So how I do the chest mob you spawned at the start is use missile twice on the big boss to take him to 25% which will spawn both of the two packs & then rams voice into vibe check all of them. Takes a few seconds lol.
Interesting, whenever I get back to soloing these I might give that a go. I usually keep missle off my solo cheese build because I don't think it works in the actual instance, but I wouldn't mind shaving some time off the portal spawn lol.
@@chiefleo6264 Yeah it's excellent & remember you can change your spells on your bar in the treasure vaults. I also use missile on the three packs of three. Pack one vibe check, pack two missile the single "boss" & use dots to burn them down with a bit of goblin punch trying to wait for vibe check to come off cool down & then vibe check pack three.
If you really want to optimize you should be using macros to change your loadout. Because you're absolutely right, missile won't work in the instance. But you should have an outside loadout that includes missile, etc on it, then inside loadouts for for roulette (more single target oriented since bosses) and doors (more aoe oriented since lots of mobs) @@chiefleo6264
Is it possible to see your spells listed out? I've never tried soloing treasure maps as blue mage before, but as I love the class I'm looking for other ways to utilize it.
I'm going to type them out in the order they happen to be assigned in my Spellbook for this build: Exuviation, The Ram's Voice, Deep Clean, Gobskin, Breath of Magic, Winged Reprobation, Sea Shanty, Mighty Guard, Bad Breath, Feather Rain, Ultravibration, Nightbloom, Basic Instinct, Being Mortal, Pom Cure, Surpanakha, Peat Pelt, Shock Strike, Toad Oil, Sonic Boom, Mortal Flame, Aetheric Mimicry, Phantom Flurry, and Conviction Marcato
One other thing is Goblin punch gets a boost from Mighty Gaurd & Basic Instinct see the tool tip, It does alot of damage & casts pretty quickly.
So how I do the chest mob you spawned at the start is use missile twice on the big boss to take him to 25% which will spawn both of the two packs & then rams voice into vibe check all of them. Takes a few seconds lol.
Interesting, whenever I get back to soloing these I might give that a go. I usually keep missle off my solo cheese build because I don't think it works in the actual instance, but I wouldn't mind shaving some time off the portal spawn lol.
@@chiefleo6264 Yeah it's excellent & remember you can change your spells on your bar in the treasure vaults. I also use missile on the three packs of three. Pack one vibe check, pack two missile the single "boss" & use dots to burn them down with a bit of goblin punch trying to wait for vibe check to come off cool down & then vibe check pack three.
If you really want to optimize you should be using macros to change your loadout. Because you're absolutely right, missile won't work in the instance. But you should have an outside loadout that includes missile, etc on it, then inside loadouts for for roulette (more single target oriented since bosses) and doors (more aoe oriented since lots of mobs) @@chiefleo6264
Is it possible to see your spells listed out? I've never tried soloing treasure maps as blue mage before, but as I love the class I'm looking for other ways to utilize it.
I'm going to type them out in the order they happen to be assigned in my Spellbook for this build:
Exuviation, The Ram's Voice, Deep Clean, Gobskin, Breath of Magic, Winged Reprobation, Sea Shanty, Mighty Guard, Bad Breath, Feather Rain, Ultravibration, Nightbloom, Basic Instinct, Being Mortal, Pom Cure, Surpanakha, Peat Pelt, Shock Strike, Toad Oil, Sonic Boom, Mortal Flame, Aetheric Mimicry, Phantom Flurry, and Conviction Marcato