My world is definitely type 2. The races of the old world form city-states called Polases (plural for a Polasis) that keep them safe of the hazardous and "savage" environment of the new world. It's mostly a collection of stories of a variety of people who live on this continent, native and pilgrim, that has a timeline that expands from a Pike and shot Era to a gilded age-like era. For the natives I've taken inspiration from both Nordic Vikings with Native American tribes. The aesthetic works surprisingly well.
Watching this video made me realize I left a huge plothole in my story. I have an unoccupied, partially re-discovered ancient cursed forest. The thing is, it wasn't always cursed, it wasn't even a forest back then. I completly forgot about the fact that there should be ancient ruined towns inside. My protag should already know about it, since he is a skilled explorer... Damn...
Well hey, the best time to realize a plot hole is yesterday, but the second best is today. That's the great thing about writing--you can always go back and fix stuff!
Great video! There's, of course, so much to talk about here that it can span hundreds of other videos on the topic, but this is a nice, concise appetizer
I really enjoyed the video. Another topic worthy of consideration(up to you if you think it's a video), is the driving reason for colonization. Not exploration, but Resources. Land is occasionally important but usually people travel to find more stuff they want. Historically, things like gold, other mineral wealth, rare woods, spices, animal products and chemical resources. Having a local population that you could beat in a fight meant that you had a workforce to extract those things to take them away back to where you came from. We don't have to recapitulate all the darkness of History necessarily, but adding an element of resource extraction would aid verisimilitude. It could be largely friendly and like the fur trappers in Canada. Anyway, grist for the mill.
Another possibility with the recolonization archetype is the idea of abandoned Earth: something drove humanity off their homeworld and now they're coming back for whatever reason.
Just discovered you recently, really enjoy your videos and analysis. I know your editor is definitely doing some magic behind the scenes too. Do you happen to have any community discords or general communities you usually hang about on/post other types of work you might have?
Glad to hear it, and you asked at a great time! As soon as the channel hits 1000 subs, we'll be opening a discord for the channel. Once it's opened, I'll reply to this comment again to let you know.
Thank you for the video. Very well done and helpful. I am currently making a campaign focusing on a discovering long lost civilization on remote jungle island. But island is being colonised for few generations by outside power which is profiting on island riches (dark wood, gold and jade artefacts, many of these of course cursed) Indigenous people are being assimilated as lower work class for lumbering and plus to that there is also political fight between the Crown, viceroy/guvernor of an island and great houses made of descendants of first colonists. The goal is for players to choose for which faction they will work and have multiple different endings like great houses are defeated or indigenous people are given back their lost powers or even worse cataclysm then what made first civilization to collapse. So i would like to ask you, maybe for another video, how and what are the ways to give my players these information? How to effectively drop the lore on them without dumping it all at once? Thank you
Thank you! The short answer is basically to pace it out, and have characters around them talk about it without it being just one big lecture, then throwing in some environmental storytelling. I could definitely make a video on the topic, however, so I'll add it to the list.
This isn't meant so much as a corrective as it is another option for disappearing colonists. Roanoke people didn't disappear. The best evidence points to them moving in with the local indigenous people and acculturating. Back then if you didn't dress like a European, you weren't European.
Thanks for taking my video topic above and beyond, cheers big-kahuna
My world is definitely type 2.
The races of the old world form city-states called Polases (plural for a Polasis) that keep them safe of the hazardous and "savage" environment of the new world. It's mostly a collection of stories of a variety of people who live on this continent, native and pilgrim, that has a timeline that expands from a Pike and shot Era to a gilded age-like era. For the natives I've taken inspiration from both Nordic Vikings with Native American tribes. The aesthetic works surprisingly well.
That sounds pretty interesting, especially in bringing it all the way to the gilded age at its end.
Watching this video made me realize I left a huge plothole in my story. I have an unoccupied, partially re-discovered ancient cursed forest. The thing is, it wasn't always cursed, it wasn't even a forest back then. I completly forgot about the fact that there should be ancient ruined towns inside. My protag should already know about it, since he is a skilled explorer... Damn...
Well hey, the best time to realize a plot hole is yesterday, but the second best is today. That's the great thing about writing--you can always go back and fix stuff!
this video just appeared on my for you page and i gotta say I love your hair
also topic of the video was an interesting one
Another solid video from start to finish.
Great video!
There's, of course, so much to talk about here that it can span hundreds of other videos on the topic, but this is a nice, concise appetizer
Cool video. Colonization is a great idea for a campaign frame.
@@xmikenecrofentx you would have loved 1492
@ let’s gooooooo
I really enjoyed the video. Another topic worthy of consideration(up to you if you think it's a video), is the driving reason for colonization. Not exploration, but Resources. Land is occasionally important but usually people travel to find more stuff they want. Historically, things like gold, other mineral wealth, rare woods, spices, animal products and chemical resources. Having a local population that you could beat in a fight meant that you had a workforce to extract those things to take them away back to where you came from. We don't have to recapitulate all the darkness of History necessarily, but adding an element of resource extraction would aid verisimilitude. It could be largely friendly and like the fur trappers in Canada. Anyway, grist for the mill.
I could definitely see a way to make a video on resources, would just need to figure out how to format it essentially.
Another possibility with the recolonization archetype is the idea of abandoned Earth: something drove humanity off their homeworld and now they're coming back for whatever reason.
Definitely works as a subcategory if you're writing sci fi!
Just discovered you recently, really enjoy your videos and analysis. I know your editor is definitely doing some magic behind the scenes too. Do you happen to have any community discords or general communities you usually hang about on/post other types of work you might have?
Glad to hear it, and you asked at a great time! As soon as the channel hits 1000 subs, we'll be opening a discord for the channel. Once it's opened, I'll reply to this comment again to let you know.
Thank you for the video. Very well done and helpful. I am currently making a campaign focusing on a discovering long lost civilization on remote jungle island. But island is being colonised for few generations by outside power which is profiting on island riches (dark wood, gold and jade artefacts, many of these of course cursed) Indigenous people are being assimilated as lower work class for lumbering and plus to that there is also political fight between the Crown, viceroy/guvernor of an island and great houses made of descendants of first colonists. The goal is for players to choose for which faction they will work and have multiple different endings like great houses are defeated or indigenous people are given back their lost powers or even worse cataclysm then what made first civilization to collapse.
So i would like to ask you, maybe for another video, how and what are the ways to give my players these information? How to effectively drop the lore on them without dumping it all at once? Thank you
Thank you! The short answer is basically to pace it out, and have characters around them talk about it without it being just one big lecture, then throwing in some environmental storytelling.
I could definitely make a video on the topic, however, so I'll add it to the list.
Earth Dawn is a good resource for Re Colonization
True, and I love your pfp. Praise the Omnissiah.
great vid i will sub
Thank you!
Women are undiscovered to me I’m the group
Last.
Fuck. I did the meme wrong.
This isn't meant so much as a corrective as it is another option for disappearing colonists. Roanoke people didn't disappear. The best evidence points to them moving in with the local indigenous people and acculturating. Back then if you didn't dress like a European, you weren't European.