Top speed limited just like the Regera, but without the accel Timeline: 0:00 - Bugatti Chiron Customization 0:47 - Performance Upgrades 1:19 - The Big O 4:57 - It's Tricky 7:55 - Headliner 9:55 - Heat 5 Police Chase Gameplay
Legally they can't. These companies only give out licenses with certain conditions attached to their cars' in-game rankings/perf etc. 400 mark is a very contentious one even in real life with bugatti/koenigsegg requiring a special key to unlock the car's potential
@@tim_prozoccer1139 Hot Pursuit 2010, MW12, and Rivals were great when it came to top speeds. I think they were the only Need for Speed games to have cars that go such high speeds. Of course we cant forget Shift series, Prostreet, and The Run.
Speed caps are so weird. They should allow these cars to reach their full potential. But to a devs point of view, in a multi-player environment, people would just choose the fastest car, and you'll have an 8 player race of Bugatti Chirons 🤣
Or get this, buff other cars and let the bugatti and regera be at their fullest. I really feel like some cars should do 240+ like the F1 and the very high hp cars.
@@MedicalBillz But after using common sense that’s not very smart. Why take the time and buff the speed of literally nearly 130 cars just to match like 14 cars in their top speed, when they could take those 14 cars and lower their speed a little so they can keep every cars top speed similar. Plus seeing a Volkswagen Golf going nearly 300 miles per hour just to match a Chiron doesn’t seem right, and 220-240’s mph is plenty to feel the speed of the game already, so no damn point..
You can see the rubber banding happening if you look at the yards behind indicator. He was driving at the limit and you could see them starting to make up ground really quickly.
@@JoshTewRaw It’s when you get far ahead of the other racers and the artificial intelligence that’s controlling them gets an absurd boost in speed that’s used to keep the race competitive.
so's the same thing for those who don't want to spend a single penny on this. besides, i don't think you wanna go over the limit of the maximum speed you can get in this nfs game. i can imagine it will feel WAY too fast in this one and you can crash into a wall or a traffic car, hell, maybe even the police Raptor or any other obstacle easily. that's the reason for the speed cap. there's a trainer that is probably out there already (maybe not yet, but then again, there's always at least one waiting), the "professional modders" can wait. they can easily cause a another "GTA 6 leak" situation.
How come other racing games like Gran Turismo 7 doesn’t have a speed car because it reflects how cars drive in real life and there’s a track specifically to how fast the car goes how it reaches its top speed even push it is limits it’s called special stage route X
i know the video is about the top speed but I'm really impressed with how much tighter the handling feels on unbound. you can still randomly lose grip and end up flying somewhere uncontrollably. buuuuut you can keep grip for the most part. Watch his braking and cornering you can tell that the devs made it smoother than NFS Heat. i like that A LOT.
For people asking themselves why there's such a limited speed cap: It's a mix between loading performance and contracts and licensing with the cars' manufacturers. In one hand you get your game's city which needs to load more sections and faster proportionally to your in-game speed (main reason). On the other hand you have big manufacturers using these games as a marketing platform for their vehicles, trying not to overpromise the performance and customisation options (not all manufacturers and partial reason). In order for the developers to keep an understanding balance in nice cars and good game performance at high speed they needed to limit the total speed of the cars (They even coded the traffic AI to spawn and crash into you to ease the system as one of the solutions).
In heat with mods you can unlock the speed limits and game still works and loads fine Plus unbound got the benefit of being a next gen only game not limited in structure by last gen's HDDs
@@damn6039 Well yeah the console runs it just fine but put a bunch of fast players with different Wi-Fi speeds on a server and it all slows down and lags. Under-powering people's cars online while keeping the local play unbounded would unbalance your gameplay and transition form On and Offline.
In FH5 you can push Bugatti's to go faster lol. I don't think licensing or whatever has much to do with how fast a car should be able to go with max upgrades
I assume for the same reasons why your top speed is around 240 kmh in gta v and burnout paradise. Map doesn’t load fast enough and it causes performance issues due to open world. But that’s just my guess
Because if you go too fast then the map doesn't load, and this is completely on the game devs poor optimization of the games. Just lazy as hell cos we live in a time where SSDs are fairly affordable and the average person doesn't have dated HDDs anymore. Just a lame excuse to not put in the effort to make a better game. Look at Forza franchise, in comparison.
NFS Payback had it too (most cars were limited to 378 km/h with some km/h with NOS) but at least the Regera could go 428 km/h as race class and 435 km/h as drag class. Also Crown Victoria could go 410 km/h despite being 365 level and not 399. Also NFS Pro Street back in the day it had a cap of 402 km/h but mods could remove it to 455 km/h at least.
It's mostly the acceleration department where the regera is broken, along with it's ability to basically grip and slide through the corners and still get grip nos, so it should be fairly easily nerfed
If they don't want us going over 250 mph, they might as well never add the car to the game to begin with. Maybe they could've just used the Divo or the Centodieci instead, since those have lower top speeds than the Chiron.
Classic rubberbanding. NPC's will accelerate when far behind you and slow down when too much ahead. THO it seems to work near end of the race while for example in NFS MW 2012 you could lose whole race due to that mechanic.
I think it’s just because of handling the speed. Their idea is probably that even though 400 is attainable itd just be mad difficult to handle especially in city areas
Yea I mean, didn't these speed get reached in like, 2 mile long dead straight stretches in the desert? Lol nah we got this, watch me clear a light post at 260+ lmao
that first had WMMT music or was I imagining it? lol been so long since I've played that I'm not sure... nice vid as always and I can't wait for the mods to tke the limiter off
Even tho it's understandable there are many multiplayer reasons and obviously technical reasons behind the speed cap (as seen and discussed in many comments)... Personally speaking, would be kinda nice if they at least increase the speed cap a bit, at least for the hypercars like Chiron and Regera
All i want to know is when we could expect to get the next NFS Rivals style game... With how long its been a remaster of Hot Pursuit surely isn’t going to entertain us forever... They could even bring back older police cars like how they keep bringing back the BMW M3 GTR every game for racers they could do something like that for the cops side and let us drive Cross’ Corvette C6 or even something special like the Rhino from Heat...
I've been racing S-class alot and I can recommend a couple cars, but I havent gotten around to much. Try out the McLaren 600LT or the Mercedes AMG GT Black Series. Not much info to go off of, I know, but those are my picks.
Holy shit. That's one massive c h o n k e r c h i r o n But yeah...it's a shame older NFS Games from a decade ago had us going faster than this. IMO there is def a way they could've made this work. If other racing games let the Viper go 270mph even, then there is no reason NFS can't also tune/buff the modding potential of non-Hypercars to keep up with said Hypercars.
There were times that even the BMW M1 with the Inline 6 Engine is speed capped too like there is literally extra space to even get to higher speeds but it doesn't do. Not even its aerodynamics can make it even faster
Conveniently glances over how you changing the aspiration from it's stock quad turbo setup to anything else actually reduces top speed. I think the lower top speed was from changing the aspiration even though it says it increases power it reduces top speed.
Is it capped at 245? Or is there just not enough road to get up to 261? At the upper limits, even the slightest steering adjustment will hinder it from picking up speed. The air resistance is also magnified at top speed, making each subsequent mph harder to reach (irl at least). I have a feeling that on a long enough, perfectly straight route, you might be able to hit 261 mph within the game's parameters.
These speed limits aside from being annoying are there so you can’t break the game. Weird game-breaking bugs would start to occur if you will move in the rate faster than world/road rendering
Despite the performance issues which could happen from doing over 400KMH and being able to actually control that. It makes sense on a developer point. For starters we have health so a crash that hard would insta drop you to critical and essentially make it very unlikely you can make it alive to the finish line. Even if they remove it it would be ridiculous to control or even come close to reach it with the cars in the game. Also everyone would essentially use those car in the game which makes every other car pointless to even use.
>For starters we have health so a crash that hard would insta drop you to critical and essentially make it very unlikely you can make it alive to the finish line. which adds the risk and thrill of having such high speed, giving more excitement and variety for the gameplay in general. >Even if they remove it it would be ridiculous to control or even come close to reach it with the cars in the game. even in previous NFS games such speed has always been ridiculously hard and scary to control, it's like saying a game is lame because the devs don't want you to have much fun with it. >Also everyone would essentially use those car in the game which makes every other car pointless to even use. these two game mechanics exists to negate such issue: + the class system, so you can have races of different paces where you can have a race using and against non-maxed out cars in an equal ground. + the performance upgrade system where every car can be upgraded to have better chance in the competition, they might as well allow other cars to go beyond 250 MPH, to hell with realism as we already have many other things that should indicate you that this is just a game. as of now this speed cap thing has existed for the sole reason of how unoptimized the games are to render things at such speed, which then again proven to not be much of an issue by the modders.
@@strayednine8859 That would be rage inducing considering the health system at critical damage takes one small dent to take you out. The issue here is if you do crash someone will ram you to take you out on purpose. (Online is like hybrid NFS and Burnout with people ramming you to take you out of the race. That's not thrilling but annoying. ) Even if the class system exists for a reason. That makes S+ an issue with no one using but that one car. That's pretty much losing big money. (B-A+ Don't offer much. S on certain events, but most of the cash really comes from S+)
@@strayednine8859 Despite the idea to uncap the speedometer that basically removes the point of having a high performance to the max it can go. If every car could do the same, then there wouldn't truly be variety even if the class system is in the game. Every car performs far beyond what they should technically be going. (Like a Honda for whatever reason going faster than a hyper car with a stock engine. ) There's a reason realism is added as part of the formula to differentiate each car from the other.
This is why I love the payback upgrading system, there is no limitations. The cars is as fast as the time you put in it, no two car is the same. In heat, unbound ect all the fully upgraded cars are the same, where is the fun in that?
Unpopular opinion, but I'm okay with it? NFS is about street racing: running on tight inner-city roads. What street is long enough to let you travel over 250mph without careening into the side of a McDonalds? you'd have to go to a drag strip or loooong highway to do that. Even for the arcade-y NFS, it's a bit silly.
For me the most disappointing about Chiron is that when you buy it the grip is immaculate... and when you fully upgrade it to elite tyres, suspensions etc etc the grip is so much worse while the speed remains the same... Really weird physics
I know it keeps MP balanced, but it's just like every 400+ car in NFS Heat doing 232-233 top speed without NOS. Makes no sense that they all do the same speed, especially since some of the cars couldn't handle those speeds they're going
@@KingCeee No clown it’s not accurate. Bugattis top speed is 304. Fighter jets go 1500mph. Keep sounding stupid comparing things that go totally different speeds. Why are you so retarded?
If editing in frosty is enabled, I can take away a limit. And they actually arrive at 260mph, but only Chiron has a limit of 267.5mph on the engine side.
Speed cap is understandable in a multiplayer environment. But in single-player just let us mow down AI (especially that Shimizu shit in his laferrari) and copper at 420kmh already FFS.
Top speed limited just like the Regera, but without the accel
Timeline:
0:00 - Bugatti Chiron Customization
0:47 - Performance Upgrades
1:19 - The Big O
4:57 - It's Tricky
7:55 - Headliner
9:55 - Heat 5 Police Chase Gameplay
Then which one has the best top speed?
what's the soundtrack in "the big O" it doesn't seem to be in the game
I don't like my wheels extended no more than 33% from their original wheel arches.... that car have some serious cake with that wisebody
thank you for the timestamps ISAD!
is that mean handling setup in Regera works for Chirion too?
I really don’t get why they added this weird speed limit, hypercars like Regera and the Chiron should easily be able to pass the 400 mark
They def ruined it after Rivals tbh
@@dreadhavoc rivals speeds were great indeed
Legally they can't. These companies only give out licenses with certain conditions attached to their cars' in-game rankings/perf etc. 400 mark is a very contentious one even in real life with bugatti/koenigsegg requiring a special key to unlock the car's potential
@@Zen-lf7zr Meanwhile Jesko in Horizon 5 comfortably accelerating past 500kmh.
@@tim_prozoccer1139 Hot Pursuit 2010, MW12, and Rivals were great when it came to top speeds. I think they were the only Need for Speed games to have cars that go such high speeds. Of course we cant forget Shift series, Prostreet, and The Run.
Modders definitely gonna have some fun with this game
Yes we are the lazy ness of dice is so on point that modders are tired of there stupidity
"Remove anime effects"
Unbound UNITE
LETS GOOOOO
@0xInternal "unbound speed limit"
@@fathinpurniawan6486 there an option in-game that you can turn off the animation, so...
Speed caps are so weird. They should allow these cars to reach their full potential. But to a devs point of view, in a multi-player environment, people would just choose the fastest car, and you'll have an 8 player race of Bugatti Chirons 🤣
Or get this, buff other cars and let the bugatti and regera be at their fullest. I really feel like some cars should do 240+ like the F1 and the very high hp cars.
@@MedicalBillz But after using common sense that’s not very smart. Why take the time and buff the speed of literally nearly 130 cars just to match like 14 cars in their top speed, when they could take those 14 cars and lower their speed a little so they can keep every cars top speed similar. Plus seeing a Volkswagen Golf going nearly 300 miles per hour just to match a Chiron doesn’t seem right, and 220-240’s mph is plenty to feel the speed of the game already, so no damn point..
@@Liger_Soba not saying ALL the cars mind you
So cap it at multiplayer only
@@Liger_Sobaisn’t that why car tiers are a thing? A race should focus on a particular tier, like HP2010 and The Run
0:04 The nostalgia hearing that NFS Carbon menu soundtrack
Exactly bruh.. damn
A terrible game
@@kingartison You're smokin' crack
Hit me harder than expected lol
@@kingartison u can't drift
the carbon theme at the start fit pretty nice with the menu imo
I'd love to see a similar atmosphere from NFSC at these new nfs games
Is the carbon soundtrack actually in the game or just the video?
@@xavieraviles346 I'd like to know this too
@@xavieraviles346 i'd like to know as well
@@xavieraviles346 just the video
You can see the rubber banding happening if you look at the yards behind indicator. He was driving at the limit and you could see them starting to make up ground really quickly.
its pretty bad in this game
What's rubber banding
@@JoshTewRaw It’s when you get far ahead of the other racers and the artificial intelligence that’s controlling them gets an absurd boost in speed that’s used to keep the race competitive.
Hate that in the new game. I loved having OP cars.
Classic nfs for you rubber band in all their games
There's a speed cap in this game. You'll have to wait for modders to remove it
It’s been in most recent
nfs games
so's the same thing for those who don't want to spend a single penny on this.
besides, i don't think you wanna go over the limit of the maximum speed you can get in this nfs game. i can imagine it will feel WAY too fast in this one and you can crash into a wall or a traffic car, hell, maybe even the police Raptor or any other obstacle easily.
that's the reason for the speed cap.
there's a trainer that is probably out there already (maybe not yet, but then again, there's always at least one waiting), the "professional modders" can wait.
they can easily cause a another "GTA 6 leak" situation.
How come other racing games like Gran Turismo 7 doesn’t have a speed car because it reflects how cars drive in real life and there’s a track specifically to how fast the car goes how it reaches its top speed even push it is limits it’s called special stage route X
@@kevingame3198 Damn mate, it’s as if GT7 is a Simcade leaning more on the simulator side while Nfs is a pure arcade game!? 😱😱😱💀
Sounds like intentional balancing
That NFS Carbon soundtrack👏🏻
Shit still sounds good
Bro, the Carbon soundtrack at the custom screen and the races is so nostalgic, thank you.
i know the video is about the top speed but I'm really impressed with how much tighter the handling feels on unbound. you can still randomly lose grip and end up flying somewhere uncontrollably. buuuuut you can keep grip for the most part. Watch his braking and cornering you can tell that the devs made it smoother than NFS Heat. i like that A LOT.
For people asking themselves why there's such a limited speed cap:
It's a mix between loading performance and contracts and licensing with the cars' manufacturers.
In one hand you get your game's city which needs to load more sections and faster proportionally to your in-game speed (main reason). On the other hand you have big manufacturers using these games as a marketing platform for their vehicles, trying not to overpromise the performance and customisation options (not all manufacturers and partial reason).
In order for the developers to keep an understanding balance in nice cars and good game performance at high speed they needed to limit the total speed of the cars (They even coded the traffic AI to spawn and crash into you to ease the system as one of the solutions).
To add to this comment, I don't think anyone wants to go 255mph and fly into or over the train tracks 💀 I'm speaking from experience 😂😂😂
In heat with mods you can unlock the speed limits and game still works and loads fine
Plus unbound got the benefit of being a next gen only game not limited in structure by last gen's HDDs
@@damn6039 Well yeah the console runs it just fine but put a bunch of fast players with different Wi-Fi speeds on a server and it all slows down and lags. Under-powering people's cars online while keeping the local play unbounded would unbalance your gameplay and transition form On and Offline.
In FH5 you can push Bugatti's to go faster lol. I don't think licensing or whatever has much to do with how fast a car should be able to go with max upgrades
Bs excuses the game seem more like a place holder
0:47
The fact that even the in-game description says this car can reach higher speed, just makes this speed cap even more ridiculous and unacceptable.
It always has been a lie in nearly every NFS. 1 tip is to never trust the stats in NFS game.
@@HeroManNick132 I am talking about the short description they wrote for every car, not the stat.
Just the same with Heat's Regera... weird af. Why doesnt it just tell us the real speed?
I remember seeing that stat and was so happy they took off the speed limiter 😢
*Manufacturer
Remember that. They use real life stats that they don't use in game
At least the sense of speed you get is pretty amazing
Speed capped at 245 MPH... while stats show it can do 261 lol.
Stats were always a big lie in all NFS games.
That's why it's written "*manufacturer"
False advertisement
Is the speed in the game limited to 245mph? How much would it be in km/h?
345km/h? 455km/h? O 267km/h xdxd
I mean, it's either everybody online driving the same fastest car in order to grind for and build cars they'll never use, or this current balance...
Never understood why all NFS games past Rivals have a weird speed cap
I assume for the same reasons why your top speed is around 240 kmh in gta v and burnout paradise. Map doesn’t load fast enough and it causes performance issues due to open world. But that’s just my guess
In Forza Horizon 5 you can drive 470-500 km/h and see what happens on xbox one s or weaker computers.
NFS Pro Street had too and even older NFS of Black Box before that had a rev limiter too which also limited the top speed.
@@ruzgarakgul2051 yeah true
Because if you go too fast then the map doesn't load, and this is completely on the game devs poor optimization of the games. Just lazy as hell cos we live in a time where SSDs are fairly affordable and the average person doesn't have dated HDDs anymore. Just a lame excuse to not put in the effort to make a better game. Look at Forza franchise, in comparison.
Man the NFS Carbon menu music...so much nostalgia
Facts
I bet it's something physics based on framerates. Like how the sequel after Most Wanted 2012 went nuts at 60fps.
Bruh probably or the engine or something can't handle speeds higher than 230 lol just my guess
Referring to game engine
@Admiral Ackbar yeah its a engine problem
"We're out! I need a drink!"
Accurate cop lore.
At least, they still didn't learn anything and they're still an absolute joke to the Chiron.
here they dont mind drinking on the job
The exhaust flames in this game looks like fire on Candles on a birthday cake
thats one wide chunky thicc Chiron!
@11:52 oh my god! the chopper was nearly close to look for you! good thing the escape bar was full!
0:22 W I D E B U G A T T I
Welp...I saved 3 million thanks for testing her
Crazy how Payback didn't have this limit yet Unbound and Heat do
NFS Payback had it too (most cars were limited to 378 km/h with some km/h with NOS) but at least the Regera could go 428 km/h as race class and 435 km/h as drag class. Also Crown Victoria could go 410 km/h despite being 365 level and not 399.
Also NFS Pro Street back in the day it had a cap of 402 km/h but mods could remove it to 455 km/h at least.
@@HeroManNick132 payback victoria? the police car?
@@stealth2811 yes my man
even if it didn’t have it. the regera was still damn near uncontrollable past 200mph in tighter areas.
@@HeroManNick132 do you mean extend it to 455 km/h?
That nfs carbon music theme! Brings back so much memories!
I feel like the Bugatti was balanced, but still didn’t make sense though , it’s either ever 400+ gon get buffed or regera gonna get nerfed
It's mostly the acceleration department where the regera is broken, along with it's ability to basically grip and slide through the corners and still get grip nos, so it should be fairly easily nerfed
If they don't want us going over 250 mph, they might as well never add the car to the game to begin with. Maybe they could've just used the Divo or the Centodieci instead, since those have lower top speeds than the Chiron.
I like how they made the game just like real life.
*I CAN'T AFFORD THE FCKING THING EA*
FUCKING*
Lmao facts
anyone noticed how the 2nd gained few hundred yrds in seconds? 4:33 just take a look at the 2nd place how he comes closer... wtf
Classic rubberbanding. NPC's will accelerate when far behind you and slow down when too much ahead. THO it seems to work near end of the race while for example in NFS MW 2012 you could lose whole race due to that mechanic.
NFS has always had the least well hidden rubberbanding
Lyric's just built different
@@kemosonicfan123lbp and shimizu
@@sus425 like, do they even TRY to hide it? 😂
I think it’s just because of handling the speed. Their idea is probably that even though 400 is attainable itd just be mad difficult to handle especially in city areas
Some of this looks SO REAL
Yea I mean, didn't these speed get reached in like, 2 mile long dead straight stretches in the desert? Lol nah we got this, watch me clear a light post at 260+ lmao
Well, make the lower class cars slower maybe?
More carbon soongss 💜💜, love your content mate
Imagine a NFS game with these graphics and mechanics and story like NFS MW (2005) and MUSIC/Songs like MW 2005 had. it'll be insanely good
A dream but I don't think it will ever happen
@@grayfox8066 A sad reality
Soundtrack: MW 2005, Carbon, Rivals, Hot Pursuit 2010.
Mix them all together and you will receive a banger soundtrack.
that first had WMMT music or was I imagining it? lol been so long since I've played that I'm not sure... nice vid as always and I can't wait for the mods to tke the limiter off
0:40 BugatDAMN that thing is extra T H I C C
I have a bugatti chiron sport and i made it look like tess' from high heat delivery
Man the same menu song as NFS Carbon, gives me chills.
You're Wangan Midnight enjoyer too, yeah i heard that WMMT2 theme song in the background classic !!!
Cant wait for the RSR review video.
R.I.P. RSR 2015 - 2022
@@HeroManNick132 why?
The music in the beginning when he was customizing the car was giving me like carbon(own the city)/midnight club type vibes
might be because it is nfs carbon exotic car menu theme.
Own the City was such a great game ❤️
I have countless hours of memories of playing that game, still remember it to this day!
@@fartloudYT oh damn I just looked it up yeah it is lol
Cops getting ready for a chase.
2 seconds later : "we're out I need a drink"
The NFS Carbon music at the start took me way off guard lol.
Need for speed went from driving simulation to looking like your watching the Jetsons
Even tho it's understandable there are many multiplayer reasons and obviously technical reasons behind the speed cap (as seen and discussed in many comments)... Personally speaking, would be kinda nice if they at least increase the speed cap a bit, at least for the hypercars like Chiron and Regera
I would have appreciated if they raised the speed cap to 300 mph to keep it both realistic and fair for others
Maybe a separate clas for hypers. S++ or H Class.
All i want to know is when we could expect to get the next NFS Rivals style game... With how long its been a remaster of Hot Pursuit surely isn’t going to entertain us forever... They could even bring back older police cars like how they keep bringing back the BMW M3 GTR every game for racers they could do something like that for the cops side and let us drive Cross’ Corvette C6 or even something special like the Rhino from Heat...
I like the music choices for this game so far.
This guy is gripping U turns!
Protect him at all costs
Nice video as always
It's okay you could find some good builds for PvP?
And for each Class?
Just asking
Unfortunately the current meta in PvP is involving glitches. Also the NFS competitive community are still testing cars.
I've been racing S-class alot and I can recommend a couple cars, but I havent gotten around to much. Try out the McLaren 600LT or the Mercedes AMG GT Black Series. Not much info to go off of, I know, but those are my picks.
Finally someone talks about it, this shit has been around since heat
NFS carbon music is just fitting perfectly with it
Holy shit. That's one massive c h o n k e r c h i r o n
But yeah...it's a shame older NFS Games from a decade ago had us going faster than this. IMO there is def a way they could've made this work. If other racing games let the Viper go 270mph even, then there is no reason NFS can't also tune/buff the modding potential of non-Hypercars to keep up with said Hypercars.
Mclaren F1 can't even reach 240mph here even after fully upgraded 😢
Goddammit. Impressive driving. Goddammit. 😎
@Messerschmitt BF 109G 10 Perhaps we should attend 'ISUCKATDRIVING' 101. 😎
Holy shit that Widebody kit, I don't think you can even make it that wide in TC2?
There were times that even the BMW M1 with the Inline 6 Engine is speed capped too like there is literally extra space to even get to higher speeds but it doesn't do. Not even its aerodynamics can make it even faster
I like how they put the comma in the wrong place for one of the police lines. How does one "Immediately asshole"?
Conveniently glances over how you changing the aspiration from it's stock quad turbo setup to anything else actually reduces top speed. I think the lower top speed was from changing the aspiration even though it says it increases power it reduces top speed.
the fact that this bugatti chiron is slower than the M3 GTR is just amazing
Nice color of your BugAtti you got there
that bodykit is just painfully T H I C C
Hearing that carbon bgm is amazing 😃
Man... I miss a decent NFS game 😭
How do you miss decent need for speed when we've currently got one?
@@crimson_kairo7663 if this is decent, then he meant great.
@P Suede and if the old games are great then this is amazing
@@crimson_kairo7663 this is not a decent nfs game at all
@@imaginebreaker6360 it is
Bugatti and koenigsegg: goes to 395 kmh
Me: Aw shit, here we go again
Actually 397 km/h but with NOS.
Is it capped at 245? Or is there just not enough road to get up to 261? At the upper limits, even the slightest steering adjustment will hinder it from picking up speed. The air resistance is also magnified at top speed, making each subsequent mph harder to reach (irl at least). I have a feeling that on a long enough, perfectly straight route, you might be able to hit 261 mph within the game's parameters.
im not sure its capped, i used a fully upgraded countach lpi 800 - 4 and was able to reach 250 mph - 400 kph on a straight. Im not sure.
These speed limits aside from being annoying are there so you can’t break the game. Weird game-breaking bugs would start to occur if you will move in the rate faster than world/road rendering
Because Top G isn't driving it!
*Runs away*😂
man opening the video and hearing ekstrak menu song just made me smile, is there a mod to import old nfs games ost into unbound?
"Need For Speed" More like Limitation Of Speed. NFS will never ever be what it once was.
Despite the performance issues which could happen from doing over 400KMH and being able to actually control that. It makes sense on a developer point.
For starters we have health so a crash that hard would insta drop you to critical and essentially make it very unlikely you can make it alive to the finish line. Even if they remove it it would be ridiculous to control or even come close to reach it with the cars in the game. Also everyone would essentially use those car in the game which makes every other car pointless to even use.
yea 245 mph was top which is 396 kmh which is slow to be honest for upgraded car
>For starters we have health so a crash that hard would insta drop you to critical and essentially make it very unlikely you can make it alive to the finish line.
which adds the risk and thrill of having such high speed, giving more excitement and variety for the gameplay in general.
>Even if they remove it it would be ridiculous to control or even come close to reach it with the cars in the game.
even in previous NFS games such speed has always been ridiculously hard and scary to control, it's like saying a game is lame because the devs don't want you to have much fun with it.
>Also everyone would essentially use those car in the game which makes every other car pointless to even use.
these two game mechanics exists to negate such issue:
+ the class system, so you can have races of different paces where you can have a race using and against non-maxed out cars in an equal ground.
+ the performance upgrade system where every car can be upgraded to have better chance in the competition,
they might as well allow other cars to go beyond 250 MPH, to hell with realism as we already have many other things that should indicate you that this is just a game. as of now this speed cap thing has existed for the sole reason of how unoptimized the games are to render things at such speed, which then again proven to not be much of an issue by the modders.
@@strayednine8859 That would be rage inducing considering the health system at critical damage takes one small dent to take you out. The issue here is if you do crash someone will ram you to take you out on purpose. (Online is like hybrid NFS and Burnout with people ramming you to take you out of the race. That's not thrilling but annoying. ) Even if the class system exists for a reason. That makes S+ an issue with no one using but that one car. That's pretty much losing big money. (B-A+ Don't offer much. S on certain events, but most of the cash really comes from S+)
@@strayednine8859 Despite the idea to uncap the speedometer that basically removes the point of having a high performance to the max it can go. If every car could do the same, then there wouldn't truly be variety even if the class system is in the game. Every car performs far beyond what they should technically be going. (Like a Honda for whatever reason going faster than a hyper car with a stock engine. ) There's a reason realism is added as part of the formula to differentiate each car from the other.
Ok, then drive 500 km/h in heat and i'm telling you the game will have no problems
the mix of animated charcters and visuals with realistic cars is so weird
Considering it's real life top speed, the cap should be around 306ish mph (Around 490 kmh), but I think that would break the game lmao
The menu music gives me NFS Carbon Vines
He added it for the nostalgia.
Alot of people are saying that 250mph is a limiting speed, but 255 mph translates to 410kmh, so… this really is accurate
This is why I love the payback upgrading system, there is no limitations. The cars is as fast as the time you put in it, no two car is the same. In heat, unbound ect all the fully upgraded cars are the same, where is the fun in that?
Unpopular opinion, but I'm okay with it? NFS is about street racing: running on tight inner-city roads. What street is long enough to let you travel over 250mph without careening into the side of a McDonalds? you'd have to go to a drag strip or loooong highway to do that. Even for the arcade-y NFS, it's a bit silly.
The speed cap should be 300 mph smh but let almost every car make it to that speed so its balanced
Isad-Chan sure can handle the 'Gatti
Are there any mods that remove the speed cap of 395 km/h/245 mph besides Unbound Elite?
Chiron in Real life goes over 300 MPH
Chiron in Unbound caps at 250 😂😂😂
Dude i swear i cry when i see the widebody of the chiron
Really thank God for Forza
NFS carbon soundtrack 👌🏽
The nfs 3 soundtrack = instant upgrade
For me the most disappointing about Chiron is that when you buy it the grip is immaculate... and when you fully upgrade it to elite tyres, suspensions etc etc the grip is so much worse while the speed remains the same... Really weird physics
You should make reviews for games!
why nobody is talking about this soundtrack from Carbon? It fits Unbound so well
I know it keeps MP balanced, but it's just like every 400+ car in NFS Heat doing 232-233 top speed without NOS. Makes no sense that they all do the same speed, especially since some of the cars couldn't handle those speeds they're going
Imagine finding the speed cap disappointing. You wanna go as fast as a fighter jet or something? It's fast enough
In-game stats say 261mph but reality it is capped at 245mph. Just asking for accurate stats, not jet engine top speed.
@@IsuckAtDriving It's accurate
@@KingCeee it’s not accurate fool. 261 should be possible. Hell we should still be able to hit 304 which is the actual top speed of the car.
@@Ouroboross- Yes it is accurate. Like I said you wanna go as fast as a damn fighter jet? Hop on The Crew 2 for that
@@KingCeee No clown it’s not accurate. Bugattis top speed is 304. Fighter jets go 1500mph. Keep sounding stupid comparing things that go totally different speeds. Why are you so retarded?
The song from NFS Carbon ❤
If editing in frosty is enabled, I can take away a limit. And they actually arrive at 260mph, but only Chiron has a limit of 267.5mph on the engine side.
this song brings memories
Speed cap is understandable in a multiplayer environment. But in single-player just let us mow down AI (especially that Shimizu shit in his laferrari) and copper at 420kmh already FFS.
I'm trynna figure out how that truck is keeping pace with a bugatti
Bonneville salt flats tune
Ohio
it can reach over 350 km/h, it depend on the mod ppl are equip, the stat is correct . the car is really fast
i knew it , time to wait for uncapped mod
They need to make the p1 huayra Chiron and fxx evo competitive with the regera at least and not nerf it
Is the nfs carbon music in the game or did he added it
He added it.
the game speed limit is really dissapointing because its only hit 245mph (395kmh) just like nfs heat without unite mod
what was the song u played in the beginning for ur first race? (The Big O race)
Anybody know the soundtrack at 1:43 ? The song during the big o race
WMMT2 - Nothing Can Lives Forever
@@lukmanulhakim5529 thx :)
What music is playing during The Big O race? :O
Nothing Can Live Forever (feat. Paula Terry) from Wangan Midnight Maximum Tune 2 Original Soundtrack