He didn’t realize, it’s two Bloodfen Raptors (in one card) for four mana. You run two of them, that’s 4 Bloodfen Raptors, for 8 mana. And they have rush, which made them much better than Bloodfen Raptors.
he didn't realize, you played a 1 drop that drew this as a battlecry. 1 mana draw is pretty good, and it's not that poor a card to have drawn off your town crier.
@@adjalfouad9296 I did with Majesty's Fiend. They're not that common, but their stats are pretty relevant, since you can use them with Monarch support.
"It has good stats at 4 mana. My brother in Christ, this is a Bloodfin Raptor for 4 mana. Do not gaslight me." This is one of the funniest lines I've ever heard holy shit.
It's very easy, if Rarran can't confidently answer your specific questions about a card, then it must be terrible, because you quickly learn the ins and outs of busted cards...
As someone who played a very botched control warrior in standard at the time archivist came out (stopped playing during descent of dragons) and I can confirm, omegalul warrior players
Pirate Warrior wasn't even the fastest warrior either... They literally had to nerf a card into unplayable territory, AKA Warsong Commander. At first it gave all of your minions charge, and sure casting 4 Molten Giant for Free, and having them attack face. Sure, it was a bit op, and then they made it so that only when you summoned a minion with 3 or less attack it gained charge. And then they nerfed it into unplayable, your charge minions have +1 attack... and now it's even worse, when you summon a minion give it rush... for fuck's sake, it's useless. Yeah, give them rush, who cares, the only good cards that can get rush are warlock cards such as dreadsteed... or neutral cards such as grim patron. Still, not good enough. The game shouldn't exist at all. It is the worst CCG ever made. Old WOW:TCG was a lot better.
That spot on analysis for Archivist Elysiana was really impressive. That was exactly where it saw play and how it was played and the effect it had on games. They really like giving Thijs reveals of cards that drive people nuts
I remember that Warrior had the absolute best deck, no one could beat it, the only deck that would beat it was mirror, and games were so long on that meta people opted to play the second best deck wich was tempo rogue because games were a lot quicker... even when losing against warrior...
Funny thing about Elysiana is, once she was nerfed to 9 mana, she effectively gave wild odd warrior a win condition, and when she was "unnerfed" she ironically became unplayble
11:47 There was a fatigue priest running Elysiana and Baleful Banker. And two copies of the 9 mana silence and destroy all minions spell. It probably wasn’t top tier, but it was fun to break control warrior’s spirit by doing the same things, but better.
@@somerandomgamer8504 I think I ran into that a few times with my priest, and yes, it was an epic matchup. Also, one of the few matchups where the cards you get from Elysiana (both times) actually started to matter. Those were fun days. I usually still won those fights, because priest had some good board-flooding options, and you guys only had so many Hagatha’s Schemes. Though anyone getting Hagatha on curve was a tough matchup.
It baffles me when people say Guff is "5 mana do nothing". It's 5 mana draw a card, gain a mana crystal (effectively making it 4 mana if you can spend that mana crystal), gain 5 armor. That on its own wouldn't be good enough to include in a deck, but it's a far cry from "do nothing" and is in fact better than a lot of junk cards.
When a card game player says "Do nothing" then it is short for "Doesn't do anything to impact the board" That doesn't mean the card can't be good. Evidently if 3 mana gain an empty mana crystal sees play then essentially 4 mana draw a card and gain an empty mana crystal, gain 5 armor (plus hero power every turn after) is good enough to see play.
Yes this is what I said when I saw the card. It has the effect of gaining a mana crystal (worth at least 3 mana by comp to overgrowth), gain 5 armor and draw a card (worth exactly 3 mana comp to warrior) AND change your hero power into choosing between 2 mana draw a card (worth... running a baku deck??) and essentially 1 mana gain an empty
Yeah I will confirm that "do nothing" doesn't literally mean do nothing. It means "do nothing to immediately impact the board". And not all "do nothing" cards are bad, because some of them have such powerful effects that it's totally worth the tempo loss. Guff is one of those. Theotar is one of those. EDIT: and yes, Theotar is a minion on board, but is still a "do nothing" because he doesn't have taunt or rush and therefore does not immediately impact the board. And like I said, Theotar is good.
To put into context how bad Wild had it with Seedlocke, we had multiple, UNREFINED, versions of the deck running around that could kill you consistently on turn 5/6. Warlock itself had a 65% winrate, which is the highest ANY class has EVER been in the history of HS
Yugioh is a card game with stratospherically high power levels. A large number of cards that in yugioh are mediocre or bad in any other game would be absurdly broken.
@Rarran, still haven't watched the video, but I have a suggestion. You could ask Stevie to play Yu Gi Oh with you and maybe do some friendly matches or let him coach you or something like that. If you still want to play and Stevie is up for it YGO I think that would be interesting to watch. Love your content
8:27 ish - 9:02 there was a super interesting combo where you converted all your health into armour, and then played that next turn, full healing you up to double health :)
I am extremely impressed with the analysis of Archivist Elysiana. I joined during the Rise of Shadows meta, and I thought this was the perfect description of Elysiana at the time. Absolutely incredible guesswork.
Stevie is really good, great analysis. I totally get how someone who hasn't played with reborn minions could miss how strong of a keyword it is in itself, it's not a bloodfen raptor for 4 mana, it's a 3/2 AND a 3/1 who's rush can be used whenever the first one dies, so it's always six damage threat on the board - on top of what they described with it being used directly as removal
also how it's basically divine shield, in that this minion's hp is its listed hp number + whatever the opponent can manage to hit it with. But sometimes stronger because low damage aoes at least clear divine shields guaranteed, while some reborns don't die yet.
I actually had the same evaluation as Stevie when I first saw Cornelius Roame, I even crafted him in Golden because I thought he was so broken. Turned out that Stevie and I were both wrong :/
Tbh, if he was released in nearly any other set, he'd be good. The problem is the poor guy was released in a meta in which turn 4 is already late game.
The idea of using a card like Auchenai Soulpriest to essentially kamikaze the opponent player with Nozari is awesome. I wish there was a way to make such a trollish deck.
Wasn't there a brawl where you could put cards from any class in your deck? Part of me remembers a Soulpriest + Tree of Life + Violet Illusionist otk that was possible, but maybe I dreamt it.
Actually, I ran glide in Big Demon DH in Alterac, and countered combo decks with it. If I draw it or discover, I would win 90% matches against Owl Warlock. When your discounts from rod go waste into your deck, it should be really soulcrushing.
@@TheGeorg1236 I never really figured out if it was intentional or not, but back when I was playing quest Demon Hunter I noted how especially Glide seemed to just be a hard counter to quest warlock, which I thought was thematically very appropriate. And since about half the decks at that time were quest warlock, it did pretty well. I really loved Glide.
Rarraaaaaan. Tell more backstory especially about the cards you think are bad! For example Octosari was used in some (T4) decks to mill it's players opponent to death. Cornelius saw some tournament play in Paladin before he was eventually abandoned. Kurtrus saw plenty of play on climbing decks which isn't surprising given the comparison which your guest found, but was eventually faded out of most decks. Some more information on how Guff wins games would be nice. Call out some synergy cards to the demon seed. You actually coined one, but then didn't say what it does which is pretty sad for viewers who don't know.
I love these videos with Stevie. You both have been in quiz shows about your respective card game. I think it would be funny to go back and forth on basic questions about each game (ex. He asks you a Yugioh question, then you ask him a Hearthstone question.) and see who knows more about each other's game.
I agree in general with the reasoning why theotar is broken, but i dont think you fully realized how stupidly toxic this card really is. So #1 like you said, theotar on its own, destroys every combo deck and control deck, because they have very key cards to win, and if you just take their win con, they auto lose no matter what. So how do you deal with theotar??? well you have to play theotar!! So this means that every single control deck or combo deck needs to run theotar so if they get theotared, they can theotar back to take their combo peice back, OR so they can theotar the opponent to sometimes just auto win. So every non-aggro deck needs to play theotar because either A: they will just auto win sometimes with him, or B: they need to use him defensively so they do not auto lose. and this being a battlecry with brann in the meta means u have massively improved odds to just cheese your opponent out by looking through their hand and another thing thats interesting, theotar as control vs aggro is still good lol. because your giving an aggro deck a late game card they cant use or a card that probably clears the board (which they wont use) or something useless like a 1/1 rush or whatever and youre getting their refill card or their tempo play. So yeah, all in all, theotar is absolutely busted out the wazooo
I was looking at the card and remembered how we used to play dirty rat at some points to counter combo decks because you had the chance to "snipe" a minion out of their hand without triggering it's battlecry. This was SO MUCH worse than theotar is and yet it saw play regardless. So I can't imagine theotar NOT being utterly busted
There is another option (though running it alongside your own Theotar is still good). Run redundant win cons. If you run 5 or 6 win cons, you can still do what you need to set up denathrius, and if they take that, you still have other game winners available. I’ve been having some good success with a singleton Paladin, running mono good stuff (to the point that I often regret theotaring their theotar, or mutanus, since I often have to give back a Raid Boss Onyxia or a Brann or something good). Having 80 life also shuts down opposing denathrius plays, especially when I Zola Reno.
@@willgiesbrecht9318 Lol, I know. But it’s also fun to see them emote, ecstatic that they stole your denathrius, saying “Well Played,” and then you turn around and grind them out through multiple denathriuseseseseseses.
If anything, I think Rarran undersold Restless Mummy. That was a _very_ powerful card in warrior. In no circumstance would it be a 4 mana bloodfen raptor, because it still had reborn and rush. So you could either play it to immediately deal 3+3 damage (which was the usual use), or you could put it on the board, and they either had to spend two separate abilities to remove it, or they had to develop into it and just take 3+3 anyway. Literally every midrange and control deck played it.
Relating to Nozari... There's a special type of Deck in Yugioh called a "Poison" deck, it has a ton of healing effect cards that you can play on your opponent like "Gift Card: Give your Opponent +3000 Life Points." And the Gimmick was to have this particular monster on the field that turns all Life Point gaining effects into damage. So one of the heaviest Burn cards was like 1000 damage, and the Poison could potentially triple that. I think they made Nozari specifically for a Priest deck that plays with that so for 10 mana it'd be an instakill.
Theotar is like exchange if exchange was a decent stat level 4 monster's effect that triggers when it's normal summoned and your opponent doesn't decide which card he gets.
Nozari: only good when randomly generated off of DQ Alex or Prestor and you're significantly more about to die than your opponent. Literally have not seen it played ONCE in Wild besides those two very specific situations.
Like 80% of the fun of these is showing the other person a card with no context and then going "Actually..." when you spring the trap on them. Also, Stevie was fun when offering up YuGiOh cards but he's absolutely great as the guesser.
first time seeing theotar but it got me thinking that to evaluate this card well you really gotta know the meta/cardpool in a game. the yugioh variant isnt that great because there are usually a few combos you can choose to play off of. most decks are fine if only 1 piece is missing, at least if its not mid combo (enemy would swap on their turn). however in HS, combos are both smaller and more linear, with less/no pieces being drawable by card effects from deck or gy, leading to higher importance cards frequently just sitting in hand until combos+mana are fully assembled. I could see this card be overwhelmingly strong in some matchups, kinda taking the place of ooze all those years ago when weapons were high value in meta, but even better. just the high chance to outright win against some decks could make it worth running vs ALL decks. i love these "guess the other game's cards" videos. thanks rarran!
I just got back into hearthstone after having quit a few years after release and one of my more recent traumas was saving up to coin Denathrius someone and right on turn 8 they Theotar me.
Regarding Elysiana, in response to Rarran saying it saw no play outside of control warrior, it did see play in Control Shaman as you could combo it with both self bouncing and shudderwock, and the deck did see play as it rolled control warrior and was decent into aggro at the time
With Elysiana it actually ended up seeing play in even non controls decks simply for the hope of out burning control warrior. The card was nuts in fatigue era HS.
I love how Stevie actually hit the nail on the head with Archivist Elysiana, to me it’s one of those cards that i wouldn’t ever have even considered to be good, coz i wouldn’t have known how the effect is supposed to be used if i didn’t play in that meta. Therefore good job my man
I love Kurtrus Ashfallen...this card was one reason, when i became Legend for the first time. I played Deathrattle DH back than. Most of the time it cleared two minions with his immunity. And I still sticked with my Deathrattle baord and the whole boars etc. (so I dont had to trade it cause Kurtrus killed two of them). For me a very good card! :)
Archivist Elysiana was especially good, because you could "shadowstep" the card with Youthfull Brewmaster, letting you play infinite. After she was nerfed to 9 Mana she wasn't that Op anymore iirc.
kinda mean to have Kurtrus and then restless Mummy back to back without mentioning there's a few years of difference between them. They're very similar, but in different classes and from different times.
United in storm wind was actually when I quit HS up until this last expansion. It completely killed the control archetype, and sped up games to a point it wasn’t enjoyable. The meta was either draw the handful of cards you need by turn 3-4 or just lose. Now, I play the game way more like MTG than HS. Druid is basically mono-green stompy and it’s enjoyable. I just miss the control archetype.
So I just started playing Hearthstone again and when they were talking about Guff I was seriously waiting for Rarran to reveal it's a custom card. I'm kinda shocked it's real.
Another thing that massively contributed to Cornelius Roame's lack of success: Phoenix and Gryphon were laden with insane draw engines which made Cornelius look pathetic in comparison. Ridiculous draw cards like Cram Session, Backfire, Acrobatics, Spring Water, Field Contact, Secret Passage, Cutting Class, and Fungal Fortunes, alongside other additions from the same set like Multicaster, Composting, and Peasant. Why would I play a 6 mana 4/5 to draw 2 cards and eat some removal when I could instead play 0 mana draw 2, 1 mana draw 4, or 3 mana draw half my deck in a single turn?
Reckless Mummy is very hard to gauge the power of unless you know how conditional warrior removal is. If you know the investment warrior needed to make to kill a 3/3 with an empty board, it makes it easy to see why that card is solid.
As someone who hasn’t played Hearthstone for a few years Cornelius reminded me of Troggzor a card everyone thought would be amazing before it’s release in GvG. Based on their similarities I assumed Cornelius would be bad but hearing players assume that it would be good show me that they learned nothing from that.
In my agro murloc I actually love playing against guff because I've always found that 5 mana do nothing tends to lose the game against me more often than it helps at all
They said it right at the start xD Guff is broken, but It's a 5 mana do nothing. And Murloc aggro, arguably the fastest snowbally aggro deck, would thrive if your oponnent is not answering your murlocs every single turn
@@mrbigotes9974 yeah ik they covered it it's just funny that a card that is so annoying for so many decks in the format is actually really quite bad against the fringe agro decks. I'm playing murloc shaman and I know it's not optimal but just crushing the dreams of people playing Renethal and thinking that keeps them safe is worth it
cornelius rome actually manage to get into handbuff paladin i think because you need pretty huge handsize to keep buffing it and cornelius himself is not only become a 4/5 but at least buffed to 5/6 which is pretty good . its pretty old meta though they nerf some of paladin handbuff cards i think
The worst part about Cornelius Roame is if you draw it as your last card, you might as well just say GG and Goodbye. Concede the match, press ALT+F4, uninstall the game, find the nearest piece of rope, and tie it around your feet, and ask the Hulk to spin you around like those playground hazard merry-go-rounds, headfirst into a cliff wall.
Another interesting note on Elysiana is that she was the only card to be banned in tournaments, since she would create the 40min game scenarios and totally screw the organizers with the events duration and such.
Whizbang, Zayle, Maestra of the Masquerade (which is only now conditionally legal). I am pretty sure Elysiana was never banned completely from competitive play, just banned from individual tournaments.
For a moment there i thought stevie will say that the questline is pretty bad until rarran reminded him of fatigue. I wonder how the demon seed will go once it goes to wild, will it break wild, remain banned or revert the dmg needed and the reward card will be dmg you get will also dmg your opponent(like the strategy now is to have more health before almost killing yourself
Damn, i feel like it lacked more reborn context, Reborn was annoy to deal with when the player with the reborn minion had no control after summoning it, but when you have control over it, like the Mummy, it was way better, this thanks to a double rush, and people always understimate that versatility is a power on it's own, like Rarran say, could trade with one for one, two for one, or just be an annoying thing that usually would require two things to deal with it, once for the normal and then again for the reborn, and not all classes had a ping at ready or the two mana to ping after, so it cost the opponent more than one card or mana plus one card.
"My brother in Christ this is a Bloodfen Raptor for 4 mana" Stevie, never change
He didn’t realize, it’s two Bloodfen Raptors (in one card) for four mana. You run two of them, that’s 4 Bloodfen Raptors, for 8 mana. And they have rush, which made them much better than Bloodfen Raptors.
"My brother in Christ these are misbegotten chimera"
I mean, he is correct
he didn't realize, you played a 1 drop that drew this as a battlecry. 1 mana draw is pretty good, and it's not that poor a card to have drawn off your town crier.
@@bmccarthy9 yeah Town Crier made that card shine
*Sees a 4/5 minion* “Oh, Yeti stats”
My man is thinking like a real HS player
Is that the equivalent of seeing Monarchs stats in Yugioh monster with every 2400 ATK / 1000 DEF or 2800 ATK / 1000 DEF? :D
@@2Grills1Kappa not really, i play yugioh and i never encountered anybody saying that sentence.
@@adjalfouad9296 but to be fair most YGO monsters have either 0, 1800, 2400, 3000 or 4000 atk
@@PandaXStorm X300 be like
@@adjalfouad9296 I did with Majesty's Fiend. They're not that common, but their stats are pretty relevant, since you can use them with Monarch support.
You can REALLY tell I was running on 1 hour of sleep when we filmed this
"It has good stats at 4 mana. My brother in Christ, this is a Bloodfin Raptor for 4 mana. Do not gaslight me."
This is one of the funniest lines I've ever heard holy shit.
Damn bruh power creep insane
It's very easy, if Rarran can't confidently answer your specific questions about a card, then it must be terrible, because you quickly learn the ins and outs of busted cards...
9:54 i love how rarran looks like a proud dad when listening to basically a perfect breakdown of the duality of control vs pirate warrior.
As someone who played a very botched control warrior in standard at the time archivist came out (stopped playing during descent of dragons) and I can confirm, omegalul warrior players
Pirate Warrior wasn't even the fastest warrior either... They literally had to nerf a card into unplayable territory, AKA Warsong Commander. At first it gave all of your minions charge, and sure casting 4 Molten Giant for Free, and having them attack face. Sure, it was a bit op, and then they made it so that only when you summoned a minion with 3 or less attack it gained charge. And then they nerfed it into unplayable, your charge minions have +1 attack... and now it's even worse, when you summon a minion give it rush... for fuck's sake, it's useless. Yeah, give them rush, who cares, the only good cards that can get rush are warlock cards such as dreadsteed... or neutral cards such as grim patron. Still, not good enough.
The game shouldn't exist at all. It is the worst CCG ever made. Old WOW:TCG was a lot better.
That spot on analysis for Archivist Elysiana was really impressive. That was exactly where it saw play and how it was played and the effect it had on games. They really like giving Thijs reveals of cards that drive people nuts
Archivist was absolutely busted in Priest tho, it was definitely the class that abused it the most
I remember that Warrior had the absolute best deck, no one could beat it, the only deck that would beat it was mirror, and games were so long on that meta people opted to play the second best deck wich was tempo rogue because games were a lot quicker... even when losing against warrior...
23:40 The moment when Rarran say, "Goes to your opponent." Stevie's eyes light up realizing how broken it is made me laugh.
Funny thing about Elysiana is, once she was nerfed to 9 mana, she effectively gave wild odd warrior a win condition, and when she was "unnerfed" she ironically became unplayble
I don't play either of Hearthstone or yu gi oh but these videos of guessing how good the cards are have all been super entertaining!
Warlock Questline
Stevie: This is pretty week
*Fatigue Exists*
Stevie: This is the strongest card in the game
The scariest thing is in wild the questline didnt rely on fatigue at all and it was easily the best deck
@@Rainbow_Sheep I mean demon seed is likely the best card ever made lol
Turn 4 completed, turn 5 tamsin, turn 6 you're dead@@Rainbow_Sheep
11:47 There was a fatigue priest running Elysiana and Baleful Banker. And two copies of the 9 mana silence and destroy all minions spell. It probably wasn’t top tier, but it was fun to break control warrior’s spirit by doing the same things, but better.
@@somerandomgamer8504 I think I ran into that a few times with my priest, and yes, it was an epic matchup. Also, one of the few matchups where the cards you get from Elysiana (both times) actually started to matter. Those were fun days. I usually still won those fights, because priest had some good board-flooding options, and you guys only had so many Hagatha’s Schemes. Though anyone getting Hagatha on curve was a tough matchup.
The Demon Seed was so strong it was one of the few cards ever banned in wild. Second strongest card ever printed outside of pre-nerf Patches.
It baffles me when people say Guff is "5 mana do nothing". It's 5 mana draw a card, gain a mana crystal (effectively making it 4 mana if you can spend that mana crystal), gain 5 armor. That on its own wouldn't be good enough to include in a deck, but it's a far cry from "do nothing" and is in fact better than a lot of junk cards.
When a card game player says "Do nothing" then it is short for "Doesn't do anything to impact the board"
That doesn't mean the card can't be good. Evidently if 3 mana gain an empty mana crystal sees play then essentially 4 mana draw a card and gain an empty mana crystal, gain 5 armor (plus hero power every turn after) is good enough to see play.
Yes this is what I said when I saw the card. It has the effect of gaining a mana crystal (worth at least 3 mana by comp to overgrowth), gain 5 armor and draw a card (worth exactly 3 mana comp to warrior) AND change your hero power into choosing between 2 mana draw a card (worth... running a baku deck??) and essentially 1 mana gain an empty
Yeah I will confirm that "do nothing" doesn't literally mean do nothing. It means "do nothing to immediately impact the board". And not all "do nothing" cards are bad, because some of them have such powerful effects that it's totally worth the tempo loss. Guff is one of those. Theotar is one of those.
EDIT: and yes, Theotar is a minion on board, but is still a "do nothing" because he doesn't have taunt or rush and therefore does not immediately impact the board. And like I said, Theotar is good.
To put into context how bad Wild had it with Seedlocke, we had multiple, UNREFINED, versions of the deck running around that could kill you consistently on turn 5/6. Warlock itself had a 65% winrate, which is the highest ANY class has EVER been in the history of HS
I mean, win rate isn’t everything. If literally every single player was playing the same class, it’d drop to a 50% win rate. :P
Stevie pointing out how guff gives full mana is a sign of how obvious a flaw in design that is
I love Stevie. I don't know Yugioh or anything. But he's funny and he's great at expressing his thought process when looking at these cards.
Yugioh is a card game with stratospherically high power levels. A large number of cards that in yugioh are mediocre or bad in any other game would be absurdly broken.
22:24 "So let's get reading, my least favorite thing" beautiful line from a YuGiOh player
@Rarran, still haven't watched the video, but I have a suggestion. You could ask Stevie to play Yu Gi Oh with you and maybe do some friendly matches or let him coach you or something like that. If you still want to play and Stevie is up for it YGO I think that would be interesting to watch. Love your content
bring out the D/D/D spreadsheet for rarran
@@JeffThePersonMan and the ftk decks they used to on Konami employees to show them the Problems with the past formats
YES. THIS. THATS WHAT IM SAYING
@@JeffThePersonMan this
Its weird how normally so much of the same thing should get boring, but damn these videos get more and more entertaining for me with every upload
8:27 ish - 9:02 there was a super interesting combo where you converted all your health into armour, and then played that next turn, full healing you up to double health :)
I think the reason stevie failed at 12:31 is the difference in time between restless mummy came out and the mentioned demon hunter card
Yup
I am extremely impressed with the analysis of Archivist Elysiana. I joined during the Rise of Shadows meta, and I thought this was the perfect description of Elysiana at the time. Absolutely incredible guesswork.
Stevie is really good, great analysis. I totally get how someone who hasn't played with reborn minions could miss how strong of a keyword it is in itself, it's not a bloodfen raptor for 4 mana, it's a 3/2 AND a 3/1 who's rush can be used whenever the first one dies, so it's always six damage threat on the board - on top of what they described with it being used directly as removal
also how it's basically divine shield, in that this minion's hp is its listed hp number + whatever the opponent can manage to hit it with. But sometimes stronger because low damage aoes at least clear divine shields guaranteed, while some reborns don't die yet.
24:40 stealer of souls is banned in wild because of its interaction with plot twist, but it does also have a decent interaction with questline
I actually had the same evaluation as Stevie when I first saw Cornelius Roame, I even crafted him in Golden because I thought he was so broken. Turned out that Stevie and I were both wrong :/
He was decent but he came out in the wrong era. Sadge
Friend, I think EVERYONE thought Cornelius Roame was going to be either good or ABSOLUTELY NUTS. We were all wrong together.
Tbh, if he was released in nearly any other set, he'd be good. The problem is the poor guy was released in a meta in which turn 4 is already late game.
@@AliceIsSleepy I don't know why, but "Turn 4 is already late game" made me laugh. That's such a ridiculous concept, and yet, it was totally real.
I'm still holding on to my copy. One day! One day he'll be broken! I will turn my 400 dust into 1600!
The idea of using a card like Auchenai Soulpriest to essentially kamikaze the opponent player with Nozari is awesome. I wish there was a way to make such a trollish deck.
Wasn't there a brawl where you could put cards from any class in your deck? Part of me remembers a Soulpriest + Tree of Life + Violet Illusionist otk that was possible, but maybe I dreamt it.
I don’t remember the meta but I have done it before with a tree of life lmao
Ah yes, glide! The card we all thought would kill control….only for them to be killed by quests and combo
Actually, I ran glide in Big Demon DH in Alterac, and countered combo decks with it. If I draw it or discover, I would win 90% matches against Owl Warlock. When your discounts from rod go waste into your deck, it should be really soulcrushing.
@@TheGeorg1236 I never really figured out if it was intentional or not, but back when I was playing quest Demon Hunter I noted how especially Glide seemed to just be a hard counter to quest warlock, which I thought was thematically very appropriate. And since about half the decks at that time were quest warlock, it did pretty well. I really loved Glide.
Rarraaaaaan. Tell more backstory especially about the cards you think are bad! For example Octosari was used in some (T4) decks to mill it's players opponent to death. Cornelius saw some tournament play in Paladin before he was eventually abandoned. Kurtrus saw plenty of play on climbing decks which isn't surprising given the comparison which your guest found, but was eventually faded out of most decks. Some more information on how Guff wins games would be nice. Call out some synergy cards to the demon seed. You actually coined one, but then didn't say what it does which is pretty sad for viewers who don't know.
"Pasta Fazul I am a fool" - Pope Formosus
Honestly, Rarran’s channel was not the place I expected a Sam O’Nella academy reference, but life is full of surprises I guess
I love these videos with Stevie. You both have been in quiz shows about your respective card game. I think it would be funny to go back and forth on basic questions about each game (ex. He asks you a Yugioh question, then you ask him a Hearthstone question.) and see who knows more about each other's game.
0:05 this video was the last place I expected to find a Sam O'nella reference but I'm not complaining
Honestly this is great. My two favorite card games nerds talking about both games makes me so happy
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I agree in general with the reasoning why theotar is broken, but i dont think you fully realized how stupidly toxic this card really is. So #1 like you said, theotar on its own, destroys every combo deck and control deck, because they have very key cards to win, and if you just take their win con, they auto lose no matter what. So how do you deal with theotar??? well you have to play theotar!! So this means that every single control deck or combo deck needs to run theotar so if they get theotared, they can theotar back to take their combo peice back, OR so they can theotar the opponent to sometimes just auto win. So every non-aggro deck needs to play theotar because either A: they will just auto win sometimes with him, or B: they need to use him defensively so they do not auto lose.
and this being a battlecry with brann in the meta means u have massively improved odds to just cheese your opponent out by looking through their hand
and another thing thats interesting, theotar as control vs aggro is still good lol. because your giving an aggro deck a late game card they cant use or a card that probably clears the board (which they wont use) or something useless like a 1/1 rush or whatever and youre getting their refill card or their tempo play.
So yeah, all in all, theotar is absolutely busted out the wazooo
Not to mention you can theotar their theotar and take their way of breaking your combo. Then you can play their theotar to steal their win con.
I was looking at the card and remembered how we used to play dirty rat at some points to counter combo decks because you had the chance to "snipe" a minion out of their hand without triggering it's battlecry. This was SO MUCH worse than theotar is and yet it saw play regardless. So I can't imagine theotar NOT being utterly busted
There is another option (though running it alongside your own Theotar is still good). Run redundant win cons. If you run 5 or 6 win cons, you can still do what you need to set up denathrius, and if they take that, you still have other game winners available. I’ve been having some good success with a singleton Paladin, running mono good stuff (to the point that I often regret theotaring their theotar, or mutanus, since I often have to give back a Raid Boss Onyxia or a Brann or something good). Having 80 life also shuts down opposing denathrius plays, especially when I Zola Reno.
@@Bobal27 shhhhh dont tell people this I love getting free wins off of people who can't comprehend building decks around disruption
@@willgiesbrecht9318 Lol, I know. But it’s also fun to see them emote, ecstatic that they stole your denathrius, saying “Well Played,” and then you turn around and grind them out through multiple denathriuseseseseseses.
19:25 "Never had disruption like this before"
Pre-nerf mindrender Illucia " I have never been this disrespect in my entire life"
If anything, I think Rarran undersold Restless Mummy. That was a _very_ powerful card in warrior. In no circumstance would it be a 4 mana bloodfen raptor, because it still had reborn and rush. So you could either play it to immediately deal 3+3 damage (which was the usual use), or you could put it on the board, and they either had to spend two separate abilities to remove it, or they had to develop into it and just take 3+3 anyway. Literally every midrange and control deck played it.
Relating to Nozari...
There's a special type of Deck in Yugioh called a "Poison" deck, it has a ton of healing effect cards that you can play on your opponent like "Gift Card: Give your Opponent +3000 Life Points." And the Gimmick was to have this particular monster on the field that turns all Life Point gaining effects into damage. So one of the heaviest Burn cards was like 1000 damage, and the Poison could potentially triple that.
I think they made Nozari specifically for a Priest deck that plays with that so for 10 mana it'd be an instakill.
Theotar is like exchange if exchange was a decent stat level 4 monster's effect that triggers when it's normal summoned and your opponent doesn't decide which card he gets.
"Get reading" Stevie says, as though the average Yugioh card doesn't have more text than any Hearthstone questline 😂
Cornelius Roame was really good in handbuff pala cause handbuff can fix the stat problem. 6\7 for 6 mana draw 4 cards is insane in HB deck
Nozari: only good when randomly generated off of DQ Alex or Prestor and you're significantly more about to die than your opponent.
Literally have not seen it played ONCE in Wild besides those two very specific situations.
4:50 Damn, both Glide and Kurtus were really good when I last played Hearthstone.
*My Brother in Christ this is a Bloodfen Raptor*
Like 80% of the fun of these is showing the other person a card with no context and then going "Actually..." when you spring the trap on them. Also, Stevie was fun when offering up YuGiOh cards but he's absolutely great as the guesser.
“There were games that would last 40 minutes, which is RIDICULOUS for a Hearthstone game”
_Screams in Frozen Throne_
Great combo of this two for this format, would like to see way more videos of it.
first time seeing theotar but it got me thinking that to evaluate this card well you really gotta know the meta/cardpool in a game. the yugioh variant isnt that great because there are usually a few combos you can choose to play off of. most decks are fine if only 1 piece is missing, at least if its not mid combo (enemy would swap on their turn). however in HS, combos are both smaller and more linear, with less/no pieces being drawable by card effects from deck or gy, leading to higher importance cards frequently just sitting in hand until combos+mana are fully assembled. I could see this card be overwhelmingly strong in some matchups, kinda taking the place of ooze all those years ago when weapons were high value in meta, but even better. just the high chance to outright win against some decks could make it worth running vs ALL decks.
i love these "guess the other game's cards" videos. thanks rarran!
I just got back into hearthstone after having quit a few years after release and one of my more recent traumas was saving up to coin Denathrius someone and right on turn 8 they Theotar me.
Regarding Elysiana, in response to Rarran saying it saw no play outside of control warrior, it did see play in Control Shaman as you could combo it with both self bouncing and shudderwock, and the deck did see play as it rolled control warrior and was decent into aggro at the time
Theotar looks like a convoluted Thoughtseize from MTG. But yeh any Thoughtseize effect is usually pretty good in any TCG.
With Elysiana it actually ended up seeing play in even non controls decks simply for the hope of out burning control warrior. The card was nuts in fatigue era HS.
3:41 "charge in very large quotations" I'm using that😭😭
Stevie is a great guest, funny guy
You need to show em the darkmoon fair card that shift every minion to the left of the right
"My brother in christ this is a bloodfen raptor for 4 mana, do not gaslight me" That got me lmao
Mark made a Centurion OTK deck where you slapped some "deal 1 to everything" ability on it while the board was full o 1/1s.
Most of the time, when I played Kurtrus, it was off Ilidari Studies so it was sure to be in Outcast position.
I love how Stevie actually hit the nail on the head with Archivist Elysiana, to me it’s one of those cards that i wouldn’t ever have even considered to be good, coz i wouldn’t have known how the effect is supposed to be used if i didn’t play in that meta. Therefore good job my man
Sure the mummy is bloodfen raptor stats, but compare it to Piloted Shredder or Harvest Golem and it's fine and then add the versatility Rush gives it.
AcTuaLLy, Elisiana was played a lot in control shaman too, with Shudderwock, and this deck was popular even in tournaments
You should do like a triple quest challenge where your goal is to complete the two quest and quest line and win the game
i just recently found this channel but love seeing this guy appear in these videos
6:40 Mr. Popo laugh 🤣😂lol
4:00 the fact that he wasn't sure about how the mechanic worked was a dead giveaway that the card saw little to no play 😂
I would watch the heck out of a multi-part series of set reviews with the whole "Tries to Guess" crew.
I love Kurtrus Ashfallen...this card was one reason, when i became Legend for the first time. I played Deathrattle DH back than. Most of the time it cleared two minions with his immunity. And I still sticked with my Deathrattle baord and the whole boars etc. (so I dont had to trade it cause Kurtrus killed two of them). For me a very good card! :)
HELL YA STEVIE IS BACK! You guys have great chemistry.
Archivist Elysiana was especially good, because you could "shadowstep" the card with Youthfull Brewmaster, letting you play infinite. After she was nerfed to 9 Mana she wasn't that Op anymore iirc.
Ironically that made wild odd warriors op
kinda mean to have Kurtrus and then restless Mummy back to back without mentioning there's a few years of difference between them. They're very similar, but in different classes and from different times.
As a Magic player I'd love to see more of these with MTG
Glide was insane in the tournament scene
Did not expect the Sam O'nella reference in the first 10 seconds
It’s actually insane how good the content on this channel is. Much love from Germany
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Man I miss octosari. What a fun card in Highlander paladin and Highlander hunter.
United in storm wind was actually when I quit HS up until this last expansion. It completely killed the control archetype, and sped up games to a point it wasn’t enjoyable. The meta was either draw the handful of cards you need by turn 3-4 or just lose. Now, I play the game way more like MTG than HS. Druid is basically mono-green stompy and it’s enjoyable. I just miss the control archetype.
Oh man. He nailed the breakdown of glide!
stevie is such a great guest
So I just started playing Hearthstone again and when they were talking about Guff I was seriously waiting for Rarran to reveal it's a custom card. I'm kinda shocked it's real.
Another thing that massively contributed to Cornelius Roame's lack of success: Phoenix and Gryphon were laden with insane draw engines which made Cornelius look pathetic in comparison. Ridiculous draw cards like Cram Session, Backfire, Acrobatics, Spring Water, Field Contact, Secret Passage, Cutting Class, and Fungal Fortunes, alongside other additions from the same set like Multicaster, Composting, and Peasant. Why would I play a 6 mana 4/5 to draw 2 cards and eat some removal when I could instead play 0 mana draw 2, 1 mana draw 4, or 3 mana draw half my deck in a single turn?
Reckless Mummy is very hard to gauge the power of unless you know how conditional warrior removal is. If you know the investment warrior needed to make to kill a 3/3 with an empty board, it makes it easy to see why that card is solid.
i love this whole series of card guessing.
I think in the next one of these, a really interesting card to show Stevie would be Dragonsbane Shot
I feel like elysianna was played in shaman around the same time. I defo had a control shaman deck with her in it at the time with Hagatha
Did Stevie just reference Sam O'Nella?
"Pasta fazool, I am a fool."
I run Roame in my even shaman and it works pretty good, it's a threat and it gives me a few cards
As someone who hasn’t played Hearthstone for a few years Cornelius reminded me of Troggzor a card everyone thought would be amazing before it’s release in GvG. Based on their similarities I assumed Cornelius would be bad but hearing players assume that it would be good show me that they learned nothing from that.
In my agro murloc I actually love playing against guff because I've always found that 5 mana do nothing tends to lose the game against me more often than it helps at all
They said it right at the start xD Guff is broken, but It's a 5 mana do nothing. And Murloc aggro, arguably the fastest snowbally aggro deck, would thrive if your oponnent is not answering your murlocs every single turn
@@mrbigotes9974 yeah ik they covered it it's just funny that a card that is so annoying for so many decks in the format is actually really quite bad against the fringe agro decks. I'm playing murloc shaman and I know it's not optimal but just crushing the dreams of people playing Renethal and thinking that keeps them safe is worth it
@@Drakshl Yeah bro xD Murlocs can spike a lot of stupid dmg early on, If u don't respect them they get out of hand stupidly quickly
I played Cornelius in agro-ish decks. It was decent for card draw + board presence.
cornelius rome actually manage to get into handbuff paladin i think because you need pretty huge handsize to keep buffing it and cornelius himself is not only become a 4/5 but at least buffed to 5/6 which is pretty good . its pretty old meta though they nerf some of paladin handbuff cards i think
Bro just dropped a Sam o Nella reference in the beginning, bold move
You should do is this custom or not. Just the most powerful or weak cards in the game and custom cards and see if he can guess
I imagine the Troll Centurion would have been great in a meta with classic handlock
The worst part about Cornelius Roame is if you draw it as your last card, you might as well just say GG and Goodbye. Concede the match, press ALT+F4, uninstall the game, find the nearest piece of rope, and tie it around your feet, and ask the Hulk to spin you around like those playground hazard merry-go-rounds, headfirst into a cliff wall.
Another interesting note on Elysiana is that she was the only card to be banned in tournaments, since she would create the 40min game scenarios and totally screw the organizers with the events duration and such.
Whizbang, Zayle, Maestra of the Masquerade (which is only now conditionally legal). I am pretty sure Elysiana was never banned completely from competitive play, just banned from individual tournaments.
I think the Glide is good if you know for a fact they’re hand is full of infuse cards,or even if they just have a big hand
For a moment there i thought stevie will say that the questline is pretty bad until rarran reminded him of fatigue.
I wonder how the demon seed will go once it goes to wild, will it break wild, remain banned or revert the dmg needed and the reward card will be dmg you get will also dmg your opponent(like the strategy now is to have more health before almost killing yourself
Really love the energy of you 2. Videos are super funny. Keep it up
the way he described Guff almost convinced me it was bad XD
Love these videos. Stevie is such a vibe.
Damn, i feel like it lacked more reborn context, Reborn was annoy to deal with when the player with the reborn minion had no control after summoning it, but when you have control over it, like the Mummy, it was way better, this thanks to a double rush, and people always understimate that versatility is a power on it's own, like Rarran say, could trade with one for one, two for one, or just be an annoying thing that usually would require two things to deal with it, once for the normal and then again for the reborn, and not all classes had a ping at ready or the two mana to ping after, so it cost the opponent more than one card or mana plus one card.