The MRI machine in the morgue might be a reference to how in some Zombie shows they often put a person who is bitten in a MRI machine to see how the brain react when they die and reanimate , i think a good example is them doing it in the Walking Dead
That, and also taking a freshly dead corpse, injecting it with the virus, and seeing the point by which a corpse can be revived and when brain activity restarts.
Having an MRI in a morgue might be very useful for a military project intended to create unkillable super-soldiers. A project which I believe the game itself was named after.
I saw another video where someone was exploring with no zombies. They were going on and on. On how this place would make a great base. Now that I've seen the number of zombies. That's a nope.
The MRI machine pretty much confirms this is where the outbreak first occurred. They were obviously checking the brainwaves of corpses, to see how their brains work or test to see if they bodies would reanimate. They wouldn't have time to create something like that after the outbreak occurred. The caves are either just a reference to Romiro's "Day of the Dead", where the cave system was just a storage facility the scientists were forced to work out of, or it could be the origin of the virus in Zomboid. Maybe they found something down there that caused the reanimation. Would be cool if they added other creatures in at some point, or maybe some sort of boss creature that originates from that area and sets out across the map.
I think the most the devs could add to this cave would be a new zombie model that was more rotten than normal, that would be enough to understand that there was something there that could have started the outbreak
its kind of a bunch of movie references down there from Day of the Dead to 28 Days later. though where "have hope" comes from is drawing a blank right now.
I get that areas like the secret base are supposed to be end game challenges for experienced players, but the amount of zomboids in the parking lot, the building, the surrounding forests, and the thousands more zomboids underground is just crazy… And all for moderately decent loot too (and a lot of military uniforms)…
There's not really enough loot to justify it though me and my friends often went there just to look at the elevator and say "I wonder what they'll put down here one day." and now we know :D
It’s something to do with your dragon’s horde of guns and ammo when you are nearing the endgame, especially if you’ve tweaked settings or have modded military maps like Fort Redstone. I will admit though that it is sardine packed, similarly to older versions of B41 where multi-story buildings with lots of rooms would be filled with thousands of zombies, it was the big challenge with old Fort Redstone, the medical facility near the entrance seemed like it had Minecraft zombie spawners inside because it was non-stop, but also fun and a great challenge.
The white rat is a likely reference to lab mice, their experiments happening more on this floor and how easy it would be for a single rat to escape and kickstart everything.
I do think the amount of zombies in this location is nonsensical. I can understand gun stores and malls being crowded, but having hundreds of zombies crammed into every single corridor in an secret secluded underground lab is ridiculous. How is any solo player supposed to ever explore this?
Not just that, but how lore unfriendly it is. If it's a "secret base" then why are there so many civillians? I would understand like maybe 5 or 6 zombies every few rooms but there's like 1 for every few tiles.
@arcanine_enjoyer Only good reason I can think of is because of either spawning mechanics only adding certain zombies to the pool or because if it was only military zombies then players would probably farm it for gear
holy shit the amount of zombies in insane, and the overwhelming majority of players are only going to get here after the power shuts off, so we’re going to be fighting them all in pitch blackness with only a flashlight for light
i would say the common sense thing to do is start a generator at the surface to power the facility and hope it doesn't run out so you have to use echolocation to fight zombies
@thehuninthesungames9244 I would say the common sense thing would be to not come here at all. What is with this game and packing 2k zombies in a place that in reality would be staffed by 100 or so people max? Good thing you customize the population, because no one has time for that.
The entire thing seems to be based on the military base form the movie Day of the dead 1985. The science labs, the military parts, they even added the mine tunnels with dead ends and a secret camp from the 2 characters who lived in that area.
I am kinda afraid that places like this are gonna be mostly pointless and ignored. The amount of effort required to get down to such a place is huge, the complete darkness is gonna make exploration next to impossible, and all in all you will only find crap you would find laying around on the surface anyway.
Modders will do stuff with it probably. But the bigger issue is that in b41 atm...just GETTING to this place sucks cause it goes through zombie infested woods that force you to drive offroad which is a huge pain
My theory ties in with other things hinted in the game. The military had a few barrels of the zombie virus to experiment on and decided to bury it after ground as tests showed how dangerous it was. While burying it it could have leaked into ground water resulting in it seeping into the Mississippi River. This explains the smell people are describing on radio talk shows and newspaper headings. Furthermore, it explains the military's seemingly rapid response as they would have had time to set the alarm and attempt to contain the unfolding situation. It is likely it initially spread through drinking ground water, before merging with the flu and mutating into a much more lethal airborne strain.
I don't think its possible for different types of viruses to 'merge' but I do agree with the rest of it. I think its just more likely that the zomboid virus was genetically adaptive. Here is my Idea of how the initial incident happened: The military wanted a bioweapon, so they created the secret Project Zomboid. They took an extant virus, probably rabies, and genetically changed it. They were either trying to produce something that would cause a societal breakdown in any enemy state/group they unleashed it on. OR they were trying to produce super soldiers. They eventually produced something far more dangerous than they likely intended, they just hadn't realized it yet. Instead of sterilizing the facility, they kept experimenting with the virus. Then the virus at some point escaped the facility with a carrier, human or animal. Or like you suggested, it got into the water or air somehow. Or maybe the facility completely fell to the virus save for the people hiding in the cave system. At some point the military figured out that their virus escaped. I think this facility is going to be filled with lore documents detailing exactly what happened. I feel like the mentions in-game about Mad Cow Disease are a red herring, because that's a prion disease and it can only be transferred through eating tainted nerve-cells/meat. It wouldn't spread as fast as a mutated super-rabies virus would.
Thank you for exploring every nook and cranny this place has to offer. Been finding a lot of videos that just show the interesting parts of the underground bunker. Nah I want to see how vast thing place is. Thank you.
You find the creepiest of places :D It's crazy that this is the standard apocalypse pop, it would be insanely dangerous to clear out that bunker below the military base with only one way out.
Nice detail focusing on the living conditions. In all my 800h in zomboid i never really looked at the environment in the way of wondering how people lived there. Adds a lot of immersion. 😮
I can see a scenario mod coming. You spawned as a test subject left behind and trying to find your way out. Might add an exit in one of the tunnels underneath. Best play with day one mod where soldiers and scientists researchers still running around.
Whoa, that is crazy! in 41 alone if they had all this in the game then, it would take DAYS to even make it to the Botton floor and that is before the cave. Fast forward to now and I don't even know how long it would take with the new settings and all. Between your own body giving up on you or the insane amount of zombies on the new settings that go from anywhere to super hearing you to not at all, who knows how many you will pull from below just fighting at the front door. Super cool place! I can't wait to see the stuff people do there and again later when MP is available!
7:08 MRI machine is most likely to find physical brain changes post mortem. I doubt there is much point to sticking a moving one in there and hoping they sit still.
Yesterday I was messing with debug mode, looking at the map. Up the top past Louisville, I found this huge orange building. So. I teleport up there and found what looks like a medieval fort. Wandered about a bit and.... It was kinda familiar. Open center....lots of half rooms along the walls.... 'theres going to be a large conference style room in this corner, right?' The Castle from fallout 4 XD It was just like the castle, minus the radio tower in the middle. Sure, the castle isn't square, but you can't build diagonally in zomboid, unlike sims1
This is amazing! So much to unpack. I am getting serious 'Stargate program under Cheyenne Mountain' vibes from this. Out of curiosity, could you hear windows breaking all around you as you moved through the facility, or were they all already like that?
I'm just wondering where the tutorial house is. If you explore that, there's a morgue on the property and researchers in the top left. I just wonder if they'll add that to the main game and if it will be underground or not. When NPCs get added, it'll be interesting, provided if sites like the tutorial exist, if you can find the tutorial characters or just their remains...
I went there today on my run. I have zombie population set to low and just getting close to the military base was making my PC lag, which NEVER happened in PZ. Killed all the zombies on the first floor and there were less than I thought there would be, but lag persisted. Then I found the stairs and started going down, I started hearing the zombies and realized how many should be down there. Almost died to the first zombie I saw and ran back up like the coward (but alive) player that I am. Marcus Goodend has survived for almost two months because he knows the size of his mouth and doesn't bite anything he can't chew.
The most masochistic design about the base is how there is a bunker 100 feet underground. Imagine you have to run all the way up the stairs to enter/leave work or you're a military doctor stationed here and you have to get up at 4 in the morning, climb 12 stairs, do PT outside, then walk all the way back down 12 stairs to start your day.
It could be a nice end-game challenge, a lot of criticism of zomboid I see on the web is that it doesn’t have an end-game, but with a lot of build-42 features it is getting one
simple really. guns and weapons to hack and slashs the infected. it clear Bunker isn’t place you going to explore early in your playthrough, gonna be a area you have to prep for
@@spinozilla2421 I don't know if there are even enough shotgun shells for you to attempt clearing this out. That, and the new muscle strain makes the idea of trying to clear this mind boggling.
Good to see those bunkers made posibel to find the NBQ hazmat suit, before the only place on the entire map where you can find it was the secret math lab hided on the muldraugh woods
Oh i wonder if the devs took insparations from the 1985 movie "Day of the Dead" for this military base. Set in a big underground military base with further cave like systems deeper down. some of the scientists in that movie (they were there to figure out a cure for the zombie virus) didnt get along with the military folk so would hide away in there wee hide out in the basement/cave to get some peace and chill. really good movie... in the mood for this movie now hahah think ill go give it another watch xD.
Going off the top-down map, the walls are likely placeholder textures. It's definitely a natural cave system or at least one that's been dug out, I guess they just haven't made a "cave wall" texture yet.
The military was working on a secret government funded bioweapons program at the facility. It broke containment in the facility, and lead to a full outbreak and lockdown of the facility. The survivors made a camp in the cave system of the complex which is unfinished expansion areas or storage for the complex. They waited for rescue. From the lore I read the government was also probably trying to dispose of the weapon by shipping it to another disposal location in a truck, but something happened and the truck crashed. Spreading the disease near a population area. The virus now in the local ecosystem spread quickly through canines and possibly in the water system. Heavy pollution of the river due to government corruption lead to the virus maybe mutating, and the more open exposure to humans lead to the virus becoming airborne. The government knew the outbreak was going to spread across the entire region, so a few days prior began to secretly sabotage the cell and internet lines of the area, and slowly begin to seal the area off. They might not have been aware the virus mutated, or had contaminated the water supply. the water would explain how the virus spread so quickly. Through its interaction with the environment. The government might also have intentionally infected other regions of the world knowing that their country was likely going to fall, and didn't want any other country to have the initiative to survive as a new power in their place. Thus we could speculate reliably the American government is most definitely responsible for the end of the world, and likely somewhat intentionally after the initial accident got out of control.
Maaaaaaaaybe we can clear the surface, then scream to draw the zombies from the interior up to kill them with a car or a special player made place for the use of campfires/molotovs to clean one floor at a time, otherwise we gona need a lot of shotgun shells and a dream. If i had to guess that camp in the caves or ruins might be where some of the survivors from the base outbreak had to run since there was no way out, they probably died waiting for outside help to come and save them.
I managed to get to the stairs on apocalypse, but unfortunately died fighting the never ending waves of zombies that chase me up the stairs because you can barely fight properly on stairs… better add 32 flights of them. I got blessed with a car crash right outside the base with a ranger pickup, I turned on the sirens and at least 1k zombies came to it after like 10 trips of running inside for a second spamming q and leading them towards it. Literally the only way this is feasible but going into the lower levels is impossible without cheating stg. Hate they released it like this with literally no loot to gain from here too
The ridiculous amount of zombies is very immersion breaking. This is supposed to be a secret or at least restricted place, but there's like 200+ z per floor. It's the entire population of a town like Rosewood in just one large building. There should be 20-30 z per floor at maximum, and even that i think would be a lot. The only lore wise explanation I can think of is if the military decided to send a lot of people there to study/fight the infection after the outbreak started, and then got contaminated and ended like this.
When B42 released I went there straight away with a maxxed out character and a ton of ammo. I've killed over 2000 zombies before I could get to the bottom
I guess its cool, but man does it remind me I love zomboids mechanics but hate its lore. I don't find hopelessness all that engaging, so I found the games lore more interesting when I misinterpreted it as "zombies appeared in kentucky, govt said f it and just quarantined the state in perpetuity."
its a fun base to clear out once and then never touch it in subsequent playthroughs, way too off grid and way too many zombies and way to little useful loot making the run worth it... i killed 2k zombies for the same amount of loot found in muldraugh police station.
Go play CDDA if you really want that kind of experience, genuinely because it’s fun. PZ should remain grounded and Romero-styled though, no mutants (mods that add mutants though I would welcome, just a matter of time until people figure out the animal AI and corrupt it to have L4D2 special infected).
A place like this needs some unique loot to make it worth it. A special weapon or something similar that can only be obtained here to make it worth the effort. Seems like basic game design...
You underestimate players resolve and patience, i can already envision someones playtrough being solely oriented to clearing this place or a group of friends in multiplayer.
It'd be a really simple clear job. You bring the tower lights, put them near the entrance on floor one, pop a shotgun out and start blasting. Trust me the zombies will come. This is what... maybe 1000 or 1500? I've cleared 3000 just to get into a mall before. It's absolutely no issue with guns and very efficient with a few players. High level weapon skills and high damage melee weapons and its just as viable. It's really a case of just doing it to see the place yourself. No other reason to ever go here. The mod 'Save Our Station' adding ZULU station nearby was honestly amazing. One of my fondest memories is questing down there 2 months into the apocalypse with some friends in multiplayer and exploring the small military town that comes with this radio station, fixing up the emergency radio broadcast tower and restoring our weather warning system. Trust me people will be motivated to go explore this. If you build it people will come! Just like me and my friends came to ZULU station.
Sure your feeble burger flipper with no levels will never be able to clear it out but your 3 months later survivor with lots of supplies and skills most certainly can. It is a matter of patience and persistence.
The MRI machine in the morgue might be a reference to how in some Zombie shows they often put a person who is bitten in a MRI machine to see how the brain react when they die and reanimate , i think a good example is them doing it in the Walking Dead
That, and also taking a freshly dead corpse, injecting it with the virus, and seeing the point by which a corpse can be revived and when brain activity restarts.
Having an MRI in a morgue might be very useful for a military project intended to create unkillable super-soldiers. A project which I believe the game itself was named after.
I had the same realization that they were likely trying to image zomboids. also omg the massive PITA it would be to get that machine down there.
@@MrRiccars to shift the balance of geopolitics money is no object. too bad they lost control over their creation
its like a bunch of movie references in one down there
I saw another video where someone was exploring with no zombies. They were going on and on. On how this place would make a great base. Now that I've seen the number of zombies. That's a nope.
Places like this and the rosewood prision would inddeeed make awesome bases for a large enough group, but yeah, that's part of why theyre so packed.
Imagine dragging those corpses out, that would be such a slog haha
I also saw a video similar. Though it was talking about the mauldraugh bunker.
@@twosideable mauldraugh bunker?
@pedrocarias4767 nah i'd win
Those "retrieve the cure" mission mods on the workshop are gonna go wild with this 💀💀
Do you think they're gonna put it in the cave camp? Or at least some important ingredient in the cave camp?
@@Penguinmanereikel not in the camp but in the medical facilities down there for sure. It could also be in a random zombie that spawns there.
The MRI machine pretty much confirms this is where the outbreak first occurred. They were obviously checking the brainwaves of corpses, to see how their brains work or test to see if they bodies would reanimate. They wouldn't have time to create something like that after the outbreak occurred.
The caves are either just a reference to Romiro's "Day of the Dead", where the cave system was just a storage facility the scientists were forced to work out of, or it could be the origin of the virus in Zomboid. Maybe they found something down there that caused the reanimation.
Would be cool if they added other creatures in at some point, or maybe some sort of boss creature that originates from that area and sets out across the map.
I think the devs already confirmed lonf ago that theyre not adding any special zombie variants
I think the most the devs could add to this cave would be a new zombie model that was more rotten than normal, that would be enough to understand that there was something there that could have started the outbreak
About special zombies, you shold put that hope on modders
@@MrTigrachoThey’re already a thing. Also like a third of mods are updated already for 42
its kind of a bunch of movie references down there from Day of the Dead to 28 Days later.
though where "have hope" comes from is drawing a blank right now.
I get that areas like the secret base are supposed to be end game challenges for experienced players, but the amount of zomboids in the parking lot, the building, the surrounding forests, and the thousands more zomboids underground is just crazy… And all for moderately decent loot too (and a lot of military uniforms)…
There's not really enough loot to justify it though me and my friends often went there just to look at the elevator and say "I wonder what they'll put down here one day." and now we know :D
It’s something to do with your dragon’s horde of guns and ammo when you are nearing the endgame, especially if you’ve tweaked settings or have modded military maps like Fort Redstone. I will admit though that it is sardine packed, similarly to older versions of B41 where multi-story buildings with lots of rooms would be filled with thousands of zombies, it was the big challenge with old Fort Redstone, the medical facility near the entrance seemed like it had Minecraft zombie spawners inside because it was non-stop, but also fun and a great challenge.
The white rat is a likely reference to lab mice, their experiments happening more on this floor and how easy it would be for a single rat to escape and kickstart everything.
I do think the amount of zombies in this location is nonsensical. I can understand gun stores and malls being crowded, but having hundreds of zombies crammed into every single corridor in an secret secluded underground lab is ridiculous. How is any solo player supposed to ever explore this?
Yeah I agree. Even with all the guns and ammo in the game I don't think a solo player could clear this
Not just that, but how lore unfriendly it is. If it's a "secret base" then why are there so many civillians? I would understand like maybe 5 or 6 zombies every few rooms but there's like 1 for every few tiles.
@@arcanine_enjoyerright? Glad I’m not the only one thinking that
@arcanine_enjoyer Only good reason I can think of is because of either spawning mechanics only adding certain zombies to the pool or because if it was only military zombies then players would probably farm it for gear
Maybe the military took in a heap of civilians, just to have one be infected and it spread. Still, way too many down there.
holy shit the amount of zombies in insane, and the overwhelming majority of players are only going to get here after the power shuts off, so we’re going to be fighting them all in pitch blackness with only a flashlight for light
i would say the common sense thing to do is start a generator at the surface to power the facility and hope it doesn't run out so you have to use echolocation to fight zombies
@thehuninthesungames9244 I would say the common sense thing would be to not come here at all. What is with this game and packing 2k zombies in a place that in reality would be staffed by 100 or so people max? Good thing you customize the population, because no one has time for that.
@@Seal_Enthusiast_ :p just saying
@thehuninthesungames9244 Can't do that. Generators have a vertical range of 2 floors in both directions. The facility seems to be 10+ floors down.
@@Tetratronic oh.
The entire thing seems to be based on the military base form the movie Day of the dead 1985. The science labs, the military parts, they even added the mine tunnels with dead ends and a secret camp from the 2 characters who lived in that area.
Underground military base connected to cave system is a reference to Day of the Dead I think
Yup.
I am kinda afraid that places like this are gonna be mostly pointless and ignored.
The amount of effort required to get down to such a place is huge, the complete darkness is gonna make exploration next to impossible, and all in all you will only find crap you would find laying around on the surface anyway.
Modders will do stuff with it probably. But the bigger issue is that in b41 atm...just GETTING to this place sucks cause it goes through zombie infested woods that force you to drive offroad which is a huge pain
My theory ties in with other things hinted in the game. The military had a few barrels of the zombie virus to experiment on and decided to bury it after ground as tests showed how dangerous it was. While burying it it could have leaked into ground water resulting in it seeping into the Mississippi River. This explains the smell people are describing on radio talk shows and newspaper headings. Furthermore, it explains the military's seemingly rapid response as they would have had time to set the alarm and attempt to contain the unfolding situation. It is likely it initially spread through drinking ground water, before merging with the flu and mutating into a much more lethal airborne strain.
Also south of rosewood theres now a water treatment plant within a decent distance of the research base...
@@everythingsalright1121What if the virus escaped because the water treatment plant broke down and released untreated waste.
I don't think its possible for different types of viruses to 'merge' but I do agree with the rest of it. I think its just more likely that the zomboid virus was genetically adaptive.
Here is my Idea of how the initial incident happened: The military wanted a bioweapon, so they created the secret Project Zomboid. They took an extant virus, probably rabies, and genetically changed it. They were either trying to produce something that would cause a societal breakdown in any enemy state/group they unleashed it on. OR they were trying to produce super soldiers. They eventually produced something far more dangerous than they likely intended, they just hadn't realized it yet. Instead of sterilizing the facility, they kept experimenting with the virus. Then the virus at some point escaped the facility with a carrier, human or animal. Or like you suggested, it got into the water or air somehow. Or maybe the facility completely fell to the virus save for the people hiding in the cave system. At some point the military figured out that their virus escaped. I think this facility is going to be filled with lore documents detailing exactly what happened.
I feel like the mentions in-game about Mad Cow Disease are a red herring, because that's a prion disease and it can only be transferred through eating tainted nerve-cells/meat. It wouldn't spread as fast as a mutated super-rabies virus would.
Thank you for exploring every nook and cranny this place has to offer. Been finding a lot of videos that just show the interesting parts of the underground bunker. Nah I want to see how vast thing place is. Thank you.
You find the creepiest of places :D It's crazy that this is the standard apocalypse pop, it would be insanely dangerous to clear out that bunker below the military base with only one way out.
Only one way out and (if the power is out) only torches/flashlights to guide you 😬
Nice detail focusing on the living conditions. In all my 800h in zomboid i never really looked at the environment in the way of wondering how people lived there. Adds a lot of immersion. 😮
I can see a scenario mod coming. You spawned as a test subject left behind and trying to find your way out. Might add an exit in one of the tunnels underneath. Best play with day one mod where soldiers and scientists researchers still running around.
Whoa, that is crazy! in 41 alone if they had all this in the game then, it would take DAYS to even make it to the Botton floor and that is before the cave. Fast forward to now and I don't even know how long it would take with the new settings and all. Between your own body giving up on you or the insane amount of zombies on the new settings that go from anywhere to super hearing you to not at all, who knows how many you will pull from below just fighting at the front door.
Super cool place! I can't wait to see the stuff people do there and again later when MP is available!
I took 5 days with an m16
7:08 MRI machine is most likely to find physical brain changes post mortem. I doubt there is much point to sticking a moving one in there and hoping they sit still.
Yesterday I was messing with debug mode, looking at the map.
Up the top past Louisville, I found this huge orange building.
So. I teleport up there and found what looks like a medieval fort.
Wandered about a bit and....
It was kinda familiar.
Open center....lots of half rooms along the walls....
'theres going to be a large conference style room in this corner, right?'
The Castle from fallout 4 XD
It was just like the castle, minus the radio tower in the middle.
Sure, the castle isn't square, but you can't build diagonally in zomboid, unlike sims1
If youre talking about the fort by the river its in b41 right now. Just hard to get to and unfinished
This is amazing! So much to unpack. I am getting serious 'Stargate program under Cheyenne Mountain' vibes from this. Out of curiosity, could you hear windows breaking all around you as you moved through the facility, or were they all already like that?
I'm just wondering where the tutorial house is. If you explore that, there's a morgue on the property and researchers in the top left. I just wonder if they'll add that to the main game and if it will be underground or not. When NPCs get added, it'll be interesting, provided if sites like the tutorial exist, if you can find the tutorial characters or just their remains...
merry christmas and cheers for the video toab
I went there today on my run. I have zombie population set to low and just getting close to the military base was making my PC lag, which NEVER happened in PZ. Killed all the zombies on the first floor and there were less than I thought there would be, but lag persisted. Then I found the stairs and started going down, I started hearing the zombies and realized how many should be down there. Almost died to the first zombie I saw and ran back up like the coward (but alive) player that I am. Marcus Goodend has survived for almost two months because he knows the size of his mouth and doesn't bite anything he can't chew.
3:57 top military guy 💀💀
The most masochistic design about the base is how there is a bunker 100 feet underground. Imagine you have to run all the way up the stairs to enter/leave work or you're a military doctor stationed here and you have to get up at 4 in the morning, climb 12 stairs, do PT outside, then walk all the way back down 12 stairs to start your day.
Well there are elevators
Looks too clean for this amount of zombies, we need blood covered corridors
Holy crap, gonna have to wait a month for the bodies to decompose before looting or bring a ton of filters and a gas mask. 😨
Okay so, half the state's population is seemingly crammed into this "secret" bunker. How is a player supposed to see all this without cheating?
Good question 😄
Guns! Explosives! Fire!
It could be a nice end-game challenge, a lot of criticism of zomboid I see on the web is that it doesn’t have an end-game, but with a lot of build-42 features it is getting one
simple really. guns and weapons to hack and slashs the infected. it clear Bunker isn’t place you going to explore early in your playthrough, gonna be a area you have to prep for
@@spinozilla2421 I don't know if there are even enough shotgun shells for you to attempt clearing this out. That, and the new muscle strain makes the idea of trying to clear this mind boggling.
Good to see those bunkers made posibel to find the NBQ hazmat suit, before the only place on the entire map where you can find it was the secret math lab hided on the muldraugh woods
Thanks for the tour, ive seen ya on twitch.
Bulild 42 is really good NGL.
The developer added a lot of tiny little details that truly makes the difference
I'm not sure if "Have hope" writing is anything specific. You can find it throughout the map (I at least found it in muldraugh)
Contextually, I think it's meant to be a message from the survivors who lived down there.
Nice quick run-through Toad.
Oh i wonder if the devs took insparations from the 1985 movie "Day of the Dead" for this military base. Set in a big underground military base with further cave like systems deeper down. some of the scientists in that movie (they were there to figure out a cure for the zombie virus) didnt get along with the military folk so would hide away in there wee hide out in the basement/cave to get some peace and chill. really good movie... in the mood for this movie now hahah think ill go give it another watch xD.
my first goal after the update dropped was to explore the place... took me so long
those barracks looked straight grim
To note,the "cave" walls look more like ruins.
ohh you are right they do look like ruins.
Going off the top-down map, the walls are likely placeholder textures. It's definitely a natural cave system or at least one that's been dug out, I guess they just haven't made a "cave wall" texture yet.
Too much of a calming video to a post-zombie-apocalypse video : D
I like your voice, tho
If i recall, someone before mentioned teleporting basically spawning all zeds at one spot.
That could be what happened here.
The military was working on a secret government funded bioweapons program at the facility. It broke containment in the facility, and lead to a full outbreak and lockdown of the facility. The survivors made a camp in the cave system of the complex which is unfinished expansion areas or storage for the complex. They waited for rescue. From the lore I read the government was also probably trying to dispose of the weapon by shipping it to another disposal location in a truck, but something happened and the truck crashed. Spreading the disease near a population area. The virus now in the local ecosystem spread quickly through canines and possibly in the water system. Heavy pollution of the river due to government corruption lead to the virus maybe mutating, and the more open exposure to humans lead to the virus becoming airborne. The government knew the outbreak was going to spread across the entire region, so a few days prior began to secretly sabotage the cell and internet lines of the area, and slowly begin to seal the area off.
They might not have been aware the virus mutated, or had contaminated the water supply. the water would explain how the virus spread so quickly. Through its interaction with the environment. The government might also have intentionally infected other regions of the world knowing that their country was likely going to fall, and didn't want any other country to have the initiative to survive as a new power in their place. Thus we could speculate reliably the American government is most definitely responsible for the end of the world, and likely somewhat intentionally after the initial accident got out of control.
Now this is a military base
Maaaaaaaaybe we can clear the surface, then scream to draw the zombies from the interior up to kill them with a car or a special player made place for the use of campfires/molotovs to clean one floor at a time, otherwise we gona need a lot of shotgun shells and a dream. If i had to guess that camp in the caves or ruins might be where some of the survivors from the base outbreak had to run since there was no way out, they probably died waiting for outside help to come and save them.
I managed to get to the stairs on apocalypse, but unfortunately died fighting the never ending waves of zombies that chase me up the stairs because you can barely fight properly on stairs… better add 32 flights of them. I got blessed with a car crash right outside the base with a ranger pickup, I turned on the sirens and at least 1k zombies came to it after like 10 trips of running inside for a second spamming q and leading them towards it. Literally the only way this is feasible but going into the lower levels is impossible without cheating stg. Hate they released it like this with literally no loot to gain from here too
5:50 this is armory not a locker room
it has op loot
Thanks, I wanted to check it out myself but I placed zombie spawn rate in high so I didn't resist a minute
Is there a way to tip through coordinates in the cave?
The ridiculous amount of zombies is very immersion breaking. This is supposed to be a secret or at least restricted place, but there's like 200+ z per floor. It's the entire population of a town like Rosewood in just one large building. There should be 20-30 z per floor at maximum, and even that i think would be a lot. The only lore wise explanation I can think of is if the military decided to send a lot of people there to study/fight the infection after the outbreak started, and then got contaminated and ended like this.
When B42 released I went there straight away with a maxxed out character and a ton of ammo. I've killed over 2000 zombies before I could get to the bottom
your voice is so relaxing
I guess its cool, but man does it remind me I love zomboids mechanics but hate its lore. I don't find hopelessness all that engaging, so I found the games lore more interesting when I misinterpreted it as "zombies appeared in kentucky, govt said f it and just quarantined the state in perpetuity."
Hey, they finally added barracks to the military base!
No longer will personnel have to drive through miles of unmarked woodland to get to work!
It's funny how you kept missing the light switches in the main hallways just outside the stairwell rooms.
Is it as bad to get there in this version? Is the forest still inexplicably teeming with zombies the whole way?
It's giving Last day on Earth vibes.
3:32 who's talking down there?
What do you use, or how do you go into ghost mode
Build 42 just came out and I already want multiplayer back😭
I go back to build 41 to check on my servers still. I’m not losing all that until it’s really gone lol.
1:06 still getting the jumpscare sound when in debug mode is so rude 😭😭
its a fun base to clear out once and then never touch it in subsequent playthroughs, way too off grid and way too many zombies and way to little useful loot making the run worth it... i killed 2k zombies for the same amount of loot found in muldraugh police station.
crazy amount of zombies, not even 5k rounds of ammo is enough to clear it.
clearing military underground complex challenge when?
Does plumbing work in underground bunker?
This seems where the virus started. Great horror show with the darkness.
Is the zombie population is defaulted to normal in this video?
what mods are you using?
I would hate to be anyone less than the legendary Imperial Guard trooper, Sly Marbo, when exploring that facility in a non-testing save.
reminds me of black mesa
Glad you showed me whats down there so I know to never go there lol
love it
Need multiplayer faster, me and my friends are big fans of such locations, going dark with NVG and tons of guns to clear that.
They should put mutated creatures and laser rifles down there
Never cook again PLEASE
Go play CDDA if you really want that kind of experience, genuinely because it’s fun. PZ should remain grounded and Romero-styled though, no mutants (mods that add mutants though I would welcome, just a matter of time until people figure out the animal AI and corrupt it to have L4D2 special infected).
@@zombieranger3410 I am a CDDA fiend. I just said this as a joke to refer to CDDA.
How would a player even manage to get down there normally? You'd have to lure everything out. You can't fight them in there, its too tight.
The not so secret military base 😊
I wanna play this agian, but it NEEDS survivor npcs
This bunker would DIE with wake them up enabled
A place like this needs some unique loot to make it worth it. A special weapon or something similar that can only be obtained here to make it worth the effort. Seems like basic game design...
Clearly there is no way to get down there. Shame they spent all that time building this and no one will ever be able to clear it w/o cheats.
You underestimate players resolve and patience, i can already envision someones playtrough being solely oriented to clearing this place or a group of friends in multiplayer.
@@4dmost991 the indomitable human spirit fr
Kid named "sandbox settings" and "advanced zombie options":
It'd be a really simple clear job. You bring the tower lights, put them near the entrance on floor one, pop a shotgun out and start blasting. Trust me the zombies will come. This is what... maybe 1000 or 1500? I've cleared 3000 just to get into a mall before. It's absolutely no issue with guns and very efficient with a few players. High level weapon skills and high damage melee weapons and its just as viable. It's really a case of just doing it to see the place yourself. No other reason to ever go here. The mod 'Save Our Station' adding ZULU station nearby was honestly amazing. One of my fondest memories is questing down there 2 months into the apocalypse with some friends in multiplayer and exploring the small military town that comes with this radio station, fixing up the emergency radio broadcast tower and restoring our weather warning system. Trust me people will be motivated to go explore this. If you build it people will come! Just like me and my friends came to ZULU station.
Sure your feeble burger flipper with no levels will never be able to clear it out but your 3 months later survivor with lots of supplies and skills most certainly can. It is a matter of patience and persistence.
nice
I love this type of content