[TAS] Super Breakout Arcade (3 modes)

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  • Опубликовано: 25 окт 2024

Комментарии • 6

  • @Prog61
    @Prog61  5 месяцев назад +3

    ====Description====
    Super Breakout is a sequel to the 1976 video game Breakout released in arcades in September 1978 by Atari, Inc. It was written by Ed Rotberg. The game uses the same mechanics as Breakout, but allows the selection of three distinct game modes via a knob on the cabinet-two of which involve multiple, simultaneous balls in play.
    en.wikipedia.org/wiki/Super_Breakout
    Tool-assisted superplay (TAS) of Super Breakout Arcade (3 modes)
    -In this game you do not have control over the angle of the ball (like in Arkanoid), you only have the choice of 2 directions, left or right depending on which half of the paddle is hit by the ball.
    -The ball starts at a shallow angle but from the 8th time the ball hits the paddle, the ball shifts to a steeper angle.
    -When the ball first hits the top wall, your paddle is reduced to half its original width. (5:56)
    -Super Breakout contains three different game modes. In Mame to choose the mode you have to go to the menu and select “Machine Configuration”
    == Progressive == (0:00)
    -The brick wall moves downward step by step, gaining speed the longer the ball remains in play.
    -The bricks go down after a certain number of times the ball hits the paddle. From what I could see it looks like this:
    8 4 4 4 2 2 2 2 2 2 2 2 2 2 2 2 2 (13 or 14?) 1 1 1 1 1 1...
    -Bricks gives you:
    1 point in the yellow zone,
    3 points in the green zone
    5 points in orange zone
    7 points in the blue zone
    -I stopped playing at 1000 points. It took 5 minutes to get there because as the bricks go downward, it's difficult to get more than 1 point per brick.
    -With the other 2 modes, you get points faster.
    == Double == (5:14)
    -The game gives the player control of two paddles at the same time, one placed on top of the other, with two balls in play simultaneously.
    -The score per row of bricks starting with the bottom row is as follows:
    1, 1, 3, 3, 5, 5, 7, 7 points
    -Multiplied by the number of balls in play
    -So with 13 bricks per row you get::
    13+13+39+39+65+65+91+91 = 416 * 2 = 832 maximum points per round as can be seen at 6:21
    -I stopped playing after 2000 points. It took less than 3 minutes.
    == Cavity == (8:02)
    -You start with one ball. Two more balls are contained in pockets inside the brick wall and can be freed for up to 3 balls in play simultaneously.
    -The score per row of bricks starting with the bottom row is as follows:
    1, 1, 3, 3, 5, 5, 7, 7 points
    -Multiplied by the number of balls in play
    -The game probably can't support more than 3 balls at the same time. This is why at the end of a round, if you have more than one ball in play, the game will wait for you to lose balls, the next round will only start when there is only one ball in play. (9:49)
    -I stopped playing after 2000 points. It took a little over 3 minutes. If I could have freed the 2 balls faster, it would have taken me less time to get this score.
    What is a TAS? ruclips.net/user/Prog61about
    For a good introduction to TASing: ruclips.net/video/Ietk1-Wb7oY/видео.html
    For more information visit tasvideos.org.

  • @gordontaylor2815
    @gordontaylor2815 5 месяцев назад +5

    That Progressive mode looks absolutely SADISTIC in places - I'd like to see a human avoid panicking when you've got the bricks smothering you!

  • @luisgonzalez-ii3gc
    @luisgonzalez-ii3gc 5 месяцев назад +2

    Such elegance such grace

  • @lurch666
    @lurch666 5 месяцев назад +2

    Always wondered what happened if you kept the extra balls in cavity but wasn't good enough to keep them in play for that long.
    Seems the people who made the game anticipated that and don't allow the next screen to appear until you are back down to one ball.
    I thought it might be possible to have three balls going and then two more would appear on the next level so you have five balls and so on.

  • @MylstarElectronics
    @MylstarElectronics 5 месяцев назад +2

    Shame, it hadn't reached the top in Progressive Mode.

  • @PMitchell1011Real
    @PMitchell1011Real 5 месяцев назад +3

    Namco saw this and was like :O