Hello, thanks for your feedback! We are planning to extend the functions of this generator in the future! So stay tuned for more exciting content from us!
@@Rendertale love that! Always wanted to make a cyberpunk city and founded UE5 way too hard when they claimed such functions would be easier in “5.2” 😭
Hello, if you are talking about cable splines then yes they are not supported with path tracing rendering yet. Hopefully Epic will add this feature soon in next UE updates.
You can try to bake the spline mesh actors but you will loose some of the editing flexibility thought. Check this video how to convert spline to static mesh. ruclips.net/video/Tr8SlLqX2XM/видео.html@@SHIVAGANDHAMALLA
Hello, thank you for your question! Currently, the PCG road generator don't have intersection modules. We are planning to implement them in the future updates!
HI have purchased your crossroad generator and was wondering if i can spawn a road from spline point from existing road if that is possible plz let me know i really need my tertiary road to be spawned from a spline point on existing road.
Hello, in our opinion, yes, it is possible, but it requires some adjustments to the construction script and also the implementation of additional functions.
@@Rendertale Hi can you plz update this in the next update that way anyone using ur tool will never be limited to creating only the road at crossway and a normal road. please add this bcs i was not able to make a road at particular point when trying to use ur tool.
Thank you for providing feedback on our product. We appreciate your suggestions, and we're taking note of your request for implementation in future updates.
Hello! To enable collisions for the spline components follow this. forums.unrealengine.com/t/spline-line-component-collision/478277 or You have to open the construction script of the road generator. Locate any spline mesh component you like to enable collision for. Just click in the properties enable custom collisions and set it like you need. (screenshot of the spline mesh properties) drive.google.com/file/d/1XGtUHE3lja0Zl6tdQ_LISTdbSMASTwC9/view?usp=sharing
Hello, I guess you are referring to static mesh components like curbs, rails or sidewalks. They actually have more ID assigned, so you are able to change materials on them in static mesh properties or in the construction script.
Hello, we are currently finishing a new product where you will be able to create entire road infrastructure like intersections, highways, bridges etc.. So stay tuned for upcoming updates. Thank you!
very much interested in your product. Just a question, i am new to pcg, is it possible to replace say the trees with our own trees? or other assets with out own assets in pcg?
Good stuff! More tuts on PCG pls
Thank you! We are working on more exciting content so, stay tuned!
why when you are creating your PCG Graph at 2:00 called Road Demo, you already have a PCG Graph in your PCG Folder. Thank You
Stupid question, sorry about that, i was trying to do this tutorial without doing the other one first
Hello, no worries :) If you have any other questions feel free to ask. Thank you!
Ok now do city for 5.2 please 🙏
Hello, thanks for your feedback! We are planning to extend the functions of this generator in the future! So stay tuned for more exciting content from us!
@@Rendertale love that! Always wanted to make a cyberpunk city and founded UE5 way too hard when they claimed such functions would be easier in “5.2” 😭
how do you get it to deform the landscape
Hello, check this out.
ruclips.net/video/ndXxlOlRRk0/видео.html
in my scene splines are not visible in path tracing
Hello, if you are talking about cable splines then yes they are not supported with path tracing rendering yet. Hopefully Epic will add this feature soon in next UE updates.
@@Rendertale do we have any solutions for it as we have done our scene with only splines
You can try to bake the spline mesh actors but you will loose some of the editing flexibility thought. Check this video how to convert spline to static mesh.
ruclips.net/video/Tr8SlLqX2XM/видео.html@@SHIVAGANDHAMALLA
How do you create intersections with this asset?
Hello, thank you for your question! Currently, the PCG road generator don't have intersection modules. We are planning to implement them in the future updates!
HI have purchased your crossroad generator and was wondering if i can spawn a road from spline point from existing road if that is possible plz let me know i really need my tertiary road to be spawned from a spline point on existing road.
Hello, in our opinion, yes, it is possible, but it requires some adjustments to the construction script and also the implementation of additional functions.
@@Rendertale Hi can you plz update this in the next update that way anyone using ur tool will never be limited to creating only the road at crossway and a normal road. please add this bcs i was not able to make a road at particular point when trying to use ur tool.
Thank you for providing feedback on our product. We appreciate your suggestions, and we're taking note of your request for implementation in future updates.
my pcg graph not visible n movie render queue
Could you be more specific what issue are you having?
Also Can the same be done on Cross road generator? if Yes plz make a tutorial on how to do the same on roads made using crossroad generator.
Hey there! Great news - we're cooking up a fresh tutorial episode just on this topic. Stay tuned because it's dropping soon!
@@Rendertale Woe thats great news looking forward for it and hoping its really going to be soooner than im expecting.
How to generate collisions for roads?
Hello! To enable collisions for the spline components follow this.
forums.unrealengine.com/t/spline-line-component-collision/478277
or
You have to open the construction script of the road generator. Locate any spline mesh component you like to enable collision for. Just click in the properties enable custom collisions and set it like you need. (screenshot of the spline mesh properties)
drive.google.com/file/d/1XGtUHE3lja0Zl6tdQ_LISTdbSMASTwC9/view?usp=sharing
Hello, i tried to find it on the marketplace, but the link only goes to your abandoned cities. Can you please provide a direct link to your plugin ?
Hello, here is the direct link:
www.unrealengine.com/marketplace/en-US/product/efc766cb47ea4051aa2e97c26430b006
Can you create one doing 3 different material to one object if is possible please 🙏 in unreal 5.2 thanks
Hello, I guess you are referring to static mesh components like curbs, rails or sidewalks. They actually have more ID assigned, so you are able to change materials on them in static mesh properties or in the construction script.
How would you recommend doing intersections?
Hello! We are planning to add procedural intersections in next updates. So far, you might to place them manually.
@@Rendertale I assume it's not coming...
Hello, we are currently finishing a new product where you will be able to create entire road infrastructure like intersections, highways, bridges etc.. So stay tuned for upcoming updates. Thank you!
@@Rendertale ooooh, then I'm excited!
Sorry if this is a silly question, but does this also work for mobile VR?
Hello, thank you for your question! Actually, we didn’t test this product for VR. With some adjustments it shouldn’t be a problem to make it work.
在4:22,你是如何让这些白色的小方块完美地避开道路的?
At 4:22, how did you make these small white squares avoid the road perfectly?
Hello, by adding Transform Points node in the PCG graph you can precisely set the position of the spawned points.
very much interested in your product. Just a question, i am new to pcg, is it possible to replace say the trees with our own trees? or other assets with out own assets in pcg?
Hello, yes it is possible to use your own assets (trees, leaves, etc..). It is really simple to replace them in the PCG graph. Just drag and drop. :)
@@Rendertale awesome, thank you so much for sharing!
You are welcome! :)
I paid houdini for its PCG but now ue5 does it... Guess I will just finish mass mesh displacement and not be renewing my Houdini subscription
Hello, thank you for your feedback! Indeed, PCG improvements in unreal engine are powerful tools.
PCG so difficult
Thank you for your feedback!
Retract the screen a little more. Don't show anything. You are describing a blueprint. nothing appears. Bad lesson. dislike.
Hello, thank you for your feedback! Next time, we will try to make it better. :)