Star Wars Legion: The Basics Of Cover

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  • Опубликовано: 16 дек 2024
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Комментарии • 8

  • @Snivy121ee
    @Snivy121ee Год назад +4

    I thought, no matter how many suppression you have, you only benefit for 1 cover, because suppression is an add on to cover.
    Basically, if your Rebel Troopers were in light cover with 3 suppression, you’d have heavy cover, 1 cover from the suppressions and 1 from the light cover. I never saw in the rules update that suppressions now grant more cover than light. But overall, you intake on cover is pretty spot on. Love the vids, and hope to one day see a battle report on the channel

  • @sillyrunner1
    @sillyrunner1 Год назад +2

    Thank you this is so needed

  • @AnyoneCanBeNerdy
    @AnyoneCanBeNerdy Год назад +2

    3:28 is kind of wrong if you have the low profile keyword as "While defending against an attack, if a unit with the low profile keyword has cover, cancel one additional hit result." So heavy cover+ or canceling three attack dice is possible.
    I do get this was more of a basics video, but I thought it worth mentioning.
    And vehicles only operate that way with the silhouette if they're ground vehicles. Airspeeder and things like that.
    8:19: I really like getting to shoot from above terrain with the Mk2, especially since they can't climb off of something unless there's stairs or an agreed slope. So base contact with the terrain to make it not count towards cover but still give you heavy is great for keeping them alive.

    • @Wargamerofalltrades
      @Wargamerofalltrades  Год назад

      Yeah, I do plan on going into more detail later, but those are good points to add on

  • @imjustsaying7300
    @imjustsaying7300 Год назад

    Thank you good points

  • @rickvandenberg6063
    @rickvandenberg6063 9 месяцев назад +1

    I love playing Legion. However the Line of Sight and silhouette rules are super un-intuïtieve . I really hope the game goes back to True Line of sight or at least set line of sight from the top of a silhouette. And for vehicles the top of the actual physical model. To all of the defenders base and physical model.
    Also the horizontal measuring is again un-intuitive. I had a sniper team on-top of a building and they had the enemy out in the open (when looking from their perspective). However due to a barricade halfway not at all close to the target. The defending player still got heavy cover. Therefore there is no real incentive to take “the high ground” unless you are playing Geonosians.
    Anyways great video thank you

    • @Wargamerofalltrades
      @Wargamerofalltrades  9 месяцев назад

      This is why I rarely play with "As Written Cover" for structures, it really makes it unfun to create dynamic terrain,
      Thanks for enjoying it!