I like the idea of champions actively changing the map, being stronger in specific environments. Assasins in bushes, fire champs removing bushes, ground based champions chasing terrain and water champions faster in rivers, and creating even new rivers. The potential to change the dynamic of the game is huge.
@@NyoMeowter if something like that would ever end up in the game it would probally be an game mode, afther a little thinking its like you say it would. Sinds specific laners wouldn’t matter that much anymore, correct me if I’m wrong
@@giuseppelosavio2334prob not even a gamemode. Way to much work for them to rework so many champs. Also the whole game would just change. Fun idea but not rlly a managable one
@@GMSryBut True verry ture, its also a fun alternative if you just want to waste some time on silly gamemodes cuz i imagine there an easy and an hard mode wich is like really really hard but you can maybe grind out some stuff when you win
unfortunately 80% of the time, people are just picking squishy range cucks in ARAM, and it just becomes AFK minion ping pong/dodgeball, the most fun is when people actually scrap@@GMSryBut
@@Snackie15910 This is why I'm a tank main in this game. Getting flamed by the enemies for not dying after they poke me for 10 minutes. :P (Specially Ornn is so funny. Not even need to die to shop)
The idea of destroying not only the grass, but the walls as well is a really fresh idea. Might make the Jungle more interesting when there's no terrain to block you, or screw over some champions.
In china’s MoBa mobile, there’s literally a champion that if it sustains its passive can continue to ignore terrain and Kayn and Bard have their e so I don’t see why not for this mechanic
I like this idea of a tank that may not do enough damage, but can absolutely cripple an opponent by making their item's passives effectively useless while he's around, can destroy FOW, and can destroy terrain to make for huge teamplay moments. It also has downsides. Creating and destroying terrain works both ways. Now enemies can't hide in bushes, and can't easily counterplay skillshots, but now, neither can your team. Making a path with Ornn's ult into Drake pit for an easy 5 man charge is great. Buuut, now your team can't really run away as easily. Leaving room to royally fuck up is an important part of character design imo
A tank that does damage goes top. A utility oriented tank that doesn't do as much damage goes support. Except they both do stupid amounts of damage. The only difference is that top lane tanks deal %health damage with little base damage while supports deal a lot of base damage with little to none %health damage
The R destroying walls (I assume the walls "grow" back after some time, tho?) is a neat concept and it makes sense of Ornn honestly. An engage ult that clears the way for your team to go for the knocked up (assuming it still knocks up. If it still knocks up, it could be too powerful I guess? Maybe just a massive slow or a short stun then? ) targets
I feel like this would make Ornn the most broken champ in the game. An infinite toggleable unstoppable that does % max hp dmg, removing terrain permanently, creating terrain that’s bigger than the terrain on the map, and a Sion ult as a basic ability. Some champs entire kit is equal to just one or two of these.
Id say make orn R lvl2 destroy walls the direction it comes from and lvl 3 the direction it comes from and where you send it. Make Q5 a Wall trap. And W like Asol Q and E combined.
The ult destroying terrain is the only one that wouldnt break the game Ornns e can already destroy champion generated terrain so having the ult do the same but stronger would be cool Item disabling is a cool concept but 20s is way long, maybe like 5s but even then its like a free exhaust so it would make him insanely op
Destroying the bush temporarily seems like something that should be a mechanic. I mean Ornn can already destroy champion-made walls with his charge, why not brush temporarily? I could see that being a thing they add.
I love the idea of interacting with the terrain more. With so many champions that can jump walls, it only seems fair to have some champions that just straight up removes walls or bushes, which will of course respawn after some time.
I like all of this (although I imagine it would be like hell to code) except the passive. Item disable would be a cool concept but the one from the game fits better orm's theme, he's a builder not a destroyer
Me seeing the ult: level 1 looks the same Level 3... Nothing? Wait where's the map Also, how would Orn's E interact with walls (Anivia w, Taliah R, Azir R)?
That was unfair to watch, great ideas, need low base damage in exchange for cc. I don't think I could balance this kit at all. Amazing champion design, filled with Warcraft 3 custom map undertone world no doubt. So cool!
(temp.) damageable environment would be huge in League! maybe not ideal for pro play, idk.. Pro play seems like boring = good.. but for casual play it would be awesome
I like his Q the most. Ornn’s Q usually feels… weak. Unsatisfying. His Q getting larger the more levels he has, I like it. He’s a god, why is his terrain creation so damn tiny when Trundle can make a fucking iceberg.
Riot dropped support for all their best game modes way too quickly. I rather play doom bots, ascension, nexus blitz on repeat over normal rift. It's just way too competitive which leads to tilt.
League needs to update its PVE stuff. PvP just isn't enough to have fun. Improve PVE and then add players. The main staple of fun should be PVE and just add players to it.
i like it but instead of on lvls hes a forge god make it on item break points or if u reach certain stats like 150 armor gives big or multiple rocks on q, 150 mr gives e upgrade, both 150 gives w upgrade and finaly 200 on both (or watever number) each gives ult upgrade still i love every idea its sick
I wouldn't mind if they made the skills this strong if the game worked like Vainglory. There you can't lvl up all skills to the max, so youist choose and those you get to max level get extra effects
why is it that leveling abilities to max don't make em stronger but changes em completly, like his Q going from singe pilar to a cage to a single large pilar that explodes?
NGL, I wish some of these doom bot mechanics are put in for a champ's standard kit (especially for level 18/ late game). It not only looks good, but I feel like it could make sense especially for late game. The game would be more impactful and from a game POV, more fun too.
the Bush burning is actually a really cool concept. They already do it when Fire drake is the main Dragon. Might as well add it for a fire breathing champ.
I really like idea of damaging the map, its really cool! I think every massive ult like aurel, lux, ornn and etc doing such things will be very cool. I once said to my friends - if there will be noita-league of legends game, i would go crazy and just play it for hours
Not sure when or why they changed it, but Ornn E used to be able to break playermade terrain, so stuff like trundle pillar, azir R, and anivia wall could be broken. Not completely broken in teh case of stuff like Azir R and anivia W, but it would make a small opening like 1 pillar wide.
the lvl 3 Q should be a thing, like anivia's wall, like literally more pillars, to balance this it shouldn't do damage, only the slow, but to balance it make E do more damage when knock up
The item disable concept is such a cool mechanic honestly
It can cause bugs in so many different ways though😂
@@cliffyang7687 I mean true, but it should only disable active and passive effects. That should get rid of like 10% of the bugs.
Right? Insanely powerful but if you locked it to only the first item slow it could have some interesting power curves.
That would counter the cancer that heartsteel is
yeah because riot programmers are garbage@@cliffyang7687
I like the idea of champions actively changing the map, being stronger in specific environments. Assasins in bushes, fire champs removing bushes, ground based champions chasing terrain and water champions faster in rivers, and creating even new rivers. The potential to change the dynamic of the game is huge.
true that, that could give an new way of playing the game, probally a lot of champ should be reworked to get this done.
The game would completely collapse if it had that...
@@NyoMeowter if something like that would ever end up in the game it would probally be an game mode, afther a little thinking its like you say it would. Sinds specific laners wouldn’t matter that much anymore, correct me if I’m wrong
@@giuseppelosavio2334prob not even a gamemode. Way to much work for them to rework so many champs. Also the whole game would just change. Fun idea but not rlly a managable one
qiyana could have so easily done this with the different boosts in different terrains
Imagine doombots return with these concepts
i would spend so much time playing this, i love pve stuff
yeah, the lack of PvE content in league is saddening.
Well, with Aram and TfT, you can chill a bit from the tryhards on SR.
@@GMSryBut True verry ture, its also a fun alternative if you just want to waste some time on silly gamemodes cuz i imagine there an easy and an hard mode wich is like really really hard but you can maybe grind out some stuff when you win
@@luaplay6332 The second version of Doom Bots actually had Difficulty 1, 2 and 5.
unfortunately 80% of the time, people are just picking squishy range cucks in ARAM, and it just becomes AFK minion ping pong/dodgeball, the most fun is when people actually scrap@@GMSryBut
@@Snackie15910 This is why I'm a tank main in this game.
Getting flamed by the enemies for not dying after they poke me for 10 minutes. :P
(Specially Ornn is so funny. Not even need to die to shop)
Ok but will the E into a max rank Q send any champion at the impact point into the stratosphere or not?
They'll be sent into the shadow realms.
This man is asking the right questions
theyll be sent to brazil
They gonna visit morde
The idea of destroying not only the grass, but the walls as well is a really fresh idea. Might make the Jungle more interesting when there's no terrain to block you, or screw over some champions.
In china’s MoBa mobile, there’s literally a champion that if it sustains its passive can continue to ignore terrain and Kayn and Bard have their e so I don’t see why not for this mechanic
@@michaeletzkorn Because it's hard to do.
@@michuumichowskiBecause they would have to work
Dragons remove walls. if they remake collision physics it would work well. Also, think of the crazy plays in pro play with this
if ornn ult made it into the game, he will be the next king of bugs, that ult is a game breaking material
Temporarily destoying bushes and terrain would be awesome mechanic. It would create a lot of different plays, tactics and strategies.
Temporarily destroying bushes would counter rengar heavily, i like it
just like dota 2
Temporarily disable winning for enemy team for 10mins xD
@@diwakardayal954 Not for 10 mins but lets say 20sec
Honestly it would be awesome to see a champion that could destroy terrain, but Riot would never do that. Too much effort for one champ.
Ah yes. Back to the third level of an ability being better than the fifth
I like this idea of a tank that may not do enough damage, but can absolutely cripple an opponent by making their item's passives effectively useless while he's around, can destroy FOW, and can destroy terrain to make for huge teamplay moments. It also has downsides. Creating and destroying terrain works both ways. Now enemies can't hide in bushes, and can't easily counterplay skillshots, but now, neither can your team. Making a path with Ornn's ult into Drake pit for an easy 5 man charge is great. Buuut, now your team can't really run away as easily. Leaving room to royally fuck up is an important part of character design imo
your last sentence massively reminds me of Bards Ult 😅
U ever see ornns damage?
A tank that does damage goes top. A utility oriented tank that doesn't do as much damage goes support. Except they both do stupid amounts of damage. The only difference is that top lane tanks deal %health damage with little base damage while supports deal a lot of base damage with little to none %health damage
Ornn in song of nunu:
Riot not hiring you immediately is a crime against the community.
Rito probably gets funding for employing disabled people
Riot doesn't care about their game
riots probably going to eventually file a lawsuit against this guy for taking their copyright and making changes to it
Ornn if he's designed in 2023:
The R destroying walls (I assume the walls "grow" back after some time, tho?) is a neat concept and it makes sense of Ornn honestly. An engage ult that clears the way for your team to go for the knocked up (assuming it still knocks up. If it still knocks up, it could be too powerful I guess? Maybe just a massive slow or a short stun then? ) targets
That was initially designed for Taliyahs ultimate, where she had two walls on either side. But the devs thought it’d be too hard to code.
I feel like this would make Ornn the most broken champ in the game. An infinite toggleable unstoppable that does % max hp dmg, removing terrain permanently, creating terrain that’s bigger than the terrain on the map, and a Sion ult as a basic ability. Some champs entire kit is equal to just one or two of these.
Yeah but it would be hella fun to face as a doom bot
thats... entire idea behind doom bots :D
*ults the nexus*
Okay the passive and the ultimate could be balanced and work in the game. So interesting
Id say make orn R lvl2 destroy walls the direction it comes from and lvl 3 the direction it comes from and where you send it.
Make Q5 a Wall trap.
And W like Asol Q and E combined.
Wtf, this is somehow balanced
The ult destroying terrain is the only one that wouldnt break the game
Ornns e can already destroy champion generated terrain so having the ult do the same but stronger would be cool
Item disabling is a cool concept but 20s is way long, maybe like 5s but even then its like a free exhaust so it would make him insanely op
Cool concepts but I feel like the lvl3 Q would be a lot better than lvl5 Q depending on whether they can walk through the pillars or not
Nah nah nah pause i NEED that passive on Ornn right now.
Destroying the bush temporarily seems like something that should be a mechanic. I mean Ornn can already destroy champion-made walls with his charge, why not brush temporarily? I could see that being a thing they add.
So basically Ornn became a god of destruction
would be interesting to play with that ornn in real league
I love the idea of interacting with the terrain more. With so many champions that can jump walls, it only seems fair to have some champions that just straight up removes walls or bushes, which will of course respawn after some time.
Nah, burning the bush and just looking in the jungle was cursed.
Do u want this game to have unkillable beasts?
This is amazing! It's just that level 3 q seems way too op with its' interaction with e
Rengar and all his mains quaking their boots when they see Ornn destroying all bushes in the arena
I like all of this (although I imagine it would be like hell to code) except the passive. Item disable would be a cool concept but the one from the game fits better orm's theme, he's a builder not a destroyer
I would expect the max Q is like jarvan’s terrains and it traps ppl in there
Me seeing the ult: level 1 looks the same
Level 3... Nothing? Wait where's the map
Also, how would Orn's E interact with walls (Anivia w, Taliah R, Azir R)?
That was unfair to watch, great ideas, need low base damage in exchange for cc. I don't think I could balance this kit at all. Amazing champion design, filled with Warcraft 3 custom map undertone world no doubt. So cool!
(temp.) damageable environment would be huge in League! maybe not ideal for pro play, idk.. Pro play seems like boring = good.. but for casual play it would be awesome
Lore accurate Ornn:
I like his Q the most. Ornn’s Q usually feels… weak. Unsatisfying. His Q getting larger the more levels he has, I like it. He’s a god, why is his terrain creation so damn tiny when Trundle can make a fucking iceberg.
Riot dropped support for all their best game modes way too quickly. I rather play doom bots, ascension, nexus blitz on repeat over normal rift. It's just way too competitive which leads to tilt.
League needs to update its PVE stuff. PvP just isn't enough to have fun. Improve PVE and then add players. The main staple of fun should be PVE and just add players to it.
Honestly I kind of wish Ornns Q was that good. It’s probably the only ability that feels lackluster.
i like it but instead of on lvls hes a forge god make it on item break points or if u reach certain stats like 150 armor gives big or multiple rocks on q, 150 mr gives e upgrade, both 150 gives w upgrade and finaly 200 on both (or watever number) each gives ult upgrade
still i love every idea its sick
The Vainglory moba had something similar, depending on which skill you maxed out, it gains some special ability
I wouldn't mind if they made the skills this strong if the game worked like Vainglory. There you can't lvl up all skills to the max, so youist choose and those you get to max level get extra effects
The video’s name should be :
Why my favorite champ isnt broke as fuck
Obs: the ultimate last level actually is pretty cool and not sot broken
Rengar mains at 1:05
“No.”
orn rides his ult instead !?!?! would be sick
To be honest, I kinda like wall of pillars more than just "pillar but bigger".
why is it that leveling abilities to max don't make em stronger but changes em completly, like his Q going from singe pilar to a cage to a single large pilar that explodes?
Orn after 2 lines, 5 cans of monster, 3 packs of ciggies, two joints, pre workout and steroids
wait... a champion that can change how the terrain works with his ultimate sounds so cool, maybe only has R can do that and it had like 3min CD?
No, man! The destroyed terrain was a bug, not a feature! You're not supposed to implement it!
After playing a lot of DOTA, these seems more up its alley compared to league, still some amazing concepts tho
NGL, I wish some of these doom bot mechanics are put in for a champ's standard kit (especially for level 18/ late game). It not only looks good, but I feel like it could make sense especially for late game. The game would be more impactful and from a game POV, more fun too.
It would be too hard to do for such a small indie company like riot games. Making more gatcha skins is better
me seeing the ult: that's it? only a single normal sized ult?
after the effect ends: hold up...
Ornn, the counter of bruisers, if he could deactivate only blade of ruined king he would be the best
Concept are very good but i would made it like only one from those ability will be used in late game by choice
Bro league doom 5v5 would be fire. Let us play all the doom characters
I feel like these map changing mechanics only happen on your side is the only balance way.
I believe Riot is just waiting for you to finish all champions xD
Each skill’s cooldown probably like 30sec for sure 😂😂
As a fan of Ornn, I'm very glad that you showed how to improve him. Thank's a lot. I hope you will be replaced and invited to the Orn rework :)
Ornn needs a nerf more than an improvement
Next time just say ur a bronze ornn main. Ornn is broken
at some point you should go back and remake your old ones, your content has improved a lot
concept is great maybe litle OP, but doing this is imposible in lol, becouse this is lol
Honestly with all the fire champs is really weird non of them interact with brush
Rengar watching W: 😢
Olum çok iyi la keşke olsa
Bro just give me back the shield on W, and we call it a day.
item disable would be sick! and the destruction of map aswell
omg i fear we get a psive like that in a year or 2
it is so broken but not to unreal
these are such good ideas but they would be painful to balance
but how cool is the DOOM Ult omg that was executed so well!
I love the doom bot, i would like one of shyvana
damn , tema la puissance du machin , ca me donne envie de rejouer a LoL ...
the Bush burning is actually a really cool concept. They already do it when Fire drake is the main Dragon. Might as well add it for a fire breathing champ.
It all looks really cool but it seems like a total mess to balance
If lol was realistic quin should fly over the walls
Doom bots in ohio
Good thinking, but some of them are too much.
I really like idea of damaging the map, its really cool! I think every massive ult like aurel, lux, ornn and etc doing such things will be very cool. I once said to my friends - if there will be noita-league of legends game, i would go crazy and just play it for hours
Item disable and bush destroy is su0per cool
those skills are so op but is all champs are op it will fit
this plus 100% max health true damage per auto
Not sure when or why they changed it, but Ornn E used to be able to break playermade terrain, so stuff like trundle pillar, azir R, and anivia wall could be broken. Not completely broken in teh case of stuff like Azir R and anivia W, but it would make a small opening like 1 pillar wide.
That would be a nice reqork honestly
This kind of upgrades are too OP in the game especially the max Q and max E but the W and passive is fresh ídea
doom bots are meant to be OP lol
burning the bush for it to regrow is amazing
Hello there. Great vid dude.
Ornn burning bushes with W. Amazing idea. Keep it up dude!
Imagine that lvl 3 ult followed by sion ult and kled ult
I guess: If Ornn was made by a main Ornn.
I want a game mod where we play as doombots
the lvl 3 Q should be a thing, like anivia's wall, like literally more pillars, to balance this it shouldn't do damage, only the slow, but to balance it make E do more damage when knock up
3 lines for the ult would be cool too lmao
What if: ornn had syndra's passive
R and the item disability is good for
Maybe the E thing, but that’s it💀
Ornn and Sion destroying terrain with their Level 3 Ultimate
Now this would be so damn OP
Nah bro, grass removing is so cool
Thats cool
But no
Would be Dota
May Sion have his ult back
because it's...broken? KKKK