I like the idea of champions actively changing the map, being stronger in specific environments. Assasins in bushes, fire champs removing bushes, ground based champions chasing terrain and water champions faster in rivers, and creating even new rivers. The potential to change the dynamic of the game is huge.
@@NyoMeowter if something like that would ever end up in the game it would probally be an game mode, afther a little thinking its like you say it would. Sinds specific laners wouldn’t matter that much anymore, correct me if I’m wrong
@@giuseppelosavio2334prob not even a gamemode. Way to much work for them to rework so many champs. Also the whole game would just change. Fun idea but not rlly a managable one
@@GMSryBut True verry ture, its also a fun alternative if you just want to waste some time on silly gamemodes cuz i imagine there an easy and an hard mode wich is like really really hard but you can maybe grind out some stuff when you win
unfortunately 80% of the time, people are just picking squishy range cucks in ARAM, and it just becomes AFK minion ping pong/dodgeball, the most fun is when people actually scrap@@GMSryBut
@@Snackie15910 This is why I'm a tank main in this game. Getting flamed by the enemies for not dying after they poke me for 10 minutes. :P (Specially Ornn is so funny. Not even need to die to shop)
The idea of destroying not only the grass, but the walls as well is a really fresh idea. Might make the Jungle more interesting when there's no terrain to block you, or screw over some champions.
In china’s MoBa mobile, there’s literally a champion that if it sustains its passive can continue to ignore terrain and Kayn and Bard have their e so I don’t see why not for this mechanic
I like this idea of a tank that may not do enough damage, but can absolutely cripple an opponent by making their item's passives effectively useless while he's around, can destroy FOW, and can destroy terrain to make for huge teamplay moments. It also has downsides. Creating and destroying terrain works both ways. Now enemies can't hide in bushes, and can't easily counterplay skillshots, but now, neither can your team. Making a path with Ornn's ult into Drake pit for an easy 5 man charge is great. Buuut, now your team can't really run away as easily. Leaving room to royally fuck up is an important part of character design imo
A tank that does damage goes top. A utility oriented tank that doesn't do as much damage goes support. Except they both do stupid amounts of damage. The only difference is that top lane tanks deal %health damage with little base damage while supports deal a lot of base damage with little to none %health damage
The R destroying walls (I assume the walls "grow" back after some time, tho?) is a neat concept and it makes sense of Ornn honestly. An engage ult that clears the way for your team to go for the knocked up (assuming it still knocks up. If it still knocks up, it could be too powerful I guess? Maybe just a massive slow or a short stun then? ) targets
The ult destroying terrain is the only one that wouldnt break the game Ornns e can already destroy champion generated terrain so having the ult do the same but stronger would be cool Item disabling is a cool concept but 20s is way long, maybe like 5s but even then its like a free exhaust so it would make him insanely op
I love the idea of interacting with the terrain more. With so many champions that can jump walls, it only seems fair to have some champions that just straight up removes walls or bushes, which will of course respawn after some time.
I feel like this would make Ornn the most broken champ in the game. An infinite toggleable unstoppable that does % max hp dmg, removing terrain permanently, creating terrain that’s bigger than the terrain on the map, and a Sion ult as a basic ability. Some champs entire kit is equal to just one or two of these.
why is it that leveling abilities to max don't make em stronger but changes em completly, like his Q going from singe pilar to a cage to a single large pilar that explodes?
NGL, I wish some of these doom bot mechanics are put in for a champ's standard kit (especially for level 18/ late game). It not only looks good, but I feel like it could make sense especially for late game. The game would be more impactful and from a game POV, more fun too.
the Bush burning is actually a really cool concept. They already do it when Fire drake is the main Dragon. Might as well add it for a fire breathing champ.
I really like idea of damaging the map, its really cool! I think every massive ult like aurel, lux, ornn and etc doing such things will be very cool. I once said to my friends - if there will be noita-league of legends game, i would go crazy and just play it for hours
I like all of this (although I imagine it would be like hell to code) except the passive. Item disable would be a cool concept but the one from the game fits better orm's theme, he's a builder not a destroyer
Not sure when or why they changed it, but Ornn E used to be able to break playermade terrain, so stuff like trundle pillar, azir R, and anivia wall could be broken. Not completely broken in teh case of stuff like Azir R and anivia W, but it would make a small opening like 1 pillar wide.
While the item break mechanic I cannot see going well, I see the bush burning mechanic and wall breaking mechanic as future things that can be implemented. Naturally, affter a time they come back, but it can cause some awesome and interesting strategies.
Just imagine how the game would be if every level up you can either upgrade your ability or change it to your champions other abilities that have CC or long range or short range or buffs or debuffs and the abilities interact with other abilities and terrains and also based on your champions species.
Hmm, idk about the W. Just makes it ridiculously easy to pile dmg onto Ornn because he has to keep breathing the fire, unless you can aim it because he also moves a little bit forward while bellowing. Also kinda wished the ult increased in size with each level. And his e is nice but that ability can be interrupted by cc.
Right hear me out. Ornn pasive, has an active effect with a long cooldown (like azir tower) when activated ornn is able to massively buff one of his items, I’m talking like doubling the stats. The downside however is that the item can’t handle the power for long and eventually breaks down. In the inventory when the times up the selected item will turn into “scrap” which can be sold back for half the price.
Id say make orn R lvl2 destroy walls the direction it comes from and lvl 3 the direction it comes from and where you send it. Make Q5 a Wall trap. And W like Asol Q and E combined.
I wouldn't mind if they made the skills this strong if the game worked like Vainglory. There you can't lvl up all skills to the max, so youist choose and those you get to max level get extra effects
the lvl 3 Q should be a thing, like anivia's wall, like literally more pillars, to balance this it shouldn't do damage, only the slow, but to balance it make E do more damage when knock up
Destroying the bush temporarily seems like something that should be a mechanic. I mean Ornn can already destroy champion-made walls with his charge, why not brush temporarily? I could see that being a thing they add.
As a old League player And a new DOTA 2 player : this is exactly what's in Dota. The environement is a lot more linked to every character. There is tree that you can destroy. A height concept in the map... And a lot more that I can't even describe
What's actually better on the ult is remove the terrain destroy and just let how many rams he can headbutt, plus in succession of head butting by how many rams he headbutted will give him tenacity, aoe fire damage and armor/magic armor.
This was a nice concept My take would be "Passive disables mythic items for 10 seconds" Q - 5 stones would be enough for me W - Spits fire and leave a "flame buff" on the ground that enchances all your skills with fire. (Kinda like jayce's wall) (You hit Q, E, R your skill gets buffed with minor burn) (Sunfire cape/Liandyr/Demonic Embrace) E - You push/drag atleast 2 of your enemies to your final destination (Knockup still applies if you collide with a terrain or your Q) R - You ride your ult in a straight line and you need to reactivate it again to land (Kalista ult/ hecarim ult) you choose your landing location to knockup enemies Rell's W
honestly the concept of removing terrain for a few seconds to create sneaky paths is super cool and should be a thing for a new champ. Yes Kayn can do what ever he wants but beeing able to create paths for your team is epic
Okay but like, with a bit of tuning this would actually be an awesome upgrade to Ornn's kit. My ideas are to tune down that upgraded W time, shorten the upgraded E distance, keep the R the same, and maybe with the Q you could just keep the second upgrade or maybe make it into three and if any are in Ornn's AOE upon hitting something with his E they explode? Actually awesome video.
My good that's a boss right there, medium ai bosses with 1, 3 or 5 of those champs on the team would be the best concept of a PVE ever, the best coop vs ia ever.
I like the idea of champions actively changing the map, being stronger in specific environments. Assasins in bushes, fire champs removing bushes, ground based champions chasing terrain and water champions faster in rivers, and creating even new rivers. The potential to change the dynamic of the game is huge.
true that, that could give an new way of playing the game, probally a lot of champ should be reworked to get this done.
The game would completely collapse if it had that...
@@NyoMeowter if something like that would ever end up in the game it would probally be an game mode, afther a little thinking its like you say it would. Sinds specific laners wouldn’t matter that much anymore, correct me if I’m wrong
@@giuseppelosavio2334prob not even a gamemode. Way to much work for them to rework so many champs. Also the whole game would just change. Fun idea but not rlly a managable one
qiyana could have so easily done this with the different boosts in different terrains
The item disable concept is such a cool mechanic honestly
It can cause bugs in so many different ways though😂
@@cliffyang7687 I mean true, but it should only disable active and passive effects. That should get rid of like 10% of the bugs.
Right? Insanely powerful but if you locked it to only the first item slow it could have some interesting power curves.
That would counter the cancer that heartsteel is
yeah because riot programmers are garbage@@cliffyang7687
Temporarily destoying bushes and terrain would be awesome mechanic. It would create a lot of different plays, tactics and strategies.
Temporarily destroying bushes would counter rengar heavily, i like it
just like dota 2
Temporarily disable winning for enemy team for 10mins xD
@@diwakardayal954 Not for 10 mins but lets say 20sec
Honestly it would be awesome to see a champion that could destroy terrain, but Riot would never do that. Too much effort for one champ.
Imagine doombots return with these concepts
i would spend so much time playing this, i love pve stuff
yeah, the lack of PvE content in league is saddening.
Well, with Aram and TfT, you can chill a bit from the tryhards on SR.
@@GMSryBut True verry ture, its also a fun alternative if you just want to waste some time on silly gamemodes cuz i imagine there an easy and an hard mode wich is like really really hard but you can maybe grind out some stuff when you win
@@luaplay6332 The second version of Doom Bots actually had Difficulty 1, 2 and 5.
unfortunately 80% of the time, people are just picking squishy range cucks in ARAM, and it just becomes AFK minion ping pong/dodgeball, the most fun is when people actually scrap@@GMSryBut
@@Snackie15910 This is why I'm a tank main in this game.
Getting flamed by the enemies for not dying after they poke me for 10 minutes. :P
(Specially Ornn is so funny. Not even need to die to shop)
The idea of destroying not only the grass, but the walls as well is a really fresh idea. Might make the Jungle more interesting when there's no terrain to block you, or screw over some champions.
In china’s MoBa mobile, there’s literally a champion that if it sustains its passive can continue to ignore terrain and Kayn and Bard have their e so I don’t see why not for this mechanic
@@michaeletzkorn Because it's hard to do.
@@michuumichowskiBecause they would have to work
Dragons remove walls. if they remake collision physics it would work well. Also, think of the crazy plays in pro play with this
if ornn ult made it into the game, he will be the next king of bugs, that ult is a game breaking material
Ah yes. Back to the third level of an ability being better than the fifth
Ok but will the E into a max rank Q send any champion at the impact point into the stratosphere or not?
They'll be sent into the shadow realms.
This man is asking the right questions
theyll be sent to brazil
They gonna visit morde
Ornn in song of nunu:
I like this idea of a tank that may not do enough damage, but can absolutely cripple an opponent by making their item's passives effectively useless while he's around, can destroy FOW, and can destroy terrain to make for huge teamplay moments. It also has downsides. Creating and destroying terrain works both ways. Now enemies can't hide in bushes, and can't easily counterplay skillshots, but now, neither can your team. Making a path with Ornn's ult into Drake pit for an easy 5 man charge is great. Buuut, now your team can't really run away as easily. Leaving room to royally fuck up is an important part of character design imo
your last sentence massively reminds me of Bards Ult 😅
U ever see ornns damage?
A tank that does damage goes top. A utility oriented tank that doesn't do as much damage goes support. Except they both do stupid amounts of damage. The only difference is that top lane tanks deal %health damage with little base damage while supports deal a lot of base damage with little to none %health damage
Ornn if he's designed in 2023:
Rengar and all his mains quaking their boots when they see Ornn destroying all bushes in the arena
The R destroying walls (I assume the walls "grow" back after some time, tho?) is a neat concept and it makes sense of Ornn honestly. An engage ult that clears the way for your team to go for the knocked up (assuming it still knocks up. If it still knocks up, it could be too powerful I guess? Maybe just a massive slow or a short stun then? ) targets
That was initially designed for Taliyahs ultimate, where she had two walls on either side. But the devs thought it’d be too hard to code.
Rengar watching W: 😢
Okay the passive and the ultimate could be balanced and work in the game. So interesting
The ult destroying terrain is the only one that wouldnt break the game
Ornns e can already destroy champion generated terrain so having the ult do the same but stronger would be cool
Item disabling is a cool concept but 20s is way long, maybe like 5s but even then its like a free exhaust so it would make him insanely op
I love the idea of interacting with the terrain more. With so many champions that can jump walls, it only seems fair to have some champions that just straight up removes walls or bushes, which will of course respawn after some time.
Nah, burning the bush and just looking in the jungle was cursed.
-The enemy is in that direction, go!
Ornn: roger sir, eliminating that direction.
I feel like this would make Ornn the most broken champ in the game. An infinite toggleable unstoppable that does % max hp dmg, removing terrain permanently, creating terrain that’s bigger than the terrain on the map, and a Sion ult as a basic ability. Some champs entire kit is equal to just one or two of these.
Yeah but it would be hella fun to face as a doom bot
thats... entire idea behind doom bots :D
So basically Ornn became a god of destruction
Maybe the E thing, but that’s it💀
Cool concepts but I feel like the lvl3 Q would be a lot better than lvl5 Q depending on whether they can walk through the pillars or not
burning the bush for it to regrow is amazing
why is it that leveling abilities to max don't make em stronger but changes em completly, like his Q going from singe pilar to a cage to a single large pilar that explodes?
Riot not hiring you immediately is a crime against the community.
Rito probably gets funding for employing disabled people
Riot doesn't care about their game
riots probably going to eventually file a lawsuit against this guy for taking their copyright and making changes to it
NGL, I wish some of these doom bot mechanics are put in for a champ's standard kit (especially for level 18/ late game). It not only looks good, but I feel like it could make sense especially for late game. The game would be more impactful and from a game POV, more fun too.
the terrain deformation with his R is so fucking cool dude
the Bush burning is actually a really cool concept. They already do it when Fire drake is the main Dragon. Might as well add it for a fire breathing champ.
The Passive, Q and R ideas are beautiful, the W and E are no gos
I would expect the max Q is like jarvan’s terrains and it traps ppl in there
I really like idea of damaging the map, its really cool! I think every massive ult like aurel, lux, ornn and etc doing such things will be very cool. I once said to my friends - if there will be noita-league of legends game, i would go crazy and just play it for hours
but how cool is the DOOM Ult omg that was executed so well!
This kind of upgrades are too OP in the game especially the max Q and max E but the W and passive is fresh ídea
doom bots are meant to be OP lol
Nah nah nah pause i NEED that passive on Ornn right now.
Hello there. Great vid dude.
Ornn burning bushes with W. Amazing idea. Keep it up dude!
Hey EkkoLogical, I really enjoyed your DOOM BOT videos! The creativity in champion mechanics is fascinating. Keep up the awesome content! 👍
The Vainglory moba had something similar, depending on which skill you maxed out, it gains some special ability
I like all of this (although I imagine it would be like hell to code) except the passive. Item disable would be a cool concept but the one from the game fits better orm's theme, he's a builder not a destroyer
This would make Ornn fun to play actually, these edits are amazing!
Not sure when or why they changed it, but Ornn E used to be able to break playermade terrain, so stuff like trundle pillar, azir R, and anivia wall could be broken. Not completely broken in teh case of stuff like Azir R and anivia W, but it would make a small opening like 1 pillar wide.
*ults the nexus*
This is amazing! It's just that level 3 q seems way too op with its' interaction with e
Wtf, this is somehow balanced
While the item break mechanic I cannot see going well, I see the bush burning mechanic and wall breaking mechanic as future things that can be implemented. Naturally, affter a time they come back, but it can cause some awesome and interesting strategies.
Lore accurate Ornn:
me seeing the ult: that's it? only a single normal sized ult?
after the effect ends: hold up...
As a fan of Ornn, I'm very glad that you showed how to improve him. Thank's a lot. I hope you will be replaced and invited to the Orn rework :)
Ornn needs a nerf more than an improvement
Next time just say ur a bronze ornn main. Ornn is broken
Testing out some new updates on his kit as a Doom Bot is genius
you could of make his ult to turn big like Volibear, they both turn into giant when they fight, so it also make sense if he grow like Voli does.
The map changing and the item disables are both really cool concepts not gonna lie.
It would be a ton of work but a Doom Bot gamemode would be super fun
bro wants to give a tank the passive ability of stoping tank shreders
Ornn and Sion destroying terrain with their Level 3 Ultimate
Just imagine how the game would be if every level up you can either upgrade your ability or change it to your champions other abilities that have CC or long range or short range or buffs or debuffs and the abilities interact with other abilities and terrains and also based on your champions species.
honestly it would be buggy as fuck for sure
Hmm, idk about the W. Just makes it ridiculously easy to pile dmg onto Ornn because he has to keep breathing the fire, unless you can aim it because he also moves a little bit forward while bellowing. Also kinda wished the ult increased in size with each level. And his e is nice but that ability can be interrupted by cc.
the bush burn and the ult upgrade are sooo good
Right hear me out. Ornn pasive, has an active effect with a long cooldown (like azir tower) when activated ornn is able to massively buff one of his items, I’m talking like doubling the stats. The downside however is that the item can’t handle the power for long and eventually breaks down.
In the inventory when the times up the selected item will turn into “scrap” which can be sold back for half the price.
worst fckin idea in the world wow
Orn after 2 lines, 5 cans of monster, 3 packs of ciggies, two joints, pre workout and steroids
Id say make orn R lvl2 destroy walls the direction it comes from and lvl 3 the direction it comes from and where you send it.
Make Q5 a Wall trap.
And W like Asol Q and E combined.
as a main ornn i can only say this: i hope this one day become true i need it
I wouldn't mind if they made the skills this strong if the game worked like Vainglory. There you can't lvl up all skills to the max, so youist choose and those you get to max level get extra effects
Riot should just hire you to fix their game with ideas these are amazing
wait... a champion that can change how the terrain works with his ultimate sounds so cool, maybe only has R can do that and it had like 3min CD?
the lvl 3 Q should be a thing, like anivia's wall, like literally more pillars, to balance this it shouldn't do damage, only the slow, but to balance it make E do more damage when knock up
would be interesting to play with that ornn in real league
Destroying the bush temporarily seems like something that should be a mechanic. I mean Ornn can already destroy champion-made walls with his charge, why not brush temporarily? I could see that being a thing they add.
As a old League player And a new DOTA 2 player : this is exactly what's in Dota. The environement is a lot more linked to every character. There is tree that you can destroy. A height concept in the map... And a lot more that I can't even describe
these are such good ideas but they would be painful to balance
The bush cutting sounds cool.
I believe Riot is just waiting for you to finish all champions xD
Long fire breathing and long charge soundtrack studia or unbalanced but burgund bushes, item disabling sounds rly rly cool
Nice concept! Removing bushes and walls is really interesting since many champs can wallhop or float around. Wonder how it would be ig
What's actually better on the ult is remove the terrain destroy and just let how many rams he can headbutt, plus in succession of head butting by how many rams he headbutted will give him tenacity, aoe fire damage and armor/magic armor.
This is the most interesting champ idea so far
okay, maybe not the passive (bc it’ll be WAY too OP.) but that Q->3 would be awesome. That W would make it so much fun, and that E is perfect.
Honestly this guy made a necessary Ornn's rework with awesome features on the way
Ornn, the counter of bruisers, if he could deactivate only blade of ruined king he would be the best
This feels like a heroes of the storm dev brainstorming ideas for league characters
3 lines for the ult would be cool too lmao
this is the Ornn Rework we might not want, but definitely deserve. This is dope as hell. Riot, TAKE. FKIN. NOTES.
This was a nice concept
My take would be "Passive disables mythic items for 10 seconds"
Q - 5 stones would be enough for me
W - Spits fire and leave a "flame buff" on the ground that enchances all your skills with fire. (Kinda like jayce's wall) (You hit Q, E, R your skill gets buffed with minor burn) (Sunfire cape/Liandyr/Demonic Embrace)
E - You push/drag atleast 2 of your enemies to your final destination (Knockup still applies if you collide with a terrain or your Q)
R - You ride your ult in a straight line and you need to reactivate it again to land (Kalista ult/ hecarim ult) you choose your landing location to knockup enemies Rell's W
Here are some pretty cool ideas, some of these things could be applied to future Champs.
changing how skills work after leveling is amazing idea, at least for me
i'm gonna show your videos to someone who never played LoL and tell him that's the real gameplay
Forget Doombot, I want that Q on actual Ornn
Lol, the passive, the incineration of bushes temporally, and the ultimate are really interesting o.o
For algorithm video-15.
Now that is a true god.
honestly the concept of removing terrain for a few seconds to create sneaky paths is super cool and should be a thing for a new champ.
Yes Kayn can do what ever he wants but beeing able to create paths for your team is epic
I was expecting a stampede of lava rams.
Put me in a coma and wake me up when I can play these champs
I feel like these map changing mechanics only happen on your side is the only balance way.
Imagine that lvl 3 ult followed by sion ult and kled ult
Okay but like, with a bit of tuning this would actually be an awesome upgrade to Ornn's kit. My ideas are to tune down that upgraded W time, shorten the upgraded E distance, keep the R the same, and maybe with the Q you could just keep the second upgrade or maybe make it into three and if any are in Ornn's AOE upon hitting something with his E they explode? Actually awesome video.
I miss doombots. The og version where you base race.
those skills are so op but is all champs are op it will fit
My good that's a boss right there, medium ai bosses with 1, 3 or 5 of those champs on the team would be the best concept of a PVE ever, the best coop vs ia ever.
The item disable would be so cool. Along with the terrain destruction
That item silence is just mute effect in dota, lmao
They wanted to do something like that fire paved path for a champion skill but it got scrapped due to spaghetti code
To be honest, I kinda like wall of pillars more than just "pillar but bigger".