Bethesda Mod School: AI 101: Package Basics

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  • Опубликовано: 16 ноя 2024

Комментарии • 7

  • @chemicalbacon5210
    @chemicalbacon5210 4 года назад +4

    0:00 Preamble
    1:30 Package screen walk-through
    V Package elements V
    7:10 Location packages
    10:38 Unlock on arrival
    11:30 Allow eating
    11:58 Allow sleeping
    12:15 Allow conversation
    12:47 Idle & furniture markers
    14:09 Allow sitting & special furniture
    14:50 Allow wandering
    15:32 Allow sleeping, energy
    17:02 Use owned refs only
    18:41 Travel preferred path
    19:47 Restrict sandbox targets
    21:45 Allow height difference
    ====================
    23:15 Sequences, procedures & editing packages
    25:20 Flags
    30:52 Conditions

  • @Drenamow
    @Drenamow 4 года назад +2

    Kinggath not only changed how I play fallout 4 forever but is now also teaching me how to mod my game, love your content, HUGE fan of sim settlements! Keep it up!

  • @OseanBigshot444
    @OseanBigshot444 4 года назад +1

    (7:24) Regarding unit radius: the default pipboy light sphere range is 800 units. It's also very easy to change that radius in the CK. Then you can jump in game and easily see how big that radius is by the light.
    I always use a flashlight mod, and customize the light texture, range etc. So if you're using one, you may want to disable it and use the default light if to measure out a distance.

  • @tahouston
    @tahouston Год назад

    Amazing video!
    Was there ever a part two made for this? Would love to see one!

  • @nastybonkers7044
    @nastybonkers7044 4 года назад

    Hey kinggath I’m having major problems with sim settlements on Xbox it’s made my game extremely buggy, wondering if you had a solution

  • @StarkoftheNorth
    @StarkoftheNorth 4 года назад

    Can this guy stop beeing so productive? I am starting to feel really lazy over here 😂

    • @Drenamow
      @Drenamow 4 года назад +2

      for real tho 😂