re the question about “shouldn’t the price of a game be determined independently of how much work went into it” first, sorry for saying “that was a stupid question” - it’s not stupid because the concepts that it’s missing are actually interesting and deep and i don’t think i explained them very well in the stream. first: obviously we don’t magically know what numbers would come out from putting different numbers in, so we’re dealing with uncertainty estimates. but it’s more than that: uncertainty is not evenly distributed! there are areas of the curve where our predictions can be more or less reliable, and given that, more information can come into play. second, iterated economic situations play out very differently from one-offs! i got into this a bit but to be more clear: it matters how much a game costs to make if you want to do it again (so you want to move into the area of the graph where there is more certainty of meeting the minimum - maximising the minimum value isn’t necessarily maximising the average expectation!) and what moves you make affect other player’s moves in relation to you!
The original game has been by far my most played game on the phone over the years. Definitely look forward to this. :)
looking pretty awesome
.fold looks amazing :D
re the question about “shouldn’t the price of a game be determined independently of how much work went into it”
first, sorry for saying “that was a stupid question” - it’s not stupid because the concepts that it’s missing are actually interesting and deep and i don’t think i explained them very well in the stream.
first: obviously we don’t magically know what numbers would come out from putting different numbers in, so we’re dealing with uncertainty estimates. but it’s more than that: uncertainty is not evenly distributed! there are areas of the curve where our predictions can be more or less reliable, and given that, more information can come into play.
second, iterated economic situations play out very differently from one-offs! i got into this a bit but to be more clear: it matters how much a game costs to make if you want to do it again (so you want to move into the area of the graph where there is more certainty of meeting the minimum - maximising the minimum value isn’t necessarily maximising the average expectation!) and what moves you make affect other player’s moves in relation to you!
well and i mean third and foremost, maximising profits isn’t anywhere near my goal and people who prioritise that do a lot of harm
awwww hell yeah!!
you've taken the hacker sprite to the next level holy shit
noice :D