Fall Carnival 'XX ~ 0stRanger - Normal Mode Clear - 5,803,270 Pts
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- Опубликовано: 29 авг 2024
- Okay so I found out about this insane score gain trick like right after publishing the previous video so I guess I have to do this again.
So yeah... the statue core x64 is a thing.
It's also very ass.
The timing is very strict, and there is a huge delay after you destroy the core to when it actually counts the multiplier (it only counts after the long explosion animation).
So you have to bring the core's HP to as low as possible, start grabbing orbs, then finish the core off to start the explosion animation, and then grab the last orbs before it fully explodes, all while not breaking the chain.
This trick is also at the very end of the run and the run is instantly dead if you miss it because it's worth such a ridiculous amount of score (like 800k+).
However the big problem with this is that the cores have zero indication of what their current health is, they don't blink when they get low on health or anything. So you just have to take a wild guess that you did enough damage and it's just a total crapshoot if you get it or not (please patch in blinking).
Luckily it seems you don't have to do this on IF as it seems the bullet cancels right before the statue are worth a lot more than this silly nonsense.
Got totally robbed of 5,9 million from that last hit (how did that diamond get through the melee anyway).
Checkpoint 1 and 2 were pretty average in this run too, so I'd say 6 million is definitely possible.
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Got an early access demo (for content creators only) for a new shmup from the ZeroRanger devs!
ZeroRanger was one of the coolest modern shmups, so it's great to see them making something new again. Not sure yet how much they're going to expand this, but what's already there is quite promising. Since it's a short demo they modeled it after a caravan score stage, kinda like what they did with the old ZeroRanger demo.
You have two characters to choose from with different shots and swords.
Stranger 0 has a Star Soldier-like wide shot with a weak sword while Stranger 1 has a forward focus homing shot with a strong sword.
Stranger 0 is better for scoring while Stranger 1 is better for survival.
The sword can cancel most bullets. No bombs in this.
Each five enemies destroyed drops an orb. These increase your shotpower, your current multiplier and i-frames that stack.
Shotpower maxes out at three so without collecting orbs you have about 4 hits before you actually die and game over. Survival is pretty lenient this way but you do lose power and score.
What's really funny to me is that this short demo has more QOL practice options than ZeroRanger ever had. A quick restart, a solid practice mode, you can practice from 7 different points in the stage, and even invincibility.
Scoring consists of three main things:
- Chaining orbs for higher multipliers.
- Cancelling bullets into medals.
- Secrets.
Collecting an orb starts a multiplier for a short amount of time.
Collecting more extends this timer and also keeps doubling the multiplier until a max of x64.
This goes from x2, x4, x8, x16, x32 to x64.
So ideally you want to leave 6 orbs around to then cash in on a high value enemy.
This is extremely hard though because the orbs are very hard to avoid.
Cancelling bullets converts them into medals.
These give a flat bonus but are also worth 500 points each at the end of the stage.
Getting hit makes you lose 1/5th of your current total so not getting hit is important.
You cancel bullets either from destroying one of the orbs with your shot or from enemies that cancel bullets.
Secret bonuses:
1 - Destroy the four initial mid sized ships before they leave the screen.
2 - Destroy all initial large ships.
3 - Destroy all four parts of the big ship before it gets slashed by the boss.
4 - Destroy a certain amount of bonus enemies from the post-midboss section.
5 - Destroy the black hole before it leaves.
6 - Make 5 large ships get slashed and destroyed by the boss.
The score bonus starts at 8k and doubles for each additional secret you uncover, so you really want to get all of them.
Besides the secret bonuses there are also additional secrets like the cats and the big ships.
There are 10 hidden cats in the stage that you reveal by slashing. Shooting them gives you score per tick up to 2560 each if you don't interrupt your shooting.
If you reveal all 10 of them you also get a 255,000 bonus at the end of the stage.
The big ships are worth 3200 points, but if you destroy both turrets and then destroy the eye that opens they give 6400.
Really fantastic caravan stage. Each checkpoint is like a completely different game in how you score it and it all flows great.
The worst thing I can really say about it is that visibility can be quite rough at times.
If you score 2 million or more you unlock IF mode, which is an exceptionally harder mode, and also has something more...?
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Twitter: / jaimersstg
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Happy 5th ZeroRanger anniversary!
Mad lad. And yes, there will be a patch.
Oh baby that teaser for the Real Run To Come at the end got me pumped
That's a crazy shmup.
Jaimers I'm using your DDP lessons for opening the 2nd loop! Legend!
this makes 2 shmups this year with a secret mode called "if"
weird
The Real Run to Come
*He is ready..*
so you're telling me the black star thing can be destroyed?
How many tries did it take to get this to happen while recording?
I failed the statue chain like 10 times before I got it lol
Hello jaimers