MINECRAFT/VOXEL GRID Placement System - Roblox Studio Tutorial

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  • Опубликовано: 28 янв 2025

Комментарии • 78

  • @AmRobloxDev
    @AmRobloxDev Год назад +16

    These are the in-depth Roblox videos we've all been waiting for.
    Thanks very much for your sharing with the community.

    • @BRicey
      @BRicey  Год назад +3

      Glad you like them!

  • @Plehlowla
    @Plehlowla 5 месяцев назад +7

    Awesome tutorial

    • @AmestipRBLX
      @AmestipRBLX 4 месяца назад

      yet he didn't get a thanks from the creator :(

    • @astral_starrs
      @astral_starrs 4 месяца назад +1

      @@AmestipRBLX this video is 7 months old 💀

    • @AmestipRBLX
      @AmestipRBLX 4 месяца назад

      @@astral_starrs yea exactly

  • @Zygoro4960
    @Zygoro4960 6 месяцев назад +7

    i dont understand a single thing in this video, but atleast it works! thanks dude! keep it up!

  • @VeryProPlayerYesSir1122
    @VeryProPlayerYesSir1122 Год назад +5

    Very underrated channel. Please keep up making good videos.

    • @BRicey
      @BRicey  Год назад +2

      Thanks, will do!

  • @JaxonStormBeard
    @JaxonStormBeard 10 месяцев назад +1

    bro these videos are so good keep up the good work!

  • @zaxdfaker
    @zaxdfaker Год назад +24

    Make it have an selection bar for the blocks(more than 1). Or u cant do that?

    • @Alanel745
      @Alanel745 Год назад +1

      Bro think he's dani

    • @BRicey
      @BRicey  Год назад +2

      At least I upload more consistently than Dani lol. I could do that, but honestly it's pretty trivial, the point of the tutorial was the geometry. If there is sufficient demand, I can do it though, get people to like your comment.

    • @Alanel745
      @Alanel745 Год назад

      @@BRicey i said that because of the "Or u cant do that?"

    • @coolcolt777
      @coolcolt777 Год назад

      please do that :D@@BRicey

    • @np51486
      @np51486 11 месяцев назад

      You can def do that, and itd be a simple plug and play solution. Try and script it bro

  • @imnot4chriss
    @imnot4chriss 7 месяцев назад

    i have a building system, im literally just here for how you made the grid mechanic, and he literally starts the video by explaining it, amazing

  • @surgedr1ver
    @surgedr1ver 8 месяцев назад +1

    If you place blocks fast enough, you can make them overlap, like two blocks in the same position

  • @rodrigosimoes7103
    @rodrigosimoes7103 4 месяца назад +1

    I am not sure if I'm correct, but I believe that this math would only apply for cubes. If you were to use the same code for models with different dimensions, there would be an offset

    • @baconheadhair6938
      @baconheadhair6938 4 месяца назад

      Haven’t watched entire video yet but you have control over the pivot point of all models regardless of their geometry. You would just have to adjust that manually by either actually changing the pivot point or putting a part inside of the model and making it the prim part.
      (assuming it’s based on that cuz i havent finished vid yet)

  • @lanzaguisantes-medieval-11
    @lanzaguisantes-medieval-11 5 месяцев назад

    nice! i want it for grid plot shop based projects

  • @TheOverseerDeductor
    @TheOverseerDeductor 11 месяцев назад +2

    I spent 4+ hours trying to figure out how to make a Placement System by myself.
    It worked in the end, but just a week later, you pop up out of nowhere 😭😭😭😭
    (Looks like same CFrame logic so not complaining lol)

    • @BRicey
      @BRicey  11 месяцев назад +2

      Honestly it probably took me that long on my first go around, and you probably learned a lot!

  • @maddkat420
    @maddkat420 Год назад

    Checking it out! Thanks!

    • @BRicey
      @BRicey  Год назад

      Hope you like it!

  • @noon1263
    @noon1263 8 месяцев назад +1

    24:59 how do stop it clipping into the ground?

  • @jigglywiggles8229
    @jigglywiggles8229 9 месяцев назад

    Hello, awesome video. I did have a question about expanding the functionality to work on generated terrain. Do you have any tips/ideas on where to start with that? The grid on the terrain is not aligned with the grid on the baseplate.

  • @KevScripts
    @KevScripts Год назад +1

    I have a question, did // like only divide or did it divide and floor the number?

    • @BRicey
      @BRicey  Год назад +1

      Divides and floors. It is also known as integer division. For normal division, just use single slash.

    • @KevScripts
      @KevScripts Год назад +1

      @@BRicey Thank you

  • @ricefieldman
    @ricefieldman 6 месяцев назад +1

    This doesn't seem to be a universal system. When I try using a 2, 1, 4 part, the system does not place these parts properly and leaves gaps in space. This code only seems to work for 3, 3, 3 parts. Is there any way to tailor this towards being a more universal system? I'm happy to learn how abouts to do that. Thanks mate

    • @JulianLiquid
      @JulianLiquid 6 месяцев назад

      in the module script you have to change the grid size. for eg im using a 4b4 so ill change it to local GRID_SIZE = 4

    • @baconheadhair6938
      @baconheadhair6938 4 месяца назад

      hey friendo! what do you think would happen if you put a 2x1 rectangle in a 3x3 square ? do you think the rectangle would fit properly? is 2 the same as 3? use a bit of critical thinking brother because that makes 0 sense and im sure you could have figured this out yourself!!!

    • @B2hots
      @B2hots 3 месяца назад

      @@JulianLiquidyeah but that’s for cubes. things that aren’t cube-shaped like doors

    • @JulianLiquid
      @JulianLiquid 3 месяца назад

      @@B2hots simply get your model and put it in a cube of size a 1b1 would work but the top would be able to clip so you can add extra logic

  • @ChimpTony
    @ChimpTony 23 дня назад

    is it possible to make it have a certain tool for it so you wont always see the option to place it on somewhere and instead you would use the tool when you wanna place it and also can you pls make it so that each tool will only have a certain amount from those blocks just like in minecraft but its just video and model idea

  • @B2hots
    @B2hots 3 месяца назад

    what about things like doors that don’t have the same size for XY and Z?

  • @NTG_Aleone
    @NTG_Aleone Год назад

    i have a problem that the code doesnt work on the x,y and z axis idk why. pls make a video where u show how to fix that

  • @nanifiqueyt
    @nanifiqueyt 11 месяцев назад

    I was trying to make something similar and I'm quite stuck with the grid system not being able to dynamically adapt to the part I'm hovering over. The base part is 4x4x4 where some parts are 8x2x2 or other odd sizes that do not work well with the grid pattern because then the block I'm trying to place will either be offset or inside that part. Wish you could provide some info on making a grid system that works similar to the og WTRB.

  • @vvaidmc
    @vvaidmc 9 месяцев назад

    can you do it so that you have to hold out a certain tool to place blocks cuz i want it so you can not always be in placement mode

    • @BRicey
      @BRicey  9 месяцев назад

      Look at my more recent placement series it addresses that

  • @BlockBuilder0
    @BlockBuilder0 8 месяцев назад

    I have a question, how can I make it so that you cant place the blocks on or around the spawn location?

  • @JagatSachdeva
    @JagatSachdeva Год назад

    The actual fucking goat please notice me

  • @FrostialSamTT
    @FrostialSamTT 8 месяцев назад

    Do you know how to make it so the blocks automatically weld to other blocks? I want to make it so they are unanchored and connect to each other like in creeper chaos and other fan games (mainly humans vs zombies)

  • @LightBlueSabers
    @LightBlueSabers 8 месяцев назад

    Is there a way to adjust alignment? I am trying to make a minecraft-like game in roblox and this block placement system works perfectly, but it does not align with my generated terrain. cheers

  • @-CENSORED0-
    @-CENSORED0- 7 месяцев назад

    how would you destroy the preview? i’m trying to make a limit of how many blocks i can place, (which i did) and you click a button to replenish it. The problem is every time i click that button, the preview stays and with enough clicks becomes solid which I don’t want.

    • @Zygoro4960
      @Zygoro4960 6 месяцев назад

      preview:Destroy()

  • @ThatoneLAdude
    @ThatoneLAdude Год назад

    awesome

  • @MTU.474h2
    @MTU.474h2 Год назад

    could you make it so you can destory the blocks ?

    • @np51486
      @np51486 11 месяцев назад +1

      yes. use the same raycast code and plug it into a new function. then call :Destroy() on the hit instance to the server

  • @ธนกรภัทราธนะดิลก

    Is it possible to do machine learning in studio?

  • @mucnh
    @mucnh 2 месяца назад +1

    First 5 minutes: *math*

    • @BRicey
      @BRicey  2 месяца назад

      Yeah it's why it took me a couple years to actually get something that worked... you think it would be easy until you realize how nuanced it is.

  • @Alleehwhouare3900
    @Alleehwhouare3900 11 месяцев назад

    hey B Ricey can u tell me how to do it with a Group Pls tell me

  • @Cozbit
    @Cozbit Месяц назад

    How could I turn this into a tool?

  • @VelocityZ0
    @VelocityZ0 4 месяца назад

    How do you do this for models?

  • @DodDev
    @DodDev Год назад

    can you do poppy playtime 1 next video or poppy playtime 2 pls

  • @BurnerAccount101-ui4et
    @BurnerAccount101-ui4et 3 месяца назад

    You forgot about removing blocks...

    • @rc8s
      @rc8s 2 месяца назад

      It’s a multipart series.

    • @BurnerAccount101-ui4et
      @BurnerAccount101-ui4et 2 месяца назад

      @rc8s Absolutely no part of this tutorial mentions removing blocks...

    • @rc8s
      @rc8s 2 месяца назад

      @ Because it’s a multipart series.

    • @triducal
      @triducal 8 дней назад

      @@BurnerAccount101-ui4et its not that hard to do lol. this is for explaining the math, not giving you a step by step guide to making an entire system

  • @thatqne
    @thatqne 9 месяцев назад

    destroy blocks

  • @ritsu9837
    @ritsu9837 Год назад +1

    first fr

  • @faronb651
    @faronb651 Год назад

    Second fr

  • @PatrixWasTaken
    @PatrixWasTaken 4 месяца назад

    Hello, I turned your block place script into a require. And I need to ask your permission to use it. can i use this? require script: require(74432010343703).PlaceBlock("PlrName")

  • @ChimpTony
    @ChimpTony 23 дня назад

    is it possible to make it have a certain tool for it so you wont always see the option to place it on somewhere and instead you would use the tool when you wanna place it and also can you pls make it so that each tool will only have a certain amount from those blocks just like in minecraft but its just video and model idea