These formations sha, flicker will be a barrier to this lineup. and another annoying fact about the spell is that the one with flicker will most likely appear at the carry.
Flicker actually isn't a problem for any of the formations I listed. 1. the box - flickers would put the enemy in front of the box so the corner hero and the two immediately adjacent heroes are going to be safe. 2. the pyramid - the hero at D6 will always be safe 3. the expanded pyramid - The heroes at A6 and G6 are always safe from the flicker...Flickers will generally put the enemies at C5 or E5. 4. the vest - Flickers will always put the enemies on D5 so Heroes at A6 and G6 are always 100% safe...Heroes on B6 and F6 are only slightly safe but still safe ish.
Scouting people is nice. But there are 7 players and the rounds are random. You don't know who you will battle against. Now, my question is how will you know who your next opponent will be?
It is random so yh you can't know... Although having an idea of what they're planning is what you need in the early to mid game (battlespells, commander skills)...in the late game, when there's only 4 people left, you can have more detailed plans for countering them...and when it's just 2 of you left, you can focus all your attention on them (here you can make full plans for winning the rounds)
Thank you I am truly blessed to have someone like you explaining this. May you be blessed in all your ways.
I have learned something something thank you but the reverse reverse part is hilarious😂
I need to hit the bell icon ..good video
Reversed reversed reversed counter 😂😂
Lol
HAHAHAHAHHAHAHHA
These formations sha, flicker will be a barrier to this lineup. and another annoying fact about the spell is that the one with flicker will most likely appear at the carry.
Flicker actually isn't a problem for any of the formations I listed.
1. the box - flickers would put the enemy in front of the box so the corner hero and the two immediately adjacent heroes are going to be safe.
2. the pyramid - the hero at D6 will always be safe
3. the expanded pyramid - The heroes at A6 and G6 are always safe from the flicker...Flickers will generally put the enemies at C5 or E5.
4. the vest - Flickers will always put the enemies on D5 so Heroes at A6 and G6 are always 100% safe...Heroes on B6 and F6 are only slightly safe but still safe ish.
@@pHeeDr omo all these analysis dey burst my head
very clear explanation, thank you very much!
I've been putting my Moscov in A6 and Miya on D6 for the longest time, now I know better. Also, FORMATION VID PLEZ!! XD
I wouldn't recommend "THE BOX" as I always win when the enemy uses it.
It's surprisingly good against assassin comps. But it loses badly against AoE heroes.
More vids please hehe
Scouting people is nice. But there are 7 players and the rounds are random. You don't know who you will battle against. Now, my question is how will you know who your next opponent will be?
It is random so yh you can't know... Although having an idea of what they're planning is what you need in the early to mid game (battlespells, commander skills)...in the late game, when there's only 4 people left, you can have more detailed plans for countering them...and when it's just 2 of you left, you can focus all your attention on them (here you can make full plans for winning the rounds)
@@pHeeDr arigatou
Another video to be pro like phee 🤲
How to counter saber and wyrmslayer Warrior please make video
NATURE SPIRIT
Yo Phee
I already see mate in 69 moves 💀
Pheedr.exe
I need Moooorrreeee
Are you reading books ?😂
I have a script, yes.
I have been looking for someone who explain positioning by actually speaking🗣..
I hardly understand what you're saying 😃
So sorry about that. You can try using subtitles to better understand. Or do you have any specific questions I can answer?
Bro really snuck that roddy rich line 😂😂😂