that first game's punchline was amazing. 2:18 The easiest way to tell a stacked probe from a single probe, is the particle effects of the probes movement. The little tail of energy that comes out of the back is much brighter when its a stacked probe.
When the probes are stacked perfectly, the biggest giveaway to me in the glowing blue contrail behind them. It is much bolder, and more opaque then that of a single probe. (then again you also have to actually look at the probe as it passes your own probe)
PrintF is a Giga Chad, but to fall for the Florencio special, I'm rock hard! I'm just a teenage mermaid baby, swimming through sewers lately, oh woo woo wa baby!
protip for catching stacked probe rushes: look at the blue tail the probe leaves behind. for a single proble it's a faint blue trail. for stacked probes its a BRIGHT light. very obvious if you know to look for it
that Mitchy v printf early game up to 7min gametime so far is one of the MOST stressful situation I've actually FELT in a LONG TIME and i haven't played and LMAO i CAN'T BELIEVE YOU ALSO SAW BUMFIGHTS ALL THE WAY IN AUSSIELAND THAT IS A HILARIOUS USA UNDERGROUND VID that you described 100% accurately, "you KNOW its wrong but omg I CAN NOT LOOK AWAY!"
@@jkkim6928 I meant for himself. Would I play that on repeat for years for no other reason than to entertain the viewers? Far too big of a commitment, unless I would make significant money out of it.
Eh, cheesy games can be quite fun and dynamic, low economy, high micro focus and lots of freedom in your response. I could see how he’s still having fun with it
@@dpend Fun and dynamic? Play some of those on the ladder, then track the % of games where they will curse you with all kinds of language. Hell, they sometimes do that for even normal games, I can't even imagine.
unfortunately, to realize, you have to see it. A lot of the time, all you see is the blip on the mini map, while your workers cross paths - and you don't actually see the trail until it is too late.
7:15 - When at the freaking 7 minute mark no one has built anything in any natural expansion while BOTH are battling over building rights in the same base no one can complain about being excited Can you send these to WinterStarcraft? Hopefully he hasn't seen this insanity yet
9:45 Mitchy should have target only the gateway that was blocking his mineral patch with his 2 zealot and already send his 2 stalker accross the map. Instead he lost lot of time destroying useless building and lets printF build his defense. I says that but i would never had survive as long as he done!! Really GG to both players!!
I don't mind fast-forwarding, but I find jump-cuts to be very jarring. There's a lot of SC channels I don't follow due to clipping everything up to just the "action" and then I have no sense of how the game is actually flowing.
That was wild!! Loved it! And yeah, completely agree on the fast forwarding, most caster videos are great, but too long too watch for someone with somewhat of a job and life.
Game 2 was epic af! It's like watching a GSL finals, and it's game 7! Hats off to Mitchy for defending that brutal onslaught, I was rooting for him all the way.
Probe stack is easy to see. Its the blue tail that gives it away. Its more the fact it looks like one on the mini map, and if its seen, it is glanced at and attention goes back to something else.
Imagine playing the ladder and you run into Florencio, then PrintF, then uThermal doing one of his "lololol" builds. That sh would make you uninstall immediately.
the pylons in the mineral line were absolutely VITAL to keeping him in it. had he not done that i fully believe 2 immortals would've made it as well as doing what you said with force field
Losing to cannon rushes is... a special kind of awful. It's super scoutable, and yet: It kills players. It's like if you haven't played for awhile, and forget the DT timing and... suddenly there are invisible men killing you. Or you hop into a team game for whatever, and early game pressure doesn't happen, and the viking fleet just... lands on a mineral line and it's like "whelp, they are done". And then it starts to make sense why there are players that cheese all game, every game in that scenario.
@@formes2388 Even if scouted, the skill required to counter it is far more important than the one to do the cheese. On one side you only control a probe (or two), on the other end you have to manage your workers and you base. For a low level players it's a big difference. And when they don't commit or fake it, you lost so much mining time it's not possible to come back. As a Zerg, as you can't wall off, they have easy access to your main as well. I prefer by far bunker rushes as they are really more fair....
I totaly get those feelings:). I feel so tilted when i defend the first ~30 seconds of the canon rush and then i still loose , its as if i i was robbed of something I deserved (silly feeling but its how it is):)
The part I like the most about this game is when it throws new challenges at me and as you noticed, it is interesting to see chaos bringing GM players into plat league territory reactions. I am wondering if there would not be a way to create a competition where this kind of things would be forced a bit more? Maybe with some randomness in the maps that can't be prepared beforehand, forcing the players to be creative (and careful)?
8:00 eh Mitchy was doing so well but then screws up royally (not sure how/why) but sending all his zealots to attack that pylon and cannon -that only 2 zealots would be able to reach- while he leaves his probes completely undefended and unmicroed vs the opponent's zealot harassment.
And in my opinion his second mistake (aside from limited micro) was keeping probes on gas when he was starved for minerals and knowingly far behind on economy. And third mistake was killing the gateways in his base when they were useless to the opponent. He should have sent out his units on offense to put stress on the opponent and scout. He would have had 2 zealots and 2 stalkers heading out at 6m45s which would have been able to take out the pylon powering the cannon (because it takes 27s to get there and a 7m12s printf had 0 army units, and _just_ starts a stalker right at that moment. Printf would have had to pull probes and would have lost a good chunk of them.
i know its bm and usually i hate bm but mitchy just staying is something i felt with my heart. jsut being drained from that game and watching your empire fall after you put everything in it.
oh no, there's NO NEED TO CALM DOWN - this is the HIGHEST MOST STRESSFUL SITUATION in a PvP the ONLY thing that comes close to this situation is a ZvZ early zerg rush into a ling v ling/bane into a ling/bane vs line/bane all in...
Question : why do the pros dont just full wall their base if they know cannon rush is coming? Then just get your first stalker Isnt it an esy defense then?
The resources for full wall isn’t there, also the build time. If you full wall you lock yourself in and can’t defend the cannons that will go up in your natural. Go try to do a full wall.
idk why Mitchy went to stargate and not immortal tech for observer and obviously immortals... plus getting a battery or two + ohh, i just heard you were fast fowarding and now he DOES get a robo up ok.
one thing I don't understand about probe rush is uh... why does it work??? Like, ok here he wasn't watching, but why would it ever work if the person is paying attention? shouldn't they have more probe at home than the opponent is bringing? since they've been probbing this whole time the time it takes to traval and the probe rusher doesn't even bring everything. like, numerically shouldn't it heavily favor the defender? I get that you can probably one shot a probe with the initial hit but is that really sufficient?
The reason cannon rushes work is the cannon rusher is sitting on 16 mining probes and still making more. Meanwhile you’re using your probes (not mining) to fight off the pylons and cannons and gateways. While you’re chasing an enemy single probe with 5 of your own, the other 7-10 are killing pylons and cannons. And you still having done any mining. You’re severely behind eco when you finally hold it. Sometimes a cannon finishes and starts killing.
Wanna back you up on the fast forward. Unless you're casting some serious match no need to try and fill time while both players are gearing up for the next phase
As a protoss player, I don't even try to defend cannon rushes. If they want to win that badly they can have it. Not sure why it's a thing. Go play tower D games.
I love printf cannon rushes.
I love to *watch* printf cannon rushes. He is, as PiG said, a nightmare to play against.
@@ZerglingLover Like me, I'm sure they don't have to worry about that unless printf suddenly starts smurfing
they say 100,000 hours is mastery. If you spend that on cannon rush.... Damn.
And I love watching him lose. Also the salt mines
Printf is a legend for sending in the first game
legend for sure
got to be a real one for submitting your ass-kicking because its funny
Mitchy is going down the basement to find the circuit breaker
Getting in Mitchy's head at the end shows just how much PiG has to contain his SALT on the ladder. He knows this man's heart.
Psionic is truly a based protoss nerd
Saw the first game live ... it was epic ! PrintF was shocked ^^
that first game's punchline was amazing.
2:18 The easiest way to tell a stacked probe from a single probe, is the particle effects of the probes movement. The little tail of energy that comes out of the back is much brighter when its a stacked probe.
6:36 now that's a real proxy xD
The ultimate proxy. Whose base is this? Mine. All bases are belong to me.
When the probes are stacked perfectly, the biggest giveaway to me in the glowing blue contrail behind them. It is much bolder, and more opaque then that of a single probe. (then again you also have to actually look at the probe as it passes your own probe)
I noticed that too. There's less interruption between the little probe farts.
99.9 looks at that probe in the minimap
@@GruppeSechs 🤪
lol so funny when you went through Mitchys thought process at the end of the game 😂
Yeah I was laughing so hard. Pig should do standup.
Amazing. And no one was thinking "calm down"! That was nuts.
THE most chaotic SC2 games I’ve watched for years!
The fact the blue jet behind the worker is MASSIVE is a tell but not obvious if you’re not there in your head :p
PrintF is a Giga Chad, but to fall for the Florencio special, I'm rock hard! I'm just a teenage mermaid baby, swimming through sewers lately, oh woo woo wa baby!
Amazing!
The knowledge of cannonrush goes several layers deep too!
Ahh, such a great way to start my morning. Thanks Pig, this was fun
2nd game was truly goated
Mitchy not exiting the game after gg is the chess equivalent of keeping the game open and letting your time run out while your opponent has to wait.
That second game was the craziest rush I've ever seen.
protip for catching stacked probe rushes: look at the blue tail the probe leaves behind. for a single proble it's a faint blue trail. for stacked probes its a BRIGHT light. very obvious if you know to look for it
that Mitchy v printf early game up to 7min gametime so far is one of the MOST stressful situation I've actually FELT in a LONG TIME
and i haven't played and LMAO i CAN'T BELIEVE YOU ALSO SAW BUMFIGHTS ALL THE WAY IN AUSSIELAND
THAT IS A HILARIOUS USA UNDERGROUND VID that you described 100% accurately, "you KNOW its wrong but omg I CAN NOT LOOK AWAY!"
printf's been doing the same thing since forever. I would have gotten bored 10y ago with the same types of games all the time.
Yeah those two games look exactly like the type of games we see all the time on ladder or on the pro scene right?
/sarcasm
@@jkkim6928 I meant for himself. Would I play that on repeat for years for no other reason than to entertain the viewers? Far too big of a commitment, unless I would make significant money out of it.
Eh, cheesy games can be quite fun and dynamic, low economy, high micro focus and lots of freedom in your response. I could see how he’s still having fun with it
Personally tho no, I couldn’t possibly play cannon rushes every game 😂 I actually don’t do it at all because I just don’t find it that fun
@@dpend Fun and dynamic? Play some of those on the ladder, then track the % of games where they will curse you with all kinds of language. Hell, they sometimes do that for even normal games, I can't even imagine.
The light trail on the stacked probes betrays it
unfortunately, to realize, you have to see it. A lot of the time, all you see is the blip on the mini map, while your workers cross paths - and you don't actually see the trail until it is too late.
7:15 - When at the freaking 7 minute mark no one has built anything in any natural expansion while BOTH are battling over building rights in the same base no one can complain about being excited
Can you send these to WinterStarcraft?
Hopefully he hasn't seen this insanity yet
9:45 Mitchy should have target only the gateway that was blocking his mineral patch with his 2 zealot and already send his 2 stalker accross the map. Instead he lost lot of time destroying useless building and lets printF build his defense. I says that but i would never had survive as long as he done!! Really GG to both players!!
I don't mind fast-forwarding, but I find jump-cuts to be very jarring. There's a lot of SC channels I don't follow due to clipping everything up to just the "action" and then I have no sense of how the game is actually flowing.
That was wild!! Loved it!
And yeah, completely agree on the fast forwarding, most caster videos are great, but too long too watch for someone with somewhat of a job and life.
It's the price you pay when you're a one-trick cheeser- You get inflated MMR at the cost of most people bm'ing and disliking you
PiG… Appreciate all your content. Keep sending printf videos please!
Game 2 was epic af! It's like watching a GSL finals, and it's game 7! Hats off to Mitchy for defending that brutal onslaught, I was rooting for him all the way.
Wow! That is one valiant stand and one sinister victory. Seeing this, I feel dirty but in good way.
Probe stack is easy to see. Its the blue tail that gives it away. Its more the fact it looks like one on the mini map, and if its seen, it is glanced at and attention goes back to something else.
what a legend printf
2:20 - I guess be wary if you ever see a Probe with an afterburner
As a legacy player sc1, yes, I have felt this for 15 years.
Imagine playing the ladder and you run into Florencio, then PrintF, then uThermal doing one of his "lololol" builds. That sh would make you uninstall immediately.
Probe stacking. Florencio invented that right? Did Florencio tactic just beat the king of cannon? The cheese of cheese! The super cheese!
No it wasn't him, saw this trick done by one of EU's GM many years ago.
its been arround since bw
It is more than 20 years old strategy. So Flo didnt quite invent it :D
@@tomhe286 I've been playing SC since 98' I had done this probe trick since Fastest Map Possible.
@@plsnomore Id love to see the video you say you saw my probe stack done.
the pylons in the mineral line were absolutely VITAL to keeping him in it.
had he not done that i fully believe 2 immortals would've made it as well as doing what you said with force field
you can tell by looking at the literally laser beams coming out of the probe
Pro level cheese. I didn't think it existed.
that's a very flattering shirt you're wearing
As a Zerg, I often thought "let my overlords vomit creep without a Lair so I can give them a taste of their own medicine".
Losing to cannon rushes is... a special kind of awful. It's super scoutable, and yet: It kills players. It's like if you haven't played for awhile, and forget the DT timing and... suddenly there are invisible men killing you. Or you hop into a team game for whatever, and early game pressure doesn't happen, and the viking fleet just... lands on a mineral line and it's like "whelp, they are done". And then it starts to make sense why there are players that cheese all game, every game in that scenario.
@@formes2388 Even if scouted, the skill required to counter it is far more important than the one to do the cheese.
On one side you only control a probe (or two), on the other end you have to manage your workers and you base.
For a low level players it's a big difference. And when they don't commit or fake it, you lost so much mining time it's not possible to come back.
As a Zerg, as you can't wall off, they have easy access to your main as well.
I prefer by far bunker rushes as they are really more fair....
LOL! "This reminds me of hobo brawls"
This makes me smile
It's not about the mmr it's about sending a message
lol printf you are a legend for sharing this
Those were amazing games. We need more king of cannons
"This is the dumbest game ever. I love it."
Yes!
I freaking love watching Printf along with this awesome comentary!
I totaly get those feelings:). I feel so tilted when i defend the first ~30 seconds of the canon rush and then i still loose , its as if i i was robbed of something I deserved (silly feeling but its how it is):)
and then Mitchy, at 5.3, went on to meet Harstem twice at 6.6k.. Rough few days
I dont even play SC2 and I feel the tension in this situation lol
The part I like the most about this game is when it throws new challenges at me and as you noticed, it is interesting to see chaos bringing GM players into plat league territory reactions. I am wondering if there would not be a way to create a competition where this kind of things would be forced a bit more? Maybe with some randomness in the maps that can't be prepared beforehand, forcing the players to be creative (and careful)?
I clicked play next video and saw the probe count and was like what... Did I actually stumble on an ancient WOL video with only 6 probes to start?
Mitchy to "gg" and just leave his computer there, it's painful to watch, he gg'd but couldn't leave that's crazy
Loved it Pig. This was wild
I think the tell is the exhaust, it's way more pronounced in the stacked probes
I am furious on Mitchy's behalf. I ragequit for the day after watching this and I haven't played yet today.
Best can rush ever
LMAO PERFECT COUNTER!
Game two, so vicious
omg... i can NOT BELIEVE the RESULTS of game 2...... this hearts my soul
8:00 eh Mitchy was doing so well but then screws up royally (not sure how/why) but sending all his zealots to attack that pylon and cannon -that only 2 zealots would be able to reach- while he leaves his probes completely undefended and unmicroed vs the opponent's zealot harassment.
And in my opinion his second mistake (aside from limited micro) was keeping probes on gas when he was starved for minerals and knowingly far behind on economy. And third mistake was killing the gateways in his base when they were useless to the opponent. He should have sent out his units on offense to put stress on the opponent and scout. He would have had 2 zealots and 2 stalkers heading out at 6m45s which would have been able to take out the pylon powering the cannon (because it takes 27s to get there and a 7m12s printf had 0 army units, and _just_ starts a stalker right at that moment. Printf would have had to pull probes and would have lost a good chunk of them.
@@MsHojatI agree with you. Mitchell waited way too long for a counterattack. Printf had absolutely nothing to defend for a long time.
1st match was hilarious loved it, 2nd match was a heart breaker man
it was a really awsome fight at the start
lolol really wild game xD
Pig finds the best games wow ❤❤❤❤
Wow, Psionic just Fist of the North Star'd him in the first game lol.
Hope everything is ok PiG. You got this
I was rooting for Mitchy there, that was brutal.
Protoss is way too underpowered for anything done against them to be ‘funny’.
Harstem played against mitchy today 😅poor guy he needs a break 😂
This is why you will never see me playing competitive. I would have burnt my house down in hopes printf could see the smoke as my last FU.
braging on how weak you are, exotic.
Holy hell, what the f are you wearing? Is that a piggy onesie?!
@PiG It seems #26 was the last one from a year ago, this should be #27 :)
That cannon rush was an absolute circus! I was cracking up watching them. Truly hilarious game play 😂
These cannonrushes..
wowsers
I'm a terran player and i hated that cannon rush so much even though it was being done on a toss as well.
People copy the genius of Florencio!
ty so much for 1440, i know it's a pain.
Well THAT lived up to the title! I'm so tired of clickbait casters. What a pleasant surprise.
you shouldn't keep them for so long, I've come back for printf after a month
i know its bm and usually i hate bm but mitchy just staying is something i felt with my heart. jsut being drained from that game and watching your empire fall after you put everything in it.
Awesome games to watch
Thanks!
Damn soldier thanks for watching and the super! Appreciate all the support lately mate
@@PiGstarcraft it was an awsome video loved it especially the second match!
Can Printf do this against the pros?
How does mitchey have the clarity to still gg but not leave the game lol I think he's broken🤣
oh no, there's NO NEED TO CALM DOWN - this is the HIGHEST MOST STRESSFUL SITUATION in a PvP
the ONLY thing that comes close to this situation is a ZvZ early zerg rush into a ling v ling/bane into a
ling/bane vs line/bane all in...
Question : why do the pros dont just full wall their base if they know cannon rush is coming? Then just get your first stalker Isnt it an esy defense then?
The resources for full wall isn’t there, also the build time. If you full wall you lock yourself in and can’t defend the cannons that will go up in your natural.
Go try to do a full wall.
idk why Mitchy went to stargate and not immortal tech for observer and obviously immortals... plus getting a battery or two +
ohh, i just heard you were fast fowarding and now he DOES get a robo up ok.
Printf VS uthermal when?
UThermal only plays against the metal leagues.
@pig, are you wearing a dress? 15:22
one thing I don't understand about probe rush is uh... why does it work???
Like, ok here he wasn't watching, but why would it ever work if the person is paying attention? shouldn't they have more probe at home than the opponent is bringing? since they've been probbing this whole time the time it takes to traval and the probe rusher doesn't even bring everything. like, numerically shouldn't it heavily favor the defender?
I get that you can probably one shot a probe with the initial hit but is that really sufficient?
It doesnt. It only works against platinium or lowel level players.
Of course this game was exception
The reason cannon rushes work is the cannon rusher is sitting on 16 mining probes and still making more.
Meanwhile you’re using your probes (not mining) to fight off the pylons and cannons and gateways.
While you’re chasing an enemy single probe with 5 of your own, the other 7-10 are killing pylons and cannons. And you still having done any mining.
You’re severely behind eco when you finally hold it. Sometimes a cannon finishes and starts killing.
@@Zanarkendjp I asked about probe rush not cannon rush
Wanna back you up on the fast forward. Unless you're casting some serious match no need to try and fill time while both players are gearing up for the next phase
omagad game vs mitchy legendary
how many points in this commentary do you shout the same thing 3 times in a row?
As a protoss player, I don't even try to defend cannon rushes. If they want to win that badly they can have it. Not sure why it's a thing. Go play tower D games.
lol
ruclips.net/video/9Ql5uio4kmE/видео.html bro i am absolutely feeling it! 4:32 and the cannonrush isn't over.
amazing games
Yeah, back to SC1
this game was not meant for that