Designing superior violent encounters in your RPGs using the 5T system | TKtv

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  • Опубликовано: 11 сен 2024

Комментарии • 39

  • @mapcrow
    @mapcrow 2 года назад +7

    I really like the "Trick" aspect to a monster fight! It really let's the players feel like geniuses for figuring things out!

    • @professorpsych
      @professorpsych 2 года назад

      Says the guy who wanted to throw silver into the Big Bad Wolf’s mouth while he was inhaling before he blew the house down.

  • @hvoostende
    @hvoostende 2 года назад +4

    Alan you're enthusiasm is infectious, every time I watch a video of you I'm craving for more mothership :) Thanks!

  • @fobmon19
    @fobmon19 2 года назад +2

    This was wonderful to watch! Thank you so much for making a breakdown of your design thought process. I would love to see more design ideas and some examples of the in practice or prepped for a session?

  • @SaltAllowance
    @SaltAllowance 2 года назад +2

    Loved this concept and video. I know there's a lot of content around D&D 5e, but it's great seeing content relevant to MoSh in particular. I'd love to see more videos, especially as a fledgling Warden, and would love if they were even longer in the future!

  • @swordsandwolves
    @swordsandwolves 2 года назад +7

    I do love a good breakdown of design! I like the added thinking beyond just “monster” for Threat, and the emphasis on Timer. Also, a narrative Treat can be just as satisfying as long as you serve it up well for the players; especially in a game like Mothership where I feel story reigns supreme.

  • @NomeDeArte
    @NomeDeArte 2 года назад +6

    Love the new serie. Mothership is BY FAR my fav role playing game, so simple and fun! Thank you for all the hard work you put on the channel, best wishes from Argentina!

  • @nimlouth
    @nimlouth 2 года назад +1

    pffff this type of quality content and dumb jokes + awesome ICRPG-adyacent references I TOTALLY GET TYSM! yes please bring more love this ffs.

  • @OurHeroAndy
    @OurHeroAndy 2 года назад +2

    This is awesome. I immediately wanted to see this 5 T system in use. Maybe seeing how this could be used to create encounters for Mothership would make this even more helpful in showcasing how your ideas can be used in your games. Ya know tie the Design Diary to the games you're promoting. :)

    • @professorpsych
      @professorpsych 2 года назад

      I’ll be sure to give Mothership examples in future episodes.

  • @TheJayCZ
    @TheJayCZ 2 года назад +2

    Love the 5 T's, though I'd say they generalize to all encounter types, even social and environmental! Even better!

  • @Daniel-Strain
    @Daniel-Strain 2 месяца назад +1

    What about the 6th T - "Twist". This is the counter to the Trick. It's something that reveals itself midway, making the combat more threatening than initially thought. Maybe the monster can regenerate. Stab the spider and a bunch of babies come out, etc.

  • @Cthu1hu
    @Cthu1hu 2 года назад +2

    Great bitesized content! One thing to note is that Professor Dungeonmaster took that concept from Index Card RPG. Looking forward to the next episode!

    • @geoffreynelson6413
      @geoffreynelson6413 2 года назад +1

      Yeah, this is pulled primarily from Runehammer ideas.

    • @professorpsych
      @professorpsych 2 года назад +2

      Good to know! Paying it forward and giving credit when and where we can is a worthy endeavor.

    • @geoffreynelson6413
      @geoffreynelson6413 2 года назад +1

      @@professorpsych it’s cool to see how they morph over time as well. I like how you expanded on the idea. Check out Runehammer’s video on the three D’s to expand your thinking further!

  • @vigils
    @vigils 2 года назад +2

    and here i was thinking to myself that it's due for another cool Mothership video. Thanks as always!

    • @professorpsych
      @professorpsych 2 года назад +1

      Thanks so much for watching! It's good to be back.

  • @Sebastian-rn6pb
    @Sebastian-rn6pb 2 года назад +1

    Thanks Alan! As a new gm, this was definitely helpful. I'm excited to see what's next

  • @Me-ut7vg
    @Me-ut7vg 2 года назад +3

    This was very helpful I’m going to use this for a slasher one-shot I’m working on

  • @JoshEastburn
    @JoshEastburn 2 года назад +1

    Love it! Very helpful for new GMs like me. Keep it coming!

  • @patrickshaw411
    @patrickshaw411 2 года назад +1

    This is good for encounters in general!

  • @PatriceBoivin
    @PatriceBoivin Год назад

    Useful design videos are appreciated

  • @gordonghostway2882
    @gordonghostway2882 2 года назад +1

    another banger albo!

  • @MVPiece
    @MVPiece 2 года назад +2

    I dig it.
    Truly Tantalizing Tidbits To Try!

  • @seagulldreams
    @seagulldreams 2 года назад +1

    I really liked the “punish players” part. I’m not being sarcastic, just like (I believe) Alan put it. It’s stated as if we’re all past the “GM vs. players” argument. If a GM is impartial (or attempting to be) then some sort of punishment for mistakes must be made. Earnestly attempting to kill PCs, while sounding vindictive or petty, is part of the job.

  • @PichulRixth
    @PichulRixth 2 года назад +1

    The trick is the most challenging, most players get tunnel vision and descend into chaotic patterns moving miles away from a sensible solution.

    • @professorpsych
      @professorpsych 2 года назад

      Sometimes I give them a nudge. For example, “You notice a giant stalactite dangling loosely above,” or, “A single grenade dangles from the mutants bandolier.”

    • @gariko
      @gariko 2 года назад

      @@professorpsych I find that might lead to underwhelming victory if not used correctly.
      I'd add that if there were to be a one shot victory option, then it's okay if they've 'earned' it by previous play and discovery (eg. reading research notes left by the scientists), or work to utilise it correctly (eg. shooting the creature makes it charge that player, so work to do it so it runs over the crumbling ground).
      Alternatively, use it not to kill the enemy, but to provide a (temporary) weakened state to either do more damage than usual, or escape.

  • @DeadAnimalOnMyDesk
    @DeadAnimalOnMyDesk 2 года назад +1

    I was told to leave a comment

  • @svenk5221
    @svenk5221 Месяц назад +1

    Tedious, repetitive, never ending combat is the reason why I only played DnD 5e once. Even though I really like the gm´s portrait of the Npc, the world, story and the group per se. But I just couldn't force myself through this again. I can´t explain to myself how this game is so popular. compared to many other tarps like Numenera, Dungeon World, Call of Cthulhu, basically every powered by the Apocalypse game etc...

  • @TrevanMorin
    @TrevanMorin 2 года назад

    Will 2 rooms and a boom be in stock anytime soon?

    • @professorpsych
      @professorpsych 2 года назад

      Not for at least six months.

    • @TrevanMorin
      @TrevanMorin 2 года назад

      @@professorpsych Okay thanks for letting me know

  • @jeffreymelendez8497
    @jeffreymelendez8497 2 года назад

    Bit confused about this praise for Professor Dungeon Master.. Your Mothership box Kickstarter was supposedly inspired by the original D&D box set, not woke 5e Clown D&D.. Thought this was going to be an old school style.. This is very disappointing if it's like 5e Clown D&D..

  • @irene1660
    @irene1660 2 года назад

    p̶r̶o̶m̶o̶s̶m̶