@18:04 it's Dutch and they're complimenting each other on good raids "24 kills on that 1 sub!" and flexible tactics. "That's a lot of Sera destroyers for a UEF player" "Isn't it great!" **Sent units to chaospyr**
36:44 would it be smarter teleporting in two steps? One large distance close to the island ... the second short distance and fast teleport to the island. So there would be less time to built the PD.
Well it was a bit onesided, heh. And also the reason why we in our clan games usually ban subs in our game because it just turns into this, who can build the most atlantis. Team 1 didnt eco enough and we just steamrolled them with our massive eco late game
Yah... I can see why you would ban the Atlantis in a scenario like this. I bet the comms during the match were half random conversations, 25% the game and 25% giving each other a hard time.
T3 Factories have a base build power of 60 and Atlantis has a bas build power of 240, according to the wiki. But keep in mind that you can't assist the Atlantis with engineers/hives and it can't get energy cost reduction from having adjacent T3 power generators.
strange how they hyperfocused on t4 subs for some reason, a few tempests could've dealt with them with ease, even just regular battleships when you see 5 t4 subs stacked and think "yeah, that's -50k hp with one tempest shot" but there are non imo team 1 could've at least prolonged the game by switching to battleships
Supcom brain does not help with thinking outside the box, but that would have been a good counter with its huge aoe shot. And there definitely were not enough nukes.
That is a great idea and additional idea from olivier. I think you can stop the teleport if you the com. I would have to do some testing or watch other replays closer to know for sure.
I am sorry to hear that. I just saw your comment on a newer video, and I apologize for the mispronunciation. I will work on getting it right the next next time.
32:32 This is the first time I see an Atlantis driving backwards ever
@18:04 it's Dutch and they're complimenting each other on good raids "24 kills on that 1 sub!" and flexible tactics. "That's a lot of Sera destroyers for a UEF player" "Isn't it great!" **Sent units to chaospyr**
That's good to know. Complimenting one another instead of criticizing is good to hear!
Incredible that people still play this game. Awesome vid
Yes it is. I am glad you enjoyed it!
36:44 would it be smarter teleporting in two steps? One large distance close to the island ... the second short distance and fast teleport to the island. So there would be less time to built the PD.
Yes it would be. There was a game where a player did that and did so much damage.
Well it was a bit onesided, heh. And also the reason why we in our clan games usually ban subs in our game because it just turns into this, who can build the most atlantis.
Team 1 didnt eco enough and we just steamrolled them with our massive eco late game
Yah... I can see why you would ban the Atlantis in a scenario like this. I bet the comms during the match were half random conversations, 25% the game and 25% giving each other a hard time.
Atlantis for the win.
It is a really good unit.
How does aircraft carrier compare against air factory (in terms of build power per mass and other metrics)?
T3 Factories have a base build power of 60 and Atlantis has a bas build power of 240, according to the wiki.
But keep in mind that you can't assist the Atlantis with engineers/hives and it can't get energy cost reduction from having adjacent T3 power generators.
@@edisontrent618 Oh yeh... And Factories occupy land unlike units. So both have their advantages and disadvantages.
I think you 2 did a great job answer your/his question. But I will say, "The lost fleet of atlantis building their own air force is pretty neat.
Is Telly-Belly a thing or is it impossible? Im asking because I don’t know the game in that detail. I haven’t played it yet, just a fan of the vids.
It is a thing and possible. I am glad you are enjoying the casts!
It seem contractor runs out of budget when it comes to build torpedo defense on the Atlantis.
He probably thought the atlantis would not need if with all of that damage and useability.
Most subs look like torpedos huh... I was just about to say that they look like something else...
Haha. Well, you would not be wrong to be fair.
strange how they hyperfocused on t4 subs for some reason, a few tempests could've dealt with them with ease, even just regular battleships
when you see 5 t4 subs stacked and think "yeah, that's -50k hp with one tempest shot" but there are non
imo team 1 could've at least prolonged the game by switching to battleships
also definitely not enough nuke spam
Supcom brain does not help with thinking outside the box, but that would have been a good counter with its huge aoe shot. And there definitely were not enough nukes.
just though of some mind games, start teleporting but pausing the teleport just to make them waste real estate on PD spam.
Thats actually a really good idea
.
or maybe scout the area right as your guy tps in and if they saw it and build pd, you can cancel the teleport
Dont think you can pause the teleport midway lmao, but good idea anyway
That is a great idea and additional idea from olivier. I think you can stop the teleport if you the com. I would have to do some testing or watch other replays closer to know for sure.
This was such a shit game to play.
Also, pls, it's Brobey
Not brobery 🤣
I am sorry to hear that. I just saw your comment on a newer video, and I apologize for the mispronunciation. I will work on getting it right the next next time.