What Happens If You Don't Kill Gonzalez In The Mission Treacherous Swine Of GTA Vice City? - MOD

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  • Опубликовано: 5 сен 2024
  • Hello Friends. I Am Extiagon. I Am Modder. I Create Mods On Gta Games.
    (Gta Vice City, Gta San Andreas And Gta 3)
    I Like Gta Mysteries, Secrets And Mods.
    You Can Subscribe To My Channel To Support Me ➤ / @extiagon

Комментарии • 8

  • @gladsongaurea7552
    @gladsongaurea7552 Год назад +2

    how to bring this twist in the mission??

  • @futboltalist
    @futboltalist Год назад +1

    knk bidğim kadarıyla polis karakoluna gidyodu tugay aloğlu cekmişti videosunu

  • @carlosferduranr
    @carlosferduranr Год назад

    Nice mod of the mission treacherous swine

  • @rounikray4950
    @rounikray4950 Год назад +1

    wish this was real

  • @qoshqarezizov1322
    @qoshqarezizov1322 Год назад

    İlk

  • @hassnaasibaq497
    @hassnaasibaq497 Год назад

    Hey, I would create new missions as 3 assassin in Vice city, i didn't find any tutorial Main.SCM codes Sanny Builder could you learn me to code Main.scm?
    1 - I want create checkpoint from malibu behind Phone
    2 - Add spawn player in location mercedes' house while new game & adding $10000 money to buy Mercedes' house

    • @Extiagon
      @Extiagon  Год назад

      I Don't Know Exactly How The New Missions Was Added.
      I Am A Beginner In This Subject.
      Usually I Write Script Over Mission Script
      Also You Need To Edit The Main
      SaveHouse:
      Example Written in Main:
      :PSAVE2
      script_name 'PSAVE2'
      :PSAVE2_10
      wait 250
      if
      Player.Defined($PLAYER_CHAR)
      jf @PSAVE2_311
      if
      0121: player $PLAYER_CHAR in_zone 'STARI' // Starfish Island
      jf @PSAVE2_311
      if
      Player.Controllable($PLAYER_CHAR)
      jf @PSAVE2_311
      if
      $ONMISSION == 0 // $ == int
      jf @PSAVE2_281
      if
      $21 == 0 // $ == int
      jf @PSAVE2_138
      Pickup.Create($20, #PICKUPSAVE, 3, -378.3, -597.2, 25.8)
      $21 = 1 // $ = int
      :PSAVE2_138
      if
      Pickup.Picked_up($20)
      jf @PSAVE2_274
      HELP_4118()
      if
      Player.Defined($PLAYER_CHAR)
      jf @PSAVE2_267
      Pickup.Destroy($20)
      Pickup.Create($20, #PICKUPSAVE, 3, -378.3, -597.2, 25.8)
      fade 1 1000
      0395: clear_area 1 at -378.3 -592.3 25.3 range 1.0
      0055: put_player $PLAYER_CHAR at -378.5 -589.1 24.6
      0171: set_player $PLAYER_CHAR z_angle_to 0.0
      :PSAVE2_267
      HELP_4210()
      :PSAVE2_274
      jump @PSAVE2_311
      :PSAVE2_281
      if
      $21 == 1 // $ == int
      jf @PSAVE2_311
      Pickup.Destroy($20)
      $21 = 0 // $ = int
      :PSAVE2_311
      jump @PSAVE2_10
      You Need To Create New Like This In Main
      Cheakpoint Create:
      1- 018A: $19 = create_checkpoint_at 500.091 -43.8562 10.0974 (Malibu Phone Checkpoint)
      while true
      wait 0
      if
      00E7: player $PLAYER_CHAR stopped 1 500.091 -43.8562 radius 2.0 2.0
      then
      jump @Function
      end
      end
      :Function
      (Action)
      2- Create Actor:
      009A: $723 = create_actor_pedtype 4 model #PGA at X Y Z (Load PGA MODEL)
      Or
      0469: create_actor $4118 in area -919.5 -329.8 -901.5 -351.45 unknown 0 1 0 0 0 (I Don't Use This)

    • @hassnaasibaq497
      @hassnaasibaq497 Год назад

      @@Extiagon Well, I have errors sanny builder, it says Compiler won't work and VCSCM.ini & Opcode list not found