Playing with Zangief, requires a lot of patience. Facing players that keep smashing buttons, doesn't make you a great player. Capcom needs to give an invincible function to Zangief when he's standing up. Kimberly moves and hits 4 or 5 times faster than Zangief just as an example.
Yeah one exists, it's called parry. The mixup between strike throw is integral to sf6s design. Kimberly also doesn't have an invincible reversal, high offense characters like gief and kim having weaker defense is good balancing. Now if only Ken could also get his defense nerfed
@@JuggernautFCP everyone has a frame 4 jab as their fastest wakeup option if that's what you mean... gief has crouching light kick which is a great poke for its speed
@@JuggernautFCP ... that's just... that's just not how moves work. They're all frame 4. You just need to learn how to use plus frames / abuse opponent minus frames.
Playing with Zangief, requires a lot of patience. Facing players that keep smashing buttons, doesn't make you a great player. Capcom needs to give an invincible function to Zangief when he's standing up. Kimberly moves and hits 4 or 5 times faster than Zangief just as an example.
Yeah one exists, it's called parry. The mixup between strike throw is integral to sf6s design. Kimberly also doesn't have an invincible reversal, high offense characters like gief and kim having weaker defense is good balancing. Now if only Ken could also get his defense nerfed
@@ellachino4799 Kimberly can hit very fast when she's standing up, A.K.I. too.
@@JuggernautFCP everyone has a frame 4 jab as their fastest wakeup option if that's what you mean... gief has crouching light kick which is a great poke for its speed
@@ellachino4799 true, but Zangief light kick always loses to Kimberly, AKI and Cammy low punches.
@@JuggernautFCP ... that's just... that's just not how moves work. They're all frame 4. You just need to learn how to use plus frames / abuse opponent minus frames.