The New Tinker Class Is Already In The Game! Revealing The Clues That Lead Us To The Tinker In 9.0
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- Опубликовано: 22 авг 2024
- World of Warcraft Battle For Azeroth is right in at the start of the new 8.1 patch Tides of Vengeance and has 8.2 to look forward to with the Rise of Azshara, Nazjatar, Mechagon and the junker gnomes. But what about after that? If the next expansion fits the same pattern as Wrath of the Lich King, Mists of Pandaria and Legion then 9.0 will be giving us a new playable hero class. And we know what it is. join us for a special Taliesin Talks as we reveal that not only will there be a new class after Bfa, not only will it be Tinker, not only are new allied races being introduced that can play as Tinker, but it's already in the game and Blizzard are testing it as we speak. Then we have some fun designing mech suits and imagining we are Mekkatorque or Gallywix.
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Machines can't be controlled by The Void or Old Gods, tink about it.
Ulduar disagrees.
@@vegavega5344 actually, he was controlled by Yogg only prior becoming an mecha gnome, the void cannot control other mechanical constructs unless it does it "physically".
@Bnetmyke Ulduar completely collapsed cause Yogg corrupted the Forge of Wills with the Curse of Flesh, corrupted Loken to use the Forge, and started strife in Ulduar that led to Loken corrupting Mimiron. The Old Gods don't come at machines or people directly, they use puppets. People control machines, Old Gods control people.
The idea for tinkers is you'd be part mech though, and if you use intellect, your intelligence with the mecha half could be enough to shrug off the corruption N'zoth and friends are pumping out.
they can be controlled
maybe you can build machine to counter old gods and to resist them (maybe explodes if notices its corrupted?) but they can be controlled
hey tali im shocked that you forgot an important thing lorewise to make tinkers work in the next old god expansion.
lets go back to mimiron and be reminded that he was the only guardian that was not corrupted by yogg saron becuz he is mechanical.
therefore, tinkers and machines are the ultimate forms to combat against old gods and void becuz they are resistant to the corruption.
it makes perfect sense just like DH being the ultimate weapon against the legion.
Lol, that is quite a point tbh
this guy nailed it
but he was corrupted. that's why we fought him in ulduar lol
@@jacobhoover4888 no he was not. the others were corrupted except mimiron. mimiron just didnt care about what happened and was busy in his workshop doing his things and no time to deal with his duties.
@@tripleabd wow.gamepedia.com/Mimiron I'm going to have to disagree :/
They'll announce the Tinker class with the next Xpac but you'll have to wait about 6-8 months after launch for them to be added. You'll then have to unlock 2 pages of achievements and get Exalted rep with 20 factions. You'll only be able to gain 10 rep per faction per day, but fear not, there will be a weekly mission that allows you to complete a quest chain offering a reward chest with a 5% chance to drop a 25 rep boost for a random faction. Some assembly may be required. Batteries not included*
Lol
Thats the content i want xD blizz need to hire you!!!
the big oof
Actually, the opposite: They'll be available on the last .5 patch, because for them to make sense, they need to be added when they are still a thing.
And they can make us grind rep and get the achievement for the particular allied race we want, but they wouldn't do that for a class
or why not casual it all and give everything for free like they always do. Questgiver: "Eyoo proud adventurer! could you do me a favor and finish 5 mythic dungeons of every difficulty(yes mythics 0 are allowed) and you'll get your reward - a piece of the heroic raid. hahah - hahaha - ha" - insanity [off]
And it is said on the 1st of November 2019, the sound of thousands of clockwork hearts breaking could be heard the world over.
A full blown vid on the Tinker. The absolute madman did it!
WHAT A MADLAD
Kp a
yes
LoL
And we will get another allied race instead. Because wow go pet battle on phone is first on list 😂😂
no
I posted this somewhere else but it didn’t get much traction:
Gazlow from Heroes of the storm would be an excellent ‘framework’ for what a tinker MAY be able to do. The ‘dps class’ could set up turrets that can be ‘scrapped’ for parts that equal to mana regeneration or some other form of resource.
The tank class could be very interesting. I like the idea of them using Mech suits. Maybe they could use ‘heat’ as a resource that has to be managed like fury for demon hunters, or energy/combo points for rouges.
I also like the idea of a “support” spec that summons different robots like Shamans can summon totems and Demo Locks summon demons. There could be like a bot that you can have follow around the tank and periodically give extra armor/shielding, mini flying drones could go around and heal individual raid/party members, and a little roomba/vacuum bot for removing harmful DOTs and AOEs? Maybe another bot that can grant things like a bubble, stealth, slow fall, etc.
hi big fan :D
Tinkers vs Old Gods...
Yeah, I would love this type of Pacific Rim too!
DUDE MIND BLOWN!!! I LOVE IT!! YOU ARE SO RIGHT!
I think so too. First thing I thought about when I saw the Goblin team in the Island Expetition.
A tinker tank is in a literal tank(mech really). Shoots fire, has a absorb shield as active mitigation. Maybe throws a spinning chainsaw arm at a random location to do damage and slow enemies. Maybe when he takes too much damage, instead of dying, the mech is the one that dies. He can then resummon the mech and continue tanking. It's a cheat death ability. Has a CD while in combat, but can be resummoned out of combat when ever.
A tinker dps uses turrets, laser beams, missiles, and exploding bots to do damage. It's a caster, and instead of mana it has heat. And instead of using resources, it manages the heat. Shoot guns to dissipate the heat, use special abilities that increase heat.
A tinker healer uses bots to heal and shield others. The bots resupply at a steady rate, affected by haste. The Tinker can sacrifice mana to resupply new bots faster and heal more if needed.
This writes its self.
Taliesin has my vote for the next Doctor Who actor.
i can see that tbh
that...wouldn't suck actually....huh.
@@CheerfuEntropy Let's get that man a Tardis!
I dont even like Dr. who and i would watch it
I think I've commented maybe 2-3 times *ever* on RUclips, but had to give you your fake internet points. Absolutely agree, and Evitel for his companion.
You know, when you explicitly said "Mech Suits versus Old Gods" all that came to mind was Pacific Rim and suddenly I didn't think the premise was weird.
Oh shit, you're right.
Damn. I want this now in my life!
I would have never thought of that, but you sir have sold me. Where do I sign?
I keep thinking of the mech vs tentacle robots in matrix 3, and how awesome it would be to have that done as in game cutscene haha
Oh snap, what if a Tinker CD allowed a second character to sync up and dive to pilot a mech, a la Pacific Rim. No...Blizzard would never add something like that to a game. It would be like adding Cho'Gall to HotS (RIP) and letting two players represent the two heads. Inconceivable. But really, probably wouldn't happen in WoW...but what if it did?
Did anybody else hear him point out that Kelsey Steelspark (Despite being the Gnome Rogue starting trainer) is literally listed as being a Tinker on your Mission Command Table? No, you didn't because he didn't.
But it is true!
...
Well, it was... but I just checked and it is not showing class specific. (THEY REMOVED IT TO HIDE IT, I'M NOT CRAZY!)
What we can tell from the icons, however:
Falstad Wildhammer is an Enhancement Shaman
John J. Keeshan is a Survival Hunter
Magister Umberic is a Shadow Priest
Shandris Feathermoon is a Marksman Hunter
Kelsey Steelspark is a ... a... What is that icon? Oh, right it's Engineering. ENGINEERING? THAT'S NOT A CLASS! NO! It's a placeholder icon! (Because sharing an icon with Engineering would dilute all spec icons' uniqueness.
DAMMIT, WHY DIDN'T I SCREENSHOT IT?
I also saw it!
Nice! Thanks for contributing to the "I'm not crazy!" factor. Do you remember when? I know it wasn't that long ago before this video came up. *Sigh* Wish I took a screencap...
a bit late to the party, but here's a pic of what you speak i.redd.it/jhhxmwmexcl11.png
Anonyman oh snap
Draenei and LF Draenei literally build spaceships and light cannons and you don't reckon Ramuul would be able to patch together some trash into something cool to fight with... Just saying, he literally built a smaller spaceship out of the wreckage of the Exodar.
Jake Wilkinson There’s also the Mag’har from AD. The IH had plenty of shit to draw from here.
How do Tinkers fit in an Old God xpac? Fairly easy, I have to say. Let's all remember that, below the surface of the planet, there's a lot (and I mean, A LOT) of machines that the Titans made to nurture the World Soul and give shape to the planet. If the Old Gods unleash upon the world, we would need people who could repair and restart all those devices and machines to help Azeroth to fight againts the Void. Also, as pointed already, machines are pretty resistent to corruption, and with this new power source called Azerite for the robots, I can see it viable and coherent.
Indeed.
Not to mention that goblins and gnomes research the void pretty furiously in the Burning Crusade. Void and engineers seem to go hand in hand everywhere.
oh shit that legit does make sense haha
Azerite wold be grate fule
It is so easy to fit in.
Firstly, mechatorque fight points toward this... combat with machines between factions have been established and the possibilities of weaponry have been established.
Also machines are unaffected by the dark god's whispers. So using machines to fight against those monsters is just advantageous.
@Taliesin & Evitel Do Games - You missed all the Blingtron lore (so much) that suggests Blingtrons are down in the deep places of Azeroth fighting 'something' right now. I forget how many expansions they've been leaving little breadcrumbs like that but it has been at least a few. So the two topics, mecha people/Tinker class, and Old God tentacle shenanigans aren't mutually exclusive aspects of Warcraft lore.
That's pretty neat.
Let's also not forget that artificial life forms are a problem for the old gods because they are uncorruptable - which has led them to slowly morph mechagnomes and earthen to their modern gnome and dwarven forms via the curse of flesh.
Technology vs Eldritch Montrosity would sure be a fun angle to play.
@@sertaki I want to see the defence scenes from matrix 3 done with in game wow assets haha
ERMERGERD confirmed mechagnomes for alliance and blingtrons for horde, gallywix is gonna have a field day😂😂😂
wow.gamepedia.com/The_War
Repurposed Titan-tech... makes 10000% sense for an old god expansion
I’m watching this in 2023!! Still praying for this class to come out! It would be soo fun!
While I don't think it is 100% confirmed, it would make perfect sense for a Tinker to be a new class in a Black Empire expansion: The first and main force that clashed with the Old Gods are the titan-forged. The titan-forged were inorganic, almost robot-like beings (specially in the case of mechagnomes!) until the Old Gods' corruption turned them into flesh. The greatest Tinker in WoW lore, Mimiron, is a titan-forged as well! and built the strongest Firearm: Titanstrike. It'd make perfect sense for the engineers of both Horde and Alliance pick up on some of the Titan's technology to face the Black Empire, especially now using Azerite as fuel/ammo.
Also: your lack of Draenei Tinker disturbs me. It's not like they built proper spaceships and mechsuits in Legion right?
Also if sylvanas is trying to be the new lich king (do what no other could accomplish) and turn everyone into undead to fight the void, a natural response after her defeat would be to turn to mechanical means to fight the void for the reasons youve stated. (alot of theory, but would fit with the story)
Actually the elementals were the first to clash with the old gods
To this day, there is an increase of necromancers added in the game. They are, for now, mainly in Island Expeditions, and they have unique spells and effects that make me think about the possibility of finally having a new caster class in the game, an don't forget about all these death-themed hints that we have since BFA launch ! But tinkers could be great too :)
If necromancers were cool, I might drop warlock for that.
Tinkers in next xpac prepatch and then surprise necromancers on launch? :thinking:
we will most likely never get necromancers, as they are too similar to affliction warlocks and i guess the whole death knight idea (just as casters). i dont think its unique enough unfortunately
There's already a Necromancer spec in the game, Unholy, all that's needed it to tweak them to use a staff and have a few more of their abilities be ranged, many of their abilities are already ranged anyway so it won't be long
@@francescat9209Demon Hunter says hi
I don't personally see Vulpera being able to be Tinkers. Yeah they have been shown to be resourceful and creative with the tools they have but they have never been shown to utilise or have an interest in technology. You could argue that the Goblins/Gnomes would teach them but I don't see it fitting personally. They are a nomadic, simplistic, almost shamanistic people. I could be wrong but it isn't a fit for me.
Also, in regards to the mech, I could see each race having their own unique mech rather than being able to customise your own. Maghar could have something Iron Horde in nature, Light Forged Draenei could have a Warframe, Undead could having something green and Blight fuelled.
I think Vulpera will have access to rogue, warrior, hunter, and shaman. Rogue makes sense because they're fox people, and they are small. Easy to sneak around with their physical characteristics. Shaman makes sense because, like you said, they are nomadic, simplistic, almost shamanistic people. Plus, they mess around with totems a lot. Warrior and hunter... Blizz is giving everyone warrior and hunter. Plus, Nisha is clearly a warrior. They could also potentially be priests, maybe even paladins akin to the Tauren Sunwalkers. Horde is definitely going to have another paladin race, because Blizz gave Alliance two new shaman races, while Horde only got one new paladin race. I could also see mages, because the Vulpera are obviously very intelligent. Warlocks are highly unlikely, the Vulpera don't seem to have anything that would support them being warlocks, and as for monks, I just don't see it. But they will have at least five classes available. None of the races so far have less than five. My guess is rogue, warrior, hunter, shaman, and either priest or mage for sure. All the Allied races so far have had each armor type. Then, they might have paladins (Somehow) or monks.
I agree. Gnomes, goblins and dark irons seem like natural fits. The problem would be the second horde race. Forsaken seems to be the most logical.
@@NemXX2 Forsaken seems to already be a certainty, if indeed tinkers are in the works, as blizzard has already added forsaken tinker npc's. Maybe there is something 'fitting' about the undead working with machinery, which also isn't actually alive. I could see a whole explanation there which basically writes itself.
@@rich1051414 - I dunno. If Forsaken can do it, why can't living Humans?
@@KarakTo - The Vulpera aren't very mechanical because their environment has a dearth of mechanical salvage, and survival there doesn't require a lot of machinery. You turn them loose in a scrapheap, and their eyes will light up at the possibilities. They'll make perfect Tinkers.
I personally hope for 2 different aesthetic options for Tinkerer, that being your regular cogwheel but also some crystaline stuff like what you see in Silvermoon, Suramar or Any draenei place. I mean sure we could stretch it to some monstrous spikey stuff like iron horde or undead, but the crystal stuff takes priority for me.
All the same abilities of course, just different visuals.
That's not a super crazy suggestion, is it?
they could have an azurite themed crystal healing spec
Easy Tinker, mail user, basically robotic druids,
Tank Shredder or Gnome Mecha tank,
Range dps, Goblin rocket mech, Gnome machinegun spider mech.
Melee dps, Gobline robot arm pack, Gnome Robot ostrich mech
Healer, Goblin medic gun, gnome liquid spray gun. both with gas masks.
it would be awesome and hilarious.
Also using Azurite as the power source for these forms would explain why tinker's on a large scale, haven't been in the game before hand.
I'm sorry, what were you saying?
I lost you at "Taliesin all over my face".
Precisely when he had me.
😭😭🍆💦
Just look to bosses like Blackfuse and Iron Reaver for potential Tinker abilities.
Taliesin you're spot on about the new class release thing. It's been done every 4 years. Dk was 2008, Monk was 2012, and Dh was 2016.
Perhaps Tinker will be 2020 when 9.0 comes out. ;)
If they stopped adding calsses i'd probably stop playing, i love new classses. been playing since vanilla
taliesin: "what if you could design your own mech..."
I'M IN.
I don’t think Evitel would appreciate you fantasizing all over our faces.
But then....
Don't kink shame.
@@TheMegalusDoomslayer Kink shaming is my kink.
But what if she does? ^_~
God damn Tali, you are like the Sherlock Holmes of WoW.
I'll just post something I've said two years ago on a Bellular video:
Thinker is currently the class that is most likely to be added in the game. It could be a very versatile ranged DPS/Support class, with superior mobility provided by a Jetpack, AoE abilities that does damage or increase it: Artillery barrage/Napalm (like Uduar vehicles). CC like Miss Fortune or Ziggs from LoL, stun bomb & damage mitigation shield like we used in Legion, Hologram and smoke screen to confuse mobs, turrets and a freaking *Mech suit* with a 5 min CD on it!
Split that in 2 or 3 specs that offer different approaches and philosophies (Gnome/Gobelin or Mayhem/Support/Field Medic).
All of these things had already been portrayed in the game by NPCs, that's also why Engineering was heavily nerfed to the ground in PvE/PvP and was never developed more because it had too much potential and many times a significant impact on the game, like a players class would. Like the Saronite Bombs on Lich King platform back in the days and Grenade use in PvP vanilla. With a class similar to what I described, we wouldn't get a very different game but an overall new dynamic gameplay and mechanics to face, only this time with a class better suited for it instead of additional button abilities. So gathering some orbs/green portals to help the healers or going on a treadmill to destroy bombs would be fun to do with a Thinker.
As for how to introduce this class, we have always been pushing Azerotian technology. From reverse engineering things like Sulfuron hammer to Titansteel & Animus Golem. In the last 5 years in game time our technology made huge leaps. If we take the fight to others Legion controled worlds or adventure ourselves in the Ocean depths of Azeroth, we will need go give everything and be resourceful and versatile. Honestly I don't see anything that represent Azeroth's might better than our sheer imagination and drive to improve against great odds than the Thinker.
If after 12 years of playing this game, I can come up with theses ideas without much reflection I'm certainly not the only one who did. You can be sure Blizzard did too and are probably already working on that.
I can imagine the races:
Alliance: Gnomes, junker gnomes, lightforged draenei, dwarf, dark iron dwarf
Horde: Goblins, vulpera, undead, mag'har orc, blood elf
Each with its own racial mechsuits, turrets and minions. Like lightforged warframes, shredders, blood golems, dark iron golems and so on.
I'd throw normal draenei in that mix as well, since they've had artificers since forever (they were the ones who built the Vindicaar): their tech would be less light-based, more pastel pink-purple with crystals instead of holographic light (although their decoys would likely be holograms like the instructional displays about demons in the Vault of Lights on the Exodar).
@@TheBahamaatI put them in originally, but then couldn't figure another Horde race to make it even, so I removed draenei just for parity.
blood elves ? wtf
@@RavenIV Look, there always has to be a pretty race for Horde players. Plus, they already have mechs patrolling their capital.
@@albertmartinez2539 magic golems and Mechs are two different things
Yesss! I would play the shit out that! And it makes sense to say that machines don't succumb to old god influence/whispers nearly as easily as do living creatures. Yes, beings of stone and machinery were affected by the Curse of Flesh, but the Old Gods probably designed it so that they could somewhat weaken (and later control) these Titan creations.
Necromancer is another class that would be great against the old gods. but using machines sounds like a badass idea aswell.
@@sindra309 play a deathknight. They got necromancer skills.
@@robertAnthonyColon Yes but paladins have the same design as preists as paladins are just preists wearing plated armor. necromancer and dk can work just as preist and paladin does in lore.
how can they design it when the titans where the one that made it??? do u think the titans where like hey old gods anything we can do here to help u take these over and corrupt them?? want us to throw a back door in?? even though we just were at war we cant u to slowly escape the prisons we put u in and cause trouble even though we just did a ton of stuff to get ride of u... like do u read what u type before u press the reply button?
@@soulsreaper7145 I do. it was not the titans that created our paladins in our azeroth… ofc there creations helped guide us to the following of the light but it was humans that created the first known "paladins" on our planet which where an order of preists that came together to fight off the horde and counter the first "Death knights" they threw at the alliance. It was necromancy that created the Death knights so both preists and necromancers created there heavly built melee versions of themselves. Undead in lore wise are highly resistant to the will of the void due to there soul between both the world of the living and the shadow realm/after life! Ofc undead can accept the gifts of the void and still lose there mind to madness but they cannot become truly corrupted unless they are willing or forcefully created by cultists. I know my lore friend :)
A few more element related to tinker in BFA :
- On Horde side, we have a tinker follower for the war campaign : Hobbart Grappelhammer. If you look at its class icon on the mission tab, it's a tinker
- Again n Horde side, in Darkshore warfront, we can play as a tinker unit
- Basically, robots tends to be immune to mental effect and tinkering could present as a solution against the black empire. Tinker could use special helmet making them immune to old gods whispering or just be immune when they are in their mech
Basic gameplay idea:
Baseline skills are stuff your character does on their own, stuff their mech does, and stuff pets like turrets and drones do. Everyone gets some basic stuff from all categories. Shoot gun, smash things with mech melee bits, deploy healing turret. Best not to duplicate shaman totems.
Talents are more or less one column personal equipment and cybernetics, one column mech suit, one column pets. You could have some options similar to Lone Wolf, where you lose the mech suit, or you could turn it into a pet, or a mount. Still, you only get so many talents.
Specs could provide different baseline abilities, or you could just go with one spec and use the spec interface for different loadouts. With just one spec you might need some menus like hunter and warlock pets.
Ideally all this would have cosmetic effects on your character, their mech suit and pets. You too can have a chainsaw mounted through your face like that one guy in Rogue Trader!
As people have been saying before, the tinker and that whole Mechagon theme fits beautifully for the likely Old Gods 9.0 expac. Essentially, you have to ask why Bliz would just toss in a second zone (Mechagon) in 8.2 alongside Nazjatar? Like, Naz makes so much sense lore-wise and has been built up perfectly, but a mecha-gnome zone? What? WELL LEMME TELL YA, IT'S PERFECT. Nazjatar is happening because it's part of the *current* threat, but Mechagon is going to serve as the jumping-off point for fighting the Old Gods in the future. This works perfectly along the theme of flesh and magic being corruptible - unlike mech's. The mechagnomes are literally our last hope, and they (along with our shiny new tinker class) are going to save us from the Old Gods. If you had pitched this to me a year ago I would have laughed in your face, but now I'm hella hyped for it.
maybe its leading into an expansion set beneath azeroth
Why not?
They get to add another two versions of races that already exist by editing them and telling the blind playerbase they are new races then give them overpowered races so players pay to race change to them to get an advantage in arena/raids
No new race has been added since the joke panda race was added everything else has been an edited version of races that already exist.
I don't even play wow anymore but still tune in for your videos. Theyre always a good time
Edit: Blizzard should hire you lol. I'd come back for your version of tinkers
Taliesin’s beard is the Xmas gift I didn’t know I wanted but am so happy I got.
I'm really glad I found your channel and always enjoy your work. Cheers and have a good one!
An xpac that has a theme of going underground like Journey to the Center of the Azeroth. Visit The UNdermine after goblins reclaim Kezan. Now that the Dark Iron have joined the aliance the deeper parts of the Dark Iron city under black rock mountain must also be liberated. While the surface has been being attacked by demons and old ones, the Nerubians have been ploting and expanding. ...
Hey Blizzard, I just found your new Expansion Designer!
And because Nerubians, scourge. Unless not all Nerubians are scourge, and I have my lore fucked up. Then because scourge, necromancer class
I was "meh" at the idea of a Tinker class... But the way Taliesin described it thematically and mechanically... makes it sound so awesome!
As you mentioned foreshadowing, I uttered the word "Azerite". This whole expansion has been pointing out that Azerite allows mechs to be smaller and more effective. That's been a big point of this whole expac, that now, there's a new fuel which allows mechs to be far stronger, faster, meaner, and more compact. If there were any foreshadowing that really convinced me of the possiblity, it was the fact that they've been constantly teasing Azerite being the fuel of the future when it comes to war machines. If you think of a lore reason to explain the late entrance to the game of Tinkers, one simple one would be that Mechs were really expensive and difficult to operate, but now that fuel is literally bursting out of the ground, the Horde and Alliance have been dedicating lots of extra resources to build the best stuff possible. With the new democratization of the fuel and the ability for the mechs to be so common and powerful, they could turn physically weak allies like Gnomes and Goblins into beefed-up warriors with mech suits and new weaponry. I would assume the teasing will continue in Mechagon, with the introduction of cyborganic allies. The interfacing between a cyborganic ally and their mech would be seamless. I would also assume the mech suit would operate similarly to the Worgen form. Outside of combat they could wear normal Tmog stuff, but in combat, they'd summon their mech and start bashing and smashing away.
As long its ranged dps class im totally happy with it. In current wow lack of ranged DPS class is disturbing and frustrating to fill. 3 new melee/tank classes but 0 new Ranged/heal classes.
Vilhomatto well monk heals, but yeah I feel ya!
if the tinkers get mech suits i would actually roll a gnome
I wouldn't. I'd go Dwarf. Gnomes are disgusting.
Plz Goblins are where it's at.
@@Jp-yd2ke Vulpera >> Goblins > Gnomes >>>>>>>>>>>>> stone men, whether they are black or not.
Cazali Eiben shut up weeb dwarves are king
@@TheSpartan88888 Sadly to inform you that blizzard will do legion new class system if there will be a tinker class. Only Gnomes and Goblins can play it. Only 2 races, they did it with legion, so Blizzard can do that again. So bye bye dwarves option ;)
Eh, Undead, Draenei/Lightforged and Belfs could reasonably make sense for a machinist class alongside the obvious Gnomes, Dwarves and Goblins. Maybe even Maghar if you think about the iron hordes stuff. Undead could lean into the healer spec with its tanks of green goo and apothecary vibe and the Draenei and Belfs showcase a bunch of tech proficiency in BC. I'd see "Tinker" being expanded into a general engineering class without the bias towards goblins and gnomes that'd hinder it otherwise.
butt queef also the Nightbourne have tooons of Magic mech
That need to make drani tikers
THAY MADE A SPACE SHIP! 🔧🔨
None of these races pilot mechanical units. The only ones are gnomes and goblins
(Tank health drops to zero) "Nerf this" (explosion followed by summoning new mech on a timer)
Holy shit, thanks Taliesen! This pretty much puts together everything i had made up loosely in my mind really well. I had imagined the tinker class being available to goblins, gnomes, dwarves and undead, the last of which is there for a particular spec. The specs are a tank that uses mech suits, a healer thats basically an alchemist (which is why we have the undead) who might utilize robots, and a gun using dps who has turrets. This is beautiful! Totally looking forward to this now.
Draenei tinkers with crystals instead of batteries.
Also Taliesin can theorize all over my face any time he likes.
Yes, I remember questing in WoD alongside the Draenei artificers and their massive crystal-based turrets.
My thought process is that blizz is actually setting up The necromancer as the next class to fight the old gods with undead magic that avoids madness and void influence that blizz has been hinting at. And that they are setting up Tinkers for a future expansion EVEN FURTHER down the line. Every class they have released so far was on the cover of some old wow art that came out back in Vanilla, and the only one we’re missing is necromancer now
I take it Monk fills the Runemasters spot then?
Fun fact. The roughriders are blade edge mountain quest givers while Gazlowe is the goblin from Ratchet who built the garrison's in Frostwolf along with Skaggit and Lady Sena.
Taliesin: Tinkers on island expeditions! Tinker class confirmed!
Alliance players: Yay! This clearly means that High Elves are confirmed!
Draenei Artificers (engineer warriors, as one NPC describes it) have been in the game for awhile. Draenei (including Lightforged!) would be surefire Tinker-enabled races.
Alliance side: Gnomes, Draenei, Dwarves.
Horde side: Goblins, Forsaken and Orcs.
And if allied races prediction is right: Mechagnomes for Alliance and Vulpera for Horde, both with tinker class.
It'd be cool if at the end of BfA we lose and Azeroth is reshaped like Cata and since Machines cannot be influenced by the void then Tinkers can join in the fray and push the void back
i love how Sam Riegel's Scanlan is the picture he used for a bard.
"...or am I talking out of my exhaust?" This joke is brilliant on so many levels! Bravo!
If you want a reason: Why do they get focus in 9.0? I am going to assume that in 8.3/9.0 that N'zoth will win. If the old god is wise enough, he will constrict the ley lines, take away our main power sources to snuff out opposition. Right now likely this already is happening with the king of diamond made a pawn and the Azerite, pure leyline stuff. So, while probably the other classes will have to draw directly on Azeroth herself from this point on as an underground resistance, the mechs do not. They can function, protect and serve unhindered. But, considering who currently made them, this is were the ego of the Old Gods can likely be their downfall. They will underestimate the goblins, gnomes, vulpera etc. "Just toys!" Well it will be a toy shooting nukes in your wee big eyeballs.
Eucep yes
That's... not a bad theory at all. Hmmm. That would make things interesting. I like it :)
Yes all the power is gone, we face insurmountable odds, lets fix this with technology and let only the chosen retain a semblance of power to be heroic through the manifested power of a mostly unknown god like being... We can call the new heroes our post apocalyptic world Guardians... no WarFrames... Javelins.... Jaegers... Evangelions.... am I getting close.
Who cares. WoW will be dead before 9.0 because Activision has fucked up Blizzard. Blizzard doesn't even have a CEO anymore.
@@weirdo7319 JAB is certainly the CEO... Maybe you missed it.
SHIVER ME TINKERERS
Razak's Roughriders is a reference to Starship Troopers. Dizzy Dina refers to Dizzy Flores, played by Dina Meyer, and Razak Ironsides refers to Jean Rasczak, played by Michael Ironside, who leads the mobile infantry unit affectionately named Rasczak's Roughnecks (Later called Rico's Roughnecks). Tally Zapnabber is a gnome who has created two clones of himself, Rally and O'Mally. While, O'Mally happens to be absent from Boralus, all three can be found in Blade's Edge Mountains near Toshley's Station.
I feel bad for Taliesan we didn't get Tinkers
Yea they're really pushing the mech angle, with Gallywix, Mechatorque, the many new art assets, the direction of lore (Undeath + Machines can fight Old Gods more effectively) .. I think we have a solid case for a tinker class
Stop playing with my emotions :(
Very interesting video Taliesin. Thank you for your (and Evitels) great work this year - i really enjoy your channel.
Still waiting for this XD Fingers crossed for 10.0.
"Hard to see where a steam punk [...] tinker class fits in there."
Ulduar. A whole kinda steampunk city is infected by an old god during wrath. I don't know, I don't think it's hard to imagine how the tinker class could fit into that Old God theme, especially as Old Gods tend to infest all kinds of dungeons and caves and creations of the titans, to all of which the Gnomes have a good connection to.
(In addition tinkers aren't really new, as you pointed out. They've been there since the beginning. They were just not playable.)
-
In terms of armor, there's nothing speaking against the tinker wearing heavy armor. Actually it could be quite useful, as light armor types may not be sturdy enough. We're talking about a tinker so someone that may needs some kind of protective suit. Plate armor may be too heavy and bulky for the tinkerers work, and, as said, the light armor not heavy and bulky enough, which leaves the heavy armor, or mail.
It was a little harrowing how Tali was anticipating every single question I was going to raise as they were coming to me. GET OUT OF MY HEAD, TALI WTF???
Damn you sir, for getting me excited about this idea.
Now I want a Goblin Tinker Tank. Literally, a tank in a tank!
Hey, I hope you see this post as it also throws back to a Tinker class all the way back in Vanilla.
Back in the original AV when it was first introduced, engineers could gather material to create a "Mechasuit" you were then allowed to jump into the suit and use it to fight the enemy. This robot suit didn't last long in the game and one of its attack abilities instantly caused damage to your gear which created a lot of QQ, I believe it was in the game for a couple of months before being removed.
this sounds like the engineers from Gw2 and some of the classes from Swtor
And Asura who have mechs as racial abilities :D
Which wouldn't be a bad thing.
A GW2 style engineer class would be awesome.
@@Luke-lp4io i think it will be cool.
@@MrCrippsPink very true
How would the Tinker Class work? Honestly, we can look at other MMO's for that.
Healing spec could very much be like the scoundrel/Agent class in SWTOR, shooting darts and attaching gadgets to heal. DPS spec would work like the engineer in wildstar (RIP), mecha-companion with its own set of abilities that would play very much like a BM hunter, but with the added bonus of setting up turrets. Tanking spec, I would LOVE to see a prioritized mech suit while in the spec, but I don't think that's what blizz would want you to be in the whole time(can't have TOO much fun). Most likely would be on a CD and work much like metamorphosis for demon hunter.
11:04
"Speculation is cool"
Keep seasons bright and best wishes this holiday to my favorite youtube duo
I saw the Tinker team in Island expedition for the first time the other time, I was really surprised by the skill set they had and the idea of a new class did pop up to my head.
Tinkerers' can easily be explained as an Achilles Heel of an Old One. Seriously, they are known as overwhelmingly powerful in all sorts of majiks whether Arcane, Fell, Death, Divine, Void, or Life… Therefore what can easily be shown as something they never expected…?… Tinkerers using Azerite powered engineered devices to unleash Azerothien hell on N'Zoth.
Every new class has always been written in their expansion as the counter to all the problems of that expansion. Death Knights gave Horde and Alliance an uber meat shield and an inside track to break into IceCrown Citadel. Monk's were shown as the Masters of Sha. Demon Hunters was an entirely bioenginered new species built and bred to kill Demons. Thus it should be easy to see them showing a new Tinkerer hero class as the counter to the next expansions big bad, as it appears about to lay waste to the entire planet, think do I.
This Bard, is the best Bard.....Sam Riegel - Critical Role
this has to be my favorite video on youtube right now! i have been thinking and waiting for the spec forever. i really hope it comes to fruition. i was thrilled to see you had the same idea as me with the overwatch ana healing game play style. also having drones flying out to do aoe healing and such would be amazing as well. so many options, no way this class cant be in next Xpack
I think you're spot on, as my conspiracy theory for 9.0 is "Hollow Azeroth" the whole patch with be undergound, Old Gods buried deep, us attempting to reverse the curse of flesh (Mechagnomes), moar Titan dungeons and raids, Titanic Forges, "Journey to the Center of the Earth" type dinosaur shenanigans, and no requirement to shoehorn yet another continent onto the Azeroth surface map.
New (technology) vs old gods, next exp? hmmmmmmmmmm
When 8.1 is so boring you’re already waiting for 9.0
Thank you for this! While boosting alts i was teling my mates “SEE TINKER CLASS 3 SPECS WE ARE GETTING THEM” no one believed me. Feels so good to see someone with the same mindset
I'd like to point out that there were gnome hunter NPCs in Warlords as well! They definitely like to foreshadow.
And I'd be hella excited for Tinkers. The idea of tanking in a huge mech, dropping turrets, etc sounds like a good time to me.
World of Warcraft: Azeroth's Rebuilding™
or
World of Warcraft: Uprising™
An expansion where war for Azeroth's survival led to her demise. Old gods, loosed upon the world, caused pure destruction, and the population paid a heavy, bloody toll. Goblins and Gnomes, in their infinite mechanical wizardry, began by piecing one another together. Using whatever parts they could find, they began by replacing fingers and toes, then whole limbs, and eventually they turned to installing into machines the data from long-dead brains they discovered in the bodies of their own fallen. The work was feverish, and soon there were millions of these new "Mechagnomes" and "Mechagoblins". Then they turned to their Alliance and Horde brethren, to help them piece together their loved ones, until one little Gnome, a nobody, and a Goblin, the prince's nephew, almost simultaneously and seemingly-worlds away, suggested that maybe they shouldn't help their faction's dead and injured. Maybe they should, instead, assume the role of the new leader of the world with their numbers well in excess of the remaining living, combined.
Maybe it was time for the rise of the strongest races Azeroth has ever seen, the "Mechagnome" and the "Mechagoblin."
Undead mechanized characters? Huh?
As much as I'd like a tinker or necromancer, if Blizz can break Shamans, Feral and Disc so badly and not even fix them after a patch as it is, then I honestly don't think it would be a good idea to add another class. They should just stick to new races tbqf.
One would think that if your team isn't big enough to handle decent class balance, then you just would hire more employees. But of course, that would lower profits in the short term, wouldn't it?
Edit - I'd also like to point out that this wouldn't be such a problem if Blizz didn't completely redesign classes and reinvent the wheel every expansion rather than just tweak numbers.
Get out of here negative nancy!!!
@@ironghost-ug2si I'm not being negative, that's genuinely what I think the best course of action is, given the same amount of investment. I would rather have the current classes work (or at least not be even worse) than have a new one.
"Broken" is a relative term.
And thing is, looking through some charts, in terms of average dps the shaman, both dps shamans are somewhere in the middle. Within these numbers the highest dps is ~10% above average and the lowest dps ~10% below average.
Yes, we're not talking top dps numbers but average numbers. It makes much, much more sense. The Enhancer is ~2% above average and the elemental less then ~0.5% below average.
Seriously, the story of the broken Shaman is at this moment nothing but a mere myth. Seriously, don't trust youtubers on this, check the numbers yourself, get the average numbers and compare them.
And in all honesty a 10% difference from lowest to average or highest to average is nothing. It's actually not prove of Blizzard not doing well balancing, but the opposite (Most if not all other developers do actually a far worse job at balancing. The core problem is, that while all classes should be balanced out, each class should feel unique Why is that a problem? Perfect balance is almost only achievable by making all classes the same).
And you can't just tweak one class, a re-balance of a class means that all classes have to be looked upon.
Blizzard development team is already bitching about having 36 specs and making them unique beyond the thematic art assets is a nigh impossibility for them cause they made a change 8 years ago that haunts them to this day. They don't know what they are doing (and doing wrong) with classes... I think a new class is a bad direction to be adopting until they seriously fix the class issues and actually roadmap an expansion that doesn't revolve around them splitting the class developers in half to make gimmicks like Azerite, and revolve around solid return to class fantasy and power.
How is feral and disc broken?
This is the class I've been waiting for since Deathknights were announced. It can also provide another hybrid mail class which is needed!
I like the idea !! I played GW2 for quite some time and my favorite class was the Engineer. They had turrets, grenades, bombs..all with cc/power/dot/heal, they had elixirs with buffs/debuffs. They used rifles, pistols and even shields. Later they got hammers and drones. Last expansion they got Holosmith spec (didn't play that exp =\), where they creat holograms of weapons (swords, rifles, hammers) fighting with light/energy/laser. I know class design is totally different with wow and gw2, but that doesn't mean they can't get some cool ideas and change to what would be better. Hope this class really comes out :).
Brilliant! :D Tinkers would be the best
Drorith for the Quel’dorei!
Blizz will announce this class on April 1st and we will all cry.
Tinker, Necromancer will relase next xpack simultaneously.
But isnt current Unholy pretty much a Necromancer?
@@truthseeker508 as long as there are neither robes nor staves involved, nope :P
Current unholy should be reworked into a dark knight archetype and necro minions moved to a proper necromancer class
@@WhiteEagle8888 I agree it would be great. But so far it fills the necromancer niche.
@@truthseeker508 well "fills" would be a little too much in thsi context I feel.
More like "this is the closest thing we got at the moment, but could be done far better."
You nailed the prediction for the Vulpera and Mechagnomes as allied races and which faction they partake...just awaiting the announcement of the Tinker class now.
You said the exact same things I do think too, and I really can't wait for it to happen! But in my opinion, there's even more:
Blizz already said they have problems doing an underground world due to claustrophobia, but I think they are slowly testing and introducing us to a big Dwemer-like world, starting from the Artifact Chamber, skyboxes, underwater nightmares AND... Mechagon. Mechagon is highly hinted to be undeground (you can see that from artworks and screenshots too) and that will be a huge test to see how to do it in a way that won't cause claustrophobia. PLUS, Old Gods are underwater and underground for as long as I know, or atleast it's where they come from and "sleep", and who's best at digging and building cities undeground?
Gnomes, obviously. And Dark Irons. Or Bronzebeards. Or Junker Gnomes, since they all have whole cities underground (Ironforge, Dark Iron cities, Gnomeregan, Mechagon).
So, honestly, I think they would take a huge part of the expansion and they would fit perfectly because they're used to it, and a lot of machines are needed in order to dig deeper and deeper.
Aww this kinda made me sad, because I would love tinkers so much but every piece of evidence provided has a solid counterargument that could be made against it. Especially the island expeditions... Because in the expeditions, there are many classes / specs portrayed that aren't playable and probably won't be. Not only that, even RACES, as seen by the high elf in Auric's Angels. There's an ax thrower, a mage healer, a void healer, and plenty of other unplayable or even unspecified classes / specs.
And I'm so conflicted about mechagnomes as an allied race, because I totally could see it happening... but there doesn't seem to be a model yet that could work. People throw around that picture from Blizzcon, but how on Earth are you supposed to put armor on that?? And if you did manage, all that would be left to differentiate are some goggles, if that. Just because we're going someplace mecha doesn't mean we'll be getting an allied race out of it... Like Nazjatar. Playable naga?? Probably not.
I'd so love for you to be right, but it doesn't seem at all realistic to me. For me this goes under another of your awesome predicaments that Blizz totally should've listened to, like the artifact weapon you could customize. That would've been badass. But no hate, and I could totally be wrong :)
It's just a edited gnome model and the new horde race is a edited goblin model so it's easy to make them work but nothing new since pandas as a race everything else has been edited versions of races that already existed
Blizz recently announced there was a "gnome adventure" in the future. Why would they pick on one or two races unles htey were planning a radical expansion in that area ? So there is a certain suspicion justified.
@@basillah7650 It's just not edited nearly as much as the Vulpera, it seems there wouldn't be nearly enough of a difference with armor unless they further edit it. But I guess we have LF Draenei and HM Tauren so who knows.
@@kevinoconnor5134 Blizz always focuses on a few races at a time, and has just about never involved the gnomes in a major way. That really doesn't mean much of anything when you look at expansion history.
Tank tinker is basically going to be D.va, I expect. And that's awesome. I expect the models to be like the Lightforged Warframe.
Healer = Ana
DPS = Torb
I love this Vid, its a great summary of BFA : Not even 6 months after release and we are already speculating about the next expansion.
All the orky def dread images absolutely made this video.
Beard is coming in nice tally 😉
gay
no it isnt
I want Sam Riegel to be in the game as a bard.
His balls grew titan-sized after his constant cheesing and taunting of Vecna, so he wouldn't fit in the game.
I havent played wow in a billion years and you got me excited as fuck about those fucking tinkerers. Good work.
Would be a pretty cool idea. Another neat idea would be if engineers created the "enchants" for the mech suits, and maybe some cosmetic effects. That would give engineers another way of generating consistent revenue.
YASSSSS....bring on the Tinkers!!!
It will happen.
It needs to happen.
It just makes sense.
It would tie in fairly well from a lore perspective, if the next expansion is going to be about the void and old gods, all who can would most likely want to join the fight, and as some have already mentioned mechs can't be influenced by the void or the old gods. So it would actually be a logical choice for a new class. And as you said Blizzard have been hinting a fair amount in that direction aswell. Would be interesting to see where they want to go with this.
Lightforge Draenei - Argussian Warframe
Goblin - Sky Golem
Gnome - Mekkatorque's Suit
Dwarf - New Style Suit
Goblin Allied Race? - Darkshore Goblin Suit?
Each playable race for a tinker could have their own style of suit to customize and augment new things onto. While Tinkers could have a baseline passive knowledge ability to allow a third profession which specifically would be engineering which could tie into mechanic wise for the class utilizing the explosives and other stuff to add onto the mech suits. Maybe even have Tinkers visit lore rich areas like Ulduar and or Uldir to learn titan engineering for titan style or just more powerful technology in general?
Never closed Pornhub so fast and the that's saying something because I close it fast anyway,
lol response of the day!
Please God let this be true!
When I was playing some Island Expeditions, fighting against the gnome tinkers and seeing them throwing down turrets and such, I knew I wanted to play that class.
Steampunk and elder god tentacle beasties do go together quite well. Also having an allied race that is actively rejecting the curse of flesh seems like a fit for an old god expansion.