Final Fantasy: Evolution of the Warrior (and the Berserker) part 2 (7 to 12-2).
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- Опубликовано: 21 авг 2024
- La vf est par ici: • Final Fantasy : Évolut...
See you in a year for the third part ! /s
(first part here: • Final Fantasy: Evoluti... )
Timecodes of the video:
_FFVII (0:14)
_FFVII Crisis Core (01:05)
_FFVII Dirge of Cerberus (01:26)
_FFVIII (01:34)
_FFIX (02:07)
_FFX (03:36)
_FFX-2 (05:17)
_FFXI (07:09)
_FFXII (09:16)
_FFXII Revenant Wings (11:24)
Here's the long and boring explanation mentionned at 10:38
The flying enemies in FF12 could only be hurt by long ranged weapons (hand-bombs included), spells and the Telekinesis Technick. I forgot to mention that ranged weapons (bows, crossbows, firearms and hand-bombs) wouldn't allow your character to parry/block attacks like the other 2 handed melee weapons.
In the Zodiac version, spears, poles, rods and staves were « buffed » as they were also able to hit the flying enemies. However, just like Telekinesis, none of those weapons could be used by the Foebreaker, so instead of being a dead weight against flying foes, its only "natural" option was the hand-bomb. The Foebreaker could unlock "Shades of Black" (a Technick that cast 1 random black magic spell for no MP) only by getting the Cuchulainn license, but it might have been a better choice to unlock something elsewhere, I'm not gonna start a minmaxing debate here.
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Music playlist:
_00:14 FFVII "Bombing Mission (b)" - Nobuo Uematsu
_01:34 FFVIII "Maybe I'm a Lion" - Nobuo Uematsu
_02:07 FFIX "Steiner's Theme" - Nobuo Uematsu
_03:36 FFX "Otherworld (Alternate 3)" - Nobuo Uematsu
_05:17 FFX-2 "Paine's Theme" - Noriko Matsueda et Takahito Eguchi
_07:09 FFXI "The Republic of Bastok" - Kumi Tanioka
_09:16 FFXII "Rebellion" - Hayato Matsuo
_11:24 FFXII Revenant Wings "Vaan's Theme (The Mosphoran Highwaste)" - Hitoshi Sakimoto et Kenichiro Fukui
_12:11 FFXIII "In the Sky That Night" - Masashi Hamauzu
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#FinalFantasy #retrogaming
Regarding XI, since Seekers of Adoulin there's a 3rd tank job, Rune Fencer, analog to V's Mystic Knight and more specialized in magic defense and exploiting elemental weaknesses. One Warrior skill I'm fond of that was left out was Retaliation, which makes you counter-attack when attacked at the cost of slowing you walking speed (kind of a "stand your ground thing, I guess"), which can be great for tanking and general situations when you're in combat - counter-based tanking hasn't been too popular in XI, even if I enjoyed it a lot several year ago with the monk sub-job (which has a Counter skill of its own that cancels enemy physical attacks to deliver its own) while using an axe and shield. With the new Mastery levels system, which can raise the level of sub-jobs, and may be expanded in the future, i wonder about the possibilities that may open...
Yay, you're alive :D
Regarding Retaliation, the FF14 Warrior has it as well but it's an actual defensive cooldown that reduces all forms of damages taken by 30% on top of those "auto-attack counters".
I want to cover all the forms of "counter attacks" in the Monk video since they became more or less synonymous, just like I did with my "Evolution of Thief and Steal command" video.