Realistically, if you have 4pc Shock, and you're running Stalwart, Counter Barrier and Immortal pride, the tanking portion of the build is complete and you can tank effectively. The rest of the build determines what you want to do AS a tank. Do you want to buff the team? Debuff the enemies? Deal higher personal damage? Be annoying and displace enemies with knockbacks, pulls, pushes etc. Tanking in this game relies on you popping your defensives at the right time, and having a healer in your pocket, I play this build and my SNS/GS build both as frontline, initiate, backline peeler, and bruiser. Hope this helped a bit
@@scruffoonas a dps only player, super appreciative of this comment! Most spear players I’ve come across complains of mana issues with the ignite spec of the builds. I’ve just got my Nirma sword with mana eff trait would that resolve the mana issues or does this not affect you at all?
This build is fine for Endurance heavy servers. On evasion-heavy build servers, it will fail terribly. The overall build is good on the skills, but make sure to finetune the build to your specific playstyle needs! A lot of people follow guides to the Tee, so I am just leaving this for those players. Guides are always a base to help people Appreciate you posting this since a lot of people haven't been as happy with this setup 😂
Definitely a good point to make. In my opinion, Majority of players do not run Melee Evasion outside of GS/Dag, at least in my experience, most DPS classes are running either Endurance or Magic/Ranged evasion alongside Shadow Harvester / Phantom sets.
Juno spear has higher base damage, but you lose the Range if you were using spear of the resistance, and that range makes it feel really nice to play. Juno effect also drops the lava puddle under you but it doesn't follow you. Great for PVE, but for PVP it will be dependent on keeping enemies in place to eat the damage. Bellandir Sword + Juno spear could be a great combo. For reference, you are looking at hitting everyone (who isnt heavy melee endurance) for about 700-1000 per tick (Juno + Blood Leech) with a chance to heavy, for 5 seconds. This means in theory if we assume the higher end of 1000 per tick, that is 5000 damage to each enemy over 5 seconds. Not bad, but heavily reliant on them stacking on you and staying in the fire. The heal portion of the skill is horrible, and is not affected by the Juno effect.
In general the attack speed is all round a good stat since spear focuses on it, but the value for the build comes in Explosive fury and Javelin Inferno. Stacking explosive fury Embers as quick as possible and then throwing the Javelins as quick as possible once embers are stacked while enemies are grouped makes a good difference. Once they start taking big AoE damage they tend to try and run asap, you want to get as many javelins into the ball as you can before it disperses. For passives though, feel free to adjust any of the spear ones as you see fit, none are overly amazing.
imgur.com/D1K7yBw Correct. You can see here how Accuracy compares to Evasion stats, and the difference in Hit Rate you actually get for the stats. On spear, this is much less important than something like GS where you rely heavily on Guillotine hitting that one big chunk of damage
imgur.com/D1K7yBw Correct, the 450ish is what I consider enough, without giving up more valuable stats. You can see here how Accuracy compares to Evasion stats, and the difference in Hit Rate you actually get for the stats. On spear, this is much less important than something like GS where you rely heavily on Guillotine hitting that one big chunk of damage
Nice vidéo, best guide actually for sns/spear in large scale
Thanks! Hope it helped
What kind of role are you playing for this build? I'm considering switching to being more a front-liner and not sure if this would be applicable?
Realistically, if you have 4pc Shock, and you're running Stalwart, Counter Barrier and Immortal pride, the tanking portion of the build is complete and you can tank effectively.
The rest of the build determines what you want to do AS a tank. Do you want to buff the team? Debuff the enemies? Deal higher personal damage? Be annoying and displace enemies with knockbacks, pulls, pushes etc.
Tanking in this game relies on you popping your defensives at the right time, and having a healer in your pocket,
I play this build and my SNS/GS build both as frontline, initiate, backline peeler, and bruiser.
Hope this helped a bit
@@scruffoonas a dps only player, super appreciative of this comment!
Most spear players I’ve come across complains of mana issues with the ignite spec of the builds. I’ve just got my Nirma sword with mana eff trait would that resolve the mana issues or does this not affect you at all?
@@emiinence You will definitely run into mana issues in extended fights, but mana pot + mushroom stir fry helps. It is a mana heavy setup though
Ummm in Arenas most of the people go evasión, it is going to be tough, what do you think?
This build is fine for Endurance heavy servers. On evasion-heavy build servers, it will fail terribly. The overall build is good on the skills, but make sure to finetune the build to your specific playstyle needs! A lot of people follow guides to the Tee, so I am just leaving this for those players. Guides are always a base to help people
Appreciate you posting this since a lot of people haven't been as happy with this setup 😂
Definitely a good point to make. In my opinion, Majority of players do not run Melee Evasion outside of GS/Dag, at least in my experience, most DPS classes are running either Endurance or Magic/Ranged evasion alongside Shadow Harvester / Phantom sets.
How is Junobote spear vs other options?
Juno spear has higher base damage, but you lose the Range if you were using spear of the resistance, and that range makes it feel really nice to play. Juno effect also drops the lava puddle under you but it doesn't follow you. Great for PVE, but for PVP it will be dependent on keeping enemies in place to eat the damage.
Bellandir Sword + Juno spear could be a great combo.
For reference, you are looking at hitting everyone (who isnt heavy melee endurance) for about 700-1000 per tick (Juno + Blood Leech) with a chance to heavy, for 5 seconds.
This means in theory if we assume the higher end of 1000 per tick, that is 5000 damage to each enemy over 5 seconds. Not bad, but heavily reliant on them stacking on you and staying in the fire.
The heal portion of the skill is horrible, and is not affected by the Juno effect.
explain the value of attack speed on this build because i dont see any spells that would require it
In general the attack speed is all round a good stat since spear focuses on it, but the value for the build comes in Explosive fury and Javelin Inferno.
Stacking explosive fury Embers as quick as possible and then throwing the Javelins as quick as possible once embers are stacked while enemies are grouped makes a good difference.
Once they start taking big AoE damage they tend to try and run asap, you want to get as many javelins into the ball as you can before it disperses.
For passives though, feel free to adjust any of the spear ones as you see fit, none are overly amazing.
For arena have a build?
Not as of yet, I was SNS/GS and still been using that for Arena. When I do some testing Ill upload an Arena guide
For me it’s better to stack before jump-in
your hit chance is non existent
imgur.com/D1K7yBw
Correct. You can see here how Accuracy compares to Evasion stats, and the difference in Hit Rate you actually get for the stats.
On spear, this is much less important than something like GS where you rely heavily on Guillotine hitting that one big chunk of damage
o hit?
imgur.com/D1K7yBw
Correct, the 450ish is what I consider enough, without giving up more valuable stats.
You can see here how Accuracy compares to Evasion stats, and the difference in Hit Rate you actually get for the stats.
On spear, this is much less important than something like GS where you rely heavily on Guillotine hitting that one big chunk of damage