Create Squishy Blobs in Houdini (Soft Body) - HHS1:E5
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- Опубликовано: 8 фев 2025
- Meatballs or Marshmallows? Sharing techniques that allow us to simulate squishy blobs and even control its inflation. It's up to you whether to have them rendered as marshmallows, mochis or even meatballs! Hope you enjoy this classic soft body simulation setup using Houdini's Vellum.
As always, if you don't know the basics of Houdini, check out Houdini Isn't Scary: • Houdini Isn't Scary - ...
Houdini Houdono | Simulation - Episode 5 - Squishy Blobs
Catch you next Friday at 6pm for some Liquid Simulation!
Thank You 😊
@@zord4d tag me when you render something cool! 😎
Thank you!
I think it is always great to first the result and then a little breakdown before the tutorial. Great stuff.
Ah yes! I find it difficult to follow tutorials that dive in right away too! Appreciate the feedback, cheers!
How good you are! Thank you very much.
Have fun! Spread the word! 👊
Very cool thanks for sharing!
Thanks Bharat!
Really nice job. Clear. Easy to follow and a good looking result. Keep it up. Coming from C4D. Addicted to H now.
Hey Philip! I'm so glad you find this useful. Be careful, H is highly addictive! Haha. Take care, and oh yes, please share your take on this if you will :) see you around!
Would love to see a HUD design tutorial! Your tutorials are very easy to follow and you explain the why of what you are doing so well. It's super helpful in understanding your process.
Can't wait to see the UI walkthrough!!
Can't wait to run that course!
I VERY LOVE YOUR VOICE ❤️
Awesome! as always!!!
thank you! Let me know if you give this a try! :D
Great video Prof! ;D
Hi! Haha, give it a try!
Thanks!
Hope you have fun!
Great tutorial, don't stop updating, please.
Hey Aaron! Thanks haha! Today is editing day!
Hi, I'm a begginer so this question maybe a little stupid. On 6:43 can I add a transform node between vdbpolygons1 anf scatter1 (instead of adding vdbpolygons 2 and vdbreshapesdf1)?
no question too silly, let me have a closer look at your question and what it's referring to. :)
Ah, I understand your question now. Yes, you can avoid the use of VDB node entirely to achieve the inner core of a capsule; a transform node works just fine.
The benefit of this VDB technique will be more apparent on geometry with more complex forms, where a simple scale may not result in an usable inner core :)
Thanks for the qn! I believe other watching may be wondering why the solution I used; it's admittedly over-engineered for a capsule. 😂
@@RonaldFong ah i get it now :) thank you for your answer and also a wonderful series
Why it's not working when I copy points to pop dop particles?
Hmm, I can't be sure without looking at your file. you could try to see if the inputs are correctly wired, there are two inputs for the Copy To Points node, and it's easy to mix them up. :)
@@RonaldFong Thanks! It can only copy spheres to these particles generated at the first frame. Just don't know why. Sorry about the trouble
bro you should to make Patreon and make it your full time job, Keep going
Aw thanks! Will you support my Patreon? I'll have a look into that!
The meatball texture, did you make that in Substance Designer? I can't seem to find one online
Oh! I mashed together a few photos of ground meat :)
very much interested in HUD design ,not much tutorial out there covering that specific topic
hey Abhiram, got it! Thanks for the affirmation, I'm actually running a futuristic HUD course internally @masonrystudios and I think I'll distill the syllabus to a RUclips friendly course outline after I'm done with Houdini Houdono.
Thanks for sharing, and we'll see if there are others who are interested so we can spread the techniques to more people :)