At least I upload more consistently than Dani lol. I could do that, but honestly it's pretty trivial, the point of the tutorial was the geometry. If there is sufficient demand, I can do it though, get people to like your comment.
I am not sure if I'm correct, but I believe that this math would only apply for cubes. If you were to use the same code for models with different dimensions, there would be an offset
Haven’t watched entire video yet but you have control over the pivot point of all models regardless of their geometry. You would just have to adjust that manually by either actually changing the pivot point or putting a part inside of the model and making it the prim part. (assuming it’s based on that cuz i havent finished vid yet)
I spent 4+ hours trying to figure out how to make a Placement System by myself. It worked in the end, but just a week later, you pop up out of nowhere 😭😭😭😭 (Looks like same CFrame logic so not complaining lol)
Hello, awesome video. I did have a question about expanding the functionality to work on generated terrain. Do you have any tips/ideas on where to start with that? The grid on the terrain is not aligned with the grid on the baseplate.
This doesn't seem to be a universal system. When I try using a 2, 1, 4 part, the system does not place these parts properly and leaves gaps in space. This code only seems to work for 3, 3, 3 parts. Is there any way to tailor this towards being a more universal system? I'm happy to learn how abouts to do that. Thanks mate
hey friendo! what do you think would happen if you put a 2x1 rectangle in a 3x3 square ? do you think the rectangle would fit properly? is 2 the same as 3? use a bit of critical thinking brother because that makes 0 sense and im sure you could have figured this out yourself!!!
is it possible to make it have a certain tool for it so you wont always see the option to place it on somewhere and instead you would use the tool when you wanna place it and also can you pls make it so that each tool will only have a certain amount from those blocks just like in minecraft but its just video and model idea
I was trying to make something similar and I'm quite stuck with the grid system not being able to dynamically adapt to the part I'm hovering over. The base part is 4x4x4 where some parts are 8x2x2 or other odd sizes that do not work well with the grid pattern because then the block I'm trying to place will either be offset or inside that part. Wish you could provide some info on making a grid system that works similar to the og WTRB.
Do you know how to make it so the blocks automatically weld to other blocks? I want to make it so they are unanchored and connect to each other like in creeper chaos and other fan games (mainly humans vs zombies)
Is there a way to adjust alignment? I am trying to make a minecraft-like game in roblox and this block placement system works perfectly, but it does not align with my generated terrain. cheers
how would you destroy the preview? i’m trying to make a limit of how many blocks i can place, (which i did) and you click a button to replenish it. The problem is every time i click that button, the preview stays and with enough clicks becomes solid which I don’t want.
Hello, I turned your block place script into a require. And I need to ask your permission to use it. can i use this? require script: require(74432010343703).PlaceBlock("PlrName")
is it possible to make it have a certain tool for it so you wont always see the option to place it on somewhere and instead you would use the tool when you wanna place it and also can you pls make it so that each tool will only have a certain amount from those blocks just like in minecraft but its just video and model idea
These are the in-depth Roblox videos we've all been waiting for.
Thanks very much for your sharing with the community.
Glad you like them!
Awesome tutorial
yet he didn't get a thanks from the creator :(
@@AmestipRBLX this video is 7 months old 💀
@@astral_starrs yea exactly
i dont understand a single thing in this video, but atleast it works! thanks dude! keep it up!
Real 😭😭
Very underrated channel. Please keep up making good videos.
Thanks, will do!
bro these videos are so good keep up the good work!
Make it have an selection bar for the blocks(more than 1). Or u cant do that?
Bro think he's dani
At least I upload more consistently than Dani lol. I could do that, but honestly it's pretty trivial, the point of the tutorial was the geometry. If there is sufficient demand, I can do it though, get people to like your comment.
@@BRicey i said that because of the "Or u cant do that?"
please do that :D@@BRicey
You can def do that, and itd be a simple plug and play solution. Try and script it bro
i have a building system, im literally just here for how you made the grid mechanic, and he literally starts the video by explaining it, amazing
If you place blocks fast enough, you can make them overlap, like two blocks in the same position
I am not sure if I'm correct, but I believe that this math would only apply for cubes. If you were to use the same code for models with different dimensions, there would be an offset
Haven’t watched entire video yet but you have control over the pivot point of all models regardless of their geometry. You would just have to adjust that manually by either actually changing the pivot point or putting a part inside of the model and making it the prim part.
(assuming it’s based on that cuz i havent finished vid yet)
nice! i want it for grid plot shop based projects
I spent 4+ hours trying to figure out how to make a Placement System by myself.
It worked in the end, but just a week later, you pop up out of nowhere 😭😭😭😭
(Looks like same CFrame logic so not complaining lol)
Honestly it probably took me that long on my first go around, and you probably learned a lot!
Checking it out! Thanks!
Hope you like it!
24:59 how do stop it clipping into the ground?
Hello, awesome video. I did have a question about expanding the functionality to work on generated terrain. Do you have any tips/ideas on where to start with that? The grid on the terrain is not aligned with the grid on the baseplate.
I have a question, did // like only divide or did it divide and floor the number?
Divides and floors. It is also known as integer division. For normal division, just use single slash.
@@BRicey Thank you
This doesn't seem to be a universal system. When I try using a 2, 1, 4 part, the system does not place these parts properly and leaves gaps in space. This code only seems to work for 3, 3, 3 parts. Is there any way to tailor this towards being a more universal system? I'm happy to learn how abouts to do that. Thanks mate
in the module script you have to change the grid size. for eg im using a 4b4 so ill change it to local GRID_SIZE = 4
hey friendo! what do you think would happen if you put a 2x1 rectangle in a 3x3 square ? do you think the rectangle would fit properly? is 2 the same as 3? use a bit of critical thinking brother because that makes 0 sense and im sure you could have figured this out yourself!!!
@@JulianLiquidyeah but that’s for cubes. things that aren’t cube-shaped like doors
@@B2hots simply get your model and put it in a cube of size a 1b1 would work but the top would be able to clip so you can add extra logic
is it possible to make it have a certain tool for it so you wont always see the option to place it on somewhere and instead you would use the tool when you wanna place it and also can you pls make it so that each tool will only have a certain amount from those blocks just like in minecraft but its just video and model idea
what about things like doors that don’t have the same size for XY and Z?
i have a problem that the code doesnt work on the x,y and z axis idk why. pls make a video where u show how to fix that
I was trying to make something similar and I'm quite stuck with the grid system not being able to dynamically adapt to the part I'm hovering over. The base part is 4x4x4 where some parts are 8x2x2 or other odd sizes that do not work well with the grid pattern because then the block I'm trying to place will either be offset or inside that part. Wish you could provide some info on making a grid system that works similar to the og WTRB.
can you do it so that you have to hold out a certain tool to place blocks cuz i want it so you can not always be in placement mode
Look at my more recent placement series it addresses that
I have a question, how can I make it so that you cant place the blocks on or around the spawn location?
The actual fucking goat please notice me
no.
Do you know how to make it so the blocks automatically weld to other blocks? I want to make it so they are unanchored and connect to each other like in creeper chaos and other fan games (mainly humans vs zombies)
Is there a way to adjust alignment? I am trying to make a minecraft-like game in roblox and this block placement system works perfectly, but it does not align with my generated terrain. cheers
how would you destroy the preview? i’m trying to make a limit of how many blocks i can place, (which i did) and you click a button to replenish it. The problem is every time i click that button, the preview stays and with enough clicks becomes solid which I don’t want.
preview:Destroy()
awesome
could you make it so you can destory the blocks ?
yes. use the same raycast code and plug it into a new function. then call :Destroy() on the hit instance to the server
Is it possible to do machine learning in studio?
First 5 minutes: *math*
Yeah it's why it took me a couple years to actually get something that worked... you think it would be easy until you realize how nuanced it is.
hey B Ricey can u tell me how to do it with a Group Pls tell me
How could I turn this into a tool?
How do you do this for models?
can you do poppy playtime 1 next video or poppy playtime 2 pls
You forgot about removing blocks...
It’s a multipart series.
@rc8s Absolutely no part of this tutorial mentions removing blocks...
@ Because it’s a multipart series.
@@BurnerAccount101-ui4et its not that hard to do lol. this is for explaining the math, not giving you a step by step guide to making an entire system
destroy blocks
first fr
Second fr
Hello, I turned your block place script into a require. And I need to ask your permission to use it. can i use this? require script: require(74432010343703).PlaceBlock("PlrName")
is it possible to make it have a certain tool for it so you wont always see the option to place it on somewhere and instead you would use the tool when you wanna place it and also can you pls make it so that each tool will only have a certain amount from those blocks just like in minecraft but its just video and model idea