Druids finally getting some love is just what I wanted to hear. They've received so much hate and been the brunt end of every meme, so to see it get some fun builds is always sweet
@@Boneyard250 I don't think it's that for a lot of players. It's that they feel bad leveling until around lvl 70 or so when you can fix spirit for good. By then you also have decent cooldown reduction as well. They're a bit of a drag until then. There is also a wide delta between their supposed OP builds and other ones that people may find fun.
Another Great video. Go to relive spin to win Rogue. Max her out and take all the points and roll up one of the new xpac toons. I think Runes could of played out a little better but over all, I'm super excited for the new season.
missed opportunity with Necromancer -- the soulshift build that Macrobioboi was piloting is absolutely insane and has a 100% chance of overpower 6-10 times a second
Same with that necro build, that blood build is technically already in the game besides the new add-ons in the PTR. Scriblet has the correct way to run this build and it does T8's easily.
Shhhh!!!! Don't let them know Druids are insanely fun. Nope. We're just a smol liddle wolfer. A teeny tiny teddy. There's nothing to see here. Miss me with that nerfhammer :)
Personally I’ve gotten over 15 characters to 100/end game since launch and not once have I played a Druid lol it’s the only class I refuse to play. Let’s just leave it at the fact I hate furries.
"Druids get a lot of hate, and outside low levels...they really don't deserve it." Absolutely, I ran AceofSpades Doomstorm Druid build in Season 5 and destroyed all Uber Bosses and got my first Uber Lilith kill as a casual Dad gamer. People saying this anymore haven't played Druid lately. By far the most OP and fun build I've played in all 5 seasons.
Either rogue spinner, or afk barb. I think spinenr rogue will be very easy to farm your first patch of gear / aspects and mats. Just start out as a generator aimed shot thingy.
As a HC Druid main who did a lot of testing, Stone Burst is incredibly bad and was only clearing pack at high tiers due to a bug. Singing Bear/Wolf was the best Druid build by far on tge PTR. Then some Landslide/Stormslide, Lightning Storm and Shred. Stone Burst was more utility than anything.
@@antonriddoch8 I know. I made a video on it. It was a bug much like the poison creeper bug from a previous PTR. Its non bugged damage is abysmal. It also doesn’t make sense for it to be a channeling skill when the best way to use it is to spam it.
Well, the current WW in ptr is just insane, I love spin to win when I want to relaxe so probably rogue that but the afk barb could be something nice when real high.
For every New season of Diablo I always play an Elemental Sorcerer, Hydra, ice blades and Lightning Spear. Now I'll have another Summon I can use that USES all the elements anyway! I'll also Theory craft my own build/paragon (Like I always do).
Uhh, correct me if I'm wrong, but increasing max life on Necro doesn't have anything to do with keeping life at max (which is what the tooltip states it needs). Yes it'll be easier to stay at high life, but imo you'd be better off generating a barrier or even using some Life on Hit instead, allowing to equip something better than a doombringer for this build.
For leveling the rogue I used Shadow imbue with the aspects that cause chill and poison explosions. Can't remember the names but it felt pretty great I was using momentum at the time not realizing that I had already capped my move speed pretty early on. For leveling I think if I get those two aspects in season 6 I'm gonna shoot for the build I concocted.
The New Rogue build dancing knives is going to be for me and a lot of others. Us old goat players want to enjoy the game with as little as keyboard key pushing as possible. Especially with my arthritis.
As you say not optimized, but these all look like speed clear builds, rather than boss killers. Its one thing to say you can clear all the waves in infernal hordes but then get squished by the council. I hope I'm wrong, but just how it looks. The barb build does look like fun, but i can't imagine at high hordes you will be able to survive long standing still I would like to see some more S tier versions of existing builds - Druid companion - Barb spin to win(not dust devil) - Sorcerer frozen orb(not lightning spear). ahh...Memories of D2 - Leap quake - I would love to see triple leap brought in from D3. it was great fun. All these are viable now, but not S tier. All use skills are used in S builds but they all seem to be triggers for other stronger skills rather than the damage dealer it self.
Hello. I have a question about the new patch, after u got the torment difficulty, why the game giving the useless blue, yellow items? Do u think we get some kinda pet or companion abilities, what can transform these to mats or usable loot. Will be nice a loot goblin pet who is picking up loot the after a few can drop an ancestral item in exchange... What do u think?
i think some other great rune combos is the Zan,Zec, ( cool down reduction for ultimate) and Tan , ?? ( basically more cooldown reduction to all skills, just from using a core skill. )
as much as I like hearing about the next season, I’d like to see some late season hidden gem builds. I recently saw a bladeshift rogue post on Reddit that was pushing 120 pit and clearing T8 easy. Maybe takes a bit more research or legwork, but it would be cool for those who have a surplus of unique gear and aspects they never touched.
Late season stuff is probably less undiscovered interactions and more just what you can achieve with really good gear. The difference between 1 GA 12/12 and 4 GA 12/12 with every masterwork being the exact same affix you want is exponential. But... there really isn't a reason to do that as is. Unlike in D3 where going really high in GRs could get you more and more power from legendary gems, and then the later-added stuff like the legendary gem you consumed to add main stat to your gear... the ceiling for power in D4 is not only lower, but also the ceiling for rewards, which is what really drives people to do stuff. Paragon leveling to 300 won't change that too much, it's still a rather low ceiling compared to D3, where you could play for an almost infinite amount of time. For example, in current season the power you need to do Tier 7 and 8 Infernal Hordes is way higher than doing tormented bosses and pit 100, but there is almost no reason to do Tier 7 and 8 except for mass farming for RMT/profit. Because by the time you can do Tier 7 and 8 you don't really "need" the rewards from it for progression.
@@zeriel9148 you’re saying that, but there will always be a sort of cap on what you can achieve, unless you’re considering an endless grind system with endless upgrades, like paragon and GR in D3.
@@Riomasa I'm not saying it should be literally infinite. Even D3 wasn't; the realistic cap was actually pretty easy to reach as far as paragons went, etc. But compared to D3, D4 is especially shallow in time investment. I'm working a fulltime job with plenty of overtime and still feel like I finish the lions share of the season within a few days of the first launch. That just doesn't happen in other ARPGs, not even D3, compare it to PoE for example.
@@ngrosskurth I'd be very surprised if they don't, especially when it comes to the balancing and difficulty. The PTR just ended, so there will probably be post-PTR changes announced within a few days to a week
Its all PTR stuff so it will have changes in fact I fully expect there been changes made to the build that we got on the PTR before we even got to play it.
PTR was fun though i felt they squished the numbers and tripled out power so we barely noticed the numbers lol im gonna try and go just spiritborn this season, im trying to play 1 class each season now, i end up having multiple chars due to friends playing diff times but i wanna try make them the same class if i can..... but if i do make another class it will prob be a rogue coz that was really fun. PS anyone else really craving the corpse lance build from D3? blizzard please bring this build to D4 its my fav out of all diablo games!
I haven't played Necro in the while, but I'm interested in a Sever/Dark Bloodwave build. I might steal some concepts I saw in your video to get 'infinite' bloodwaves. I guess I just don't know why Desecration Damage exists (up to 105%) when Shadow damage over time (up to 90%)exists and SDOT adds to Shadowblight, and other buffs.
Hearing that there was a stat squish while seeing damage numbers upwards in billions from not fully optimized builds feels…. Strange. I haven’t followed everything about the release so maybe there’s a reasonable explanation, but if this is the start, I don’t know how effective the change was, considering they’re just going to continue to grow again.
The stat squish is effectively overcompensated by the higher main stat scaling, the new legendary Paragon glyphs and rune words. You start much lower but scale much higher in the end. Main stat is 2x more effective and you get way more of it, legendary glyph upgrades make about a 3x multiplier and then there is probably another 2x because of all the additional additive damage in the Paragon boards. The rest comes frome the new Mythics (maybe another 2x) and runes (yet another 2x if you want).
They made the mistake that items gain a lot of power in the last 10 levels (from IP 540 to 750) AND the glyphs gain too much power when can be leveled to 100 They could've made it so that 50 is the final glyph level and 46 just adds the stat without the 2nd radius increase
@@vic1ous511 in my option they should remove all pure %damage runes and replace the legendary glyph %damage bonus with something fun and useful for builds like lucky hit effects with increasing proc chance or cooldown reduction for specific skills etc. This would not entirely fix the stat squish problem but bring overall damage down about 5x or so
Hey Rhykker, I am sure other people have asked but I could not find an answer to this. Why when you move your character you click about 100 times per second over the terrain instead of holding down? Is there an advantage I am not aware of? That sure cannot be good for RSI.
I don't know why but that barb build sounds so funny to me. Like it's so stupid and braindead but also earthquake go brrrr. Luigi wins by doing absolutely nothing yet again.
just remember, damage will probably be nerfed by 10x before launch, some gylphs currently give 3000% dmg alone, unless we end up with T16 like D3 they are going to have to nerf the glyphs hugely, every class has a build on PTR just 1 hitting everything on pit 100 and killing bosses in under 10 seconds, even in they nerf damge by 90% still having top players kill put 100 bosses in under 100 seconds is probably too fast for the very hardest endgame content.
Any builds that don’t need the expansion? Cause I’m still not sold on it personally. Also a few of those builds are all most certainly going to be nerfed I do believe. Especially that barb build.
@@ThiefBird I realize that some items ie runes/the new mythics/and of the new class stuff won’t be available. They have said that you don’t need the expansion to play s6 and I’m praying that’s still the case. Would be stupid to lock season’s behind the expansion now.
They have not tested the mercenary, raids, spritborn, new infernal hords, undercity ..... On the ptr they tested only half of the new things. It looks already cool but I hope the other things will work too. I am alredy hyped to play it.
They didn't PTR the initial game either. Not to say it won't have its issues, but I'd expect it to be balance and design issues rather than being broken outright. They still have their internal QA, the main issue was that what players want and what the designers THOUGHT players would like or should like was so widely divergent on release. PTRs imo are more about them trying to bridge that gap than the game being technically glitchy.
Maybe a stupid question, but a totally casual Player here. How do you use that potion which gives you additonal projectiles in every build? Where can we get this (or next) season?
The elixir you're talking about is the divine projectile one but, they're not using the potion, that is an affix on a chest piece. The chest piece is called Tyrael's Might, when full health or something along those lines, you have the projectiles happen when attacking. Issue is, it's a Mythic Unique (purple) item, very low drop rate.
@@RayafoxyThere was a potion which gave you this effect in season 4, I think it was, but it was subsequently removed from the game, so the only way to get this effect now is with Tyrael’s Might
As usual, it'll be some "semi-official but not official" bug they introduce on purpose to make some mechanic do unintendedly high damage. And the highest parts of the game will be balanced around that. I am really tired of them doing "balance" in this way; you can never trust tooltips, and have to just research in every patch what is bugged and what isn't, and often your build relies on bugs, or things that seem like they SHOULD be bugs but aren't (like coldclip imbue + beastfall boots).
Not to mention the stuff that we don't know about that will be broken (in a power sense) in Vessel content. S6 is probably gonna be a complete shitshow. We have a whole expansion worth of unreleased/unknown legendary aspects, to just begin with. Then there's mercs... probably some uniques we don't know of either. Oh, and the "powerful buffs" from the season theme.
All classes are viable with Barb being the weakest, relatively speaking, but probably the brand new spiritborn class will be the best. This is because every time Bliz introduces a new class, they tend to be OP at first; and then subsequently get balanced down to level with the established classes
Such a shame they don’t just beta test their game with NDAs. Seasons not even out and everyone already already knows all the ways to go OP and the new mechanics/ext. seasons are pretty short as is and now not only are they basically cut in half from everyone doing next season during the current, but damn near all the fun and suprise isn’t there either, ontop of that huge amount of player base is going to just not try things out and all run the streamers build. Atleast the short new campaign will be a surprise I guess
Sure any skill counts now so ice armour and frost nova both count now. Also you can just spam the new conjuration skill with the cycle element upgrade.
Blood Artisan's Queerass.... I've never been able to get that one to drop.
Yeah that’s kinda ‘blows’ doesn’t it.
😂oh shit that got me
Was gonna play Spiritborn next season but I have a hard spot for queerass so
Probably should see a doctor if you have blood coming from your Queerass
Dangit you beat me 2 it
Blood Artisan's.....I should call him.
How come he can see his paragon level down below?
A Blood Artisan's what???
😂😂😂😂
🏳🌈🍑
😂
I think he said queer ass…
Cuirass
Druids finally getting some love is just what I wanted to hear. They've received so much hate and been the brunt end of every meme, so to see it get some fun builds is always sweet
druid has been viable for many seasons now
Druids have been OP since Season 2. Lol sounds like your Druids have been skill issues.
@@Boneyard250 there is not much skill involved in this game. Compared to the top builds from other classes, druids have consistently been bottom tier.
I just hope there are builds that dont require pets
@@Boneyard250 I don't think it's that for a lot of players. It's that they feel bad leveling until around lvl 70 or so when you can fix spirit for good. By then you also have decent cooldown reduction as well. They're a bit of a drag until then. There is also a wide delta between their supposed OP builds and other ones that people may find fun.
This is Folks, hey Rhykker. Best wishes from Germany, I love your content!
BRO OCT 8 CANT COME FAST ENOUGH!
plus, Queerass is crazywork for an armor item
Real! I giggled ngl
its my birthday!
The fan of kn... I mean dance of knives look quite fun!
Just spin then you win!!
Another Great video. Go to relive spin to win Rogue. Max her out and take all the points and roll up one of the new xpac toons. I think Runes could of played out a little better but over all, I'm super excited for the new season.
Man, it was so nice to see a version of the top 5 were not every build is a T100 speedfarm meta build! Thanks for that 😎.
missed opportunity with Necromancer -- the soulshift build that Macrobioboi was piloting is absolutely insane and has a 100% chance of overpower 6-10 times a second
Same with that necro build, that blood build is technically already in the game besides the new add-ons in the PTR. Scriblet has the correct way to run this build and it does T8's easily.
Maybe he doesn’t want to shed too much of a light on it in case it isn’t meant to overpower
Shhhh!!!! Don't let them know Druids are insanely fun. Nope. We're just a smol liddle wolfer. A teeny tiny teddy. There's nothing to see here. Miss me with that nerfhammer :)
Druid was so much fun this season,but definitely a bit squishy....could use a buff 🤔
Hahaha. I love this comment.
hahahahahaaa
NERFHammer BANG
Personally I’ve gotten over 15 characters to 100/end game since launch and not once have I played a Druid lol it’s the only class I refuse to play. Let’s just leave it at the fact I hate furries.
GoD DH D4 style is where it's at for season 6. This is what I'm going with to start season 6.
"Druids get a lot of hate, and outside low levels...they really don't deserve it." Absolutely, I ran AceofSpades Doomstorm Druid build in Season 5 and destroyed all Uber Bosses and got my first Uber Lilith kill as a casual Dad gamer. People saying this anymore haven't played Druid lately. By far the most OP and fun build I've played in all 5 seasons.
Do you have the build planners?
Either rogue spinner, or afk barb. I think spinenr rogue will be very easy to farm your first patch of gear / aspects and mats. Just start out as a generator aimed shot thingy.
I was already playing Chain Lightning before it was cool! :D
(well.. in Season 5...)
As a HC Druid main who did a lot of testing, Stone Burst is incredibly bad and was only clearing pack at high tiers due to a bug. Singing Bear/Wolf was the best Druid build by far on tge PTR. Then some Landslide/Stormslide, Lightning Storm and Shred. Stone Burst was more utility than anything.
If you think that than you didn't test right because people are hitting quadrillion with it
@@antonriddoch8 I know. I made a video on it. It was a bug much like the poison creeper bug from a previous PTR. Its non bugged damage is abysmal. It also doesn’t make sense for it to be a channeling skill when the best way to use it is to spam it.
A druid build that actually looks awesome. Might be my second character after spirit borne.
Druid has been so fun. Idk if I’ll ever pick against it.
Druids will end up OP. Can’t wait to try! ❤
Well, the current WW in ptr is just insane, I love spin to win when I want to relaxe so probably rogue that but the afk barb could be something nice when real high.
For every New season of Diablo I always play an Elemental Sorcerer, Hydra, ice blades and Lightning Spear. Now I'll have another Summon I can use that USES all the elements anyway! I'll also Theory craft my own build/paragon (Like I always do).
WOW Druid looks pretty wild. Heard Bliz nerfed the mana/spirit generator ring so maybe the Dagger Rogue
Loved CL in s5, but changed to LS/fo hopefully I’ll play CL in s6.
Uhh, correct me if I'm wrong, but increasing max life on Necro doesn't have anything to do with keeping life at max (which is what the tooltip states it needs). Yes it'll be easier to stay at high life, but imo you'd be better off generating a barrier or even using some Life on Hit instead, allowing to equip something better than a doombringer for this build.
For leveling the rogue I used Shadow imbue with the aspects that cause chill and poison explosions. Can't remember the names but it felt pretty great I was using momentum at the time not realizing that I had already capped my move speed pretty early on. For leveling I think if I get those two aspects in season 6 I'm gonna shoot for the build I concocted.
ive seen necro minion is getting a massive buff with a lot of +%(x) dmg which will be nice.
The New Rogue build dancing knives is going to be for me and a lot of others. Us old goat players want to enjoy the game with as little as keyboard key pushing as possible. Especially with my arthritis.
That druid build is everything I ever wanted
It will be interesting to see how many of these are usable after the incoming fixes and nerfs
Stand Still Thorns Barbarian would be interesting
you should check out Soul Rift build that Macro is showcasing, it's so good!
As you say not optimized, but these all look like speed clear builds, rather than boss killers.
Its one thing to say you can clear all the waves in infernal hordes but then get squished by the council. I hope I'm wrong, but just how it looks.
The barb build does look like fun, but i can't imagine at high hordes you will be able to survive long standing still
I would like to see some more S tier versions of existing builds
- Druid companion
- Barb spin to win(not dust devil)
- Sorcerer frozen orb(not lightning spear). ahh...Memories of D2
- Leap quake - I would love to see triple leap brought in from D3. it was great fun.
All these are viable now, but not S tier. All use skills are used in S builds but they all seem to be triggers for other stronger skills rather than the damage dealer it self.
Yeah they killed the sorc from d2, remember endless teleporting? Ahhh the good ol days.
LMAO the way he pronounces the blood artisan LMAO!!!!!! just made a clip of that bit lol now it will live on forever LOL
Hello. I have a question about the new patch, after u got the torment difficulty, why the game giving the useless blue, yellow items? Do u think we get some kinda pet or companion abilities, what can transform these to mats or usable loot. Will be nice a loot goblin pet who is picking up loot the after a few can drop an ancestral item in exchange... What do u think?
Druid, is that some new class?
-Sarcasm.
Great work thanks
I wanna see Hammer build for Barbarian. Probably gonna require The Third Blade, but who knows.
i think some other great rune combos is the Zan,Zec, ( cool down reduction for ultimate) and Tan , ?? ( basically more cooldown reduction to all skills, just from using a core skill. )
The new flurry how it makes you teleport to mobs is just like a mosaics assassin
Important question. Will Runes drop on Eternal NON-Expansion owners?
as much as I like hearing about the next season, I’d like to see some late season hidden gem builds. I recently saw a bladeshift rogue post on Reddit that was pushing 120 pit and clearing T8 easy. Maybe takes a bit more research or legwork, but it would be cool for those who have a surplus of unique gear and aspects they never touched.
Late season stuff is probably less undiscovered interactions and more just what you can achieve with really good gear. The difference between 1 GA 12/12 and 4 GA 12/12 with every masterwork being the exact same affix you want is exponential. But... there really isn't a reason to do that as is. Unlike in D3 where going really high in GRs could get you more and more power from legendary gems, and then the later-added stuff like the legendary gem you consumed to add main stat to your gear... the ceiling for power in D4 is not only lower, but also the ceiling for rewards, which is what really drives people to do stuff. Paragon leveling to 300 won't change that too much, it's still a rather low ceiling compared to D3, where you could play for an almost infinite amount of time. For example, in current season the power you need to do Tier 7 and 8 Infernal Hordes is way higher than doing tormented bosses and pit 100, but there is almost no reason to do Tier 7 and 8 except for mass farming for RMT/profit. Because by the time you can do Tier 7 and 8 you don't really "need" the rewards from it for progression.
@@zeriel9148 you’re saying that, but there will always be a sort of cap on what you can achieve, unless you’re considering an endless grind system with endless upgrades, like paragon and GR in D3.
@@Riomasa I'm not saying it should be literally infinite. Even D3 wasn't; the realistic cap was actually pretty easy to reach as far as paragons went, etc. But compared to D3, D4 is especially shallow in time investment. I'm working a fulltime job with plenty of overtime and still feel like I finish the lions share of the season within a few days of the first launch. That just doesn't happen in other ARPGs, not even D3, compare it to PoE for example.
So this is locked in then? Not just a ptr thing that's subject to change?
locked in for blizzard to nerf when it goes live yes
Blizzard hasn't announced any post PTR changes yet. That doesn't mean they won't, though.
@@ngrosskurth I'd be very surprised if they don't, especially when it comes to the balancing and difficulty. The PTR just ended, so there will probably be post-PTR changes announced within a few days to a week
Its all PTR stuff so it will have changes in fact I fully expect there been changes made to the build that we got on the PTR before we even got to play it.
PTR was fun though i felt they squished the numbers and tripled out power so we barely noticed the numbers lol im gonna try and go just spiritborn this season, im trying to play 1 class each season now, i end up having multiple chars due to friends playing diff times but i wanna try make them the same class if i can.....
but if i do make another class it will prob be a rogue coz that was really fun.
PS anyone else really craving the corpse lance build from D3? blizzard please bring this build to D4 its my fav out of all diablo games!
I haven't played Necro in the while, but I'm interested in a Sever/Dark Bloodwave build. I might steal some concepts I saw in your video to get 'infinite' bloodwaves. I guess I just don't know why Desecration Damage exists (up to 105%) when Shadow damage over time (up to 90%)exists and SDOT adds to Shadowblight, and other buffs.
Hearing that there was a stat squish while seeing damage numbers upwards in billions from not fully optimized builds feels…. Strange. I haven’t followed everything about the release so maybe there’s a reasonable explanation, but if this is the start, I don’t know how effective the change was, considering they’re just going to continue to grow again.
Pretty sure there a few bugs and some typos in the numbers etc.
They’re slowing merging it to D3 and WoW with the level caps and item squishes. Lol it’s ridiculous. Cheesed I preordered this for the Wife and I.
The stat squish is effectively overcompensated by the higher main stat scaling, the new legendary Paragon glyphs and rune words. You start much lower but scale much higher in the end. Main stat is 2x more effective and you get way more of it, legendary glyph upgrades make about a 3x multiplier and then there is probably another 2x because of all the additional additive damage in the Paragon boards. The rest comes frome the new Mythics (maybe another 2x) and runes (yet another 2x if you want).
They made the mistake that items gain a lot of power in the last 10 levels (from IP 540 to 750) AND the glyphs gain too much power when can be leveled to 100
They could've made it so that 50 is the final glyph level and 46 just adds the stat without the 2nd radius increase
@@vic1ous511 in my option they should remove all pure %damage runes and replace the legendary glyph %damage bonus with something fun and useful for builds like lucky hit effects with increasing proc chance or cooldown reduction for specific skills etc. This would not entirely fix the stat squish problem but bring overall damage down about 5x or so
I was thinking of using rouge or my backup with Druid or sorcerer I’m not sure if it’s good enough for Diablo 4 season 6 season of hatred
Rune Words will have good variety in S5 right before the next expansion.
The druid one looks like a good time
I always had my suspicions about the Blood Artisan...NTTAWWT.
how good would the Minion necromancer build be in season 6???
I'm excited for this release
Hope they give spirit born the monk's tempest rush or similar please.
Barbarians finally got their own StormSlide build.
Hey Rhykker, I am sure other people have asked but I could not find an answer to this. Why when you move your character you click about 100 times per second over the terrain instead of holding down?
Is there an advantage I am not aware of? That sure cannot be good for RSI.
forcemove on mousewheel
Sadly ill be working that week of release not to sure if its worth getting if i start later tbh 😢
Are they going to keep on making every mythic or unique a legacy item every season or will theses mythics stay this time?
That druid skill destroys my eyes, yuh
Could you work thorns into that barb build?
I wonder how long it will take for some spiritborn builds to pop up.
"Things can't hurt you if they're dead" 😂 that's pretty much sorcerer to a T lol
Yea and now we saw all the expansion congratz.
**Laughs in Frenzy build**
I don't know why but that barb build sounds so funny to me. Like it's so stupid and braindead but also earthquake go brrrr. Luigi wins by doing absolutely nothing yet again.
Ok, to be fair the rogue is so so sick
Dance of knives is literally just the Diablo Immortal Tempest crosswind build.
Diablo what?
just remember, damage will probably be nerfed by 10x before launch, some gylphs currently give 3000% dmg alone, unless we end up with T16 like D3 they are going to have to nerf the glyphs hugely, every class has a build on PTR just 1 hitting everything on pit 100 and killing bosses in under 10 seconds, even in they nerf damge by 90% still having top players kill put 100 bosses in under 100 seconds is probably too fast for the very hardest endgame content.
I'd love to play the barb build but it will be gutted before s6 it's sad cause now the rogue spins to win 1000 times better than the actual barb.....
My kingdom for an endgame viable shred build for druid
Any builds that don’t need the expansion? Cause I’m still not sold on it personally. Also a few of those builds are all most certainly going to be nerfed I do believe. Especially that barb build.
You probably wont be able to play the season without the expansion or at least wont be able to get some items , etc
@@ThiefBird I realize that some items ie runes/the new mythics/and of the new class stuff won’t be available. They have said that you don’t need the expansion to play s6 and I’m praying that’s still the case. Would be stupid to lock season’s behind the expansion now.
The only thing from the Xpack on the PTR is runes everything else is for the base game.
Hey this, Rhykker is folks.
That barbarianbuild, looks like a druidbuild,😂
will this finally be the season that I play a necromancer? nah, it'll probably be spiritborn.
They have not tested the mercenary, raids, spritborn, new infernal hords, undercity ..... On the ptr they tested only half of the new things. It looks already cool but I hope the other things will work too. I am alredy hyped to play it.
They didn't PTR the initial game either. Not to say it won't have its issues, but I'd expect it to be balance and design issues rather than being broken outright. They still have their internal QA, the main issue was that what players want and what the designers THOUGHT players would like or should like was so widely divergent on release. PTRs imo are more about them trying to bridge that gap than the game being technically glitchy.
They didn't test it? Lol
It a test of the base game changes -hordes with runes from Xpack added.
Maybe a stupid question, but a totally casual Player here. How do you use that potion which gives you additonal projectiles in every build? Where can we get this (or next) season?
The elixir you're talking about is the divine projectile one but, they're not using the potion, that is an affix on a chest piece.
The chest piece is called Tyrael's Might, when full health or something along those lines, you have the projectiles happen when attacking.
Issue is, it's a Mythic Unique (purple) item, very low drop rate.
@@Glacia101 ooh, got it! Thanks for the explanation :)
@@RayafoxyThere was a potion which gave you this effect in season 4, I think it was, but it was subsequently removed from the game, so the only way to get this effect now is with Tyrael’s Might
@@Glacia101Thanks :) wasnt Lucky enough to drop it so far ;)
are you on Beta? I thought this isn't released until October?
This was on PTR
They should give us a belt for the Runes so we don't have to sacrifice a gem slot.
As usual, it'll be some "semi-official but not official" bug they introduce on purpose to make some mechanic do unintendedly high damage. And the highest parts of the game will be balanced around that. I am really tired of them doing "balance" in this way; you can never trust tooltips, and have to just research in every patch what is bugged and what isn't, and often your build relies on bugs, or things that seem like they SHOULD be bugs but aren't (like coldclip imbue + beastfall boots).
This is true
they need to add some more powerfull runeword. around 6 runeword would already make it much more intresting if they are really good.
Dance rogue assuming they don't nerf the dance skill itself.
2 seasons until release ready lets gooooo!!
Huh? This is literally next season
It’s hard to say which build is the most OP before Blizzard brings out the nerf hammer.
Not to mention the stuff that we don't know about that will be broken (in a power sense) in Vessel content. S6 is probably gonna be a complete shitshow. We have a whole expansion worth of unreleased/unknown legendary aspects, to just begin with. Then there's mercs... probably some uniques we don't know of either. Oh, and the "powerful buffs" from the season theme.
I’m confused which of these classes is good for Diablo 4 season 6 season of hatred
All classes are viable with Barb being the weakest, relatively speaking, but probably the brand new spiritborn class will be the best. This is because every time Bliz introduces a new class, they tend to be OP at first; and then subsequently get balanced down to level with the established classes
Such a shame they don’t just beta test their game with NDAs. Seasons not even out and everyone already already knows all the ways to go OP and the new mechanics/ext. seasons are pretty short as is and now not only are they basically cut in half from everyone doing next season during the current, but damn near all the fun and suprise isn’t there either, ontop of that huge amount of player base is going to just not try things out and all run the streamers build.
Atleast the short new campaign will be a surprise I guess
So the infinite damage ww barb didn't make it to the list?
I want crusader for bombardments.. I miss the lazy fun of prev diablo xD. Here i have to actually LOOK at what im doing...
The horror...
Leave druids out of the aim of the nerf gun, blizzard. We are just starting to feel decent
Tal Rasha's does not work like that anymore, you have to cast each element type to get the buff
Sure any skill counts now so ice armour and frost nova both count now. Also you can just spam the new conjuration skill with the cycle element upgrade.
Word of Hakan back?!
New builds are gonna be fun but it's gonna be hard to play anything else than Spiritborn lol
I just want shred to be strong and be a cool werewolf x(
Looking to build a shouting arc lash sorc.
That cuirass pronunciation 😂
What’s wrong with it?
Can anyone tell me how you have active ability’s in your mouse 1 and 2 buttons ? How do you move without using the ability ?
thanks
I'm gonna play AFKwake Barb :)
i got to try earthQ barb :D
Hey rhykker this is folks.
Me no like small numbers. Caveman need big big numbers to feel strong
I didn have casting speed innmyngame all the spells was instant cast but i guess thats what diablo does