Fallout Talk - Did Bethesda Ruin Caps?

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  • Опубликовано: 29 июн 2024
  • A look at Fallout's handling of caps under Bethesda and Black Isle/Obsidian. Did Bethesda ruin caps? What about the economy in the Fallout franchise?
    Also a thank you to Bugo as a post-upload Members Twice-Over.
    If you want to join my channel membership:
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    Or Patreon:
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    0:00 Intro
    0:22 Background
    1:24 Criticisms & Defenses
    1:34 Criticism 1 No real East Coast lore
    2:20 Criticism 2 Universal adoption
    3:00 Criticism 3 Exhaustion
    4:02 Defense 1 It just works
    4:58 Defense 2 Real life odd money
    5:29 Defense 3 Cap enjoyer
    5:52 Types of money
    7:30 East Coast cap as money
    7:51 76 cap influence
    9:00 West Coast influence
    9:41 Individual regional acceptance
    10:48 EC Caps Money Type
    12:02 Final thoughts
  • ИгрыИгры

Комментарии • 133

  • @GamesTwiceOver
    @GamesTwiceOver  6 месяцев назад +5

    Also a thank you to Bugo as a post-upload Members Twice-Over.
    discord.com/invite/ac3FtEKuGa
    ruclips.net/channel/UCAy33is15KpxfkRz5HHw-Gwjoin
    patreon.com/user?u=107104737

    • @neoluna1172
      @neoluna1172 6 месяцев назад

      Personaly while I agree Bethesda really bungled the lore here, I also think it doesnt matter that much. The lore of caps is a really, really minor thing compared to other lore issues that impact the game more, like the backstory and motives of various factions. I think an example of a peice of lore that bethesda has ruined that matters a lot more is say super mutants, there is no good reason for to just randomly be an FEV site in apalahcia when the mariposa base was both the main site and top secret, along with being so far away, and the reasons for them showing up in fallout 3 and 4 are flimsy at best. Also, in 4, there is little to no intresting storytelling about the local super mutants, compared to 1, 2, new vegas and aurguably 3, so they basicly only serve as generic enemies. Anyway, the point of all that is that compared to something like that, caps not making sense doesnt really matter much at all, and fallout even in its best games requires a decent amount of suspension of disbeleif.

  • @TheKittenBreaker
    @TheKittenBreaker 6 месяцев назад +73

    I always thought 76 should've still used paper pre-war money.
    Given how close it takes place to the bombs dropping, a lot of the npcs walking around probably remember a time they used them before the war, so it'd make sense they're still trying to hold onto that sense of normalcy before things decayed too far into the deep end in the canon.
    It also would have made sense why Fallout 3 and 4 don't use pre-war money despite being close to Appalachia, a lot of it could have just burned up/got wet/destroyed/shot up/blew away/disintegrated, etc during the time span between 76 and 3/4.

    • @crylec6534
      @crylec6534 6 месяцев назад +3

      I don’t think it would make sense. If I assume correctly the prewar money is fiat currency so it was backed by the trust from the Government that no longer existed.

    • @TheKittenBreaker
      @TheKittenBreaker 6 месяцев назад +16

      @@crylec6534
      I'd imagine people would still be trying to use it out of habit. It might take them a while before they realize "Wait, this isn't backing anything, but it sure does remind me of the good old days"

    • @crylec6534
      @crylec6534 6 месяцев назад +1

      @@TheKittenBreaker If that was the case, I'd see it being a few folks who are stuck. But the dollar was already nigh worthless with the high inflation prior to the bombs, and now even more worthless.

    • @Chuck-PK
      @Chuck-PK 6 месяцев назад +1

      @@crylec6534 but then there's the whitespring and just have the robots still using pre-war money instead of caps and bam! it's backed by them

    • @Gewalt1984
      @Gewalt1984 6 месяцев назад +4

      76 should've been based on bartering.
      Prewar money was Fiat and really overly inflated.
      76 would take place at the twilight of the adoption of new currencies and the dominance of bartering.

  • @gethk.gelior4214
    @gethk.gelior4214 6 месяцев назад +22

    Regardless of Besethda's handling of the wasteland economy, I genuinely liked how New Vegas handled the economy regressing back to bottlecaps, with the BoS blowing up the NCR$'s backing gold and all that.

  • @michaelcox9855
    @michaelcox9855 6 месяцев назад +68

    If they are twist off caps, they can be put back on bottles, thus allowing them to be more easily re-used to hold liquids. This might give them a value all their own. Also, you never see bottle openers anywhere, even on vending machines, which would suggest they are indeed twist top caps.

    • @Shushkin
      @Shushkin 6 месяцев назад +8

      Or maybe, before the bombs dropped, every citizen opened their bottles with a lighter.

    • @michaelcox9855
      @michaelcox9855 6 месяцев назад +5

      @Fatty8Claws Well, there are a ton of zippo rip-offs in Fallout 4, so maybe? Though there are a lot of cigarettes and cigars that somehow didn't biodegrade in 200 years.

    • @Dalton_Boardman2000
      @Dalton_Boardman2000 6 месяцев назад +5

      It's honestly a missed opportunity that there's no games where water bottles are recycled Nuka Colas just with the label torn off/covered and refilled with regular h20. It would feel very practical in a setting like this.

    • @michaelcox9855
      @michaelcox9855 6 месяцев назад +5

      @@Dalton_Boardman2000 It would also make more sense that the paper milk cartons that simply wouldn't last that well.

    • @hermos3602
      @hermos3602 6 месяцев назад +1

      @@michaelcox9855 You do realize there are multiple ways to open a bottle. You don't only need a bottle opener.

  • @Kwiwiwiwi
    @Kwiwiwiwi 6 месяцев назад +14

    It makes sense to me in new Vegas that they were using caps instead of the NCR dollar. First of all, at the start of the game new Vegas is most independent. Only certain areas are under NCR control and many communities even actively reject NCR rule. It’s probably safe to say that the one who decides the economic state of the region is actually Mr. House. And House has been around for the entire apocalypse, so when people started using caps as the primary currency, Mr. House adapted and started gathering caps and amassing wealth and so to keep that wealth, he made it so that trade would continue using caps in the new Vegas region. The second reason is because I believe chomps Lewis told the courier that the value of the NCR dollar carries less than half of the value of a bottle cap. The NCR definitely overprinted and devalued their own currency, making it less desirable. The third reason is because you, the player character are not an NCR citizen at the beginning of the game. So being a native new Vegas resident, it would make sense that they would perceive caps as the default currency.

    • @doughboywhine
      @doughboywhine 3 месяца назад

      This except Mr. House was not around for the entire apocalypse. I believe Benny said he was alive when before the chairmen became the chairmen. But yeah, the Mojave is pretty much a borderland that the NCR has barely touched. It makes sense that they would not have adopted the NCR dollar considering how far caps may have spread and how much the NCR has been inflating their own currency

  • @Umbra_Ursus
    @Umbra_Ursus 6 месяцев назад +12

    Pretty bluntly yes. Fallout 3 just rolls with it without even once (Far as I remember) having the Lone Wanderer bring it up in any way, shape, or form, despite the fact they shouldn't know anything about caps. Fallout 4 then fully craps this particular bed, since Nate/Nora, despite being pre-war, never once question that soda caps are money. And in neither game is it explained: The reason for caps=money is a purely Fallout 1 thing, that was largely burnt out by Fallout 2.
    The funny thing? New Vegas actually took time to explain both the failing NCR dollar, and why caps are back in style. Didn't *need* to, but it still did.

    • @PePethePedalPusher
      @PePethePedalPusher 6 месяцев назад +1

      If you went to foreign country with no knowledge, you'd accept whatever form of currency they used there. That's the exact situation the Wandered and Nate/Nora are in....

    • @Umbra_Ursus
      @Umbra_Ursus 6 месяцев назад +2

      @@PePethePedalPusher True, but they could have had Codsworth fill you in, or something. As is, it's strange that someone who'd have used real money doesn't even blink at everyone using soda lids. Particularly since they *can* comment on everyone living in crappy scrap shacks.

    • @PePethePedalPusher
      @PePethePedalPusher 6 месяцев назад +2

      @@Umbra_Ursus I think if the main character commented on every crazy difference, that would get boring too, but i do see a point about the F04 protaganist, esp if you play as 'nate'. I don't think Codsworth would know about caps, as he has no reason to buy or sell anything.
      I just feel like videos like this, and the people who cause them to get made, miss so much by getting frustrated by something that actually makes alot of sense if you try to figure it out in game rather then figure out why the developers would think its a good idea.

    • @Umbra_Ursus
      @Umbra_Ursus 6 месяцев назад

      @@PePethePedalPusher Fair enough.

    • @doughboywhine
      @doughboywhine 3 месяца назад +1

      I think the main issue is that we, the player, already know caps are being used as a currency so we pick them up instinctively. It would then be a bit redundant for a person who has been hoarding hundreds of bottlecaps for no particular reason be wondering why they are being used for trade

  • @Flamme-Sanabi
    @Flamme-Sanabi 6 месяцев назад +19

    Honestly, if they do want to keep the caps for the east coast, I'd like to hear and see that they have some religious / superstitious value to people, perhaps like how the shells represented fertility and good luck, caps could have such meanings in the east as well.
    Perhaps, they represent wealth, freshness and wellness, productivity, survival, etc. to wastelanders. Or maybe like have different meanings for different caps, like how there is a community of people who think that certain rocks can heal injuries, make good mood, and so on.

    • @Tiberium10332
      @Tiberium10332 6 месяцев назад +4

      That would be a simply yet elegant explanation. Good idea.

    • @Gewalt1984
      @Gewalt1984 6 месяцев назад

      Another good justification for caps in the East is Bethesda's favorite faction: The BOS.
      They brought caps East and backed it with their water In the capital wasteland.
      It's a stretch but it's better than nothing.
      Can't explain 76 tbhc

    • @CloseingStraw97
      @CloseingStraw97 5 месяцев назад

      I do remember in fallout tactics where they used Soda can tabs as a form of currency. Could have more stuff like that where people use different stuff then bottlecaps.

  • @Phantomvoice95
    @Phantomvoice95 6 месяцев назад +11

    Honestly, all I think they need to solve the issue is establishing that there was some kind of trader trail, a post-apocolyptic "Silk Road". Which through the influence of the west coast merchants the cap gets mostly established. Capital Wasteland would have the merchants there using them, which influences everyone in the area to use them, then Boston of course would be the same thing either influenced by the traders from the west or from trade with the capital wasteland with bunker hill or the CPG establishing the cap common use.
    Personally I like the idea, I admit having seen it originally from Shoddycast talking about the "Jet road" but I like the idea, as it establishes why we see Jet everywhere, there is historical precedent, it would give some reason as to why the brotherhood traveled to DC, solves the cap issue, and I think would be solid world building. The only thing it needs is an explanation of what was being brought back from the east, like drugs, punga fruit, technology, tatos, corn, or something else. So for now it is my personal head cannon, sighting Harold, Kellogg, Jet, and BOS as my current evidence. Also completely ignoring anything from 76 cause as far as I am concerned it is non-canon/semi-canon made for MMO purposes alone.

    • @dynamitewolft4194
      @dynamitewolft4194 6 месяцев назад +2

      thier are copies of the wastelabd survival guide in new vages if im remembering corrertly

    • @Phantomvoice95
      @Phantomvoice95 6 месяцев назад

      @@dynamitewolft4194 oh yeah! And in Boston! What if it was for nuka cola? Cause the hq and nuka world would have the recipe and major stash of the stuff. So what if that was the item from the east coast that the west wanted?

    • @GateCaptain
      @GateCaptain 6 месяцев назад +1

      I you could argue that a sort of silk road exists. You have the hub out West, a couple of minor caravan companies mentioned here and there, and even in 76 you have the Blue Ridge Caravan Company (I think that's what they were called). So it could be that there is a sort of route, but odds are it's not well defined.

    • @ozfifer7392
      @ozfifer7392 6 месяцев назад +1

      Not only is the "Trans-American Silk Road" theory a good one, but it is plausible, with evidence to back it up. Jet starting on the West Coast and ending up in the East, The BOS and Enclave both traveling from East to West (or vise versa) as well as the fact that in FNV, Mick (of Mick and Ralph's) has some guns in his "special" selection room locked behind a gate that are from FO3 such as the Combat Shotgun and Railway Rifle. (There is the issue, however, that many of the weapons in FO3 were not implemented in FNV, despite them existing in code files.) I would imagine that anywhere near a BOS FOB or bunker, will use caps, or be forced into using them by the BOS. Their hierarchy and main HQ is still out West, not East. That means the East must supply the West with caps for goods and services rendered, then the West may use those caps to upkeep whatever necessities they may need. This, in turn, means that the East must prop up a seemingly fiat currency to the residents by force or coercion, which they have done by exploiting Project Purity, making people pay for clean water.
      ...
      Either that or Bethesda did the thing again, and it "just works".

  • @LandBark
    @LandBark 6 месяцев назад +10

    Bethesda first must build economy different than bandit based (where 80% people work as raiders/bandits). Then they can think of different form of currency.
    And yeah, they ruined it and because of F3 they also ruined FNV.

  • @Spiketrooper
    @Spiketrooper 6 месяцев назад +3

    To me the lore reason caps appear everywhere was because Nuka-Cola was essentially countrywide, if not worldwide much like Coca-Cola.
    The old paper money would have degraded or lost its backed economic value to the people, yet everyone in the wasteland can back that having a delicious Nuka Cola is worth as a "backing" to the currency.

  • @shaynecarter-murray3127
    @shaynecarter-murray3127 6 месяцев назад +4

    Ammo would be an excellent currency in a pre-rebuild post-apocalyptic game that is heavily combat oriented. A spent/empty casing would be the base unit, as it isnt very useful on its own but can be reloaded. Different sized ammo would have different casing values, such as Low power rounds like .22 and .32 would be 3 casings each, where as something big and uncommon like a .500 would go for 10 or even 20 casings each, depending on how rare and how comparably powerful they are in the given game world.
    Lead, brass, powder, and primers would be commodities too. If a crafting system isn't part of the game, a handful of people with the tech and knowhow to craft ammo from raw materials would be key NPCs.
    If crafting is in the game, savvy players will break the immersion of economy...but lots of usbdo that in any game.
    Either way, it would create a nice stress point, choosing whether to hoard ammo for fighting or spend it for upgrades. Doubly so if ammo has inventory weight like FO4 survival mode.

    • @snaiper195
      @snaiper195 6 месяцев назад +3

      Ammo is curency in METRO series

    • @DJWeapon8
      @DJWeapon8 6 месяцев назад +1

      More powerful calibers being higher denominations is a great bit of worldbuilding.
      Ammo being currency should be the norm for pre-rebuild post-war Fallout games.
      Caps should be exclusive to the West coast, but can only be used with proper lore explanation so that it makes sense.
      While the rest of the country can use either new currencies, or a literal barter system.

    • @shaynecarter-murray3127
      @shaynecarter-murray3127 6 месяцев назад

      @@DJWeapon8 i prefer a mix of barter and currency, gotta have something simple and light for making up the difference in trades, especially for travel-heavy survival themed games. Plus if its even loosely tied tonthebreal world and set ina developed nation, people wont have forgotten how currency works. Fiat currency will be worthless, but backed currency like west coast caps would be common. Just ha e to use something thematic.

    • @DJWeapon8
      @DJWeapon8 6 месяцев назад

      @@shaynecarter-murray3127 with how the trading system works in the games right now, we pretty much have barter and currency system.
      You pick items to buy from an NPC which tallies up their costs.
      You can then either pay that in caps by confirming the purchase. (Currency)
      Or pick your own items to sell to the NPC to lower the cost to zero. Exhanging items. (Barter)
      Or a combination of both. Selling to lower the cost, or selling more to earn a profit.

    • @turtleperson3538
      @turtleperson3538 Месяц назад

      So Metro.

  • @chiefsean16
    @chiefsean16 6 месяцев назад +2

    My head cannon for 3 was always that the Brotherhood imported the idea of caps when they arrived in the Capital Wasteland and considering their power, it just sorta stuck and influenced settlements like Rivet City.

  • @jeremyh6686
    @jeremyh6686 6 месяцев назад

    I saw this pop up on my home feed yesterday and I actually screamed with joy I hadn't seen any of your uploads since the hiatus and I am very glad you've returned

  • @SirElliottatk
    @SirElliottatk 6 месяцев назад +7

    You mentioned nv but didn't go into the cap lore there. They are backed by the crimson caravan, and they own the only last printing press for nuka so they know if caps are ligit or no, and they know how many were manufactured. How did you miss this

    • @Kwiwiwiwi
      @Kwiwiwiwi 6 месяцев назад

      I think more importantly they are backed by Mr. House. Yes man confirms that Mr. House does also consider bottle caps as the default currency, as he’s been using caps for decades trying to obtain the platinum chip

  • @Gekigundam
    @Gekigundam 5 месяцев назад +1

    For Fallout 3 I can almost see Caps being backed by rivet city and later reinforced by the brotherhood when they were still doing trade.
    Tenpenny Tower , Megaton and Canterbury commons eventually got on the bandwagon.
    Though given the proximity of DC to whitespring I can see that whitespring theory having some influence in that area.
    As for the Pitt that one I put entirely on Ashur when he took over the area.
    Fallout 4 it would be better if they used the subway tokens and a Diamond city script than bottle caps.
    The old T-tokens when boston still used them were about the size of a nickel and easy to carry
    also no one would be issuing them anymore so rarity helps fight inflation
    and Diamond city is the hub of all trade in the commonwealth followed by bunker hill and then maybe good neighbor.

  • @rautamiekka
    @rautamiekka 6 месяцев назад +1

    A new money would require a total recalculation of value, and that's a fucking painful process no matter how you look at it. In that sense I totally understand wanting to stay with the caps.

  • @drkalowski256
    @drkalowski256 6 месяцев назад +2

    I just hoard the caps in all the games
    trade items when I need stuff

  • @mctescotenacious5285
    @mctescotenacious5285 3 месяца назад

    I always liked how New Vegas handled Item values and caps. They made sense to me how weapons and armor were worth a lot of bottlecaps. Compared to Fallout 3 where a piece of power armor was like 23 caps which makes no sense to me unless it was devalued due to the common person not having power-armor training. But wouldn't it be still worth a lot in scrap or novelty?

  • @Loreweavver
    @Loreweavver 2 месяца назад

    Weighted bottle caps is one of the most essential mods for a survival playthrough.

  • @demonpride1975
    @demonpride1975 6 месяцев назад

    i like the idea of caps, because it's a finite item, there is a limited amount of them in the world, the problem is that a regular nuka cola cap should not be worth the same as a quantum or vicotry. other problem is, if only one group can make them like the quest in new vegas, then it can really off balance the value of it.

  • @ashtontheartist6751
    @ashtontheartist6751 6 месяцев назад +13

    From my understanding this feels like a double-edged sword because they could have either added bottle caps which they did and people got mad at them for it or they could come up with their own East Coast currency and people would be mad because they got rid of bottle caps so in my opinion this is a lose-lose scenario because no matter what side you pick they're going to hate you

    • @dynamitewolft4194
      @dynamitewolft4194 6 месяцев назад +7

      no they woudint the older fans who played fallout 2 would be used to caps not being a main stay of the series and newer fans woudint care becouse they never got attached to them

    • @hermos3602
      @hermos3602 6 месяцев назад

      @@dynamitewolft4194 What about in New Vegas' case?

    • @hoesmad8626
      @hoesmad8626 6 месяцев назад

      New vegas and fallout 2 are on the same coast. And ncr are in both games. It makes more sense for New Vegas@@hermos3602

    • @clan741
      @clan741 6 месяцев назад

      By the time of fallout 3 caps would of just been a fallout 1 thing. Bethesda reinforced it as a tradition, so the backlash wouldn’t of been as severe as you think.

    • @DJWeapon8
      @DJWeapon8 6 месяцев назад

      ​@@hermos3602 Time constraints, game engine difficulties, and well done writing to explain it.
      IIRC, the currency and trading system in gamebryo-made Fallouts are hard set to be based on bottle caps and was notoriously difficult to modify so that other currencies can be used as a base instead.
      Obsidian only had 18 months to make arguably the second greatest RPG of all time. So they had to compromise and reuse bottlecaps as the base for the game's currency for practicality's sake.
      Writing department made up a good explanation for the return to bottlecaps from Fallout 2's Hub-Bucks. The conflict with the NCR and the BoS involved NCR gold reserves being destroyed by the BoS, which devalues the postwar paper currency the NCR have been using. Forcing people to return to the more stable bottlecaps.

  • @_Slimjd_
    @_Slimjd_ 6 месяцев назад +5

    I like using Caps for the games even if there really isn't a reason to use them.
    I've been collecting Caps in real life since early 2018 and I'm at like 2000+ as of late 2023

  • @stachman9531
    @stachman9531 4 месяца назад +1

    i know this is off topic but this reminds me of a minecraft server i played of were me and these other guys used iron ingots/blocks as currency, as it was easy to find and had multiple uses.

  • @GateCaptain
    @GateCaptain 6 месяцев назад

    At least in fallout 3, I could see it somewhat making sense. From the looks of it, the Capital Wasteland doesn't have a well-established economy due to the threats plaguing the area. Most of the settlements we find are either wiped out, on the verge of being wiped out, or not too far away from potential disaster. economy is largely barter based, with most of the population live outside of the established settlements either foraging or scavenging what they can to survive. Caps would therefor mostly be used within settlements or by caravans where odds are they won't be lugging around large sums since even in an emergency a wastelander usually won't need more than a hundred caps; but for everyone else, it was just a small, relatively light, somewhat common piece of salvage that could be used to make the difference in a transaction. The 'differential salvage' just happens to be caps. A bit of a stretch, but still plausible.
    Sure, Whitesprings might have started the use of bottlecaps, but it does make sense that the various factions might have tried to establish their own currencies as they often didn't get along. A stretch, but plausible; at least the new factions switched to gold, which at least has value and could be somewhat familiar to people who still remember it's value in the pre-war.
    Fallout 4, doesn't really make much sense with its use of caps. Though the region is dangerous, it has a long history of established settlements and trade routes, going so far as to have a short-lived provisional government. While the Commonwealth has certainly reached its lowest point by the time the Sole Survivor arrives on the scene, it would still make more sense for there to be a local currency of sorts. Maybe Diamond City or Bunker Hill created their own currency which would be more convenient to use on a large scale, maybe even a CWPG dollar which serves as the last real remnant of the failed state.

  • @doge8606
    @doge8606 3 месяца назад

    hearing it get mentioned icl baseball cards would have been quite a cool currency for fallout 4

  • @WretchedHobbit
    @WretchedHobbit 6 месяцев назад +1

    I had no idea they were only in Fallout 1

  • @ExternalDialogue
    @ExternalDialogue 3 месяца назад

    I really wish there was some kinda explanation but it doesn't seem implausible that the east coast uses it. Though honestly it'd make more sense and be more fun if each region used their own currency like the Commonwealth using Baseball cards.

  • @ramboturkey1926
    @ramboturkey1926 6 месяцев назад +1

    when's the last time you had a trade that involved only caps besides for quests or bribes, im always trading guns and ammo, the caps are just like loose change only valuable if you have a lot of them

  • @ArtyomicRedd
    @ArtyomicRedd 6 месяцев назад

    You can have any currency, gold, silver, brass, copper, steel. And it would all make sense one way or another. 76 has a lot to show as currency but for specific groups, Gold Bullion, Legendary Script, Caps, tokens, patches, even stamps. 76 provides a number currency and reasons why, and they seem to keep bringing out more lore slowly in between everything. But it's something were in the end its more so players recognize caps more than anything else, which is the more likely reason. It would be nice to see something else being uses on the east coast for currency, but we'd have to watch more so the community meet a standing agreement on what it should be then voice it to whoever is developing the game at the time to see if we get something new.
    But side note as we don't know if the nuka caps are either made of steel or aluminum, we can't say much from value. Though I'll assume steel since the price of caps to bullets seems to be equal with the means of producing a cartridge

    • @doughboywhine
      @doughboywhine 3 месяца назад

      I would say they are probably made out of aluminum considering they take no weight in the inventory. Obviously aluminum has weight, but it is significantly less than steel and thus more believable you could be hauling around 30k caps

  • @deeznutz5825
    @deeznutz5825 6 месяцев назад

    The comments about shells having inherent value is only somewhat accurate. While people did like them for the stated reasons the main use was as a marker for favors owed, not as a value themselves. In many of those societies people already used other goods as currency (such as yams) but simply needed an easily quantifiable way to show how many they were owed as perishable goods don't make good currency.

  • @elvis5008
    @elvis5008 6 месяцев назад

    Alright here's my theory. Caps originated Pre-War in Appalachia and then spread across the region Post-War, Merchants and Caravans then started to use caps for themselves and that helped it spread all the way to the West Coast.
    The Hub was founded in 2093 and the earliest example of caps being used in the West Coast is in 2102 when Harold states that he "didn't have two bottlecaps to rub together". This means that the Hub started to use caps as a currency somewhere between 2093 and 2102, mind you all of this info is from the Fallout Bible so take that for what you will.
    In Appalachia however they were technically using caps since before the bombs dropped. We know that at the very least they were already using caps in 2096, the very same year that the Scorched Plague hit and everybody left the region. Meaning that they were using caps for at most 19 years, that's 16 years before The Hub was founded and they stared to use caps.
    So it's very possible that Caps originated in Appalachia and then spread to the West Coast in just 16 years.

  • @BansheeNT-D
    @BansheeNT-D 2 месяца назад

    Never understood why alcohol is not a currency. Same for cigarrettes.

  • @clan741
    @clan741 6 месяцев назад +1

    I see there’s a split of people who care and don’t care about bottlecaps being in east coast. Largely those who don’t care because they just see the fallout games as looter shooters, and those who do care cause they are RPG’s, and like it or not worldbuilding and story are a big part of those.

  • @Hot_SpicyGrill
    @Hot_SpicyGrill 2 месяца назад

    I would have it be that coins are still valued and that caps are just the new penny. And that prices are just counted in caps.
    A penny is still one. But cap is slang for a penny.
    Rather then saying I have ten caps and ten pennys, you just say you have 20 caps.

  • @LeleiTheTigress
    @LeleiTheTigress 6 месяцев назад

    2:41 I do believe Obsidian did actually give a lore reason as to why the Mojave is using caps, and it does actually make sense

  • @zacsch5364
    @zacsch5364 6 месяцев назад

    the caps where traded by water traders in the first two fallout games.
    you can even find a random event where a ruined bottle truck is can make you rich.
    the npcs in bethasda iterations of fallout are kinda just dumb
    caps are all one value each. it makes more cents for a group to invent a new currency but caps are just the emergency option that out lived it's usefullness by the end of fallout 2

  • @Ananonymousguy-nk9oj
    @Ananonymousguy-nk9oj 6 месяцев назад +1

    I'm personally tired of bottlecaps, i think that gold, gunpowder, tobacco or any other kind of generic comodity money would the best way to go for games where there's no place for proper currency while in games like NV they could've just used NCR and Legion money without caps

  • @kahrnivor
    @kahrnivor 6 месяцев назад

    Caps is just as good as anything else as currency as with most things fall out the inconsistency is that there would be no more bottles of nuka cola or sunset sarsaparilla. They would have been emptied a century or more ago

  • @heroicgangster9981
    @heroicgangster9981 6 месяцев назад +3

    Nah you're cappin

  • @Lcs546
    @Lcs546 6 месяцев назад +6

    Bethesda's Fallout has so many problems that bottle caps are the least of them.
    Well, ruined it? I don't know. Don't understand the idea behind them? Definitely yes.

  • @ningkon3787
    @ningkon3787 6 месяцев назад

    I have really simple reasons why caps are used, because theyre easy to keep track of, theres no complex system and most importantly they make good game feel. They can be spread as currency by just word of mouth. Honestly it makes sense.

    • @kyosokutai
      @kyosokutai 6 месяцев назад +1

      no, currencies work because they are backed by something, we don't just collect shinies because they're shiny. That's AnCap thinking.

  • @centercannothold
    @centercannothold 6 месяцев назад

    here is a video ideas, do one abou the logistic of each faction in fallout.

  • @istrumguitars
    @istrumguitars 4 месяца назад

    Caps can be explained away (barely) in 3 + 4, but they sure don’t make sense in 76. When you leave the vault, you start collecting and spending caps almost immediately as if they were always used that way; no story threads, just a weird sort of uncanny universal omniscience that willed it into being. It’s dumb. And it’s more evidence in support of the notion that Bethesda lacks creative vision and is incapable of handling Fallout with the respect it deserves.

  • @NicholasLaRosa0496
    @NicholasLaRosa0496 6 месяцев назад

    I really wish Bethesda chose a different currency for their games.

  • @joelmaynard5590
    @joelmaynard5590 6 месяцев назад +6

    After the video, yeah, I guess Bethesda did ruin caps. Do I want it to change for the sake of it? Not really. Do I want all manner of different types of money? Not particularly. Bethesda should do something with the cap, make it gilded with silver or copper?

  • @clan741
    @clan741 6 месяцев назад

    Personally I think them using caps in the east coast was a lost opportunity for worldbuilding. Maybe DC used silver dollar coins cause there is a stockpile of em in the federal mint; the US about to introduce them to try and reinvigorate the crumbling economy. And Boston using baseball cards as currency. The rarer the card the higher its monetary value. Fallout 76 could of had the gold standard again since they made a whole quest around a vault full of gold.

  • @apocalypseapostle8319
    @apocalypseapostle8319 6 месяцев назад

    The question is asked 18 seconds in, and the answer is simply yes, yes they did.

  • @user-un5xj1wl6p
    @user-un5xj1wl6p 6 месяцев назад

    Caps slowly fasing out should be a thing. Same as in skyrim septims should have been fased out.

  • @mopsbantam
    @mopsbantam 6 месяцев назад

    Keeping caps in Fallout 3 is basically fine to me, the game was sort of a pseudo soft reboot (honestly, understandably so), and the main story is heavily centered around water so thematically a piece of a beverage container as currency feels appropriate to carry over even if there isn't an explicit in-universe reason for it. In 4 and 76, keeping caps feels like they didn't think about it and just kept what they had the same way you would keep gold coins as currency in a fantasy series, which is disappointing.

  • @Gewalt1984
    @Gewalt1984 6 месяцев назад

    I like to justify my caps in fo4 by making water businesses.
    Before the water, caps are extremely inflated. Now the fact that they are backed by water and no longer fiat, they are no longer inflated and are justified in their existence.

  • @davidh429
    @davidh429 6 месяцев назад

    Also what the little we know of West Virginia during 3 and 4 we know it was worse then the commonwealth and capital. So overall everything we do in 76 is worthless in lore as it becomes even more of a shithole then 3's capital wasteland.

  • @serioussoldier7977
    @serioussoldier7977 6 месяцев назад +8

    I’d say yes, it’s honestly just lazy writing. Seriously the ruins of DC and they couldn’t come up with anything. Let’s just say that BoS created a coinage system that was backed by water or to a lesser denomination food. It would make way more sense for the people of the capital wasteland to accept it as currency than caps. Especially after broken steel. I’m just tired of Bethesda more or less saying it’s fallout we need super mutants, brotherhood, and caps…

    • @Tay-xj5ud
      @Tay-xj5ud 6 месяцев назад +2

      I love Fallout 3 for introducing bottle caps to me.
      but unfortunately I'll have to agree.
      I love Fallout 3 I'm a 3 shill but bottle caps are one of those things that should've stayed west.
      Though I wouldn't call it lazy writing. more like lack of creativity.

  • @scarface406
    @scarface406 6 месяцев назад

    caps are fine just like rifle!

  • @gumbyshrimp2606
    @gumbyshrimp2606 6 месяцев назад +6

    Yes

  • @erisk.1707
    @erisk.1707 6 месяцев назад +1

    I think Bethesda should for once concern themselves with making a good game rather than marketability, they just put so much emphasis on going "hey...remember this? Did you like it when it had some meaning, well now it doesn't but... it's here, just like in the good games....you can give me all your money now...I won't ask again, give me 70 bucks for this empty template for our modding community to do the Work for us NOW!" instead of trying to make a good game, and they do nothing but this for years now, every new Elder scrolls game is just "remember the deep lore? Well now this White supremecist we hired as a writer over there ruined it by simplifying and christfying the everliving s*it out of it but... it's Alduin, you like Alduin right?" Same as with every Fallout when it comes to things like caps, super mutants, Deathclaws and the sort. Bethesda isn't in the buisness of making Games, they are in the buisness of making reminders of gold games that people working for them made in the past or which other people made before they got their hands on their ip. If someone wants to know why Starfield flatout flopped with noone talking about it less than a month after it came out and every single Outlet saying things like "I really wanted to like Starfield and Play it for hundrets of hours but... I'm already done" then Seen through this lense it's clear. Oblivion, Fallout 3, Skyrim and Fallout 4 didn't succeed because they are good games, they succeeded because Bethesda could manipulate people with their nostalgia for what used to be a great franchise, and since they can't do that with No Man's Skyrim more people than usually would saw the game for the blantent empty moneygrab it is, where they only layed the groundwork and hoped that their modders would make a game for them for free and then decided "yeah no f*ck this game I'm done... I'm gonna play a real game like BG3 instead, and rightfully so, I hope that these two games releasing in the same year goes to Open a lot of peoples eyes to the way rpgs used to be before game development was turned from a industry of passion into a latestage capitalism nightmare landscape of lootboxes and worse things

  • @andrewkuebler4335
    @andrewkuebler4335 6 месяцев назад +1

    The reality is there is no good reason for caps in modern fallout. The truth is, Bethesda SUCKS at worldbuilding and lore. They just make vague content. That's it. They make vacuous noise, with little to no weight or memorable value.

  • @Thagomizer
    @Thagomizer 4 месяца назад

    Caps don't make sense past Fallout 1. In New Vegas they are actually justified by the economic recession the NCR currently faces.

  • @jcorkle1162
    @jcorkle1162 6 месяцев назад

    No

  • @dossiebigham9113
    @dossiebigham9113 6 месяцев назад +1

    Honestly I just trade cigarettes and cigars in game mostly I mean it works in prisons and people still smoke and the tobacco has some other used

  • @kloveda5
    @kloveda5 6 месяцев назад +1

    lol Metro did well by using Ammo as currency. Fallout 3 could have really benefited from a currency along those lines.

    • @Grogeous_Maximus
      @Grogeous_Maximus 6 месяцев назад

      The irony of plastic and metallic garbage being the only thing of worth to come of a post-capitalistic society is a bit more tongue in cheek and Fallouty, though.
      Metro is more grounded in realism, and doesn't seem to have those same themes of rampant consumerism under Pax Americana.

  • @mprofessionalthe3rd
    @mprofessionalthe3rd 6 месяцев назад

    that one fallout youtuber hmmmmm did bethesda ruin everysingle thing on planet earth

  • @meeeeewe
    @meeeeewe 6 месяцев назад

    as an autistic individual Bethesda in general makes my blood boil, sure, the Bethesda games are fun and can stimulate my brain with references, but they're like junk food, exploitative, non-caring about the source material kind of junk food

  • @zc8673
    @zc8673 6 месяцев назад +2

    Ngl, I will say loudly that Bethesda ruined Fallout as a whole.
    NV was probably the last good fallout media we'll ever get.

  • @Shushkin
    @Shushkin 6 месяцев назад +2

    Bro, I love your content!

  • @TheStrayHALOMAN
    @TheStrayHALOMAN 6 месяцев назад +3

    I really hate BC so much and want them gone, I want a barter economy and faction currency.
    Like FNV without bottlecaps... FNV could have used poker chips.

    • @PePethePedalPusher
      @PePethePedalPusher 6 месяцев назад

      So you want a developer to make a totally different game and not call it Fallout, then, I guess...

    • @TheStrayHALOMAN
      @TheStrayHALOMAN 6 месяцев назад

      @@PePethePedalPusher That is a very autistic observation and no that is nothing at all like what I said.

  • @fredrik3880
    @fredrik3880 6 месяцев назад +5

    If you dont want:
    Super Mutants
    Ghouls
    Brotherhood of Steel
    SPECIAL
    Nuka-Cola
    Corvega
    Mr Handy
    in a Fallout game then you dont love Fallout but rather you want something that is not Fallout. You just want something new.
    Caps almost holds the same value as those above (only missing as a currency in fallout 2 though there is the well treasure in broken hills which is caps, so i guess even f2 have them in a minor way).
    Super Mutants should always be in a Fallout game. They are in the DNA of Fallout. The rule of cool says they have to be in. This also goes for caps (though they are not nearly as important to have as Super mutants). Bethesda did the right thing.

    • @ShatteredGlassUnicron
      @ShatteredGlassUnicron 6 месяцев назад +4

      What makes the Fallout world Fallout is the writing.
      The aspects people have problems with such as the BOS, caps, and the mutants being everywhere are because they were established to be very region specific in their origins, and they're shoved in with every game no matter how well they fit into the setting, so people got tired and wanted to see something else more fitting for the setting.
      For these things the outcry is warranted.
      However for things like Nuka-Cola, Mr Handy (two things created before the bombs dropped and were all over America), and ghouls (humans mutated into zombie-like creatures by the radiation of the great war), their lore says they have no such restrictions so them being everywhere makes sense.
      So, any outrage at them being included is unfounded. If such outrage even exists.

    • @Grogeous_Maximus
      @Grogeous_Maximus 6 месяцев назад +4

      Fallout is about more than "things you recognize", just like Disney Star wars isn't Star Wars just because it has lightsabers and TIE fighters.

    • @fredrik3880
      @fredrik3880 6 месяцев назад +1

      @@Grogeous_Maximus without the force starwars is not starwars. In the exact same way Fallout is not Fallout without Super Mutants.

    • @fredrik3880
      @fredrik3880 6 месяцев назад +1

      @@ShatteredGlassUnicron what makes Fallout is the things that make it unique: ghouls, super mutants,FEV, nuka-cola etc etc

    • @Cailan_Mors
      @Cailan_Mors 6 месяцев назад +2

      ​@@fredrik3880 Super Mutants are more comparable to Stormtroopers and writers have had no problem making stories without them.

  • @PePethePedalPusher
    @PePethePedalPusher 6 месяцев назад +1

    You do know Bethesda has given a lore-relevant, realistic reason as to exactly why bottle caps are the currency of choice in post post nuke war USA? And then in a few minutes you claim there's no East Coast Lore for caps, or at least that others claim that, but those people clearly haven't played all of the games missions (I haven't either, but i managed to find the ones relevant to this lore years ago so) I'm not upset but your/they're missing ALOT. It all centers around the fact that caps cannot be reproduced in the wastes, and so are limited in number, and also you can't just make yourself rich by producing them.
    Also, you open the video with suggestions as to why Bethesda kept caps in but you already gave the reason yourself, then ignored it; In the Lore, NCR Bills are used in NCR Territory. Since there is no controlling power in the Capitol Wastes, Boston or Appalachia then everyone there is still using the socially accepted currency of the times; Caps. They can't use NCR Money because they have no printers and no NCR.
    And that's not even mentioning the myriad of issues with using any currency, the in game reason for caps, etc. Heck, we can't even trust the out of game statements from developers of FO1 that Caps are backed by water; They simply can't be. You can pick caps up off the ground and use them; They can't gaurantee all the caps that exist are backed by water, this was just a huge flub on the developers part and we should ignore it for in game lore.

    • @Grogeous_Maximus
      @Grogeous_Maximus 6 месяцев назад +1

      Doesn't change the fact that Bethesda's worldbuilding is scatterbrained and uninteresting.

    • @venator-fb7yy
      @venator-fb7yy 6 месяцев назад

      One theory I had in the reason behind caps is how fragmented the East coast is compared to the West coast. The East coast just has the brotherhood and that's recent and that's barely. The minute men where regional as well, and the other major settlements were mostly on their own as well. Meanwhile the west had major powers like the legion and the NCR. Caps are easier to use since mass production would be difficult without well protected and reliable supply lines like what the West has. Just my 2 cents.

  • @fredrik3880
    @fredrik3880 6 месяцев назад

    Cant stand 76. Stopped watching the 2nd time you came back to it in this video. Lots of other Fallout videos i can watch without 76.

    • @Grogeous_Maximus
      @Grogeous_Maximus 6 месяцев назад

      ​@robertothesupermutant830'76 might be playable MMO, but it isn't Fallout

    • @NoiFox
      @NoiFox 6 месяцев назад

      @@Grogeous_MaximusI dunno why you say it isn’t fallout when it’s called fallout and has everything a fallout game should have.

  • @fernandothatsonofabitch
    @fernandothatsonofabitch 6 месяцев назад

    Does Bethesda ruin everything?
    Does Bethesda fuck up the lore?
    Yes.
    twenty minutes saved