Road Generator For UE 5 - PCG Integration

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  • Опубликовано: 9 янв 2025

Комментарии • 51

  • @faxcorp
    @faxcorp Год назад +2

    Good stuff! More tuts on PCG pls

    • @Rendertale
      @Rendertale  Год назад +1

      Thank you! We are working on more exciting content so, stay tuned!

  • @richardchipstick235
    @richardchipstick235 Год назад +1

    why when you are creating your PCG Graph at 2:00 called Road Demo, you already have a PCG Graph in your PCG Folder. Thank You

    • @richardchipstick235
      @richardchipstick235 Год назад +2

      Stupid question, sorry about that, i was trying to do this tutorial without doing the other one first

    • @Rendertale
      @Rendertale  Год назад +1

      Hello, no worries :) If you have any other questions feel free to ask. Thank you!

  • @v.a_valtorious
    @v.a_valtorious Год назад +3

    Ok now do city for 5.2 please 🙏

    • @Rendertale
      @Rendertale  Год назад +1

      Hello, thanks for your feedback! We are planning to extend the functions of this generator in the future! So stay tuned for more exciting content from us!

    • @v.a_valtorious
      @v.a_valtorious Год назад

      @@Rendertale love that! Always wanted to make a cyberpunk city and founded UE5 way too hard when they claimed such functions would be easier in “5.2” 😭

  • @TylerEstle
    @TylerEstle Год назад +1

    how do you get it to deform the landscape

    • @Rendertale
      @Rendertale  Год назад +1

      Hello, check this out.
      ruclips.net/video/ndXxlOlRRk0/видео.html

  • @SHIVAGANDHAMALLA
    @SHIVAGANDHAMALLA Год назад +1

    in my scene splines are not visible in path tracing

    • @Rendertale
      @Rendertale  Год назад +1

      Hello, if you are talking about cable splines then yes they are not supported with path tracing rendering yet. Hopefully Epic will add this feature soon in next UE updates.

    • @SHIVAGANDHAMALLA
      @SHIVAGANDHAMALLA Год назад +1

      @@Rendertale do we have any solutions for it as we have done our scene with only splines

    • @Rendertale
      @Rendertale  Год назад +1

      You can try to bake the spline mesh actors but you will loose some of the editing flexibility thought. Check this video how to convert spline to static mesh.
      ruclips.net/video/Tr8SlLqX2XM/видео.html@@SHIVAGANDHAMALLA

  • @ryan-hayle
    @ryan-hayle Год назад +2

    How do you create intersections with this asset?

    • @Rendertale
      @Rendertale  Год назад +2

      Hello, thank you for your question! Currently, the PCG road generator don't have intersection modules. We are planning to implement them in the future updates!

  • @3darchstuffs
    @3darchstuffs 11 месяцев назад

    HI have purchased your crossroad generator and was wondering if i can spawn a road from spline point from existing road if that is possible plz let me know i really need my tertiary road to be spawned from a spline point on existing road.

    • @Rendertale
      @Rendertale  11 месяцев назад

      Hello, in our opinion, yes, it is possible, but it requires some adjustments to the construction script and also the implementation of additional functions.

    • @3darchstuffs
      @3darchstuffs 11 месяцев назад

      @@Rendertale Hi can you plz update this in the next update that way anyone using ur tool will never be limited to creating only the road at crossway and a normal road. please add this bcs i was not able to make a road at particular point when trying to use ur tool.

    • @Rendertale
      @Rendertale  11 месяцев назад

      Thank you for providing feedback on our product. We appreciate your suggestions, and we're taking note of your request for implementation in future updates.

  • @pankajbhati721
    @pankajbhati721 Год назад +1

    my pcg graph not visible n movie render queue

    • @Rendertale
      @Rendertale  Год назад

      Could you be more specific what issue are you having?

  • @3darchstuffs
    @3darchstuffs 11 месяцев назад

    Also Can the same be done on Cross road generator? if Yes plz make a tutorial on how to do the same on roads made using crossroad generator.

    • @Rendertale
      @Rendertale  11 месяцев назад

      Hey there! Great news - we're cooking up a fresh tutorial episode just on this topic. Stay tuned because it's dropping soon!

    • @3darchstuffs
      @3darchstuffs 11 месяцев назад

      @@Rendertale Woe thats great news looking forward for it and hoping its really going to be soooner than im expecting.

  • @wangjack2109
    @wangjack2109 Год назад +1

    How to generate collisions for roads?

    • @Rendertale
      @Rendertale  Год назад +1

      Hello! To enable collisions for the spline components follow this.
      forums.unrealengine.com/t/spline-line-component-collision/478277
      or
      You have to open the construction script of the road generator. Locate any spline mesh component you like to enable collision for. Just click in the properties enable custom collisions and set it like you need. (screenshot of the spline mesh properties)
      drive.google.com/file/d/1XGtUHE3lja0Zl6tdQ_LISTdbSMASTwC9/view?usp=sharing

  • @3dsv498
    @3dsv498 Год назад +1

    Hello, i tried to find it on the marketplace, but the link only goes to your abandoned cities. Can you please provide a direct link to your plugin ?

    • @Rendertale
      @Rendertale  Год назад +1

      Hello, here is the direct link:
      www.unrealengine.com/marketplace/en-US/product/efc766cb47ea4051aa2e97c26430b006

  • @ricardoleon3020
    @ricardoleon3020 Год назад +2

    Can you create one doing 3 different material to one object if is possible please 🙏 in unreal 5.2 thanks

    • @Rendertale
      @Rendertale  Год назад +1

      Hello, I guess you are referring to static mesh components like curbs, rails or sidewalks. They actually have more ID assigned, so you are able to change materials on them in static mesh properties or in the construction script.

  • @madex3d120
    @madex3d120 Год назад +1

    How would you recommend doing intersections?

    • @Rendertale
      @Rendertale  Год назад +2

      Hello! We are planning to add procedural intersections in next updates. So far, you might to place them manually.

    • @AlexiosLair
      @AlexiosLair Год назад

      @@Rendertale I assume it's not coming...

    • @Rendertale
      @Rendertale  Год назад

      Hello, we are currently finishing a new product where you will be able to create entire road infrastructure like intersections, highways, bridges etc.. So stay tuned for upcoming updates. Thank you!

    • @AlexiosLair
      @AlexiosLair Год назад

      @@Rendertale ooooh, then I'm excited!

  • @Simon-ik1kb
    @Simon-ik1kb Год назад

    Sorry if this is a silly question, but does this also work for mobile VR?

    • @Rendertale
      @Rendertale  Год назад

      Hello, thank you for your question! Actually, we didn’t test this product for VR. With some adjustments it shouldn’t be a problem to make it work.

  • @李名杨
    @李名杨 Год назад

    在4:22,你是如何让这些白色的小方块完美地避开道路的?

    • @李名杨
      @李名杨 Год назад

      At 4:22, how did you make these small white squares avoid the road perfectly?

    • @Rendertale
      @Rendertale  Год назад

      Hello, by adding Transform Points node in the PCG graph you can precisely set the position of the spawned points.

  • @supasuoasuoasupa1939
    @supasuoasuoasupa1939 Год назад +1

    very much interested in your product. Just a question, i am new to pcg, is it possible to replace say the trees with our own trees? or other assets with out own assets in pcg?

    • @Rendertale
      @Rendertale  Год назад +2

      Hello, yes it is possible to use your own assets (trees, leaves, etc..). It is really simple to replace them in the PCG graph. Just drag and drop. :)

    • @supasuoasuoasupa1939
      @supasuoasuoasupa1939 Год назад +1

      @@Rendertale awesome, thank you so much for sharing!

    • @Rendertale
      @Rendertale  Год назад +1

      You are welcome! :)

  • @joantonio6331
    @joantonio6331 10 месяцев назад

    I paid houdini for its PCG but now ue5 does it... Guess I will just finish mass mesh displacement and not be renewing my Houdini subscription

    • @Rendertale
      @Rendertale  10 месяцев назад

      Hello, thank you for your feedback! Indeed, PCG improvements in unreal engine are powerful tools.

  • @李智-g7u
    @李智-g7u 5 месяцев назад

    PCG so difficult

    • @Rendertale
      @Rendertale  5 месяцев назад

      Thank you for your feedback!

  • @musmurstarcraft1083
    @musmurstarcraft1083 Год назад +1

    Retract the screen a little more. Don't show anything. You are describing a blueprint. nothing appears. Bad lesson. dislike.

    • @Rendertale
      @Rendertale  Год назад

      Hello, thank you for your feedback! Next time, we will try to make it better. :)