In theory, the most efficient way to use side stages is like this (works with any even number of side stages): have all engines active, but have them draw from only two tanks (using the cross-flow settings of the interstages and some priority in the fuel tanks). Once these tanks are empty, drop them and the engines attached to them. Now continue to use all of the remaining engines, and have them again draw from only two tanks. Repeat until all side stages are gone.
You can save your rocket. It saves your stages too so you don't have to rearrange them every time you make a change. It shows up when you click at the three lines icon (top left) while on the building mode.
5:30 The Apex engine has negative power usage because it generates its own electrical power with an alternator attached to the turbopump! This is to provide power to the whole ship, almost always way more than you need, and it's also probably how you were able to launch without a battery.
22:02 You can click on a part then click the camera icon. That will follow the specific part. Or you can attach a camera before you launch for more epic scenes and stuff. (Don't forget to put a battery tank for it)
I think that the problem was in durability of little tiny sticks, connecting big and chunky fuel tanks. But you can ask me: "Why then first stages held on no problems, then on the next stages the problem appears?" And I can answer - it probably was because in state of free fall the weight of fuel tanks doesn't matter compare to forces, that engines creating while working. Explaining myself: the parts has broke because of bending force, that engines of upper stage generate. Other engines generate less bending force because of different reasons: engines of down stages is less perpendicular to direction of pivot point (in our case - small separator) thus more of thrust goes to compress and shear then to bend, and engines of inner stages - they just have less leverage arm thus create less bending force. You should have try flying before adding lower stages, that way you can spot on the problem. In any case - love to see you learn all that things so fast!
Scrapman If you like this game then you will like Simple Planes. If you feature it, it may motivate the developer to improve the game. With Simple Planes, you want to start off with the Sandbox mode.
I'm so happy you made it to sandbox. In the earlier versions of Juno New Origins, aka simplerockets2, there was no career. All we get was a sandbox. And yes the only thing as tutorials were the ones you saw in the sandbox mode. I feel like those tutorials are way better than career mode. Because, there are no limits to your building. It's awesome. Man, back when I was playing simplerockets2, I wished so much for Scrapman to play simplerockets2 (sandbox game at that time). Now I see that you have access to the sandbox, my wish is finally coming true. Once, you start I'm gonna say this, you're gonna play this for a long time. You're gonna go to planets, create bases, refueling stations, space stations, you're in the learning curve right now. Tip: Please save the craft before launching them.
Multiplayer Monday idea: having an arena with land and water, trees, rocks, you name it. Everyone creates an amphibious vehicle that can or cannot transform, and all vehicles have a bomb spawner on them. The winner of each round has to increase engine and/or thruster speed (the creation might have both or just one), therefore making it harder for them, and the first person to reach a designated level on engine or thruster wins (I don't know what the beginning speed should be).
25:00 it can be used to change the centre of mass. Pro tip: To see the Centre of mass, centre of thrust, see that eye logo there? Yeah go there and explore. I would suggest you to explore that whole panel section. There's a lot of stuff there. Like see that cursor logo, you can go there and paint your creation. (You can even make parts transparent that's actually how players make windshield for creations). Since you are in sandbox, I deeply request for you to explore that whole panel since you have access to them.
You can get far more out of sandbox mode than just this, building planets, solar systems, fine editing parts (tinker panel has an edit part option), along with quite a few unique locations in the base solar system It’s KSP2 but more fine tuning, you could build a fully functional car, with pistons, doors, wheels, a fully functional person, it’d cost a lot of parts, but it is possible While there may be a few issues currently (bugs and such), it’s made by a team of seven, so considering that, it is extremely impressive
I think this is probably down to the increased acceleration as the mass decreases but the engines stay the same. Second guess would be max Q. In both cases the solution is reduce throttle at the point where it all goes RUD
When you are using "one" flimsy rod to hold up to repeated bending stress. Maybe if you properly supported your rockets with two or three disconnect rods you could potentially have a successful 10 stage rocket. It's like taking a metal coat hanger and bending it back and forth like a million times until it breaks the same principle to your "one" disconnect rods
"I know what i'm doing (but not really)" - few minutes later: Implementing asparagus staging as soon as he can, like a veteran space gamer 👍 - few minutes later: "This is so inefficient"??? 🤔😂 Stick with the "x rockets at a time" strategy, its the best one! 😉 (actually most efficient hehe) Great video, its fun watching you learn this stuff 😁😁
After this I feel like Kerbal space programme would be a good choice as it is like this game but has a lot of different and interesting parts and planets.
As someone who played KSP for hundreds of hours, seeing Scraps' complete disregard for logical rocket construction is absolutely painful, although I can't complain 'cause I'd put a hundred ramjets on a tiny plane and fly around and crash it into the space center.
But you have to admit his stage "programming" is quite impressive! Do you think there's a chance that he shows us how to program a mod for this game in his next video? 🤣
And based on everything I've heard it be better if he got KSP 1. Cause it is nowhere near as buggy as KSP2 at the moment and because of this its more first time player friendly.
You can also change colour of pieces like rocket nozzles to help you identify pieces. In the part manager/tinker pannel. (I'm British, so it's "colour")
Day 94 of asking scrapman to do a multiplayer monday in survival mode where everyone starts at the crashed ship with a craftbot set up in the mechanic station, and everyone has 30 minutes to build a vehicle from scratch, no glitches, thrusters allowed, after which everyone meets up and races along some road :)
I believe that Kerbal Space Program may have been a better choice for learning about constructing rockets, as (from what I have seen from this game) Kerbal is more focused on teaching, while Juno is more focused on creating more aesthetic rockets that are more accurate to real life. Kerbal has a lot more tutorials for beginners teaching how to get into orbit, go to another moon or planet, etc., as well as parts that cannot be configured. While that makes it a bit harder for professionals to get perfect looking rockets that still work, it makes it far simpler for beginners to learn. I could be wrong, - while I have played Kerbal Space Program, I haven't played Juno - but that is what I think.
I believe tilting the rocket when exiting atmosphere should help with exploding. Idk the mechanics if the game though so I may be wrong. I also am not an expert on spaceship launching so... there's that.
Ion engine generates and shoots out ions, instead of just a giant pillar of fire. It's made for outer space I don't think we have a strong enough ion engine designed for atmosperic part of the flight.
never played juno career and i dont know if you have maneouver node planer but for orbitting you need to get the apoapsis out of the atmosphere and then you needto burn prograde in it untill the periapsis is out of the atmosphere that engine its a monopropelente engine and its not powerfull but it is super efficient later you will get to methalox and hydrogen and kerosen space simulators are complicated and for juno they arent much tutorial im an old ksp plyer (a similar game) if you want to lern the orbit and trans planetary burns i recomend to you to chek out ksp tutorials chek out scot manley videos they are really good
@ScrapMan Could it be because of too many parts falling out of the sky while you were launching a new rocket? I haven't played the game but it looked like at the majority of the crashes there was a previous part flying through the picture However - love your content!
I dont know why but i am really interested in the little purple cow in the back, like is the first time i have seen it and i have spend the entire duration of this video trying to figure out the brand or from where it comes from.
That's cool keep it up scrapman I like the game like you can make rockets and accept guests And the nyewww made me laugh a little and some part is funny
I think you needed more decopelers for each stage so that way there is more than one attachment point between the tanks. i don't think one decopoler is strong enough for that.
I wonder if it's going to be better for costs if the side stages have no engines and all the engines are on the main stage. This is because engines are very expensive, especially liquid ones so you can shave off some money by just dropping the fuel tanks without an engine attached to them.
There’s no struts like KSP, you need to use bigger radial decouplers. For stronger booster mounts. I’ve run 120 kiloton rockets before with no major issues.
i wonder if you can do esparigus system in this game like kerbal where the fuel from the stages travels towads the last stage. so that he can use more thrust and make sure hes always at full fuel
In theory, the most efficient way to use side stages is like this (works with any even number of side stages): have all engines active, but have them draw from only two tanks (using the cross-flow settings of the interstages and some priority in the fuel tanks). Once these tanks are empty, drop them and the engines attached to them. Now continue to use all of the remaining engines, and have them again draw from only two tanks. Repeat until all side stages are gone.
ye asparagus staging
I'm assuming in practice it is too complicated to hookup all the tanks to all the engines, with too many points of failure.
Asparagus staging was the only reason any of my extra-Kerbin missions ever succeeded in KSP.
@@SpaceSoups also those lines would likely get tangled in each other, and they need to be able to separate independently
You can save your rocket. It saves your stages too so you don't have to rearrange them every time you make a change. It shows up when you click at the three lines icon (top left) while on the building mode.
7:22 was so funny I laughed for a while! The previous craft just going "nyowww" was hilarious
Literally just went to the comments to find this! 😂😂😂
it's these small random edits that really matter
I've played it on repeat 5 times already
@@Zytharr03 Not enough
@@BeefTechnology I did 27
5:30 The Apex engine has negative power usage because it generates its own electrical power with an alternator attached to the turbopump!
This is to provide power to the whole ship, almost always way more than you need, and it's also probably how you were able to launch without a battery.
I really hope this series continues. This game looks like an absolute blast!
Yeah man, it was my dream to see Scrapman playing this. Finally, he's playing the way it should be. Sandbox!
22:02 You can click on a part then click the camera icon. That will follow the specific part. Or you can attach a camera before you launch for more epic scenes and stuff. (Don't forget to put a battery tank for it)
Thumbs up if you agree we need a Juno episode weekly!!
I think that the problem was in durability of little tiny sticks, connecting big and chunky fuel tanks. But you can ask me: "Why then first stages held on no problems, then on the next stages the problem appears?" And I can answer - it probably was because in state of free fall the weight of fuel tanks doesn't matter compare to forces, that engines creating while working. Explaining myself: the parts has broke because of bending force, that engines of upper stage generate. Other engines generate less bending force because of different reasons: engines of down stages is less perpendicular to direction of pivot point (in our case - small separator) thus more of thrust goes to compress and shear then to bend, and engines of inner stages - they just have less leverage arm thus create less bending force. You should have try flying before adding lower stages, that way you can spot on the problem. In any case - love to see you learn all that things so fast!
LMAO is Scrapman a Geocentrist!?!? This editing is 10/10
One thing you could try to keep the rocket together is add more struts so it's a little sturdier
I absolutely want to see more of this game (even if it's more sandbox)
Sorry this one didn't go your way but man I laughed so hard at some of the accidents, really enjoyed this one!
scrapman is starting to turn into real civil engineer
keep up the good work scrapman
-support from india
Scrapman If you like this game then you will like Simple Planes. If you feature it, it may motivate the developer to improve the game. With Simple Planes, you want to start off with the Sandbox mode.
I'm so happy you made it to sandbox. In the earlier versions of Juno New Origins, aka simplerockets2, there was no career. All we get was a sandbox. And yes the only thing as tutorials were the ones you saw in the sandbox mode. I feel like those tutorials are way better than career mode. Because, there are no limits to your building. It's awesome. Man, back when I was playing simplerockets2, I wished so much for Scrapman to play simplerockets2 (sandbox game at that time). Now I see that you have access to the sandbox, my wish is finally coming true. Once, you start I'm gonna say this, you're gonna play this for a long time. You're gonna go to planets, create bases, refueling stations, space stations, you're in the learning curve right now.
Tip: Please save the craft before launching them.
Multiplayer Monday idea: having an arena with land and water, trees, rocks, you name it. Everyone creates an amphibious vehicle that can or cannot transform, and all vehicles have a bomb spawner on them. The winner of each round has to increase engine and/or thruster speed (the creation might have both or just one), therefore making it harder for them, and the first person to reach a designated level on engine or thruster wins (I don't know what the beginning speed should be).
.
i love the more memey editing, its actually kinda funny
25:00 it can be used to change the centre of mass.
Pro tip: To see the Centre of mass, centre of thrust, see that eye logo there? Yeah go there and explore.
I would suggest you to explore that whole panel section. There's a lot of stuff there. Like see that cursor logo, you can go there and paint your creation. (You can even make parts transparent that's actually how players make windshield for creations). Since you are in sandbox, I deeply request for you to explore that whole panel since you have access to them.
You can get far more out of sandbox mode than just this, building planets, solar systems, fine editing parts (tinker panel has an edit part option), along with quite a few unique locations in the base solar system
It’s KSP2 but more fine tuning, you could build a fully functional car, with pistons, doors, wheels, a fully functional person, it’d cost a lot of parts, but it is possible
While there may be a few issues currently (bugs and such), it’s made by a team of seven, so considering that, it is extremely impressive
I think this is probably down to the increased acceleration as the mass decreases but the engines stay the same. Second guess would be max Q.
In both cases the solution is reduce throttle at the point where it all goes RUD
When you are using "one" flimsy rod to hold up to repeated bending stress. Maybe if you properly supported your rockets with two or three disconnect rods you could potentially have a successful 10 stage rocket. It's like taking a metal coat hanger and bending it back and forth like a million times until it breaks the same principle to your "one" disconnect rods
normal: there is limit
sandbox: you are the limit
Have you ever played Kerbal Space Program? Similar game, very good, the sequel also just released
Edit: just got to the part with the kerbal
Although with the early access issues of the sequel, right now KSP1 is the wiser purchase. I'm sure two will shape up eventually.
@@PoldovicoKSP2 makes better content ;)
@@matthiasbauer9238 For all the wrong reasons, currently :P
26:48 imagine a country goes to war for no other reason besides “it looks cool”
"we just kinda left the whole universe, so what's our goal now?"
I had to stop the video to laugh
"I know what i'm doing (but not really)"
- few minutes later: Implementing asparagus staging as soon as he can, like a veteran space gamer 👍
- few minutes later: "This is so inefficient"??? 🤔😂
Stick with the "x rockets at a time" strategy, its the best one! 😉 (actually most efficient hehe)
Great video, its fun watching you learn this stuff 😁😁
After this I feel like Kerbal space programme would be a good choice as it is like this game but has a lot of different and interesting parts and planets.
juno dont have less parts, cus it have procedural parts giving much more possibilites
Kerbal Space Program called, they want their space ship shenanigans back 😂
You would love, KSP 0:49
This is the most kerbal rocket ever and im here for it!!
Your editor having so much fun on these videos😂😭
😂😂😂
ScrapMan: "I'm a certified racket scientist".
NASA: You're hired. So... When can you start?
I love this game! I also bought it and hope you continue the series!
Maybe.. just maybe, your rocket was too big lol
My dude Scrapman is so close to channeling Real Civil Engineer.
He might be in the future. Who knows
As someone who played KSP for hundreds of hours, seeing Scraps' complete disregard for logical rocket construction is absolutely painful, although I can't complain 'cause I'd put a hundred ramjets on a tiny plane and fly around and crash it into the space center.
But you have to admit his stage "programming" is quite impressive!
Do you think there's a chance that he shows us how to program a mod for this game in his next video?
🤣
I'm loving this series! I hope you continue the campaign and sometimes mess around in sandbox, its so fun to watch!
This game is really good and I would love to see more games like this on your channel.
Kerbal space program 2 just came out.
And based on everything I've heard it be better if he got KSP 1. Cause it is nowhere near as buggy as KSP2 at the moment and because of this its more first time player friendly.
I'd say wait until the game is more stable, and more stuff is added
All valid points
Actually, just play any ksp game
( probably actually would be 1)
The interstellar theme would be perfect
A very trustworthy advice: there's nothing that more boosters can't solve.
Trust me
I sense a true KSP player
@@Thermite3 My Kerbal sense is tingling
@@Thermite3 just like me
@@jabbietg4706 same
You can also change colour of pieces like rocket nozzles to help you identify pieces. In the part manager/tinker pannel. (I'm British, so it's "colour")
Day 94 of asking scrapman to do a multiplayer monday in survival mode where everyone starts at the crashed ship with a craftbot set up in the mechanic station, and everyone has 30 minutes to build a vehicle from scratch, no glitches, thrusters allowed, after which everyone meets up and races along some road :)
Scrapman went full Kerbal this episode.
"We are lost in space." Cue old lost in space song. 😂
7:30 Scrapman discovers the power of SSTOs (for then unintiated: Single-Stage To Orbit)
I believe that Kerbal Space Program may have been a better choice for learning about constructing rockets, as (from what I have seen from this game) Kerbal is more focused on teaching, while Juno is more focused on creating more aesthetic rockets that are more accurate to real life. Kerbal has a lot more tutorials for beginners teaching how to get into orbit, go to another moon or planet, etc., as well as parts that cannot be configured. While that makes it a bit harder for professionals to get perfect looking rockets that still work, it makes it far simpler for beginners to learn. I could be wrong, - while I have played Kerbal Space Program, I haven't played Juno - but that is what I think.
KSP is more arcadey, with focus on simplicity. Juno has a lot more customisability and realism, for people who enjoy a challenge
Double strut at the points of failure like every great engineer always says " when in doubt strut it out."
Stages on the side of the rocket are called boosters
You know you're going the right way when your engine alone is 5 times bigger than your whole craft
“Poorly engineered contraption” is what they used to call me in high school.
I believe tilting the rocket when exiting atmosphere should help with exploding. Idk the mechanics if the game though so I may be wrong. I also am not an expert on spaceship launching so... there's that.
Wow, that's a fast rocket to burn up EXITING the atmosphere.
Scrapman have you thought about or tried to extend the arms so when the rockets detach from the other rockets they won't collide into each other
Ion engine generates and shoots out ions, instead of just a giant pillar of fire. It's made for outer space I don't think we have a strong enough ion engine designed for atmosperic part of the flight.
You are a SpaceX certified engineer.
10:20 damn 6 hours in and already doing asparagus staging
you just launched an intergalactic missile that's probably going to ruin some poor alien's day 2000 years from now.
Scrapman is a certified astronaut
7:21 almost made me spill the food I was eating.
You can't leave the universe, as the word "universe" means "everything that exists".
A polar orbit is when the orbit touches of north and south pole.
Keep up the great content!
Ah. In ksp, we’d call this onion staging.
Onions have layers
We need more hello engineer
never played juno career and i dont know if you have maneouver node planer but for orbitting you need to get the apoapsis out of the atmosphere and then you needto burn prograde in it
untill the periapsis is out of the atmosphere
that engine its a monopropelente engine and its not powerfull but it is super efficient later you will get to methalox and hydrogen and kerosen space simulators are complicated and for juno they arent much tutorial im an old ksp plyer (a similar game) if you want to lern the orbit and trans planetary burns i recomend to you to chek out ksp tutorials
chek out scot manley videos they are really good
@ScrapMan Could it be because of too many parts falling out of the sky while you were launching a new rocket? I haven't played the game but it looked like at the majority of the crashes there was a previous part flying through the picture
However - love your content!
As I am watching this I am playing kerbal space program lol and he showed a kerbal at like 13:40
Wait, I thought it was trailmakers thursdays, does he even upload trailmakers anymore
It's about time Scrapman. You've been slacking on putting videos out on this game. Lol
I dont know why but i am really interested in the little purple cow in the back, like is the first time i have seen it and i have spend the entire duration of this video trying to figure out the brand or from where it comes from.
Scrapman would enjoy Kerbal Space Program 1. KSP2 is too buggy for now.
That's cool keep it up scrapman
I like the game like you can make rockets and accept guests
And the nyewww made me laugh a little and some part is funny
It is so hilarious to see you play this game. I love astronomy and rocket science, so I get a few laughs out of it. (Funny edits as well) :D
7:09 Change from Rocket to Unguided missle
21:10 this is too based
What just flew past your screen 7:23 😂
Whupus on the shelf.
Some parts are so hard to watch. It was funny to see a single stage out of the system.
I think you needed more decopelers for each stage so that way there is more than one attachment point between the tanks. i don't think one decopoler is strong enough for that.
I wonder if it's going to be better for costs if the side stages have no engines and all the engines are on the main stage. This is because engines are very expensive, especially liquid ones so you can shave off some money by just dropping the fuel tanks without an engine attached to them.
O no panic scrapman is winging it 😱😱😱
I am now realising how similar this is to kerbal space planet
If had like 20 stages because i added alot of boosters "MOAR BOOSTERS!"-jebediah kerman
i love how the dragon engine says do not lick
i think the problem is to few struts for rockets that size, add another one further down, and check your staging, could be a issue there as well.
There’s no struts like KSP, you need to use bigger radial decouplers. For stronger booster mounts. I’ve run 120 kiloton rockets before with no major issues.
I feel like you need more interstage connections so it doesn't break off.
Scrapman you did this 7 months ago please please post more of this.
Day 14 of asking scrapman to play KSP/Kerbal space program
Why don't you ask him to design a real mission for NASA since we are here?
🤣
excited for more!
Hey scrapman why dont you try out KSP2?
i feel like the final isue might be they all disconect as part of the same step
Bruh noone gone talk about the Kerbal on the screen?!
Yesterday I was sure that tomorrow will be a jno video and yes it is
i wonder if you can do esparigus system in this game like kerbal where the fuel from the stages travels towads the last stage. so that he can use more thrust and make sure hes always at full fuel
Can we try planes stuff now? Looks like we hit a celling with rockets.
Its prolly the heat hitting the supports
You know now you obligated to play kerbal 2 😆😂
Do more science,rocket science that is!
Wow this guy is such a good programmer.
🤣
Simply add a secondary interstage to each rocket fuel tank