Starting a new modded MEGA BUILD series! Timberborn Update 5 Iron Teeth Mega Build Episode 01

Поделиться
HTML-код
  • Опубликовано: 3 янв 2025

Комментарии • 82

  • @JCTheBeard
    @JCTheBeard  Год назад +4

    If you haven't yet, please take my 2023 Community Survey to give me feedback on the state of the channel and the possibility of future opportunities!
    forms.gle/dRjuiK91b1C5twy2A

  • @sylvrleef
    @sylvrleef Год назад +19

    You didn't see an up tick of your kohlrabies is because your beavers can't even get to the newly planted ones before the ones closest to the farm are ready to harvest. Need to add another farm house or two. Super excited for this new series!

    • @thr3308
      @thr3308 Год назад +3

      because the harvesting is so much more time consuming than the planting, too, you can aim for around at 2:1 ratio of harvesting prioritized to planting prioritized if you really want to maximize efficiency.

    • @wilkoufert8758
      @wilkoufert8758 Год назад +2

      And path length still factors into it as well.

  • @crowaust
    @crowaust Год назад +11

    Couple of suggestions:
    - You will need Haulers, they make all the other jobs work better :)
    - Water storage near each of the fluid dumps to reduce the walking time by the water dump beaver.
    - More Farmers, as others have already pointed out, the crop field is bigger but the distance that the farmers can harvest in a timely manner with Kohlrabi is pretty small, especially with no haulers.
    - More invention huts, there were beavers without a job when you paused the industrial area during the drought.

    • @PauxloE
      @PauxloE Год назад

      Haulers are at the moment not needed for the farm, as all the beavers are eating directly out of the farmhouse, and nothing is moved to the warehouse. When we finally get a surplus of kohlrabi, sure. I think the water pump(s) can benefit most at the moment.

  • @IamHattman
    @IamHattman Год назад +2

    The castle wall style details are called Crenellations.

  • @Krissco2
    @Krissco2 Год назад +4

    Looks good. Regarding kohlrabies - they grow so quickly that two beavers (with zero working speed buffs) can only farm about a 7x7 grid. The will plant whatever you allow, but anything beyond that is wasted space. You can increase this with well being, additional harvesters, and longer shifts.

  • @jacukubiak5673
    @jacukubiak5673 Год назад +1

    For bad tides make floodgates on first gap before the first wall so bad water goes straight down and keep good water on the sides,

    • @JCTheBeard
      @JCTheBeard  Год назад

      Have you been sneaking a peek at my notes??

  • @kurtonela
    @kurtonela Год назад +3

    Oooooooh, this has a lot of potential, looking forward to it!

  • @BipolarTaco
    @BipolarTaco Год назад +2

    Been catching up on your older stuff glad I can catch the live beginnings of a new map.

  • @tomasnemluva7156
    @tomasnemluva7156 Год назад +3

    I would like to see a mega beaver apartment skyscraper Thanks for episode JC

    • @JCTheBeard
      @JCTheBeard  Год назад +2

      There are several very large buildings planned... We shall see what is possible

  • @notabandicoot5227
    @notabandicoot5227 Год назад +1

    Oh look. Controlled chaos!!

  • @bubbles69138
    @bubbles69138 Год назад +1

    iron beaver + mega build = GIGABEAVERS!!

  • @zemo_dang9040
    @zemo_dang9040 Год назад +2

    Build a tampershack ,get the resin,process it treated planks and then put the irrigation barrier before badtide.
    I'm looking forward to mega build and timelapse (⁠^⁠^⁠) gg

  • @grimnir27
    @grimnir27 Год назад

    In your previous series, you asked us to offer suggestions.
    I suggested a symmetrical play through.
    And wow! Did I get it!
    😊

  • @alexkudzin4980
    @alexkudzin4980 Год назад

    35:45 I'm happy with you speeding up or skipping repetitive things like selecting single trees for cutting

  • @prodeous
    @prodeous Год назад +1

    Farmhouses are not as efficient as in Folktales.. you need probably 2x for each one in Folkstale clan. That is why they do not process them so quickly..
    Also an idea for bad tides. take one of four paths, put levies along it to cut it in 1/2 then use gates with automat to divert them, that way you will always have good water in the path, ... still eager to see your solution.
    As for the water dumps automation.. (will admit be cool to have some of that in vanila).. once you unlock .. (had to launch Timberborn just to recall its name.. hehe) platforms, direct path between all 4. if the AI selects saem beaver for all 4, then that poor beaver is spending too much time walking then using the pumps..

    • @JCTheBeard
      @JCTheBeard  Год назад

      Water diverting will be a big part of our plan...

  • @jasonjazzz5
    @jasonjazzz5 Год назад +3

    planted more, but havent added more farmers, so finished crops just sittin in the fields

    • @JCTheBeard
      @JCTheBeard  Год назад +5

      Yeah, we'll pick those up next time with more farmers

  • @sereprophet
    @sereprophet Год назад

    I’m so excited to see you playing on this map! 🤩 I’d seen someone else start on it when update five was brand new with the previous version, so it’s really cool to see what you’ve done to make the map more compatible with badwater and your own gameplay!

  • @PauxloE
    @PauxloE Год назад

    I'm gone without internet for the weekend, and immediately I'm 3 videos behind ... so as usual, ignore any advice which was already implemented.
    47:00 "I find it funny how we still only have 7 kohlrabies despite tripling or quadrupling the amount that we've planted here" - Your farmers were not keeping up with harvesting it all before you tripled or quadrupled it (a part of the field was never harvested) - adding more fields won't improve the situation. (From a efficient land use perspective, you want almost all of the crops being in the "growing" phase, not in the "ready to harvest" one. From beaver labor efficiency perspective, it's shifted a bit towards "always something ready to plant or harvest", but you still don't need "most of the field" for that.) You need a second farmhouse near this field (possibly on the opposite side, for walking efficiency). It might become a bit better when their productivity grows due to well-being, but I think a second one will be needed for quite a while.

  • @Steve-od2di
    @Steve-od2di Год назад +2

    NEW series, Yahoo. need to add in thre cho-cho's to add a train loop along the outside of the map. :)

    • @JCTheBeard
      @JCTheBeard  Год назад +2

      Once the choo choo mod is fully working in update 5!

  • @Thor.K
    @Thor.K Год назад +1

    Seems like this will be an interesting map to watch.
    Have you made the map available to download by others?
    I enjoy trying the same maps as you to see how we diverge over time.
    Also I'm fairly new to the game so the comparison give me lots of ideas.

    • @JCTheBeard
      @JCTheBeard  Год назад +1

      The original map creator reached out and asked if they could re-create my changes and make it available for download as a variant on mod.io. You should be able to find it there!

  • @accident12123
    @accident12123 Год назад

    I've played normal irontail a lot. You need 4 harvesting and 1 planting (3 farmhouses) for the first 2 crops. Get the big storage for crops in sooner than later to get a big buffer before the colony jumps in size more.

  • @jamespeacock356
    @jamespeacock356 Год назад +1

    Can't wait to see this mega build

  • @Dealanach
    @Dealanach Год назад

    I believe the word you were looking for was "Ramparts"
    An Ironteeth Mega Build should include a hideous gravity battery behemoth.

  • @fun1232123
    @fun1232123 Год назад

    suggestion for you. you should extend the path by your industrial area by one so you can connect it to the path next to your planks storage. Right now the far lumber mill has quite a ways to walk to get to the storage.

  • @camdogg-1990
    @camdogg-1990 Год назад +2

    Looking forward to this series it's a good change from what you regularly do

    • @JCTheBeard
      @JCTheBeard  Год назад +1

      I'm excited! Never tried a mega build before and I think it'll be a lot of fun. Thanks for watching 😎

  • @RognakTheDestroyer
    @RognakTheDestroyer Год назад +1

    Im excited for this map!

    • @JCTheBeard
      @JCTheBeard  Год назад +1

      Should be a very fun time. Wood will be a challenge once we actually start building since there's not a ton of arable land...

  • @jasonjazzz5
    @jasonjazzz5 Год назад +1

    was gonna mention that the little lag spike caused you to not set the 3rd fluid dump correctly, but you caught it upon adding the hour offset

  • @kyleshores432
    @kyleshores432 Год назад

    Looking at the district center from a distance at the end...all I can picture is sort of a stepped pyramid out of levies, dams, platforms, and bushes with the center on top, and the water spawners somewhat hidden within it...

  • @delta927canadien-francais5
    @delta927canadien-francais5 Год назад

    Let’s go! i needed something to complete Skye’s series cause I can’t get enough of this content

  • @jasonjazzz5
    @jasonjazzz5 Год назад

    you are correct on the power consumption of the lumber mills between factions

  • @KevinRivera-b9g
    @KevinRivera-b9g Год назад +1

    New series 10/10 👍

  • @SurvivalEliteJ
    @SurvivalEliteJ Год назад +1

    Interested to see this mega build 💪
    Maybe you need a second farm (harvest/gather) to make collecting crops faster?

  • @blainethompson6510
    @blainethompson6510 Год назад

    Storage Mr Beard storage should be your focus to create back ups for the population expansion

  • @a.cunningham4974
    @a.cunningham4974 Год назад

    I have to Costco today
    So its nice to relax and mentally prepare before hand withe smooth sultry velvety sounds of JC
    Also please send me good vibes
    Costco is loud

    • @JCTheBeard
      @JCTheBeard  Год назад +2

      Costco is indeed quite the sensory overload. But I always find solace in the incredible value of the $1.50 Hot Dog/Pepsi combo.
      Stay strong, my friend.

    • @a.cunningham4974
      @a.cunningham4974 Год назад

      @@JCTheBeard had polish sausage, mt dew, and a cheese slice
      Helped me decompress after

  • @skrymerU
    @skrymerU Год назад

    I think the kohlrabi stock is low because the farmers can't farm fast enough. Crops are grown but never harvested. I'm not sure, but if you look at the farmers and ther movement pattern, it might help moving the farmhouse to the middle of the fields. Or just build more farmhouse when you have some spare beavers.

  • @Sonnavind123
    @Sonnavind123 Год назад

    Honey, JC made a new video!

  • @Jessassin
    @Jessassin Год назад

    "I read all of my comments"
    This man is insane

    • @JCTheBeard
      @JCTheBeard  Год назад

      Certified 😂
      No but seriously, I actually read all of them

  • @SBB-hh9eo
    @SBB-hh9eo Год назад +1

    Ostriv 5.4 v.?

    • @JCTheBeard
      @JCTheBeard  Год назад

      Short video coming out later today!

  • @Redneck353
    @Redneck353 Год назад

    This is such a perfect map for OCD happy buildings stuff! can't wait to see more and complain about it 😆

  • @bl4q1c3
    @bl4q1c3 Год назад

    Looks good! Love the videos! I'm not a big fan of the bad water update, but it's interesting how you work with it.
    Stay frosty!

    • @JCTheBeard
      @JCTheBeard  Год назад

      The bad water grew on me after the first couple of badtide cycles. It's a very different mechanic for sure but I think it ends up adding to the game more than it detracts. Thanks for watching! 😎

  • @mikeriley2475
    @mikeriley2475 Год назад

    Crenulations? Cranulations?

  • @zachariahrich3354
    @zachariahrich3354 Год назад

    Quick question, if i am not mistaken wasn't there suppose to be a end video on series 11 and 13 where there is a time laps from beginning of end of the transformation with you maybe talking about the build?

    • @JCTheBeard
      @JCTheBeard  Год назад +1

      You are correct on series 11. Series 13, no, because mods weren't updated when I started. But the timelapse for series 11 is approximately 1500 individual photos that I have to put in the correct order (because I messed them up by trying to be smart 😂) and then run through a renaming script and then put into my video editing software. It would have been done by now but, well, 1500 is a LOT of photos 😂😂😂

    • @zachariahrich3354
      @zachariahrich3354 Год назад

      @@JCTheBeard i see, I think it'll be worth it, kinda like a director's cut lol

  • @meisenology
    @meisenology 9 месяцев назад

    Have you tried a minimal amount of beavers game? I suppose the idea would be to see how large of a civilization you could build on minimal amount of beavers?

  • @maara174
    @maara174 Год назад

    You didn’t increase the work priority of the fluid dump in the “pine forest”, only the build priority btw! :)

    • @JCTheBeard
      @JCTheBeard  Год назад

      Good catch! We'll fix that next time

  • @notabandicoot5227
    @notabandicoot5227 Год назад +1

    This is gonna be fun… and calling it:- laggy😂
    I also am updating my rig.. new mobo, 5900x am5. 128 gig😅
    Sticking to the 3080 tuf oc.

    • @JCTheBeard
      @JCTheBeard  Год назад +2

      Oh it sure is gonna be laggy. When I put the 5900x in there and see if it can spool up to 5GHz or so, we might be okay...

  • @fredberry1342
    @fredberry1342 Год назад

    It might be a good idea to get windmills as quickly as possible you are at the top of the map as far as the mountain is concerned

    • @JCTheBeard
      @JCTheBeard  Год назад +1

      I'm not sure they're height-dependent, but it's also worth noting that the Iron Teeth don't have windmills. Only water wheels and engines.

    • @fredberry1342
      @fredberry1342 Год назад

      @@JCTheBeard I didn't know they don't have windmills

  • @alexkudzin4980
    @alexkudzin4980 Год назад

    Mega build the frog statue, then and only then will the Megabuild be complete

    • @JCTheBeard
      @JCTheBeard  Год назад +2

      The spectre of the mega frog will haunt me forever, won't it

  • @usagi-sama8595
    @usagi-sama8595 Год назад +1

    Hey! Awesome! Someone is using my map! I love the water source redesign, too. It makes a lot of sense. Would you allow me to add your version to my "view other versions" tab? I'd give you credit, of course. Can you do me a solid and pin a link?

    • @JCTheBeard
      @JCTheBeard  Год назад +1

      Absolutely, that's totally fine. I can upload it to mod.io tonight or if you have another preferred method to send it, we can make it happen

    • @usagi-sama8595
      @usagi-sama8595 Год назад

      @@JCTheBeard I hit you up on your Discord channel. Thanks again!

  • @Devilish_Fun
    @Devilish_Fun Год назад +1

    🐸!

  • @jasonjazzz5
    @jasonjazzz5 Год назад

    twas me, with the offset 😉