I imagine the 3 credits start and 3 max lives were an attempt to make the game more profitable. Years back at a bowling alley, I played on a base Time Crisis 5 cabinet that only gave a whopping *two* lives, and I can see why given how fast I was able to 1CC the game. Eventually, that TC5 machine just up and disappeared, so I assume it didn't improve profits that much. Raw Thrills games always stuck around, though, thanks to their uncanny ability to drain your credits.
Yeah, it's a sad reality but it's understandable that arcades must find ways to profit in order to survive. Raw Thrills games are pretty much designed to be quarter munchers.
I imagine the 3 credits start and 3 max lives were an attempt to make the game more profitable. Years back at a bowling alley, I played on a base Time Crisis 5 cabinet that only gave a whopping *two* lives, and I can see why given how fast I was able to 1CC the game. Eventually, that TC5 machine just up and disappeared, so I assume it didn't improve profits that much. Raw Thrills games always stuck around, though, thanks to their uncanny ability to drain your credits.
Yeah, it's a sad reality but it's understandable that arcades must find ways to profit in order to survive. Raw Thrills games are pretty much designed to be quarter munchers.