one of the most popular color combos ever, orange and blue, and they fuck it up by adding baby puke green. There is a reason why color theory exists lol
Slightly lesser extent but Genos from OPM is also White/Black, with Orange Accents in his Fire Abilities and Blue Trim. Displaying how a character's powers can be a huge part of the color in their design.
That speaks to a truly vast amount of carelessness and ignorance, along with vast amounts of work being done and discarded as they tried (and ultimately failed) to "find" the game. Either that, or some good old fashioned embezzlement.
I can understand Firewalk putting themselves in an echo chamber and not listening to feedback that was critical, I think most people who have been following news around this game have figured that part out by now. I'd love to know how Sony sucked themselves so happily into this mess though, I get that they are chasing the live service trend (arguably too late) but how did they misjudge this so badly that they basically threw away $400m + whatever they spent on Firewalk? It will be interesting to see if/what heads at Sony roll in addition to whatever happens to Firewalk in the near future as this level of failure can't be blamed on Firewalk alone like you said.
It's because of Jim Ryan and what you said chasing live service they were too blinded by success of overwatch (and it's eventually downfall) that they believe that hey we could surpass them and become the newest hot ticket item. They soon find out now with recent events with them cutting back on their live service plans and cancelling games that this was way too much and the bus station they were going to take to success closed down reopen as a fast food restaurant that also closed down. Aka signs that live service is as hated as loot boxes and microtransactions and battle passes. It already pass them and they went in too late
Sony echo chambers aren’t a good thing. they’re why we make fun of ponys tbh lol but remember how “terrible” starfeild was? i have 31 days played on that. They tried to review bomb it lmao. but i enjoyed that game more then Concord was alive. these sony dudes really playing spiderman or horizon story mode over and over again still to this day? nah. no chance.
Sounds like to me the people at the top of firewalk are liberals. As liberals in my experience generally don't like to be criticized and hear objective truth and closed themselves off creating an echo chamber of their own making.
@@justsomeguypostingmemes1170 I'm not your brother, dude. Don't assume that everyone follows your faith, because I certainly don't believe in what you believe.
Honestly somewhat debatable. The actual gameplay of Conchord is while bland and off putting at times is pretty passable. While launch day Fallout 76 was basically a broken mess at the best of the days.
Yeah, they are both collosal fuck ups. But entirely different fuck ups. FO76 was trying to do something everyone desired, and cocked it up tremendously. Concord did exactly what it wanted to, arguably VERY well, but the trouble is practically speaking nobody outside of the devs had a desire for what it was trying to do. But FO76 survived and at least in some ways inarguably improved. If there is any lesson an aspiring creative can take from this comparison, it's that if you're making a game for a market, it is decidedly better to make something people actually want poorly, than to expend significant time and effort to make something nobody wants with extreme polish. You can't make a successful game for market while simultaneously blatantly ignoring the desires of people that make up that market, and that's exactly what kind of pipe dream Concord was trying to pull off and it was destined for failure.
As bad as Concord was in its failure, at least they didn’t swindle their customers with a fake duffle bag made from cheap nylon and then acted like the resources for real duffle bags weren’t easily available when they were.
I almost broke my Sony Boycott to get Astrobot. But then Concord reminded me of every fucked decision they pulled, including the censorship. Still Sony Free.
@@HandOn-c4l that is very true. Good thing the director that was in charge of this mess wasn’t part of any illegal organization. He’d be dead right now for losing that much money.
Not only that Sweet baby Inc has been known to take the higher-ups to these companies to stuff like dinner and basically put them into an arm lock situation to have them do character design / writing or else they'll be viewed as a racist/ etc...
Haven Studios releases FairGame$ next , which is a pay day type pvpVE gaas. It’s unknown if that’s gonna be $40 or f2p. Then Bungie’s Marathon pvp extraction shooter launches at $40.
you could also simply give it to me, I promise I’ll put it to good use and not do anything crazy, like buy Rhode Island and thus acquire the rights to Kingdoms of Amalur.
Look at Deadlock. The alpha that is Invite Only btw managed to have a massive player base in comparison to Concord. The alpha got its art style and fun gameplay out and it got people hyped. Concord came out and died faster than scams like The Day Before. For nearly half a billion dollars they spent on this. I don’t know why.
Herman Hulst is definitely a case of being promoted out of usefulness. He was great at managing smaller projects, but had HORRIBLE judgement when it comes to what will and won’t sell. It’s kind of like how Emil Pagliarulo was a phenomenal quest designer who made Oblivion’s Knights of the 9 and Dark Brotherhood quest lines, but is a TERRIBLE writer as evidenced by Starfield.
Exactly , he’s more in a creative decision making mode than just managing/directing a set of creatives who’ve already formed the games’s vision. Now , he’s been tasked with choosing creative direction and his decisions look horrendous. I could see Jim Ryan & Sony Japan trusting Herman & his staff with helping pick creative direction. In this scenerio, even Sony Japan or the board members are not too good at their job/culture as well. This may take years for the actually talented people to fix this mess
Though possible, I just can't wrap my mind around the idea that someone can be so unimaginably blind to think that abomination of a game could interest anybody
@@Frustratedartist2 I mean, thats what happened. People seem to forget all the crap that happened with Anthem, and the way Sony supposedly talked about Concord is the same talk BioWare was pulling back in 2018.
@@spectrebull Yes, I totally believe it, just, these genres are not my usual genres so I never heard of this Dylan crap. Actually, I'm a professional translator, and I've made a lot of marketing translations for Concord crap, and it seemed to me like "just another Fortnite clone for middle schoolers", but then, I suddenly found myself translating the "we're closing our servers", which was so strange and got me watching dozens of RUclips video to understand what it was all about. I'd say, bad character designs, ridiculous price tag, woke elements that gamers seem to dislike a lot, and very snobby developers. Still it doesn't look THAT MUCH worse a game than Overwatch to me.
It's so bizarre to see an echo chamber so resilient and deep seated it has infected an entire game studio full of pros into committing the most fundamental mistakes in design. Stuff you learn about in your first classes in any basic design course..!
Sony being delusional enough to think that Overwatch/Guardians of the Galaxy from Temu could be the next Star Wars (they certainly got their Star Wars. Concord was their Sequel Trilogy/Acolyte🤣) isn’t surprising. I mean we’re talking about the same people who were gaslit by social media into rereleasing Morbius into theaters, where it inevitably flopped again😂. What shocks me is how it’s possible for Concord to cost 400 million to make. Even the lower estimates of 100-200 mil didn’t make any sense for what little the game offers you. Also, when they say that ex-Bungie people made the game which Bungie are we talking about? Is it the Bungie who made Marathon, Myth 1/2, and Halo; or the Bungie who made Destiny, shut down Sony’s potentially viable live service games, and worked with casinos to make their monetization system mirror gambling? Let’s hope that when Sony inevitably gets hacked again we get answers to all these questions🤣
Exactly I went to art school The first thing they teach you is how to critique yourself and your peers and you literally had to sit there and find shit wrong with other people's stuff even if you liked it The fact they're trying to do the give everybody a participation trophy shit in a game that cost millions of dollars instead of critiquing it is insane
Serious question: How on earth did they even spend this much money??? Even if they would pay 100 people a wage of 10k a month for 8 years it only adds up to about 10M$. Seriously where did the money go???
the credits are over an hour long so its more like paying thousands of people a wage of 10k monthly. Add in operational costs, licensing costs, bad management, and the little they did spend on marketing and you receive a game that has ballooned in costs like this one has.
@@mantra-hf6ejGod that sounds like a nightmare. Constantly turning over people and new staff having to pick up where the former left off, no communication between the two either. Games/movies have always been designed as team-based projects, I guess they found a way to turn that into 9-5 shift work and it’s not working.
@@likaner1 honestly its probably a more common practice than you would imagine. I know bethesda is also guilty of this which is why they retcon so much between titles.
Sony had the golden path right in front of them with the soulsborne games and God of War. Amazing, innovative challenging games that define their own genres. But Alas it seems no development studio can refrain from releasing some fps, hero shooter, battle royale etc...piece of garbage because they believe they're making Fortnite. Hopefully Sony learned its lesson.
Funny thing is that sony has a lot of cool dormant ip's that they can resurrect, like jak and daxter, wild arms, sly cooper, socom, resistance, twisted metal. These game might fail but I doubt it will still be as bad as concord did.
This looks like a game that investors wanted like it had all the things they wanted. It was so bland because it had to be appealed to everyone. I think people saw what happened in 2020 with games are like oh we can make some real money. The investor said look at this game. It’s everything we want.
I'm all for silly, goofy, cartoonish characters but set in these environments with realistic textures, it just looks bizarre. Nothing is quite as jarring to me in these clips than when you see the giant yellow washing machine waltz into frame wearing a fucking loincloth and shooting his poorly animated "vacuum" beam everywhere
Corporation forced everyone in the company to be yes men for this game OR ELSE. That alone would be a good enough reason for why this project crashed and burned so darn hard.
This game is some weird grift for sure. The studio hadn't made any games before being bought and somehow Sony wasted 400 million dollars on it? Someone's pockets were filled with this debacle and I hope we find out who.
Four... Hundred... MILLION?! For Gods sake! That's so much money. So much money that coulda gone to virtually anything else. Indie games, nature conservation, social programs, a really nice meal, decent employee pay! What a fething waste...
I think the best take on character design is simple is better. Most of the time. Like their wall-e trash robot looks like a trash robot. They nailed that one. Dude literally has a vacuum too. It’s just so weird they can have a handful of good ideas and commit to none, instead working on lame imitation. Like the comp mode should’ve been the main game but they doubled down on tdm? It wasn’t call of duty, it wasn’t overwatch. It committed to neither and failed in both aspects. Sorry idk if Neil Drunkenman is a good example of a programmer become big boss. My last of us 2 hate is too strong.
Sony: "Concord is the future of PlayStation." Also Sony: We shut down Concord, our future. Sony: "Concord will be successful like Star Wars." Me: Modern Star Wars is actually successful shite.
Calling this game “The Next Star Wars” reminds me of the guy that did Brought wanted this to be his Star Wars (but it wasn’t and he was also a controversial man himself) and how Gray Hadock wanted his online show only shown publicly from Rooster Teeth Poorly Planned Out Streaming Service (before it died) Gen:Lock to be in the academy awards for best acting, music and whatever else was there. Did I mention that it stars Michale Jorden, David Tenet and a few other guest stars as the main cast? Cause it did and flopped. (Also he too was a controversial man)
I definitely agree about most of those other people who were in the trenches and then became bigger in their companies but I always have to sort of cringe at Todd Howard and Neil druckman because of some of the terrible decisions that they've made especially with Todd Howard and how he's more or less ruined fallout. But the point is they did have a start somewhere in their companies and then became bigger and I understand the point that was being made
Just curious, is Herman the same guy who picked up Arrowhead? Helldivers 1 was a pretty unassuming game, and taking a chance on that clearly worked out for Sony. If so, that could explain the strange investments-he got lucky once and they figured they should let him cook?
Titanic costed $7.5 million in 1912 ($198 million today), RMS Titanic started her service life on 02 april and sank in 15 april. So we have a game that costed twice as much as titanic and lasted 1 day less than titanic did.
As someone in university right now for Illustration, I can confirm that part at 6:00. I have had my lecturers tell everyone over and over again to try out ideas as many times as you can get away with - because even if you think your first idea is amazing (and on a rare occasion, it is), it's always good to try out different angles because you might get something new you want to explore or incorporate. The character designs in Concord look like an artist would draw first time on a bad day.
Concord costs 400 million to make and in the end we got what looked like someone tried to recreate Bronies using Destiny's character creation system. I'm still baffled how a mediocre game like this took 8 years to make.
Why spend another 200 million dollars when 200 million dollars was spent for 7 years and the final product was in alpha from what I heard? They said it themselves, they BELIEVED it to be the next star wars. It was a big case of too big to fail
*"Art is subjective!"* Whoa, slow your roll kiddo- art isn't THAT subjective! I can't wait for that Amazon animated short to come out later this year. People are gonna be like "what the fuck is a concord?"
I also really don't like the people who claim the game failed because it was "woke" I don't care how you feel about that phrasing or what have you, this is just gonna make the game devs get the wrong idea Concord failed because it was undercooked and unrevised. The game felt like a first draft, as stated in the video. If we want games to change for the better, we at least have to point the execs in the right direction
I think designers threw a few random pronouns in so they could say "we failed because of racist bigot transphobes and not because we're dangerously incompetent"
Thing is though we have been trying to tell them but exec's are legit blind to anything and everything that isn't money. They look at what's popular but don't bother to do anything else on it and demand that the developers work on this game that's like these other games.
I feel like any conversation management or employees had questioning the character art went like this: “These characters look like fucking weirdos. What’s going on here?” “This is a game for zoomers, zoomers like weird shit so they will like this too. *proceeds to dab out of the office*” Video Game: the How Do You Do Fellow Kids Edition
whenever something flops, it's always an issue with the leadership. it's never fair to target the developers, because they're simply being told what to make.
No Naughty Dog cancelled it because it wasn’t working well. And Sony was the one who forced them and Insomniac to make live service games that got canceled because it wasn’t working out
what does that even mean; "on the same level as Star Wars"? there are no old/life-long fans to turn-away then blame for lackluster sales. how can it be on the same level?
I think Concord's visual style is actually pretty interesting, the aesthetic it has is solid, the problem is EVERYTHING else, the slow gameplay, the price point, the overt 'politics', and of course the optics. The character designs have a LOT of problems but that core aesthetic language is solid.
It's funny because everyone's acting like it was some golem level video game abomination, when really just the characters were ugly and it had bad marketing...and that's it
criticism is needed for anything you cant just make something and tell yourself that its gona work and not take any criticism about it because you had past succes and are confident in yourself if you dont take any criticism or complains you cant improve your own project and its short comings and mistakes, and at the end of the day you arent making this stuff for just yourself staying head strong and not giving up despite being harshly criticized is important, so you can learn from you mistakes and improve (heck, thats how we got big stuff like FNAF of all things) yet these guys with and extremely outdated view of the market where telling themselves their product with no real hype behind, blinded by confidence said it was gona be "as big as star wars" only to drop the ball so hard the ball just has no impact on anything and just dissapears from existance with lil to no trace left behind
This video didn't mention the word woke, but I think the woke mindset is a big reason for the Concord problems. The woke mindset rejects meritocracy, defining that value as a toxic justification for upholding the status quo. It replaces the quest for quality with a demand for loyalty to the principals of DEI. And as we've seen in things like the "body positivity movement" it rejects the notion of beauty. So we get a corporate culture of "toxic positivity" where any criticism is treated like a kind of blasphemy.
CORRECTION: Hermen Hulst did not direct Killzone: Liberation. Take at wild guess what type of directing role he had on that game...
Qa?
so basically he's even LESS qualified to be the co-ceo of playstation
@@pomurainwhat did he do anyway
Herman Ghorst
Someone explain to me what a "managing director" does.
one of the most popular color combos ever, orange and blue, and they fuck it up by adding baby puke green. There is a reason why color theory exists lol
Tumblr users don't believe in color theory.
White and orange is better with blue as a thin accent.
@@aliensounddigital8729 Tracer From Overwatch. Naruto's/ Minato's Hokage design from Naruto. Many more cases
@@thebighoney9034 Goku too
Slightly lesser extent but Genos from OPM is also White/Black, with Orange Accents in his Fire Abilities and Blue Trim. Displaying how a character's powers can be a huge part of the color in their design.
It costs 400 million dollars to run this game... for twelve days.
Somebody played my game. WHO PLAYED CONCORD?
Lmao
No, it costed 400 mil to make it, it costed millions a day to run it
It’s a reference joke
@@anrgyauburn6723 If the numbers line up this nicely, can you blame me?
400 Million US Dollars? And 8 years of development?
Even if it were just another "Hero Shooter", that's insane.
Money laundering? Some people made million of dollars , with no accountability.
it honestly really wasn't "another hero shooter", but they did fuck up bad with this game, shame since the gameplay had potential
That speaks to a truly vast amount of carelessness and ignorance, along with vast amounts of work being done and discarded as they tried (and ultimately failed) to "find" the game. Either that, or some good old fashioned embezzlement.
the credits are over an hour long
@@Primarch19th I would actually respect them more if it was just money laundering. I don't think there competent enough to have done that.
I can understand Firewalk putting themselves in an echo chamber and not listening to feedback that was critical, I think most people who have been following news around this game have figured that part out by now. I'd love to know how Sony sucked themselves so happily into this mess though, I get that they are chasing the live service trend (arguably too late) but how did they misjudge this so badly that they basically threw away $400m + whatever they spent on Firewalk? It will be interesting to see if/what heads at Sony roll in addition to whatever happens to Firewalk in the near future as this level of failure can't be blamed on Firewalk alone like you said.
It's because of Jim Ryan and what you said chasing live service they were too blinded by success of overwatch (and it's eventually downfall) that they believe that hey we could surpass them and become the newest hot ticket item. They soon find out now with recent events with them cutting back on their live service plans and cancelling games that this was way too much and the bus station they were going to take to success closed down reopen as a fast food restaurant that also closed down. Aka signs that live service is as hated as loot boxes and microtransactions and battle passes. It already pass them and they went in too late
What if they just used this to test politica of gaming?
Sony echo chambers aren’t a good thing. they’re why we make fun of ponys tbh lol but remember how “terrible” starfeild was? i have 31 days played on that. They tried to review bomb it lmao. but i enjoyed that game more then Concord was alive. these sony dudes really playing spiderman or horizon story mode over and over again still to this day? nah. no chance.
Sounds like to me the people at the top of firewalk are liberals. As liberals in my experience generally don't like to be criticized and hear objective truth and closed themselves off creating an echo chamber of their own making.
Money laundering.
"This is Concord."
_"Dear God..."_
"There's more."
_"Noooo..."_
I got that reference.
I love it.
Don't Say God's name in vain brother ✝️♥️🤗
@@justsomeguypostingmemes1170 I'm not your brother, dude. Don't assume that everyone follows your faith, because I certainly don't believe in what you believe.
@@justsomeguypostingmemes1170 impressive levels of cringe
@justsomeguypostingmemes1170 even Jeebus wouldn't play this game.
Looking back, Fallout 76 was nowhere near as bad as this, and that set the bar of failure for a while.
Honestly somewhat debatable. The actual gameplay of Conchord is while bland and off putting at times is pretty passable. While launch day Fallout 76 was basically a broken mess at the best of the days.
Yeah, they are both collosal fuck ups.
But entirely different fuck ups.
FO76 was trying to do something everyone desired, and cocked it up tremendously.
Concord did exactly what it wanted to, arguably VERY well, but the trouble is practically speaking nobody outside of the devs had a desire for what it was trying to do.
But FO76 survived and at least in some ways inarguably improved.
If there is any lesson an aspiring creative can take from this comparison, it's that if you're making a game for a market, it is decidedly better to make something people actually want poorly, than to expend significant time and effort to make something nobody wants with extreme polish.
You can't make a successful game for market while simultaneously blatantly ignoring the desires of people that make up that market, and that's exactly what kind of pipe dream Concord was trying to pull off and it was destined for failure.
@@pptemplar5840 fallout 76 servers will be closing down.
This failure is akin to the ET collapse of the 1980s, long before most people watching this video (myself included) even existed.
As bad as Concord was in its failure, at least they didn’t swindle their customers with a fake duffle bag made from cheap nylon and then acted like the resources for real duffle bags weren’t easily available when they were.
Anyone else weirded out that the Concord logo is just a shredded Konami logo
Omg that's why it looked familiar
You're right, damn it is.
I had to Google it and they added yellow, but it's the exact same logo otherwise. 😲
Wow. Someone get HBomberGuy to actually make an essay on legit plagiarism.
The fact that we could have had multiple games like Astrobot instead of the waste of money that was Concord, is what it truly hurts
I almost broke my Sony Boycott to get Astrobot. But then Concord reminded me of every fucked decision they pulled, including the censorship. Still Sony Free.
They could have made another Gravity Rush.. or maybe it was better they never get a chance to ruin that franchise
Concord is the Simpsons episode where Homer designs a car
"it gets worse"
HOW
Toxic work culture where creativity is reprimanded and ass kissing is rewarded. You'll have ptsd if you worked with these people.
The comment of “Talentless Freaks” was actually meant for the studio right? It can’t have been for us, the community, right? 😂😂
lmaoooooooo
It take talent to spend 400 mil and 8 year and got no profit at all
Yeah, half of the gamers are also developers who create smaller games and mods. That's way more talented than the bland cast Concord got
@@HandOn-c4l that is very true. Good thing the director that was in charge of this mess wasn’t part of any illegal organization. He’d be dead right now for losing that much money.
DEI is talentless woke freakshow. That is a fact. Look at them lgbtq antifa blm faces. Look at BlackRock politics.
modern games feel like theyre made based on whoever has the most buzzwords in their investor meeting
Not only that Sweet baby Inc has been known to take the higher-ups to these companies to stuff like dinner and basically put them into an arm lock situation to have them do character design / writing or else they'll be viewed as a racist/ etc...
Skin-forward cloud economy. Live service generative AI royale. Procedurally immersive shooterlike.
@@GrumpyIan because nothing says DEI like rich white men being told what DEI is and then shoving some perversion of that down everyone's throat.
Or whichever buzzwords have the most impact
Ignoring personal politics, yeah. this game is shit
How the hell can it get any worse?! We already hit the bottom of the damn mariana's trench, have they started digging?!
Haven Studios releases FairGame$ next , which is a pay day type pvpVE gaas. It’s unknown if that’s gonna be $40 or f2p. Then Bungie’s Marathon pvp extraction shooter launches at $40.
It could be revealed that there was a secret cult involved. Or that Firewalk and Concord were a front for money laundering.
400 million is more than it took to build the industrial park I was working at
Jesus christ
you would build a small town with 400 Million
You could potentially save a poor country with 400 millions
you could also simply give it to me, I promise I’ll put it to good use and not do anything crazy, like buy Rhode Island and thus acquire the rights to Kingdoms of Amalur.
If I had that amount of money, I would use 95% of it and make a sequel for John Carter with most of the original cast
Teams of all “yes-men” ruin art.
There NEEDS to be someone to say, “I don’t care if it’s your baby, it doesn’t work.”
Look at Deadlock. The alpha that is Invite Only btw managed to have a massive player base in comparison to Concord. The alpha got its art style and fun gameplay out and it got people hyped.
Concord came out and died faster than scams like The Day Before. For nearly half a billion dollars they spent on this. I don’t know why.
Herman Hulst is definitely a case of being promoted out of usefulness. He was great at managing smaller projects, but had HORRIBLE judgement when it comes to what will and won’t sell. It’s kind of like how Emil Pagliarulo was a phenomenal quest designer who made Oblivion’s Knights of the 9 and Dark Brotherhood quest lines, but is a TERRIBLE writer as evidenced by Starfield.
Exactly , he’s more in a creative decision making mode than just managing/directing a set of creatives who’ve already formed the games’s vision. Now , he’s been tasked with choosing creative direction and his decisions look horrendous. I could see Jim Ryan & Sony Japan trusting Herman & his staff with helping pick creative direction. In this scenerio, even Sony Japan or the board members are not too good at their job/culture as well. This may take years for the actually talented people to fix this mess
Though possible, I just can't wrap my mind around the idea that someone can be so unimaginably blind to think that abomination of a game could interest anybody
Goddamn the Bob Dylan anecdote made me cringe *physically*
@@Frustratedartist2 I mean, thats what happened. People seem to forget all the crap that happened with Anthem, and the way Sony supposedly talked about Concord is the same talk BioWare was pulling back in 2018.
@@spectrebull Yes, I totally believe it, just, these genres are not my usual genres so I never heard of this Dylan crap.
Actually, I'm a professional translator, and I've made a lot of marketing translations for Concord crap, and it seemed to me like "just another Fortnite clone for middle schoolers", but then, I suddenly found myself translating the "we're closing our servers", which was so strange and got me watching dozens of RUclips video to understand what it was all about.
I'd say, bad character designs, ridiculous price tag, woke elements that gamers seem to dislike a lot, and very snobby developers. Still it doesn't look THAT MUCH worse a game than Overwatch to me.
It's so bizarre to see an echo chamber so resilient and deep seated it has infected an entire game studio full of pros into committing the most fundamental mistakes in design. Stuff you learn about in your first classes in any basic design course..!
Sony being delusional enough to think that Overwatch/Guardians of the Galaxy from Temu could be the next Star Wars (they certainly got their Star Wars. Concord was their Sequel Trilogy/Acolyte🤣) isn’t surprising. I mean we’re talking about the same people who were gaslit by social media into rereleasing Morbius into theaters, where it inevitably flopped again😂. What shocks me is how it’s possible for Concord to cost 400 million to make. Even the lower estimates of 100-200 mil didn’t make any sense for what little the game offers you. Also, when they say that ex-Bungie people made the game which Bungie are we talking about? Is it the Bungie who made Marathon, Myth 1/2, and Halo; or the Bungie who made Destiny, shut down Sony’s potentially viable live service games, and worked with casinos to make their monetization system mirror gambling? Let’s hope that when Sony inevitably gets hacked again we get answers to all these questions🤣
“You cannot fix a problem that you refuse to acknowledge.”
― Margaret Heffernan, Willful Blindness: Why We Ignore the Obvious at Our Peril
400m?!? Is that dead ass??
Yep
Ong fr
No cap fr
💯
real
Exactly I went to art school The first thing they teach you is how to critique yourself and your peers and you literally had to sit there and find shit wrong with other people's stuff even if you liked it The fact they're trying to do the give everybody a participation trophy shit in a game that cost millions of dollars instead of critiquing it is insane
"The future of PlayStation" seems terribly accurate looking at what's coming next.
Dude, that money could've given to me.
Best money laundering method. Or not.
ESG will bail them out, the fact this garbage keeps landing on lawns means somebody's paying them.
Serious question: How on earth did they even spend this much money??? Even if they would pay 100 people a wage of 10k a month for 8 years it only adds up to about 10M$. Seriously where did the money go???
that’s what i’m asking myself too…
DEI auditings is really expensive, like, *REALLY EXPENSIVE*
the credits are over an hour long so its more like paying thousands of people a wage of 10k monthly. Add in operational costs, licensing costs, bad management, and the little they did spend on marketing and you receive a game that has ballooned in costs like this one has.
@@mantra-hf6ejGod that sounds like a nightmare. Constantly turning over people and new staff having to pick up where the former left off, no communication between the two either. Games/movies have always been designed as team-based projects, I guess they found a way to turn that into 9-5 shift work and it’s not working.
@@likaner1 honestly its probably a more common practice than you would imagine. I know bethesda is also guilty of this which is why they retcon so much between titles.
Sony had the golden path right in front of them with the soulsborne games and God of War. Amazing, innovative challenging games that define their own genres. But Alas it seems no development studio can refrain from releasing some fps, hero shooter, battle royale etc...piece of garbage because they believe they're making Fortnite. Hopefully Sony learned its lesson.
Funny thing is that sony has a lot of cool dormant ip's that they can resurrect, like jak and daxter, wild arms, sly cooper, socom, resistance, twisted metal. These game might fail but I doubt it will still be as bad as concord did.
Isn't Twisted Metal a vehicle vs vehicle type of series? ... that might make for a sick battle royale of 30-50 people.
It’s hilarious that someone tried to criticize you by investigating your ‘analytics!’ Be proud you occupied so much of their headspace!👍
I know, right? I actually chuckled.
Massive egos and an echo chamber? They thought their game was perfect, to be perfect is to stagnate, and to stagnate is death
Smart fella over here
Every time a live service game dies, an angel gets its wings
400 Dollars. Damn that's alot
I meant 400 million. But 400 is still alot.
Not being told "No" is basically all these peoples' problems in life in general.
Building the titanic took 7.5 million back in the day, which translates to 190 million today. Fitting since they both sank in record time
Concord sold less than E.T for the atari
Oh yeah, it's THAT bad.
This looks like a game that investors wanted like it had all the things they wanted. It was so bland because it had to be appealed to everyone. I think people saw what happened in 2020 with games are like oh we can make some real money. The investor said look at this game. It’s everything we want.
8:53 the video came to a complete stop so the dude could rage on some haters 😂
Yeah I was really into the video but that rant was really cringe
@@MrManueldxi know right. Hate is everywhere and just a part of yt. Mentioning it will only make more
Sony should focus on fucking mosnter Hunter, give that money to them
I sincerely hope they don't, if Sony tried to take the reins from Capcom they'd ruin it.
I'm sure the investors are happy.
I think this was the best retrospective I have seen on the Concord disaster. Really, really well done indeed!!!
I'm all for silly, goofy, cartoonish characters but set in these environments with realistic textures, it just looks bizarre. Nothing is quite as jarring to me in these clips than when you see the giant yellow washing machine waltz into frame wearing a fucking loincloth and shooting his poorly animated "vacuum" beam everywhere
we dont talk about the last of us anymore
Sad... i wanted to play so bad as the purple haired gremlin, the old asian grandma and the yellow trash can 😂❤
Those actually sound pretty cool
@@brenton2561really makes it sound positive. 😂
@@brenton2561 in the hands of a competent design studio, it would be.
Corporation forced everyone in the company to be yes men for this game OR ELSE. That alone would be a good enough reason for why this project crashed and burned so darn hard.
Companies need to learn they aren’t the ones to decide what will be/should be popular, fans do
This game is some weird grift for sure. The studio hadn't made any games before being bought and somehow Sony wasted 400 million dollars on it? Someone's pockets were filled with this debacle and I hope we find out who.
Four... Hundred... MILLION?! For Gods sake! That's so much money. So much money that coulda gone to virtually anything else.
Indie games, nature conservation, social programs, a really nice meal, decent employee pay!
What a fething waste...
I think the best take on character design is simple is better. Most of the time. Like their wall-e trash robot looks like a trash robot. They nailed that one. Dude literally has a vacuum too. It’s just so weird they can have a handful of good ideas and commit to none, instead working on lame imitation. Like the comp mode should’ve been the main game but they doubled down on tdm? It wasn’t call of duty, it wasn’t overwatch. It committed to neither and failed in both aspects.
Sorry idk if Neil Drunkenman is a good example of a programmer become big boss. My last of us 2 hate is too strong.
Sony: "Concord is the future of PlayStation."
Also Sony: We shut down Concord, our future.
Sony: "Concord will be successful like Star Wars."
Me: Modern Star Wars is actually successful shite.
This was the result of a team who where just happy having a job, so no one criticised.
Calling this game “The Next Star Wars” reminds me of the guy that did Brought wanted this to be his Star Wars (but it wasn’t and he was also a controversial man himself) and how Gray Hadock wanted his online show only shown publicly from Rooster Teeth Poorly Planned Out Streaming Service (before it died) Gen:Lock to be in the academy awards for best acting, music and whatever else was there. Did I mention that it stars Michale Jorden, David Tenet and a few other guest stars as the main cast? Cause it did and flopped. (Also he too was a controversial man)
I definitely agree about most of those other people who were in the trenches and then became bigger in their companies but I always have to sort of cringe at Todd Howard and Neil druckman because of some of the terrible decisions that they've made especially with Todd Howard and how he's more or less ruined fallout. But the point is they did have a start somewhere in their companies and then became bigger and I understand the point that was being made
Tbh, at least Todd Howard isn’t as insufferable as Druckman
it's obvious people were just working on this so they could cash a paycheck, all they needed to do was say yes and do as they were told
What a waste of money
Ikr, people out there struggling to put food on the table and these corpos are throwing money on a tire fire.
Just curious, is Herman the same guy who picked up Arrowhead? Helldivers 1 was a pretty unassuming game, and taking a chance on that clearly worked out for Sony. If so, that could explain the strange investments-he got lucky once and they figured they should let him cook?
Titanic costed $7.5 million in 1912 ($198 million today), RMS Titanic started her service life on 02 april and sank in 15 april.
So we have a game that costed twice as much as titanic and lasted 1 day less than titanic did.
They killed Studio Japan for this pile of shit,
The game made like 1/400 of its budget.
As someone in university right now for Illustration, I can confirm that part at 6:00. I have had my lecturers tell everyone over and over again to try out ideas as many times as you can get away with - because even if you think your first idea is amazing (and on a rare occasion, it is), it's always good to try out different angles because you might get something new you want to explore or incorporate. The character designs in Concord look like an artist would draw first time on a bad day.
400m usd if they just use that money to buy anthem name and fucking remake it they would be a big success lol
The game makes it extremely clear that either people did not playtest any of this, or iteration feedback was ignored.
It makes sense that this game was designed by people that have never been criticized before. It explains everything actually.
"I call it, Worse Overwatch!"
"Uhhhh. Probably change the name. But make it unrelated to anything."
I already boycotted Sony since they support censoring mediums. Pioneer is a company I may support when talking video players.
400 million dollars do you realize what other games we could’ve had or they could’ve upgraded 😂
A 2D Sly Cooper spinoff would cost 1 million, if managed decently.
For a small channel, this is thoroughly thought out
Concord costs 400 million to make and in the end we got what looked like someone tried to recreate Bronies using Destiny's character creation system. I'm still baffled how a mediocre game like this took 8 years to make.
We usually call this "Group Think" and it happens ALL THE TIME in big team-led projects like this. It's how Ugly Sonic got greenlit, for example.
Why spend another 200 million dollars when 200 million dollars was spent for 7 years and the final product was in alpha from what I heard?
They said it themselves, they BELIEVED it to be the next star wars. It was a big case of too big to fail
*"Art is subjective!"* Whoa, slow your roll kiddo- art isn't THAT subjective! I can't wait for that Amazon animated short to come out later this year. People are gonna be like "what the fuck is a concord?"
I also really don't like the people who claim the game failed because it was "woke"
I don't care how you feel about that phrasing or what have you, this is just gonna make the game devs get the wrong idea
Concord failed because it was undercooked and unrevised. The game felt like a first draft, as stated in the video. If we want games to change for the better, we at least have to point the execs in the right direction
I think designers threw a few random pronouns in so they could say "we failed because of racist bigot transphobes and not because we're dangerously incompetent"
Thing is though we have been trying to tell them but exec's are legit blind to anything and everything that isn't money. They look at what's popular but don't bother to do anything else on it and demand that the developers work on this game that's like these other games.
I feel like any conversation management or employees had questioning the character art went like this:
“These characters look like fucking weirdos. What’s going on here?”
“This is a game for zoomers, zoomers like weird shit so they will like this too. *proceeds to dab out of the office*”
Video Game: the How Do You Do Fellow Kids Edition
whenever something flops, it's always an issue with the leadership. it's never fair to target the developers, because they're simply being told what to make.
It’s sad how little of an idea the decision makers have about what people actually want to play
I genuinely feel bad for the people who probably worked hard on some aspects of the game being wasted on... Concord..
“The Message” is what made this game DOA for me.
Sony cancelled a stand alone last of us multiplayer game for this dog-s
No Naughty Dog cancelled it because it wasn’t working well. And Sony was the one who forced them and Insomniac to make live service games that got canceled because it wasn’t working out
$400M? No wonder Sony is overcharging everything to recoup their losses back. 😂
I feel like anything named Concord is doomed, whether that be planes, boats or games
Almost half a billion dollars budget??? Literally WTF!!!!
what does that even mean; "on the same level as Star Wars"?
there are no old/life-long fans to turn-away then blame for lackluster sales. how can it be on the same level?
It would be nice if these companies would stop putting all their chips on red and distribute it around to smaller teams.
The tragic anime backstory is only supposed to be IN-game.
Hope none of these people ever find work again, especially "The Professor."
I think Concord's visual style is actually pretty interesting, the aesthetic it has is solid, the problem is EVERYTHING else, the slow gameplay, the price point, the overt 'politics', and of course the optics. The character designs have a LOT of problems but that core aesthetic language is solid.
Concord is why you keep your expectations low/medium sized when you launch a product
9:35 no, let him have the hot sauce
400...MILLION...DOLLARS?!
I love looking back on my older art and seeing all the things I got more adept at drawing :)
Wow these hero shooters really make overwatch 2 look like a huge success
Welcome to Concord, after 8 years in development, it was definitely not worth the wait.
i never imagined toxic positivity was a thing. Or i guess i did, but i never thought of that name for it. so many millions...
It's funny because everyone's acting like it was some golem level video game abomination, when really just the characters were ugly and it had bad marketing...and that's it
I wish anthem didn't flop, the flying mechanics were so cool :(
criticism is needed for anything
you cant just make something and tell yourself that its gona work and not take any criticism about it because you had past succes and are confident in yourself
if you dont take any criticism or complains you cant improve your own project and its short comings and mistakes, and at the end of the day you arent making this stuff for just yourself
staying head strong and not giving up despite being harshly criticized is important, so you can learn from you mistakes and improve (heck, thats how we got big stuff like FNAF of all things)
yet these guys with and extremely outdated view of the market where telling themselves their product with no real hype behind, blinded by confidence said it was gona be "as big as star wars"
only to drop the ball so hard the ball just has no impact on anything and just dissapears from existance with lil to no trace left behind
TBC PLAYER DETECTED
How much these thing cost, WHAT 400 MILLIONS, FOR THESE THING, I AM RUIN
This video didn't mention the word woke, but I think the woke mindset is a big reason for the Concord problems. The woke mindset rejects meritocracy, defining that value as a toxic justification for upholding the status quo. It replaces the quest for quality with a demand for loyalty to the principals of DEI. And as we've seen in things like the "body positivity movement" it rejects the notion of beauty. So we get a corporate culture of "toxic positivity" where any criticism is treated like a kind of blasphemy.