Adding New Locations to My OPEN WORLD Game | DEVLOG 3

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  • Опубликовано: 27 июл 2024
  • Thanks for watching! 🎊
    If you want a more closer look at the development, you can follow me on Twitter / X
    x.com/TheTaleSun
    📚 Chapters:
    00:00 - Intro
    01:02 - Visual Improvements
    06:54 - Creating Water
    09:29 - Game Zones
    10:20 - New Locations
    17:27 - What's Next?
    #gamedev #devlog #indiedev #indiegame #unity #godot #openworld #darksouls #eldenring #shadowofthecolossus

Комментарии • 55

  • @mangoes1012
    @mangoes1012 20 дней назад +31

    What if the hoverboard is made out of the same material as the floating castle? That could be some cool worldbuilding for whatever magic system you have. Maybe it could be a piece that broke off of the main structure

    • @TaleSun
      @TaleSun  18 дней назад +5

      Loved this idea!

  • @paluxyl.8682
    @paluxyl.8682 6 дней назад +1

    You can make your character fly on a grave stone or a map that is stiched on a carpet.

  • @largatube
    @largatube День назад

    That hoverboard could be made by paper, like the umbrella. Maybe a paper plane. Perhaps a bunch of the equipments should be made by paper if it fits to the lore.

  • @nahmanyomama
    @nahmanyomama 20 дней назад +3

    Magic flying boots like in Nezha or Percy Jackson could be cool. Could put some circular runes or wings on the outside for flair. Could also have the Nimbus from DB since your character's outfit seems a little reminiscent of some of the outfit designs in that story

    • @TaleSun
      @TaleSun  20 дней назад +1

      Didn't think about flying boots until now. This seems interesting!

  • @jinenjipeke
    @jinenjipeke 5 дней назад

    i love the design of the statue, the design of the environments are amazing, you really have a sense for this kind of games.
    please work on the design of the umbrella, the paper idea is very interesting, so dont waste it on some generic looking glider, please, there are too many generic gliders, and since they will be largely used take a special care for the design

  • @Paul_Ward
    @Paul_Ward 20 дней назад +5

    To think I just stumbled on your content a couple of hours ago and *poof* along comes a new vid

    • @TaleSun
      @TaleSun  20 дней назад +1

      Perfect timing!

  • @j-cool-guy
    @j-cool-guy 11 дней назад

    The hoverboard could look cool if it looked like some disk, engraved with glowing runes and other stuff detailing it that could look similar to the floating castle.

  • @aarondsouza1842
    @aarondsouza1842 20 дней назад +1

    Finally man, great job keep it

  • @Steps-YT
    @Steps-YT 14 дней назад

    if the character is gonna have any type of elemental power, maybe make it hover with the element that it uses, for example, gliding on a flame, or like water, or earth (sort of like in avatar the way earth benders did), anothe example i had in mind was Ace from one piece driving his little boat with flames from his devil fruit., gl!

  • @Thecyanballoon.
    @Thecyanballoon. 20 дней назад +1

    Hell yeah! New video!
    Also yeah elevators are the bane of my existence when coding
    16:35 yo this city kinda reminds me of outerwilds, which is not bad!

    • @TaleSun
      @TaleSun  20 дней назад +2

      Love outerwilds! It's an honor to hear it resembles a little bit of it

  • @herculesgameclips
    @herculesgameclips 20 дней назад

    looking great!

  • @theevilscientist4710
    @theevilscientist4710 6 дней назад +1

    idk but for the shield as you said you had no enemies in the world, What if there were like huge birds that will come down to attack you and lift you up and throw you off the edge or into the sea. (you only know the bird is coming when you hear it bc of the fog).

    • @TaleSun
      @TaleSun  6 дней назад

      Really interesting idea... reminds me of the birds in Shadow of the Colossus, where players made theories about hanging on them for minutes to see if they would carry the character to a hidden location. Maybe this could be turned into reality with this concept. The implementation of this bird would require a bit more thought and maybe some weeks, but I liked it a lot! I will write it down on my to-do list.

  • @SimonSlav-GameMakingJourney
    @SimonSlav-GameMakingJourney 20 дней назад

    Nice Fog Bro!

  • @unkownsiner
    @unkownsiner 18 дней назад +1

    Looks good but some of my criticism is that the animation still looks a little janky. Maybe for the style you're going for you animations need to be smooth and fluid something like Uncharted or Prince of Persia. Those running and movement animations would work well on your character model and if I'm not mistaken on your game too. Anyways its up to you to read or ignore my thoughts still looking forward to more updates on this game keep up the good work!

    • @TaleSun
      @TaleSun  18 дней назад +1

      Some people pointed that out too, i think that's right and i'll improve it in the future for sure! Thanks for poiting out too

  • @brunoaguiar2127
    @brunoaguiar2127 20 дней назад

    Looking realy good! Just a small tip: in the legs animation the feet should be moving below the body/center of mass, this small thing can make the animation look much more professional and better overall (look at footage of people running for better understanding). Again, not criticizing, I think the project is turning out realy nicee, keep up the awesome work

    • @TaleSun
      @TaleSun  20 дней назад

      Thanks for the tips! I'm always open to hearing what I can improve in my project. Since I'm not well-educated in animations, all help is good. I'll try to improve the animations by paying attention to this! In the future, I hope to hire a talented animator to redo everything, but for now, I'll have to endure my wonderful techniques of animation in Blender.

  • @BasicallyWeasel
    @BasicallyWeasel 20 дней назад +3

    LETS GO

  • @lukethekillrr9517
    @lukethekillrr9517 19 дней назад

    I think it would be cool if you got rid of the moon texture, but added some like 3d moon planet, in like the scene rather than a texture. Also the water/water texture is really repetitive like the same texture keeps repeating, so it would be cool if you made it less repetitive

  • @Dr.Infin8ty3810
    @Dr.Infin8ty3810 19 дней назад

    This vid is amazing i hope you are able to see this project to the end
    Also you could make the hover board a spirit animal , that could be a giant sea turtle , majestic sting ray or a mithical bird

    • @TaleSun
      @TaleSun  19 дней назад

      Thinking a lot about adding a mount such as a wolf, turtle, fox, etc., but this would bring a lot of complexity to the gameplay. Still, it's really tempting to add it. Maybe another item to evoke a silent companion? Like an eagle that watches the character from afar.

    • @Dr.Infin8ty3810
      @Dr.Infin8ty3810 18 дней назад

      @@TaleSun Maybe that shield he summons , he also uses it as a hover board

  • @slomp2313
    @slomp2313 12 дней назад

    a way to do elivators (that i find rather easy) is to use a trigger when entering and a slightly bigger trigger that can detect you leaving, if you are in both, you get parented to the elivator, if you are not then you get parented to well, othing. Altho some character movements dont work with this, in general this has been working for me

    • @TaleSun
      @TaleSun  12 дней назад +1

      This was the first approach I tried. Unfortunately, my character uses a rigidbody, which makes things a bit complex. Unity has a rigidbody parent system, but it didn't work out. However, after this devlog, I managed to finally implement elevators (yay!). I will explain more in the next devlog, but basically I add the movement of the elevator to the player's own movement each frame.

    • @slomp2313
      @slomp2313 12 дней назад

      @@TaleSun does it work with horizontal platforms to?

    • @TaleSun
      @TaleSun  11 дней назад +1

      @@slomp2313 Yep!

  • @pedroconceicao4528
    @pedroconceicao4528 20 дней назад +1

    Im here to see the game update again :d
    Maybe the thing to fly it could be like this ruclips.net/user/shortsaSEO98c9Ieg but without the tube and some modifications. while flyng would leen a litle bit foward and send dust instead of water. While going arround could send some dust while moving, if in grass could send some litle pieces of grass with the dust.
    Maybe add some Sunken boats(maybe old industrial ones, it would show some contrast to the world and make the player ask themselves the story) to show an era now forgotten in time.
    would show a civilization that dissapear even with all that achievments, they where just forgotten and the only thing they leave was that unnature feel to the world, a corruption the world its healing with time.

    • @TaleSun
      @TaleSun  20 дней назад

      It's been some time since I saw some videos of these floating water skates! They are really interesting indeed. About the sunken boats around the island, that's my plan for the future! The civilization of the island almost hit the industrial era, so the sunken ships would have to be made of wood and without much technology. But they will definitely need to be in the sea, this enhances the visuals a lot for sure.

  • @7thtierhooligan772
    @7thtierhooligan772 16 дней назад

    Running looks like he is angry and stomping on the ground. Maybe make it a little more fluid?

  • @kotomichi14
    @kotomichi14 18 дней назад

    not bad :D

  • @juniorfilipesilva6128
    @juniorfilipesilva6128 4 дня назад

    Sei que ainda é muito cedo para perguntar, mas teremos versão para console ou somente Pc?

    • @TaleSun
      @TaleSun  4 дня назад +1

      Sim, futuramente gostaria de lançar para as plataformas Xbox e Playstation, porém preciso que o projeto esteja em uma etapa bem mais avançada para que eu possa levar para essas empresas!
      No caso do switch, se não me engano, o processo é bem mais fácil e sem papelada.

  • @harimrlocal
    @harimrlocal 20 дней назад +1

    The enemy is similar to legend of zelda breath of the wild

    • @Thecyanballoon.
      @Thecyanballoon. 20 дней назад +2

      It feels like a mix between the constructs and the guardians

    • @TaleSun
      @TaleSun  20 дней назад +3

      Good point, didn't think about the enemies in Zelda. For me, it looks similar to the last colossus in Shadow of the Colossus! I do not feel comfortable taking too many similarities from other games, so maybe I will revisit the design of this enemy in the future

  • @naufaldihilmi8507
    @naufaldihilmi8507 19 дней назад

    how did you add those fog? you got a video on it?

    • @TaleSun
      @TaleSun  18 дней назад

      It's a volumetric fog asset I purchased. I cover this better in my first devlog of this project!

  • @itsafish4600
    @itsafish4600 20 дней назад

    very naice

  • @gatomutante
    @gatomutante 5 дней назад

    seu jogo está muito legal cara parabéns

  • @karyjas1
    @karyjas1 20 дней назад

    I immediately see in the walking animation, legs are lifted too much, they should be lifted not more than 50% of what its now
    The interactivity of the animation is great though, looks satisfying

    • @TaleSun
      @TaleSun  20 дней назад +1

      Thanks for the heads up! I saw another comment talking about this. I will make sure to revisit these animations and try to learn more about run cycles!

  • @rechen2023
    @rechen2023 19 дней назад

    Hey! This looks awesome! Do you need music for this? I am an audio engineer and composer.

    • @TaleSun
      @TaleSun  18 дней назад

      Hi, thanks! Do you have some portfolio where I can see? I'm particularly interested in instrumental music.

    • @rechen2023
      @rechen2023 18 дней назад

      @@TaleSun I do! How would you like it sent to you?

  • @Hittzo
    @Hittzo 15 дней назад

    Ok

  • @Sourusophyexe
    @Sourusophyexe 18 дней назад

    Looks generic to be honest