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Jurassic World Evolution

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  • Опубликовано: 30 июл 2018
  • In which I (eventually) discuss Jurassic World Evolution, but first talk for entirely too long about the themes of the Jurassic Park novel and film.
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    This episode was made possible by generous support through Patreon!
    / errantsignal
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Комментарии • 254

  • @johnarmstrong5533
    @johnarmstrong5533 6 лет назад +154

    Now I really want a Jurassic Park Tycoon game that plays more like Dwarf Fortress: where every concept the player masters only leads to further complexity, and the whole point of the game is to see how big and impressive you can make your park before the whole thing inevitably comes crashing down around you due to cascading, systemic failures. Losing is fun!

    • @Snes_Controller
      @Snes_Controller 4 года назад +10

      But the moral of Dwarf Fortress isn't that setting out to build new fortresses was somehow the wrong thing to do. Chris' point seems to be that any accurate Jurassic Park Tycoon game should actively make you not want to play it. I'm honestly not sure how how he would expect such a game to work.

    • @luska5522
      @luska5522 2 года назад

      Jurassic Park Genesis is a park tycoon game

  • @LauraCrone
    @LauraCrone 6 лет назад +20

    My favorite moment in all of the Jurassic Park property is in the novel The Lost World where the villains come face-to-face with the T-Rex and freeze because, hey, its vision is based on movement, after all, and meanwhile Malcolm and his team watch this happening on a monitor, and one of the kids asks why they're doing that, and Malcolm responds, "Because they are misinformed." So sassy.

  • @Blizzic
    @Blizzic 6 лет назад +176

    Opening may be long but fascinating and entirely necessary to the rest of the video. Well written.

  • @MrSchottlander
    @MrSchottlander 6 лет назад +117

    You sold the Velociraptor? TO WHOM?!

    • @Silensy
      @Silensy 6 лет назад +91

      Capitalism finds a way.

    • @razzterizzi5128
      @razzterizzi5128 6 лет назад +7

      Dodgson, of course. :D I think his company was BioSyn? It's been a couple decades since I've read the books.

    • @TheLomdr
      @TheLomdr 5 лет назад +6

      The horror gets worse in the Dino/Extinct Animal expansions for the first 2 Zoo Tycoon Games. You can release velociraptors, Utahraptors, Saber Toothed Tigers (Zoo Tycoon 2) and T-Rexes TO THE WILD. Sleep well!

    • @crishealingvtuber8626
      @crishealingvtuber8626 4 года назад +13

      SELL THEIR HOUSE TO WHO, BEN?? FUCKING AQUAMAN??

    • @politicalnerdV
      @politicalnerdV 4 года назад

      @@crishealingvtuber8626 Goddamn it! You beat me to it.

  • @austintroha3452
    @austintroha3452 6 лет назад +19

    It makes me think that what Jurassic Park needed was more Dwarf Fortress and less Rollercoaster Tycoon.

  • @JBAIMARK3
    @JBAIMARK3 6 лет назад +56

    What JW-Evo needs is more complexity I guess, and to hide it behind very subtle clues, like employee disgruntlement, so you can be caught off guard.
    How cool would it be if you had forgot to get rid of poisonous berry yielding weeds, or left a tree too close to a fence that could be climbed over, or misadministered a lethal dose of tranquilizer, or had a child climb into the pens to play with the raptors, or had guests throw food to them.
    I'd love to see a grown-up rendition of Jurassic Park, with that sort of complexity and more horrifying outcomes.

    • @spookydonkey42
      @spookydonkey42 6 лет назад +4

      SuperCaffeineDude like if every choice u made came with a set of mishap outcomes that randomly happen. But your comment got me thinking of something I feel would be great. What if after you researched your park up to a "successful" win state, the game switches into a dinosaur mode where ur then making strategic choices for the Dino's to tear the park apart and conquer the place. Since u had to set up defenses you know what your up against, so it gives u new dino mutations while mercs are brought in to suppress you.

  • @kittyrules
    @kittyrules 6 лет назад +153

    16:30 lonliest raptor is a sick band name though

    • @gamedesignwithmichael
      @gamedesignwithmichael 6 лет назад +3

      Heeeeyyy, whats up everybody, its ya boi, loneliest raptor! Today we are going to be playing....

  • @MegaBearsFan
    @MegaBearsFan 6 лет назад +33

    The T-Rex's vision being based on movement also has really bugged me. For one thing, how would paleontologists even know that without an example of a T-Rex eye to examine?

    • @tukkek
      @tukkek 4 года назад +5

      Second-hand accounts duh.

    • @TheGrayMysterious
      @TheGrayMysterious 4 года назад +16

      In the second novel, one of the characters states that fictional paleontologist John Roxton did a scan of the tyrannosaurus's brain cavity and concluded that the portions dedicated to sense resembled those of a frog's, and thus concluded that T-rex's vision was motion-based like a frog's. It's worth noting, however, that the character stating this is explicitly _mocking_ Roxton's conclusion, stating the man "didn't know enough about anatomy to have sex with his wife".

    • @bear3616
      @bear3616 Год назад +3

      Paleontologist never say that, Hollywood does

  • @agouta1011
    @agouta1011 6 лет назад +127

    As far as the ending goes (and this was probably not intentional), maybe in the attempt to get you to try and try again it was trying to mirror the film franchise where they keep making more movies and money even though it is quite clear a dinosaur theme park is disastrous. Nobody learns their lesson. Not the player, not the film characters and definitely not Hollywood.

    • @friendbreakfast
      @friendbreakfast 6 лет назад +1

      I don't know if a game made for people to buy *for money* as part of the franchise would make fun of the franchise itself for making new content *for money* , but I do agree about it possibly making a critique of how the characters *from* the films never learn and making the player a parallel to that, that sounds somewhat legit.

    • @1r0zz
      @1r0zz 6 лет назад +1

      hitsu
      nah. the game does not critique anything. it's just a mediocre tycoon with the rampaging dinosaurs as a situation from the movies.
      I say mediocre because the very own concept of a tycoon game (as being based on capitalism ideology) is that money and resources gives you a better product(in roller coaster tycoon a bigger more expensive and complex ride was almost certain to give you better results) and the challenge is to use well those resources and money.
      in this it seems most of the stuff is upgreades that you have to unlock in a "gamey" fashion. even if it makes no sense

    • @gamedesignwithmichael
      @gamedesignwithmichael 6 лет назад +1

      If they wanted to get super meta and "critiqe-esque" they would rate your park purely on the value of merchandise sales generated on the mainland and have nothing to do with the park at all. Just like the intent for the movies.

    • @Dektoonics_inc.
      @Dektoonics_inc. 5 лет назад

      That would be great for a game

  • @stratofariusbr
    @stratofariusbr 6 лет назад +54

    This made me want to actually read the book. Great video! There's one big problem with the game that encompasses every single other issue, and it can be found in the second word in its title: World. The follow up franchise to the original Park films isn't exactly interested with the same themes and ideas... I don't even know what World's theme and ideas are supposed to be. It's a movie made by people who saw the original movie and thought 'cool dinosaurs'? The World franchise confuses me, especially since it's the kind of movie that people don't really care about BUT it just got a sequel!

    • @charlieni645
      @charlieni645 6 лет назад +6

      JW series in my opinion is just a revival that capitalizes on people's nostalgia on Jurassic Parks. "People want dinosaurs? Well you bet we are gonna give them plenty. Genetically mutated monsters too!" They don't really have themes, which is particularly revealing with Fallen Kingdom with its conflicting ideologies and nonsensical messages.

    • @MercuryAlphaInc
      @MercuryAlphaInc 6 лет назад +8

      Jurassic World actually does have a theme (Fallen Kingdom is a mess and a disappointment).
      The theme in Jurassic World is an extension of one of the themes in Jurassic Park: messing with genetic powers that they can't control and not having respect for those powers.
      Them considering dinosaurs as 'run of the mill' things that everyone is used to caused them to think they fully had a grasp on them, making them arrogant and then mix in a couple of them together to see what'll happen (the Indominus Rex), which forcefully shook them awake and basically said: "you fucked up by making a creature that's basically a mix of all aggressive traits of several incredibly dangerous dinosaurs. Did you not think this through at all?" which is the natural evolution of "You made these incredibly dangerous creatures without thinking ahead and making their enclosures strong enough to keep them in, in the event of a catastrophic failure."

    • @ZT1ST
      @ZT1ST 3 года назад

      @@MercuryAlphaInc There's also an additional theme really - that just because you messed up before, doesn't absolve you of continuing on with a clearly dangerous idea even if others will let you.
      Jurassic Park didn't open due to it not opening until after the events of Jurassic Park, which meant it wouldn't open. Jurassic World *did* open, despite most people by then probably knowing what happened at Jurassic Park. Just because people wanted to see dinosaurs doesn't mean that you're doing the sensible thing by making newer dinosaurs.

  • @Squalidarity
    @Squalidarity 6 лет назад +11

    Honestly, Vlambeer's "Dinosaur Zookeeper" is still the best Jurassic Park game in my opinion.
    Failure's inevitable, you're never really in control, and the thing that does you in will probably be a minor exhibit design flaw you didn't notice until it's too late.

  • @dorianzane2548
    @dorianzane2548 6 лет назад +10

    I haven't played the game, but based on everything you've explained, I think it would've been better if the game let you have an easy time building this sprawling fantastic park at first, and then let chaotic variables come from different systems converging with one another to bring it all crashing down in the end, instead of just contriving a series of mistake traps that make even building the park repeatedly inconvenient.

    • @adnanilyas6368
      @adnanilyas6368 6 лет назад +3

      Dorian Zane
      That can happen. One of the things that can happen when one of the divisions gets angry is that they can open all the gates to the dinosaur exhibits. Which means, all the dinosaurs get loose. Now, if you are decently far along on the park, the financial hit for seeing guests get eaten, run over, and mauled is bad, but not lethal. But the guests aren’t all you have to worry about. When all the gates are open, dinosaurs can get into OTHER pens. If you’ve been stacking exhibits next to each other, this almost guarantees that carnivores will get into your herbivore pens and kill everything. Or get killed themselves. That itself can be a very, very costly setback, especially if you have a big park and it takes you a while to address the problem (or you fix the gates without realizing that your herbivores are still being massacred). But on top of that, a lot of dinosaurs have social needs. If they need a buddy to be happy, but that buddy just became a ceratosaur’s lunch, then you start to see dinos’ breaking out of the fences. All told, it can be pretty devastating.

  • @QwertyCaesar
    @QwertyCaesar 6 лет назад +75

    The game needed a hardcore Ironman mode where you get a real game over if visitors got eaten, or at least the risk of a real game over. You'd still have the problem that you, as the player, would keep getting caught into the loop of learning and not making the same mistake, but losing hours of progression for a mistake is about as humbling as a videogame can make you using only mechanics to tell a narrative.

    • @mart8675309
      @mart8675309 6 лет назад +4

      Or an escalation mechanic so that dinosaurs that have killed become more likely to kill again, each dinosaur that escapes makes further escapes more likely until you reach a soft fail state where it is impossible to recover. For example, if dinosaurs that escape damage buildings as well as people, repairs to fences are impossible while a dinosaur is loose or eventually you loose control of the security teams too and can not return the dinosuars to their pens.

    • @1r0zz
      @1r0zz 6 лет назад +3

      this is a game that makes you UNLOCK elettric fences by playing a "security mission", even if electrified fences is rather common for CATTLE in REAL LIFE...i think that it would be the basic standard to have electric fences or other dissuasors

    • @1r0zz
      @1r0zz 6 лет назад +3

      Notaro
      I do not really think that animals (thus also dinosaurs) become blood straved killers if they taste tender human flesh. we aren't "more tasty" or a "preferred prey" for animals, that a human-centric paranoid concept.
      dinosaurs would not be "super resistent dragons". i mean a 50cal bullet would severly damage the poor beast.

    • @QwertyCaesar
      @QwertyCaesar 6 лет назад +1

      1r0zz There's a bigger issue with fences than that. Any dinosaur will eventually break through any fence. A Gallimimus or Struthimimus will bust through a concrete wall on their own.

    • @Twadfire
      @Twadfire 6 лет назад +1

      And/Or you don't lose if every visitor get eaten. There's no one to report an "accident" if there's no one to report.

  • @zaq1320
    @zaq1320 6 лет назад +4

    Watching this I realised that the (almost) perfect game adaptation of the central themes of jurassic park you present here already exists: Dwarf Fortress. Kind of. You actually can tame and conquer the world, and the simulation has only ever approached truly unpredictable complexity without actually reaching it. That said, your first 200 hours of DF are likely to convince you otherwise.
    And I think that's what would be required of a jurassic park game that satisfies your criteria here - something so unbelievably complicated that it requires an unreasonable dedication to just play.

  • @rodrigocordova3594
    @rodrigocordova3594 6 лет назад +5

    The change of the Hammond character in the film makes it clear that the movie it is more focus on commenting on the idea of pure spectacle vs filmmaking as substantial narrative than in the scientific consequences of the book premise though. It's a self-reflexive cautionary tale (directed more at movie brats than at science nerds) about the perils of using technology without thinking things through (in the case of the film using cautiously and adding new digital effects with more old filmmaking technics like framing, cinematography, editing, props, models, animatronics, etc.) that's why Spielberg cast Richard Attenborough in the role, a reputed film director as a metaphor of the reputation of young Spielberg as someone concern more with superficial spectacule than with sustancial and more reflexive subjects.

  • @ethanphilpot7643
    @ethanphilpot7643 6 лет назад +19

    As an Operation Genesis fan it pained me to see the unceremonious dis on JPOG, but everything about JWE I could agree with wholeheartedly. Though in all honesty, I don't think the devs put too much thought into the complex themes of a tycoon game even if it's Jurassic Park
    Oh and as a side note the genocidal carnivores was actually a bug that's going to be fixed in an upcoming update

    • @adnanilyas6368
      @adnanilyas6368 6 лет назад +1

      ethan philpot
      They said they were going to tone it down. It’s not going away entirely. That Struthi’s dead, but those Triceratops get a few more minutes.

    • @ethanphilpot7643
      @ethanphilpot7643 6 лет назад

      they said the carnivores were going to have hunting behaviors limited to when they are hungry. With live bait feeders this may greatly reduce the rate in which herbivores will be targeted, which is still a plus in my book

    • @MercuryAlphaInc
      @MercuryAlphaInc 6 лет назад +14

      You know... I find it hilarious really. It reminds me of the Jurassic Park novel: the dinosaurs aren't behaving like they should, so we'll just update them to version 4.1 and hope they'll do what they're supposed to.

  • @thiccboss4780
    @thiccboss4780 6 лет назад +17

    Welcome Back Errant Signal!!
    yes one month was too much
    -to me-

  • @nielymoon
    @nielymoon 6 лет назад +10

    I really enjoyed this video! The discussion of the film and novel was really interesting, and I’d love to see you talk about game adaptations of other media in the future, as it’s a fascinating subject.

  • @vindruen91
    @vindruen91 6 лет назад +18

    I can't help but laugh at the clip at 16:10. What, a lightweight sprinter bangs it head into steel bars, and not only does it somehow not suffer a
    concussion, but the steel bars bend? Well, ok then. I guess we should start using cheetahs in demolition operations.

    • @QwertyCaesar
      @QwertyCaesar 6 лет назад +1

      vindruen91 Any dino can break out of any pen in this game, including the concrete ones.

    • @vindruen91
      @vindruen91 6 лет назад +6

      IllCaesar
      Lovely. Someone should mod in Parvicursor, so we can see rat-sized theropods break through concrete and nibble at people's ankles.

    • @klauztigr
      @klauztigr 6 лет назад +5

      In realistic game raptor would've hacked the security system.

    • @vindruen91
      @vindruen91 6 лет назад

      Well, if Jurrassic Park was realistic, the raptors would have the intelligence of ostriches :P

  • @fy8798
    @fy8798 6 лет назад +8

    I agree. I really wanted a game that pretends to be a tycoon game, but is actually a narrative game, using these failure to weave something. This one doesn't.
    It was still fun to play, however.
    Frostpunk ultimately does what I wanted better.
    Great video, Campster, as always. Thanks for making these videos =)

  • @StudioGhibli
    @StudioGhibli 6 лет назад +2

    Thank you for this video.
    It's made me interested in reading this book--and, man, I've missed you. Between you and the "Every Frame A Painting" channel, I've been more thoughtful about the media I interact with.

  • @oPHILOSORAPTORo
    @oPHILOSORAPTORo 6 лет назад +1

    I think the biggest difference between the book and the film, is that the book(s) is about the concept of unpredictably complex systems and thinking we can control them, and the movies focus more on the idea of scientific responsibility, specifically when it comes to genetic engineering. Take for example, Ian's famous line: "Yeah, but your scientists were so preoccupied with whether or not the could, they didn't stop to think if they should". Notice, he didn't actually say that they shouldn't, but that they should've at least thought about it. They became obsessed with glory, progress for the sake of progress, and proving that it could be done. They came across uncharted territory, but instead of proceeding with caution, cause 'we don't know what's out there', they decided to charge in guns blazing. That's when they found themselves surrounded by raptors.
    As for the quality and "tycoon feel" of the game, who knows? Maybe someone will make a mod that mashes up this game and Planet Coaster.

  • @deathdoor
    @deathdoor 6 лет назад

    The hell... why is this the best video about the actual Jurassic Park story that I ever see in this site?

  • @DoctorDissonance
    @DoctorDissonance 6 лет назад +13

    It's sorta strange to see how widely our experiences of this game diverged, to be honest. I think the idea of gameplay traps that you fall into is really cool, and I wish I had your playthrough where wrinkles like that did happen, but ultimately my game went really smoothly specifically BECAUSE I had played Operation Genesis and thus had expectations about Evolution that had me bypassing those issues. Just watching the intro here had me realizing just how much Evolution undermines the themes of itself and the movies by having me, say, create and control an Indominus Rex with little effort, before your talk of your own experiences with it made me think that maybe I'd just been spoiled on it by my own assumptions about the systems. But then, I also have to wonder if the idea that there is a set of assumptions one can make that WOULD lead to a sustainable and under control Jurassic Park is itself a contradiction to the franchise's themes.

  • @rompis.a
    @rompis.a Год назад +1

    I play JW:E2 and the thing about it is that park rating declines over time without new attraction or dino. Maybe this represents the challenge that Claire Dearing faced in the movie, that the public always grows bored and demands more.
    You'd be pushed to always research new tech. Always bring in new species. Always pack in new amenities. Always cram in the support infrastructure into some nook you could find in the buildable area.
    Maybe it's just my noob gameplay. But if I keep playing, eventually I _will_ make mistake. Maybe I left a section of the park powered only by a generator and then I forgot to refuel it and now the fences are down. Maybe I pack in one too many species in one enclosure and now there's no way to keep all of them comfortable. Maybe I just can't keep up and let the ratings rot, and now the park is losing money.

  • @kienesel7
    @kienesel7 6 лет назад +2

    This is why I've never been into Jurassic Park. I desperately want to see a successful and well realized and responsible dino zoo, the reason I never watched Jurassic World was because I knew the park was going to fail and I don't want it to, but that's antithetical to the entire point of the franchise.

  • @HunterAllyn
    @HunterAllyn 6 лет назад +1

    Reminds me of the old adage of Ludonarrative dissonance from a game like GTA 4. The games talk tough on shaming you for your actions, but in the end are fully encouraging you to do so in the core gameplay. It can be argued in GTA that's a commentary on the game itself, but here it's directly opposite the point the game is trying to make, when it's clearly trying to push that message.

  • @Jekyllstein_Gray
    @Jekyllstein_Gray 3 года назад

    Chris' impression of Jeff Goldblum: Flawless.

  • @MikkelKjrJensen
    @MikkelKjrJensen 6 лет назад +3

    Thank you Campster for articulating many of the gut feelings I had when I heard about this game.

  • @timothymclean
    @timothymclean 6 лет назад +71

    I loved Crichton when I was younger, but even then I knew that some of the stuff he said didn't sound right. For instance, there was this bit in Jurassic Park where Malcolm claimed that black clothes were cooler due to black-body radiation; I didn't know what that was, but personal observation made me suspicious of that claim. Sure enough, once I learned what black-body radiation was, it had _nothing_ to do with that. (It's basically a measurement of what temperature an object would have if it absorbed all incoming radiation perfectly and didn't retain any; ie if it didn't reflect any light, trap heat in an atmosphere, conduct heat to another object, etc.) Ian's description of e.g. fractals is similarly flawed; he claims that all fractals are the type you talk about when explaining them to laymen, then makes conclusions based on extrapolating properties of them not shared by other fractals. In short, Ian Malcolm takes these laymen explanations at face value, draws incorrect conclusions from them, and is treated as a mathematical genius.
    The more I learned about the science in Crichton novels (both the stuff discussed by characters and the justification for the techno-thriller bits), the more I realized how surface-level it all was. Crichton wanted to write about the things he was reading, but he didn't want to make sure the stuff he wrote was _accurate._ That's a shame; it lead to a large number of people having misconceptions about those fascinating topics, myself included.
    Random aside: Intelligent -cdesign- design proponents have conditioned me to cringe painfully whenever I hear the phrase "irreducible complexity," especially in a biological context. Please, try to find a different phrasing next time.

    • @razzterizzi5128
      @razzterizzi5128 6 лет назад +8

      I rather like what you have to say here and I can agree with it all, but I can't help but want to say that, at the end of the day, Crichton was a writer. When stuff comes off as what experts tell a layman and surface level...it's because it was. When the book was written, there was definitely a limit to what and how much information on any given subject an author could get. Even though Crichton only touched on the surface of some things, just look at how much he ultimately inspired you to learn about! You now know far more than he did, which personally I think is pretty cool, even if that extra knowledge does make some things in a favorite book irksome (it's happened to me, too, haha). As far as the bit with Malcolm and his black clothes go, I always assumed that was him excusing away his clothing choice and pointing out that he was kind of an ass. I don't think the character would have been half so charming had we all not associated him with Jeff Goldblum, heh.

    • @jensaversjo316
      @jensaversjo316 6 лет назад +9

      The thing with Crichton, that I get...Is that for all his techno-thriller fanboyism, he seemed inherently hostile to science. His understanding of it, as you say was very surface-level and it's basically always "Science is bad and fucks up!"

    • @forsakenquery
      @forsakenquery 6 лет назад +3

      He inspired me to read about the issues and ideas discussed, what on earth more do you want from pulp thrillers? It's a masterpiece of the genre for that reason.
      But dude, cmon, the Black-Body crack was obviously a joke on behalf of Malcolm, making a private joke at the expense of his laymen audience. Having done physics, it helped characterise his smugness and unlikeableness.

    • @Silverizael
      @Silverizael 6 лет назад +6

      For the large part, it feels like the misinformation is purposeful. In his personal life, Crichton was a proud anti-science person who claimed various scientific consensus topics were wrong just because he said so.

    • @tomsko863
      @tomsko863 6 лет назад +2

      Ian Malcom, in both the book and movie, was so terrible! At lest he died in the book. I wish it was quicker though, just so I didn't have to glaze over another ridiculous, grandiose speech of his that added NOTHING. Why did they even consult a mathematician when they were building the park?? They never even explained why Hammond did it initially. How would his expertise in chaos theory help them in the planning phase of the park? At that phase it's all designs, logistics, budgeting and planning. WTF is he needed for?

  • @WarMomPT
    @WarMomPT 6 лет назад +2

    This reminds me a lot of the Civilization video, and the problem of the general design of video games, with their expectation of a Content Treadmill and Win States can ultimately end up stifling or invalidating messaging or player expression. In Sim City, you can't make an agrarian city because, the game asks, 'who would want that?' In Jurassic World, the literal death of human beings at the hands of your own mismanagement is a smack on the wrist and *less* money (not 'none', less; the tooltip made me feel slightly unsettled, referring to 'the death toll' so flatly). In civ, you can't be a small, steadfast group of philosophers who aren't interested in dominating the world with their own culture, and you at least need a standing army to fend off attackers. In Video Games, you have to be there to 'win', rather than to 'play', sometimes, sadly.
    I've been on a kick of trying to find alternatives to civ where the focus isn't framed around beating out everyone else and, well, the options are slim, because, well, how do you go about developing and *selling* a game where you don't have a lot to say about content treadmills and win states? The closest I've found are PvE-focused ventures like Eador, Thea (good) and Sorcerer King (dev's CEO is an asshole, not getting my money).
    It's like I'm dealing with nearly 30 years of gaming's baked-in assumptions all at once and I feel foolish for not seeing it sooner.

  • @MrTizzay
    @MrTizzay 6 лет назад +1

    Your film / brand analysis is just as wonderful as your game analysis! I'd love to see more stuff like this about other things you've got some thoughts on!

  • @titanspirit7238
    @titanspirit7238 6 лет назад +142

    "Life, uh, finds a way"

    • @JReasonPercussion
      @JReasonPercussion 6 лет назад

      Life, uh... screenwriter: how do I say how these Dinosaurs exist without using actual science words? Oh like this... finds a way

    • @gamedesignwithmichael
      @gamedesignwithmichael 6 лет назад

      mmmm...
      (savors mass appeal)

    • @QuarrelsomeLocalOaf
      @QuarrelsomeLocalOaf 6 лет назад +4

      "So you two, um, dig up dinosaurs?"
      "Well, we try to..."
      "Hahaha, haWRAhahaHA, ha-HAAA, ha-HAAA"

    • @jensaversjo316
      @jensaversjo316 6 лет назад

      That goddamn laugh...

    • @zetetick395
      @zetetick395 6 лет назад

      Unless Life happens to work for a AAA Publisher.

  • @drakesdrum1
    @drakesdrum1 6 лет назад

    Watching this review makes me think of the tumblr post that described the ideal Jurassic Park game as a reasonably typical tycoon sim for the first half, and then without warning alarm sirens start blaring, everything starts breaking, and it switched to a first person survival horror game in which you have to try and escape the park you made.
    I feel like, as a concept, that's a game that would only work once, but it's not a bad idea as to the sort of thing that could be considered to make the games more true to the message of the book.

  • @grimtygranule5125
    @grimtygranule5125 6 лет назад +2

    The game just pisses me off cause the ranger buggies aren't armed with tranq dart rifles. Only the helicoptors have those. So when a dino is loose and your rangers are nearby... whoops! You just healed the rampaging dinosaur back to maximum health after it concussed itself on the fence.

  • @MegaBearsFan
    @MegaBearsFan 6 лет назад

    I had always assumed that not learning why the Triceratops was getting sick was a conscious decision by the movie writers to plant the seed that maybe Ian was right, but without actually spilling the beans quite yet. We learn that there are things about this system that the researchers and staff don't understand, but we don't learn the exact nature or extent of their lack of understanding until later in the movie.
    In the book, it's just one (of many) examples of how the park researchers and staff were wrong. But in the movie, it's both a validation of Ian's criticisms (there are things that the researchers don't know or understand about this chaotic system), but also foreshadowing that the systems aren't going to work exactly as expected without the park staff having to already recognize that they have already lost control.

  • @7heODdeST1Uk_1
    @7heODdeST1Uk_1 6 лет назад

    I remember when Shadow of Mordor came out and everyone was asking "when will all the games with nemesis systems come out?"
    I don't really know where I was going with this other than to share that I've been cursed with the phrase "Jurassic Park: Operation Nemesis" for many a year now.

  • @vacantvisionary
    @vacantvisionary 6 лет назад +17

    Man, now I want to see the roguelike mod where letting someone die is actually a game over. Or, now that I think about it, I want to see the Jurassic Park mod of Dwarf Fortress.

    • @WraithMagus
      @WraithMagus 6 лет назад +5

      What I get from this is that Dwarf Fortress is a better Jurassic Park than this is. Not only is it set up as something where failure is the only inevitable outcome, but it's more complex and more dependent upon your NOT overseeing every single detail in an very complex system. Dwarf Fortress is a game where, because you lack direct control over the dwarves which tend to panic in an emergency, by the time something happens, you either have prepared for it and already foiled the disaster before it ever occurred, or everyone is going to die a horrible gruesome death while you flail helplessly as your means of control are stripped from you. "I built an aqueduct, but I forgot about water flowing diagonally through a hole in the walls, and everyone drowned" is a common way of losing a whole fort, but oh well, Losing Is Fun! THAT absolutely fulfills the ideas of Jurassic Park.

    • @vacantvisionary
      @vacantvisionary 6 лет назад

      Wraith My thoughts exactly

  • @gamedesignwithmichael
    @gamedesignwithmichael 6 лет назад

    This was a downright fantastic video. I'm glad you took all the time at the start to set up the property behind the main game you were talking about and you did a really good job of exploring how the systems kinda lean towards the intent of the movies but ultimately support the tycoon part of the game play.
    Great job. Love your work.

  • @SonOfMeme
    @SonOfMeme 6 лет назад +1

    *puts tiny but huge T-Rex paw on shoulder* "Do you feel in control?"

  • @RomLoneWolf23
    @RomLoneWolf23 6 лет назад +27

    Eh, personally, I never bought into the whole "all these systems are inherently uncontrollable, so don't even bother trying" morale, mostly because ALL of Jurassic Park's original problems mostly come from Human Error, ie "people not checking on the dinosaurs regularly" and "no back-ups on the back-ups for the tech" and such stuff. We live in a world where thousands of zoos exist and don't have animals constantly breaking out of the parks and attacking people, so why can't we just adapt those concepts for a dinosaur park?

    • @firsttyrell6484
      @firsttyrell6484 6 лет назад +11

      I agree, in real life there would be a dozens if not hundreds of scientists writing their dissertations and monitoring in real time these new creatures which are 1) were cloned and 2) were extinct before.

    • @Jorvard
      @Jorvard 6 лет назад +14

      While we are on the theme of realism: I find it hillarious how all the Dinosaur Park games have visitors that are not content. "Yes, I came here with a 13 hour flight, but I wanted to see COOL dinosaurs! Not normal dinosaurs!" While being in the only place on earth where you can see these creatures.

  • @robbrown9879
    @robbrown9879 6 лет назад

    It's things like "indulgent, too long prologues" that are why I like your videos so much

  • @siddsen95
    @siddsen95 5 лет назад

    You spared no expense in making a thoughtful, exceedingly insightful review.

  • @xaosbob
    @xaosbob 6 лет назад +1

    I'm fairly certain it wasn't trikes that were getting poisoned in the book--it was stegosaurs. It's been a number of years since I read it, so I may be misremembering, but trikes didn't need gizzards with those wood-crushing jaws. Anyway, had to be that guy. ;) Great video, and I'm a little sad that the devs didn't dig into the themes like I was hoping. Any word if they are planning DLC, potentially even to address some of that?

  • @jarmarmarn4323
    @jarmarmarn4323 4 года назад

    I watched Jurassic Park for, I think, the first time today and having the entirely appropriately long intro to this video to add context on what Crichton was going for really helped, I felt

  • @Cannotbetamed1
    @Cannotbetamed1 6 лет назад

    I think the game pretty well exemplifies the message of the series if not the first movie/book on its own. Though the first movie ends in disaster, the existence of JP3 and Jurassic World shows that people do keep trying, never learning from their hubris.

  • @metodoinstinto
    @metodoinstinto 6 лет назад +50

    You just Ian Malcomed this game

  • @DreamInSongs
    @DreamInSongs 6 лет назад +1

    Regarding your gripes about reducing genetics to a simple system; as a biologist, I can tell you genetic engineering isn't that complicated. We do it all the time already. As long as due diligence is done to investigate the effects, it ain't no thang.

  • @jacopobertolotti5025
    @jacopobertolotti5025 6 лет назад +1

    Making a system chaotic is not particularly difficult (there is a HUGE literature on chaotic system to draw from). But I seriously doubt a truly chaotic system in a game will be any fun. This looks to me like one of those situations where you want to tamper with what the equations would tell you in order to design a game instead of a scientific simulation.
    (Disclaimer: I make scientific simulations all the time but I have never made a game)

  • @Notorietypulp
    @Notorietypulp 6 лет назад +7

    I take issue with the claim that the "dad stuff isn't relevant to what we're talking about": the themes of parenting tie into the themes of creation of life, and the narrative operates as a nice allegorical thing about how postindustrial society changes more rapidly than evolution can react to, so adaptation has to be done socially.
    It's about Grant becoming a father to two children who need a father but who are in no biological way his kids. Just like the dinosaurs figure out how to breed and survive, despite being in the wrong ecosystem in the wrong time and having been made in a certain way by corporations attempting to control their consumption and life cycle to maximise the extraction of profit from them, the film optimistically asserts that people can survive all kinds of nonsense if we learn that we can build our new forms of sociality as we need it: building new forms of family to live in a world built by those who came before us who didn't know what consequences their choices would have.

  • @0palheart
    @0palheart 6 лет назад +179

    This makes me want to play a narrative based tycoon game that does make you fail and twists into a cautionary tale about going too far with capitalist ideals.

    • @charlieni645
      @charlieni645 6 лет назад +32

      OpalHeart Try Frostpunk. It's not a tycoon game, but your successes and failures to manage the city themselves constitutes stories of their own.

    • @keinname1896
      @keinname1896 6 лет назад +7

      Frostpunk has still big problems with it's way to judge the player, tho. The "you succeeded and DID NOT CROSS THE LINE" feels a bit strange after incinerating children and other atrocious acts that were just a little bit less atrocious than their alternatives. It's still way too positive, which clashes with it's themes and most likely goes against what OpalHeart wants.
      It's still just a hard and grim Tycoon game, that doesn't really comment on tycoon games, so to speak.
      But these are just my two cents. I still enjoyed Frostpunk quite a lot.

    • @Packbat
      @Packbat 6 лет назад +1

      I think I would aim to bring the player to the kind of feeling that John Hammond had, that all of this was a bad idea for reasons that only became clear as everything was failing.
      It would probably have to be a massive twist - an outcome that wasn't even hinted at in the promotional material, and where the foreshadowing was obscure enough that 99% of the players would be expected not to recognize as such until afterwards - but still somehow rewarding to the player. And it would probably make sense to have some way to play the game without everything careening off the rails, just to make the the moral feel less fake than "well you shouldn't have paid $60 to play our game!" ... but that way would have to involve being _so much smaller_ than the main quest that it would an open question which ending is more rewarding.
      At least, that's where my brain goes. Heck of a challenge to make it happen.

    • @notmynamedammit
      @notmynamedammit 6 лет назад +2

      I think there must be at least a few tycoon games at the very least with a very sarcastic outlook on capitalism. Spinnortality comes to mind.

    • @digitaljanus
      @digitaljanus 6 лет назад +4

      If you can get Flash running on your machine you can check out the old McDonald's simulator-satire game: www.kongregate.com/games/molleindustria/mcdonalds-videogame

  • @Site_42
    @Site_42 6 лет назад +26

    I literally said out loud “WHAAAAT MORE ERRANT SIGNAL!?!?”
    I am excited.

  • @ydahshet9428
    @ydahshet9428 5 лет назад +1

    What bothered me about the game was that I had to MANUALLY click on the feeders in order to get them restocked, and when you have 1 or 2 dino's it's FINE but when you have a full proper park it gets annoying REAL quick.

  • @CIP3RM
    @CIP3RM 6 лет назад +5

    Always wanted to know what John Hammond's watch was, just throwing that out there.

  • @ElConquistadork
    @ElConquistadork 6 лет назад

    God damn, how do you do it? You’ve pulled points out of my head that I couldn’t properly express and I love you for it.

  • @Uriel238
    @Uriel238 6 лет назад

    Yes, the overly long exposition on Crichton's writing style and the differences between the book and the movie might have been overly long, but it was good information and helped provide context for the game. I'm glad for watching it.
    It sounds to me that _JWE_ would have worked better as a game that started with a randomized set of components and a set of conditions that pushed towards disaster (e.g. lonely velociraptors, predators mixed with prey, territorial dinos and so on.) With enough contingencies that cause small breaks in the system that managing the park requires the same attentiveness as a moon shot. At that point, it would be _possible_ for a determined user to run a safe, profitable dinosaur theme park, but _unlikely._

  • @thebigbrzezinski3201
    @thebigbrzezinski3201 6 лет назад +2

    I prefered Eaters of the Dead anyway.
    Do you think it would have helped to name your park Boatmurdered or something similar, or to have kept track of your employees' socks and alcohol needs?

  • @Natizilda1
    @Natizilda1 4 года назад

    my mind is saying "BUT WHAT ABOUT CHAOS THEORY", but my heart is screaming "DINOSSAURS!!!!"

  • @flyrefi
    @flyrefi 6 лет назад +1

    "Ah... I, uh... gotcha!" -Ian Malcolm
    I've only seen the movie and "life finds a way = the force" is pretty on the nose. The book's take sounds far more interesting and I hadn't been interested in reading the book before, so, thanks!

  • @gmkfan257
    @gmkfan257 6 лет назад

    I would recommend not getting a carnivore on Isla Muerta until you get enough money to spend it on the Ceratosaurus and the ACU center. I would start off with struthiomimus’s, or cheap dinos, and instead of building research centers, fossil centers and expedition centers, build an ACU center, then wait and build the other centers.
    The second island made me ragequit, it was a nightmare.

  • @henrikmunkmadsen3190
    @henrikmunkmadsen3190 6 лет назад

    Nice to see a video from you I feel I can watch freely without having played the game you're talking about :)

  • @kuddlykennen2893
    @kuddlykennen2893 6 лет назад

    The most ironic line in the history of video games, Pratt commentating about not treating living things like product.

  • @TheSmaugBaggins
    @TheSmaugBaggins 6 лет назад +8

    CONTROL IS AN ILLUSION!!!! Jokes aside i never have been a massive Jurassic world fan but this has given me the urge to look into not only the game but the book also. I feel i might enjoy the book more then i enjoyed the movies.

    • @tenbeat
      @tenbeat 6 лет назад +4

      Jurassic Park, not World. Stay away from Jurassic World.

  • @MartaTarasiuk
    @MartaTarasiuk 6 лет назад

    I know that this video was meant to be about the video game but your recap of the novel sounded so captivating that now I simply must get my hands on this book.

  • @Amonimus
    @Amonimus 6 лет назад +1

    Oooooh.
    That opening narration made me interested in the books.

  • @Bacchasnail
    @Bacchasnail 5 лет назад

    Ya know, it would be cool to make a Jurassic tycoon game that went further. It would most likely end up a grueling game, players being expected to lose often, but as a study it would be gorgeous.

  • @benjaminlefkowitz9463
    @benjaminlefkowitz9463 6 лет назад +1

    It’s a tycoon game- if it was hard enough to show inevitable failure, it might not have been fun (unless, of course, it was a dwarf fortress clone but a big commercial studio isn’t going to put money into a something THAT indie). I think the problems you saw were intrinsic to the medium- games in general as well as tycoon games. Games with lessons of inevitability or tragedy within the mechanics themselves are hard to make fun and thus hard to get funding for. Look at “This War of Mine”- as depressing as it is (the best laid plans of mice and men yada yada), the gameplay is still weirdly fun enough that it gets you going back for more (undercutting the main message?), and all failure states feel like it was my fault oops how fun, not “death is inevitable war is a plague” as the game might try to insist on. Bottom line, you can’t have a game that both makes you feel powerless and is also fun/ded.

  • @MercuryAlphaInc
    @MercuryAlphaInc 6 лет назад

    The thing is, you can go into the red as much as you want in Evolution, your park doesn't get closed down. I had a big break out on Isla Pena due to my security group sabotaging me after a hurricane set loose all of my dinosaurs, which caused a LOT of death and I was at -1.300.000 or something after getting all dinosaurs back into their paddocks.
    I thought "Well, fuck me, I was almost done with this island and now Cabot is going to pop up in the right hand corner and say 'You fucked up royally, we're going to have to close the park.' and it's the end." but no... Nothing happened. I just opened my shelters, prayed to Cthulhu that there wouldn't be any storms for the foreseeable future and I made my money back in like... 10 minutes? Kind of a shame really.

  • @br4mble
    @br4mble 6 лет назад +1

    Does anyone think this game would be improved by rouge like mechanics focusing on how much profit you can make in a "run" before the park starts to fall apart and you get shut down by lawsuits government officials, or lack of investor capital?

  • @forsakenquery
    @forsakenquery 6 лет назад

    Not your biggest fan Chris, but this is just brilliant content on every level.
    Good job man.

  • @darkblood626
    @darkblood626 6 лет назад +2

    It’s all well and good waxing poetic about man’s hubris and the illusion of control, but at the end of the day things only went wrong because it would be boring if something didn’t go wrong...The only reason Jurassic world didn't end half way through is because the I-rex had stupid amounts of plot armor.

  • @PaddyMcMe
    @PaddyMcMe 5 лет назад

    This is seriously the best Jurassic World Evolution review. I've loved Dinosaurs since I was 4 years old, loved the Jurassic Park movie, love Tycoon Management games and when I heard about this game I was as excited for a game as I've ever been.
    Dear lord your review rips apart the game. It does not look fun, you're right about the 'island/park' layouts, they don't look anything like a themepark, they actually look like a Industrial Area development Sim with Dinosaurs thrown in for some reason, everything looks so uninspired, so basic, no flourishes of design in any of it, plus that path way system is shameful, it just looks ridiculous.
    Thank you so much for the review though, I now hope to see someone make the game that you wanted one day. Who knows maybe someone will as a tie in for the next inevitably poor Jurassic World movie.

  • @_JamesB
    @_JamesB 5 лет назад

    "hay errant signal is making a video on a AAA game" 20 minutes later "huh"
    "wa a vid on a jurassic world game... why?" 20 minutes later "and that's why i'm subscribed"

  • @otabagel4748
    @otabagel4748 10 месяцев назад +1

    I'm very late to the video, and am likely stating the obvious here.
    I think a lot of the ideological clashes between the subject and underlying mechanics of the game is ultimately because because it's trying to do so in a medium that's still supposed to be a game that people find fun and will want to play in their free time. To explore the themes of the source material fully, and with the weight to make the mistakes of that source material feel like they have weight, it almost would need to have a rogue-like quality to the game.
    If it really tried to hit those themes hard then one failure *might* not be catastrophic enough to sink your park, but two would absolutely would be, and after that you're restarting the whole thing - possibly for the nth time. And that's not something that might appeal to a wide enough market for the developer, Frontier, to make the effort with this level of detail and complexity in such a game worth it for them. They are a large studio and those projects tend to be risk-averse to make sure they aren't taking a loss, especially when it's a licensed franchise like Jurassic Park
    That being said, a game that thoroughly expresses those kinds of consequences could be pretty fascinating

  • @EveryDaySkinnyGuy
    @EveryDaySkinnyGuy 6 лет назад +1

    "The recent death toll is scaring your guests"
    Who woulda thought

  • @johnjuiceshipper4963
    @johnjuiceshipper4963 6 лет назад

    These are so well-researched. Amazing stuff.

  • @PowermateV100
    @PowermateV100 6 лет назад

    What would be the end state of the game you envisioned? I love the idea of an anti-tycoon tycoon game, but besides making mistakes have more impact and making the game much more volatile (and therefore, probably harder as well), how can you marry the idea of chaos theory with a win state for the player? If you don't, then you're making a game about seeing how far you can go before your inevitable loss, and I don't see how that would appeal to many people.
    Edit: Anyone feel free to try to answer, this isn't a challenge for Campster, just a thought that came to mind during the video.

  • @Iwuznothere
    @Iwuznothere 6 лет назад +1

    Well the problem with this being a Jurassic World Game and not this being Jurassic Park is that by the narrative which the new films act under, genetic engineering has advanced to such a degree that by the time of the new film series, there is branding done by lawyers asking the dinosaur parks for a literal "Pepsisaurus" that beats the current Coke Dinosaur and that regular 90s dinosaurs brought back to life is too boring for people - so let's play with genetics some more to make the dinosaur bigger, meaner and well, what's wrong with throwing in some human DNA?! That the miracle of John Hammond's Hubris has ultimately been further reduced to shallow advertisement that isn't even a big deal to humanity anymore.
    That sadly, despite how much Hammond and anyone else has failed, time and again, playing with theme parks built upon resurrecting dead animals; the market and society keeps pushing forward despite the losses. No wait, this time it works, we promise!
    Themes that ultimately Jurassic World never tries to fully embrace and utilize sadly, but something that I would like to see brought about in maybe something akin to a new Dino Crisis of marketing and capitalism playing with DNA leading to very predictable problems of mixing 65 million year old apex predator power with the cruelty and mental capacity of a human.

  • @jiffylou98
    @jiffylou98 6 лет назад

    This makes me want a darkest dungeon-style RPG where you upgrade randomized and unknown skill trees where you spend points to engineer the genes of your characters, and you stick with what upgrades/downgrades

  • @Volvagia1927
    @Volvagia1927 6 лет назад

    Curious: What's next? Octopath sounds like an interesting failure, but that's a 50+ hour game, minimum, so no. Vampyr is also, ultimately, an interesting failure, only 16 hours minimum, and Halloween is close. But there's a Shenmue 1&2 re-release coming out soon. I'd guess that's next, so:
    Let's say the rest of the year looks like,
    Early September: Shenmue I/Shenmue I&II
    Early October: Shenmue II/Rise of the Tomb Raider and/or Shadow of the Tomb Raider
    Late October: Vampyr
    Mid-Late November: Red Dead Redemption
    December: Red Dead Redemption 2

  • @plok742
    @plok742 3 года назад

    good god it was hard to find this video again through RUclips search lol

  • @MaraK_dialmformara
    @MaraK_dialmformara 6 лет назад +1

    I suspect that if the game made too much of a statement, in the way the book and the movie did, it would ultimately be a game that asks you not to play it, which is bad for the company that made the game. (I already think it’s a game that asks you not to play it.)

  • @TrickiWoo
    @TrickiWoo 6 лет назад

    Your wife is just happy you mentioned Congo.

  • @colonelvector
    @colonelvector 6 лет назад +3

    Is it really that wrong to just make a simple theme park game with dinosaurs? Why can you not take certain elements from a franchise and abandon the rest to suit a game well?

  • @ramacciottisilv
    @ramacciottisilv 6 лет назад

    loved this video, i would love to see you talk more about jurassic park!

  • @justsignmeup911
    @justsignmeup911 6 лет назад +1

    I'd say Michael Crichton's formula was reading two unrelated pop science books then writing a book where two unrelated ideas lead to scientists almost destroying the world.

    • @digitaljanus
      @digitaljanus 6 лет назад +1

      No doubt. But he managed to write a few decent thrillers with that formula. Much better than Dan Brown's pseudohistorical crap anyway.

    • @Silverizael
      @Silverizael 6 лет назад +1

      And then talking extensively about how that scientific topic is bad, wrong, and uncontrollable and shouldn't be done. Crichton was a well known anti-science person who complained about basically every major scientific field.

    • @digitaljanus
      @digitaljanus 6 лет назад

      Holy shit, yeah. That crap got really tedious. Crichton was at his best when he was updating a classic pulp narrative form like Victorian adventure fiction and adding a veneer of scientific credibility to it. E.g. CONGO, EATERS OF THE DEAD aka 13TH WARRIOR, SPHERE, even JURASSIC PARK, but the extra doomsaying of the later books got unbearable. The socio-political books like RISING SUN, DISCLOSURE, etc. were even worse.

  • @amitklain4199
    @amitklain4199 6 лет назад

    If you want to play a strategy game where the outcome is generaly unpredictable and you're almost bound to lose: play Rimworld (if you haven't already)

  • @rasulpl
    @rasulpl 6 лет назад

    A fun episode, probably because youre invested into the JP world. :)

  • @tannerbarnes7392
    @tannerbarnes7392 6 лет назад

    16:13
    This kind of thing is why I love this game. Countless breakouts of mine are due to animals being uncomfortable with their environmental and social situation. I'll never forget the Allosaurus who killed her sister in cold blood before turning on my guests, or my Brachiosaur who wasn't enjoying the lack of trees, or the Ankylosaur that was rather peeved with the amount of Stygimoloch it lived with.

  • @sophiaarbosa3980
    @sophiaarbosa3980 6 лет назад

    I'm trying to remember the last time I saw an honest-to-God novella.

  • @CharcharoExplorer
    @CharcharoExplorer 6 лет назад +4

    These arent even dinosaurs. Its just movie monsters with AI inferior to that of a 2002 Tycoon.

  • @mikegreiling
    @mikegreiling 6 лет назад

    Really cool perspective. Though regardless of how cool it would be to have a game that explores deep ideas about chaos theory or un-winnable scenarios replicating the movie/book themes, I’m not sure that would make for a video game with mass appeal. Many people are looking for exactly the experience you deride here... they want to feel like they can succeed where Jon Hammond failed and they want to see Dinosaurs eat people and fight each other. It’s a shame, really... but if the objective were to make a frustrating, unwinnable experience to make a statement it would turn off a lot of people who don’t get it (which is sadly the majority of jurassic ___ fans).

  • @Dektoonics_inc.
    @Dektoonics_inc. 5 лет назад

    I feel like alot of people would be angry at this great analysis of the franchise and game

  • @JohnShrader
    @JohnShrader 4 года назад

    I feel like if they took this idea but made it into a kind of rouge like tycoon where systems will always fail, but the challenge becomes how long can you balance it before everything falls apart. That could be fascinating. You have to keep employees happy and done of them might always be out to screw you, dinosaur evolution is not straightforward and trying to get the results you want can have unexpected results... that game is doable.

  • @InMaTeofDeath
    @InMaTeofDeath 6 лет назад +3

    Thank you for including that music clip at the end, might go have a listen now.

  • @BethNote
    @BethNote 6 лет назад

    You got me all somber about your poor lonely raptor now.......

  • @Byrvurra
    @Byrvurra 6 лет назад

    Sounds like this game would have been better as a roguelike tycoon game. With variables that are hidden, the consequences of actions can't be known 100%, with an inevitable failure state 99% of the time. Like a Jurassic Park dwarf fortress.

  • @tiaxanderson9725
    @tiaxanderson9725 6 лет назад

    So I'm actually working under the assumption that you didn't make all the mistakes you mentioned.
    Perhaps were otherwise preoccupied (maybe the potential of this games as you describe it was clouding your head), or had let your bias from other tycoon games gotten the better of you.
    In fact, I quite like this video, especially the self-indulgent intro.
    It makes me want to read the book! :D
    But hoooohboy
    13:12 "And it can get you to fall in these traps pretty regularily if you're not careful"
    More like oblivious. Seriously, Jurassic World Evolution is piss easy to understand and play without much problems.
    13:27 "Paddocks are very expensive" not really... "and money at the beginning of the game is pretty tight" eh, debatable...
    "So you may just be inclide to throw a Ceratosaur out there with your Struts and your Trics"
    .... No... Why would you do that?
    It. Will. EAT. Them. Seriously, why would you think otherwise?
    Why would you put your several 100K dinos even at the _possibility_ of that risk?..
    13:55 HOLY SHIT, THAT'S AN AWESOME KILL ANIMATION!!!
    Maybe I *should* put more herbivores and carnivores together...
    14:05 "But all the same, I couldn't believe I made such an obvious mistake" YES!
    14:09 "And because I wanted a carnivorous attracktion *now* god damnit"
    Why would you want that before you're ready for it?
    Heck with how expensive most dinos are you can easily build a paddock by the time you can afford a new dino.
    14:45 On a small side note, you are the *first* player I've seen that didn't took this wonderful opportunity the game gave you to safely be greedy and put a carnivore in the first paddock.
    Instead you placed it in the second one, suggesting you released herbivores first.
    14:59 "But, and here's where the game had me kicking myself, even though this level starts you with two pens, it doesn't start with an ACU"
    Why would your literal first action on a new island not be checking what you have?
    It's been a couple of weeks, but didn't the game tutorialise and told you to have a Ranger Station and ACU thingie before you release dinos?
    Rangers, ACU, Fossil, and Dig thingie; build these.. no why would you ever *not* build these?
    15:10 "And I had, in my rush to make the park profitable by filling it with dinosaurs, failed to notice that or build one"
    Honestly, a small park is profitable with about two struts.. It's, to quote myself, "piss easy" >.>
    15:46 "Then there was my attempt at cloning velociraptors" No god! No god please no! No! No! Nooooo!
    16:29 "in a massive oversight on my part, I forgot that raptors are pack hunters" Yup, entirely your fault.
    17:30 "just hidden until I realise mistake and then I don't make that mistake again"
    Hit the nail on the head here. Ignoring just how obvious these mistakes were, they were just mistakes on your part.
    Nothing interesting and mostly fairly logical. The only two exceptions being just _how_ kill happy carnivores are and...
    17:34 "They also emphesize that you don't truly have control over these animals or your employees"
    Honestly, you have far far more control over the dinos than you should have considering the theme you've so eloquently explained.
    Just some careful application of the trees, water and removal brush and you can keep 90% of your herbivores and carnivores happy in the same pen (well herbs in one and carns in one).
    The factions, aside from being the second exception to logic, are super easy to keep satisfied if you just alternate your contracts (even if you don't manually request them).
    With the storm protection building even the thing which you shouldn't be able to control becomes trivial.
    It's not until a few island later that storms are actual storms and not a brightness dimmer that pisses off carnivores, but by then you've learned more than enough of the games systems through the required play.
    17:53 "but rarely belies that they have no true control" Exactly!
    18:00 "When animals do get loose and people die there aren't lawsuits" ... Erh.. there are though.
    In the fincances screen (just click on your available money) there's a line (and only a single line) called "GUEST INJURY LAWSUITS".
    19:01 "You can complete contracts to improve your ratings with each faction"
    Such a shame they did such a poor job.
    Each faction can give you the exact same contract type; visitor count, no deaths, no power outage, raise genome knowledge of dino X, release X, Y, and Z dinos, and release dino X with gene Y.
    Then there's the fact that the sabotage makes no sense, this is their place of work!
    The lone employee trying to sell dino eggs from the movie I can get, but this is the science *department* that just opens every door ever.
    This is the entertainment *department* that cuts power to everything!
    How is "congratulations, the park closed; you're all fired" a reasonable goal for the security *department* because you didn't do enough favours for them?
    20:01 "and until the end of the game, aren;'t even electrified" ... Erh.. they are though.
    Seriously, you get 2 types of fence right from the start; light and electrified light.
    21:25 "A game that tries to convey the sense that the parks that it asks you to build might in some way be a mistake"
    Also fails, if this wasn't Jurassic Park.. world.. whatever, then I would've stopped playing it within the hour.
    Since it clearly can't truly become what the book was about, they should just focus on making it a better tycoon game.
    Focus on what the players will focus on, making the park _look_ good and interesting; being able to theme it with visual items and customisation options.

  • @TheRealPrecaseptica
    @TheRealPrecaseptica 6 лет назад +1

    But this was a movie tie-in. It didn't have to release as a finished product. It just had to release in time to coincide with the new movie. So far as I recall there was a harsh review embargo on this game. Obviously, it wouldn't be good.

  • @DonMarges
    @DonMarges 6 лет назад

    There was actually a game called Star Trek Bridge Commander. It's pretty old at this point, but it has aged well :)