CHAMBER IS BACK & HE'S INSANE (new patch)
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- Опубликовано: 7 июн 2023
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#iiTzTimmy #Valorant #Chamber - Игры
6:00
Such a great example how he can be more agressive and reactive while mantaining map control, no delay on the weapon pullout is an insane buff
Chamber comes back , and so does Timmy😂😂
Nah I still think I like the double tp so much more, but the speed change was a nice addition atleast
Honestly if they'd increase the range of his tp just a bit more due to the map changes and site relocations then he be meta but not too crazy like before i love chamber but... idk how to feel about hes nicer but feels rigid if that makes sense
@@soulgunner6455 agreed, still doesn't feel flexible enough for current meta but is playable now as the trap range increased so his viable as a sentinel
The double tp was brain dead overpower. Chamber is balance now, might be a lil op but that’s just because of the new buffs. His a sentinel not a duelist. If they bring back double tp, that would mean people will start using him as Jett alternative. The goal is to punish if you over extend as chamber. Thats what makes a duelist different from a sentinel.
@@imnotmark3053 u think chamber is a lil over powered right now? What man ur smth else
@@senkokingz9898 Bruh, I can literally use a sniper which takes zero skills and tp out to safety. That’s not overpower? That’s like 1 kill guarantee every round.
The only reason why chamber is so good is because he’s an Econ god. Headhunters potential is godly. If someone master headhunter they don’t need vandals...
Timmy the GOAT
The final spray it was insane
Hey man, I just recently came across your content for Apex and Valorant and i'm loving it. I was just wondering if you know where you got that mousepad from though.
Best Valorant youtuber for sure lol
Yea I started to main him again and top fragging every game
Nah that brim smokes so close it's like I'm watching my plat games, those smokes are free rr
i miss his old tp
I would know shrouds laugh anywhere ❤
more valorant videos pleeeease timmy? :v
"That was such a crazy flick by me" 🤣🤣🤣🤣🤣🤣 yeaaaaaah, crazy is just something that it wasn't
You didn’t even see it lmao
@@absolutelynotLily it's the clip that's on the screen right before she said it
uhhh wut, we cant even see it
the pov we see is tina, idk who the girl speaking is though but its not tina
wait, thsi makes chamber an actual sentinel, he can actually hold sites with off angles adn then tp to retake if needed with the tp, riot is actually genius
you r teally him timmy
6:03 😮
6:06 that tracking on jett tho
not at all. he hit a random lucky bullet lol he even said it
that's just a flick ^^
@@Scarlett-st6dt my bad
@@riventheexile7387 👍👍
I almost said GG in all chat myself just looking at the video
Bro which text to voice do you have? 2:26
Bryan
Wait how can he use his scope like that 2:24
if you change your scope settings to hold rather than toggle you gain the ability to use a new keybind that can switch between far and close zoom
oh thanks you
@@phuocdat24 no problem man
Gg
i miss valorant contents timmy oppa
😭😥
w
first
chamber in my opinion is still kinda week tbh
Your spelling is weak. Retatertard
Yeah, *weak* btw. Not week. Week is “what day of the week is it” and right now it is wednesday anyway
Definitely not insane but on a good path to getting a decent play and pick rate
The man The Myth The Legend 😂😂Does the legend reply?
yes he does ;)
@@ItzCoop ☠️☠️
Ok.. First chamber was only know for his 2 to thing.. His Q ability.. Instead of that I'll choose sheriff.. More bullets and I can play more safely.. Second his x.. You need 8 orb.. Or points to get it.. Men if u even save just 3 round and since you playing with chamber means your aim is good.. So buy sheriff 3 round.. With light shield and shield doesn't matter much cause it just make no diff cause of one taps.. C.. Worst possible thing ever.. What does it do.. Moment slow.. And backstab.. First valo is not a moment game so it is useless if it is 1v1.. Second backstab which can be know by kj or other agent.. What best is left his tp.. Tp but one.. With limited range like small range makes it other player know that u will come from same direction where they saw it.. I used to be a chamber main.. Like I played 300 games with chamber before but now I don't get the feeling that I use too.. His x.. So slow I do rather choose op instead of it.. At least I'll get more bullet...
Q ability: one taps from everywhere, lowered recoil, higher accuracy and ability to aim (but you still cant hit your shots) X: literally a free op combine it with anchor and you're guaranteed atleast 1 kill C even if its destroyed it'll alert you + it slows so the push will be slower if someone triggers it (no shit sherlock) and that lets you multi-frag AND it lets your teammates rotate faster E: the range is higher (unlike what this clearly smart person just said) and how do people know that you will come from the same direction where they saw the tp EVEN THOUGH it might be hidden or placed pre-round and it also can be used for frist blood
@@ImDanielBtwhello ty for reading my comment and leaving ur opinion.. I respect that.
Q ability.. Would u choose to have more then 10 bullet or a sheriff with more than 20 bullets.. And u ain't running and gunning with chamber q ability..right.. What u will do is put ur crosshair on head and boom.. Ain't that every gun things.. Next. I know sheriff has range issue where as chamber q ability don't. But since u playing chamber mean u are master of aim and precious.. One hit on head deal 145 damage with sheriff. U just have to hit leg shot like after sheriff hit aim nahh.. Hit anywhere on body.. Next trap.. Slow push. Slow moment..only when u are in range...or else useless...(chypher better I think) Tell me how many time have to got slowed by chamber and it effected ur push.. Like were u stuck there for forever.. And alert.. Men u can have kj or deadlock.. Better tbh.. Line ups and stuff.. Next.. X.. They increase relod speed.. But ain't that have 8 bullet only.. Like yah I know u doing op. Only need 5 bullet.. To kill everyone.. But isn't it better to have higer bullet. Like even if u miss some u still have time.. X+slow.. Every time chamber op. One peek and then no one.. Like they know.. Then come smoke on ur head.. Higher lobby.. Next.. To.. Range increase.. To are good. As I said above too.. But better and extremely good with 2.. One don't give u that feeling.. And before... Im saying that en tp is not or say not even close to the two to thing that's what I meant.. But every agent have fault and ups. Depending on perspective..
U like chamber you play and make it best agent.
Good luck agent..
@@AsimaAso-ee4ml now, i'd prefer having the headhunter with 8 bullets because, as i have said arleady the accuracy is 100% accurate, by that i mean no frist bullet accuracy drop off meanwhile the accuracy with headhunter while running is surprisingly accurate too (alongside walking). Now, about the crosshair on head and boom, all of the guns have frist bullet accuracy dropoff, that means that the frist bullet is not 100% accurate meanwhile the head hunter is 100% accurate as i have pointed out arleady now, i know that you're thinking of hitting twice with the sheriff after head dinking someone but you've got no time to double shoot due to the high recoil of the sheriff now the trap, i kind of agree with you that every sentinel is better in terms of the trip and area denial but chamber's trip still does its job (alert your teammates, check flank) and i agree, the push doesnt get slowed too much but it allows your teammates to react fast and rotate (and yes the trip helped me in many ways to get kills and slow down pushes) now the op, having higher bullets is nice with the op, yes but you forgot the fact that its a free op now even though they know you're oping you can always reposition with the TP after the smokes and also remember that you've gotten teammates and a vandal and a sheriff on steroids now the tp, i know that it might've been better to have 2 TP's but it would've still been practically overpowered because you coud've repositioned faster and have basically 0 risk of going out in the open get a kill and reposition and if you fail you could just tp out just like the new chamber but more skill gap, also i still dont get what you mean "u will come from same direction where they saw it" but i got a theory, you meant that you've got only one TP and you cant go from one tp to another so they could just hear the sound and know where your TP is placed at? if that's it, then you could call the tp and place it somewhere else because the cooldowns dont stack fortunately
and yes, i very much enjoy playing chamber.
first
im first sucka
look up hahaha
u were 6 seconds after my comment hhahhahahaha!
@@seanyboy1891 1 he was first and 2 you must be 9 years old arguing about who’s first
@@hunterz2453 im first comment!