each suspension piece on each "spoke" it reacts much much more smoothly. Also, helicopter engines work better as they let each "wheel" spin independently of each other but you need to add another helicopter engine on each wheel spinning in the opposite direction to keep the creation from flipping over due to torque.
I love this idea of attempting to make the same thing in diffrent games,i think i only saw it on this channel when you tried to build a walker in scrapmechanic,but since it dident work out you tried trailmakers. Hope this becomes a series!
I think you went from one extreme to another with the suspension in Trailmakers. First it was too stiff so you lowered the stiffness. However, in putting it down to 0 it compresses all the way therefore making the two blocks on the end of each spring touch each other and act as a static object. If you found somewhere in the middle, I think it might be smoother.
Scrapman, do you remember that flexy rock crawler truck in one of your YDIB videos? I have an idea. Try this Suspension Wheel design and combine it with an improved Rock Crawler system and make the ultimate Rock Crawler.
wait a second, how the hell are you not over 6 mill at this point? the quality of these vids are so much higher than a lot of top 10 subbed people. you 10000% deserve more!
In Trailmakers for more grip/ground contact u need to add a system that let the front/back of the vehicle to tilt left and right independently, like a very low powered rotating servo to connect the back/front of the vehicle
As you saw with the Trailmakers build, mechanical blocks have a quirk where they become progressively more unstable as more of them are chained together or sometimes even just based on the order in which they're connected. For example, if you have a piston leading to a steering hinge leading to a wheel, it will behave differently than if the order was a steering hinge leading to a piston leading to a wheel. Or, if you stack a bunch of suspensions on top of each other, they basically turn into spaghetti, despite the fact that they're only supposed to compress vertically When it's just a _couple_ mechanical blocks, it's usually not an issue, but it really becomes apparent the more mechanical blocks you have in the chain. That's why everything was spazzing out when the build was a servo to a hinge to suspension to another suspension, plus the steering hinge in the middle of the vehicle body
4:27 this duck konfused me so much. lol i think the trailmakers version has so much potential to improve. like widening the friction pads or adding the scapmechanit type of secondary wheel.
I didn't notice it till recently but you build on the lift like all the time, and I never do specifically because of the 90 degree build grid. honestly as long as you don't go crazy it'll load and save fine
You may need the weights directly on the wheels for them to affect the suspension, Trailmakers seems to have issues to transfer weight forces through joints. Remember the problems when you tried making a trebuchet
Dampening is a system that affects how much a joint shifts or wobbles after it's received an input or interaction. So more dampening means it should move less, less dampening means its more free to bounce and shift. In this case the more damper helped because it kept the wheels in contact with the rock more so it could climb easier. More or less damper being useful depends on what you're doing I guess, a higher biased damper would help with climbing but lower bias would probably be better for descending and going over rocks and rough terrain at speed. Usually for off-road in games I go with soft suspension, and upper middle damper. Been in a rock crawler jeep and it does feel like many go for higher damper but let the wheels have plenty of swing. The arms flex a lot but you hit like a sack of flour.
A change that might help would be increasing friction pad area so it will be more like high friction panels instead of high friction spokes if you add 3 pads on each side to make the "panels" 9x9 it might work better
Got a notif of the vid, saw the thumbnail, and got the idea that it will be the IoD showcased creation, it will be interesting if there will be another physics similarity test and maybe the suspension-glitch is the next one
4:56 is exactly why Axolot needs to add controller support or throttle control on these engines. You're either flat out or you're feathering the throttle...
MM challange: Single point of contact vehicle race. Presumably you would have to make a self balancing pogo stick, or a spikey piston ball that only contacts with the ground with one piston.
Great video by the way. I think you might want to check out the workshop to see what other people have made of the same type. I thought it was such a great idea I made one myself in trailmakers.
I kinda want to see a video of him explaining the pros and cons of each game. Not exactly to determine which game is better, but to see which one COULD be better based on the player.
Try making the wheels bigger so you can add more spokes at different angles and fill the gaps in the wheels by taking the blocks out the whole length of the wheel
Do a race challenge where you need to use max power gas or electric engines. Do which one would be more fun. I can already see Kan building a gear reduction.
great video. i like to see you try to make the same weird real life machines that you made, but in other games than the original video. because i knew some of them would work greatly the instrument of destruction!
3:22 I think the node for the weld point was on the face of the controller and not the bearing, it was invalid because the the game thought the bearing was clipping into the pipe peice
"There's not a lot you can do in max power Scrap Mechanic". Sidenote: I'd bet a very large sum of money that whoever built those "soft wheels" also played Algodoo at some point.
Assuming this isn't an ironic comment: obviously not, terrain bounce will happen at higher speeds and can be countered with *significantly* simpler suspension setups. If it was a joke: my apologies, guess I was too frustrated to get it right away
Day 88 (i will not give up) of asking scrapman to do a multiplayer monday in survival mode where everyone starts at the crashed ship with a craftbot set up in the mechanic station, and everyone has 30 minutes to build a vehicle from scratch, no glitches, thrusters allowed, after which everyone meets up and races along some road :)
I recently made a very similar creation in Trailmakers. If you combine one of each suspension piece on each "spoke" it reacts much much more smoothly.
Also, helicopter engines work better as they let each "wheel" spin independently of each other but you need to add another helicopter engine on each wheel spinning in the opposite direction to keep the creation from flipping over due to torque.
you don't need to max out the speed, if it's enough to get the wheels spinning to the max speed that's all thats needed.
for the helicopter engines I mean, it doesn't produce torque until you max the speed meter really.
Hope this becomes a series.
Same
I’m gonna copy this comment so Scrapman will more likely see it
@@aeolus3145 log into 100 alternative accounts and like it XD
@@the_7th_sun only have one unfortunately
@@aeolus3145 darn
I love this idea of attempting to make the same thing in diffrent games,i think i only saw it on this channel when you tried to build a walker in scrapmechanic,but since it dident work out you tried trailmakers.
Hope this becomes a series!
"Now that i am alot shorter i need to be less longer".
~Scrapman 2023
I think you went from one extreme to another with the suspension in Trailmakers. First it was too stiff so you lowered the stiffness. However, in putting it down to 0 it compresses all the way therefore making the two blocks on the end of each spring touch each other and act as a static object. If you found somewhere in the middle, I think it might be smoother.
Scrapman, do you remember that flexy rock crawler truck in one of your YDIB videos? I have an idea.
Try this Suspension Wheel design and combine it with an improved Rock Crawler system and make the ultimate Rock Crawler.
Yess!!
agreed
1:00 check out the foam insulation block ;) very light, very grippy!
wood is the same
wait a second, how the hell are you not over 6 mill at this point? the quality of these vids are so much higher than a lot of top 10 subbed people. you 10000% deserve more!
Lol, I thought I was hallucinating at first. Nice very subtle duck in the smoke at 4:29. Clever editor ;)
bro i didn't even notice that
In Trailmakers for more grip/ground contact u need to add a system that let the front/back of the vehicle to tilt left and right independently, like a very low powered rotating servo to connect the back/front of the vehicle
As you saw with the Trailmakers build, mechanical blocks have a quirk where they become progressively more unstable as more of them are chained together or sometimes even just based on the order in which they're connected. For example, if you have a piston leading to a steering hinge leading to a wheel, it will behave differently than if the order was a steering hinge leading to a piston leading to a wheel. Or, if you stack a bunch of suspensions on top of each other, they basically turn into spaghetti, despite the fact that they're only supposed to compress vertically
When it's just a _couple_ mechanical blocks, it's usually not an issue, but it really becomes apparent the more mechanical blocks you have in the chain. That's why everything was spazzing out when the build was a servo to a hinge to suspension to another suspension, plus the steering hinge in the middle of the vehicle body
doesn't that happen in SM too?
@@vibaj16 Not sure, I don't have Scrap Mechanic
@@vibaj16 Yea, if you stack a couple of bearings on eachother and let them rotate, they will also turn into spaghett
You had build something similar in a YDIB episode. There it was piston wheels instead of suspension. Similar driving experience as well.
this should be a series "one build 3 games"
4:27 this duck konfused me so much. lol
i think the trailmakers version has so much potential to improve. like widening the friction pads or adding the scapmechanit type of secondary wheel.
Me slowly dying inside when Scrapman called stone blocks metal blocks 💀💀💀
Lol
They look alike so
Are there metal blocks
@@TiffanyL2 there are metal blocks
@@superiorfpvvlogs2942 Im seeing a meme with theere the same picture meme
I didn't notice it till recently but you build on the lift like all the time, and I never do specifically because of the 90 degree build grid. honestly as long as you don't go crazy it'll load and save fine
You may need the weights directly on the wheels for them to affect the suspension, Trailmakers seems to have issues to transfer weight forces through joints. Remember the problems when you tried making a trebuchet
Love your video keep up the good work
One question at 4:29 on your video why is there a duck running
that duck scared the crap out of me lmao I was like wtf is that nightmare!!!!!!
I really love the scrap mechanic one. I´ll try to rebuild an RC basher-truck with that concept ^^
Dampening is a system that affects how much a joint shifts or wobbles after it's received an input or interaction. So more dampening means it should move less, less dampening means its more free to bounce and shift.
In this case the more damper helped because it kept the wheels in contact with the rock more so it could climb easier. More or less damper being useful depends on what you're doing I guess, a higher biased damper would help with climbing but lower bias would probably be better for descending and going over rocks and rough terrain at speed.
Usually for off-road in games I go with soft suspension, and upper middle damper.
Been in a rock crawler jeep and it does feel like many go for higher damper but let the wheels have plenty of swing. The arms flex a lot but you hit like a sack of flour.
This is so weird! I tried this the other day and I couldn't figure it out lol. Great video Scrapman!
10:39 try using sensor blocks,
They only have 3 sides to connect so it wont weld together if you face it into other blocks
You should do a 10-minute creation in scrap mechanic and then the same 10-minute creation in trailmakers and then in instruments of destruction
4:30 that duck actually scared me as i wasnt watching closely
Nice cool idea
this episode feels rly nice
Scrapman just realized why off-roader/crawler-type vehicles have low tire pressure! Less stiff sidewalls and tires=more area of grip=more traction.
A change that might help would be increasing friction pad area so it will be more like high friction panels instead of high friction spokes if you add 3 pads on each side to make the "panels" 9x9 it might work better
Got a notif of the vid, saw the thumbnail, and got the idea that it will be the IoD showcased creation, it will be interesting if there will be another physics similarity test and maybe the suspension-glitch is the next one
17:23 "Now that I'm a lot shorter I need to be less long"
- Scrapman, Master philosopher, 2023
It'd be fun to watch you build stuff out of Lego.
4:24 looks like when sonic is running in the game 😂 you know hen he just moves his feers in a loop, nice idea!
Spring suspension wheels is the smoothest ride possible in which powered
this is basically how softbody physics tires work in videogames.
Multiplayer monday, where you can only use the maximum power on components
i love scrap mechanic n trailmakers
4:28 THE DUCK!!!!🤣🤣🤣🤣🤣🤣🤣🤣
This is the ultimate crossover
this needs to be a multiplayer monday
4:56 is exactly why Axolot needs to add controller support or throttle control on these engines. You're either flat out or you're feathering the throttle...
I think the scrap mechanic one was the best too.
MM challange: Single point of contact vehicle race. Presumably you would have to make a self balancing pogo stick, or a spikey piston ball that only contacts with the ground with one piston.
I hope this becomes a series too
Great video by the way. I think you might want to check out the workshop to see what other people have made of the same type. I thought it was such a great idea I made one myself in trailmakers.
perfect video
I kinda want to see a video of him explaining the pros and cons of each game. Not exactly to determine which game is better, but to see which one COULD be better based on the player.
I believe Scrap Mechanic definitely took the win here.
i really like the red outline on your gear webcam nice change
Do a Multiplayer Monday with these wheels! It would probably be a fun challenge. In Scrap Mechanic though obviously
i blinked and that duck made me think i was hallucinating for a second :P
the idea is how u know it is scrapman
This was a cool concept for a video and I would enjoy seeing other ideas created in 2 or 3 games and compared.
4:29 legendary duck moment
Scrapman sounds like he's marketing scrapmechanic and trailmakers lmao
Just finished watching the other video, thanks for the link SM
I love this idea of comparing the different games.
Scrapmecanic build was my favourite
I have wanted a comparison video of the 3 games for a while. Thank you
The new editor is amazing
Try making the wheels bigger so you can add more spokes at different angles and fill the gaps in the wheels by taking the blocks out the whole length of the wheel
Y’all should do this as an evolution challenge
-"Scrap mechanic was not build for max power"
Poetic
I think that the Scrap Mechanic vehicle performed the best.
Multiplayer Monday rock crawling Olympics with these wheels
Do a race challenge where you need to use max power gas or electric engines. Do which one would be more fun.
I can already see Kan building a gear reduction.
Scrap mechanic cardboard plane dogfight? I think it might be cool!
Has been done in a couple of variations
great video. i like to see you try to make the same weird real life machines that you made, but in other games than the original video. because i knew some of them would work greatly the instrument of destruction!
You should do a race with this wheel for multi-player Mondays.
I like comparing these games. What about wheels made of building blocks?
I kind wanna see you guys try do evolution drone battles
Instruments of destruction MAGNET BUILDS PART 2 pls!!!
Seeing this wheel its probably good too in survival as mobile base, since the weights will be distributed on all area and its ideal for ATV one xD
3:22 I think the node for the weld point was on the face of the controller and not the bearing, it was invalid because the the game thought the bearing was clipping into the pipe peice
"now that I'm a lot shorter, I need to be less long" that's some good English!
"There's not a lot you can do in max power Scrap Mechanic". Sidenote: I'd bet a very large sum of money that whoever built those "soft wheels" also played Algodoo at some point.
I think that the stiffness is the other way round meaning the suspension will be really stiff not soft
I love the cross-collar between different games it’s rlly interesting to see all these different creations :D
Build a Monster truck in different games next please
rolls nicely
rolls royce
Nice Anti gravity prototype
in scrap mechanic i made similar wheels using shocks and boots for the grip surface, setting bearings to 30 and 60 degrees
Scrapman should play mud runner for ✨ULTRA WHEEL SATISFACTION✨
reminds me of that early form of continuous track and dreadnaught wheel with the paddles
for constant input in trailmakers i put a distance censor with any block infront of it
Nice editor by the way
Cool idea keep it up scrapman
IOD one was best objectively, but ScrapMechanic's was the most satisfying and fun.
I think that the pillagers one might do better if you make the friction pads wider like an extra one on each side of the pairs
1 - Instruments of Destruction
2 - Scrap Mechanic
3 - Trailmakers
Try making cante-lever style suspension
4:27 surprise duck jumpscare
I love your videos scrapman I’ve been watching since I was a kid
Scrapman, taking video ideas from workshops.
scrapman just fixed the random bouncing on the ground with a genius yet dumb idea.
Assuming this isn't an ironic comment: obviously not, terrain bounce will happen at higher speeds and can be countered with *significantly* simpler suspension setups. If it was a joke: my apologies, guess I was too frustrated to get it right away
At 4:28 there is a duck walking on the screen😂
higher stiffness is also for heavyer creations ;D
Day 88 (i will not give up) of asking scrapman to do a multiplayer monday in survival mode where everyone starts at the crashed ship with a craftbot set up in the mechanic station, and everyone has 30 minutes to build a vehicle from scratch, no glitches, thrusters allowed, after which everyone meets up and races along some road :)
10:37 Just use 2 logic blocks facing each other without using them for anything so that they act like 2x1 blocks that won't connect.
It grips so well 💀
Scrapman use the rubber wheels in a multiplayer Monday video