the reason is bc a 9-troop cc takes the most time to walk out after the last blimp change. with more or less then 9 troops it comes out faster. the first 6 troops in the 9 take exactly enough time to come out to trigger traps so that the last 3 troops (super archers) are just safe
@@crab1018 In the last attack he landed in the defensive invisibility so he didn't need to use his own invis until later. That is why it's difficult to tell in the last attack if the troops came out faster since he basically got an extra few seconds of invisibility for free.
@@arkendroh people are suggesting it’s bc using *exactly* 9 troops makes them come out pre-nerf speed (More than 9 makes them come out faster and less than 9 means you have less filler troops)
When the update came out it was written in the notes that "the siege troops will come out faster from the siege machine after a 'certain' number of troops are embarked"... so maybe that certain number is 9!
And ofcourse 4 balloons instead of 3 for cases you need to go a little bit over the walls & deeper with the warden ability for the blimp as warden doesn't follow 3 loons it'll follow 4 though
well, it kinda makes sense the blimp still works like that, on the patch notes, they said that they increased the speed at the cc troops are deployed, the more there are the faster they go, and since the super archer blimp had less troops than the blizzard to begin with, the change is barely noticeable on them, but crippling for the blizzard
Take out 4 super barbs for an apprentice warden. Send with heroes and e titan and it helps alot. Same basic army comp I'm using though. Works very well
5:11 When a blimp is protected by an ability warden, the troops inside will also be protected by an ability warden too? That keeps him safe from the giant bombs?Please answer explain
@@lalruatdika2494Oh yeah, it's only 1 giant bomb,. But I see 6 goblins and 1 super wallbreaker come out slower like before the blimp on nerf, is that right?
“Troops will deploy from Siege Machines faster than before if there are many Troops embarked in the Siege Machine.” From the previous patch notes (June 2023) as posted on Reddit.
Yes you should do this if an enemy hero is exposed. Warden ability even protects the poison lizard, so the combination of a headhunter with lizard under warden ability is enough to take down a hero.
MUCH LOVE ITZU!! After the blimp got nurfed I became so bad at attacking cause super archer blimp was all I was good at (i know cause it's easy), so it's amazing you're bringing it back!!
With how fast cc troops come out now, I just use 4 super archers and 1 wb in LL. I place invis before I pop blimp and I’m careful where I drop it. My success rate with archers surviving is like 99%, plus I don’t have to worry about cloning all the bait troops and just the archers
is there any time before the units appear from the battle blimp? usually used with Invisible Spell immediately but it seems to me that the units appear after one second +/-
I use this strategy for legend league everyday it works great. I also learned it from TK. I also started using the mini warden in the army with hero dive at he adds lot of hp to the kill squad. Try that! I also use 3 sa and rest minions and wall breakers works great!
Yes it should work. My recommendations are as follows… 45 cc space: 3 goblins, 2 wall breakers, 1 super wall breaker, and 3 super wizards 50 cc space: 4 goblins, 2 super wall breakers, and 3 super wizards Some people like to have an apprentice warden in their cc but I’m not sold on that yet
@@beastiebro I tried apprentice warden and many times had traps still take out the wizards or sometimes scatters getting a shot in even when I placed invis before dropping the blimp, am now testing with 3 wiz, 1 sb, 3 sneakies, and 2 normal gobs and leaving it at 49 housing
Try to keep your cc at 9 troops. So something like: 3 SA, 3 wb, 3 gob/barb. It seems that 9 troops is the number that will deploy your troops the slowest.
I think it depends on the base. On his channel, TK said he has more control over where the super archers spawn when using one clone. For ground troops, the clone spell spawns them in open spaces.
I’m not convinced, I tested this and the SA still died. We need to see a test on a practice base setup to specifically test the difference between the old and new filler combo.
Itzu..it is depending upon how many troops are jn seige machine.. the deployment time remains the same so...more the troops, the fatser the deployment. So sweet spot is 9 troops total in blimp. Btw I noticed this while I was uploading my own video. :)
can someone suggest me an army "easy" but efficient at th15, im a farmer player so i never attacked with serious army, but i wanna try to learn the problem for me is that i cant do a multitasking so im Blocked when something go wrong with an attack
Works on th13 as well, I'm in titan league with my warden and royal champion currently on upgrade and it still 3 stars. I do think queen charge lalo is better though 🤔
This is insane!!! Super archers should be immediately nerfed as even an attacker with CC level 10 is destroying my almost maxed TH15 !! Supercell MUST NERF THIS TROOP AS IT ITSELF IS DESTROYING AROUND 30% OF MY BASE INCLUDING CENTER TOWNHALL!! Rest 70% is being taken down by other troops!! Means 100% of almost any base can be destroyed by this attack strategy!!
Itzu, it would be appreciated if you could join my clan for a friendly war with my family. You might ask why I made a clan to have war it is because my brother farted in my face
I hate this damn strategy my base gets 3 star from this every single time so overpowered and cheap ! This needs to be fixed or toned down there isn’t a defense base to defend from this this attack with the stupid blimp super archers invisible spells and clone spells tell me I’m not the only who is frustrated seeing this attack every time on my base getting 3 star all the time !!! developers fix this BS ! It makes the game not fun at all !
the reason is bc a 9-troop cc takes the most time to walk out after the last blimp change. with more or less then 9 troops it comes out faster. the first 6 troops in the 9 take exactly enough time to come out to trigger traps so that the last 3 troops (super archers) are just safe
So do they come out by housing space or order of donation ?
@@Silvisss266by housing space
He had 6 gobs in the last attack. Was that a mistake?
@@crab1018maybe but it looked like a similar speed? I couldn’t tell lol
@@crab1018 In the last attack he landed in the defensive invisibility so he didn't need to use his own invis until later. That is why it's difficult to tell in the last attack if the troops came out faster since he basically got an extra few seconds of invisibility for free.
Thanks for the shout out boss🤞🏽
Hope you guys like the new CC and work nice for yall!
Does it work for lower th level?
Keep rocking bro
Why leave 1 empty housing space in CC?
@@arkendroh clone spell
@@arkendroh people are suggesting it’s bc using *exactly* 9 troops makes them come out pre-nerf speed
(More than 9 makes them come out faster and less than 9 means you have less filler troops)
When the update came out it was written in the notes that "the siege troops will come out faster from the siege machine after a 'certain' number of troops are embarked"... so maybe that certain number is 9!
No
I wouldn't have thought the number was 362880. Seems a little high to me
And ofcourse 4 balloons instead of 3 for cases you need to go a little bit over the walls & deeper with the warden ability for the blimp as warden doesn't follow 3 loons it'll follow 4 though
Ooo 👍
Good tip I believe the warden needs at least 18 troop space to follow. Side note: heroes count as 25 troop housing.
I think warden follows 3 loons
@@shashiranjan3626 no it doesnot
well, it kinda makes sense the blimp still works like that, on the patch notes, they said that they increased the speed at the cc troops are deployed, the more there are the faster they go, and since the super archer blimp had less troops than the blizzard to begin with, the change is barely noticeable on them, but crippling for the blizzard
Take out 4 super barbs for an apprentice warden. Send with heroes and e titan and it helps alot. Same basic army comp I'm using though. Works very well
Wht to do after tht.. Bro i wnna practice..
@@devop2006he just said it. Same army comp, just swap 4 bars for an apprentice warden.
5:11 When a blimp is protected by an ability warden, the troops inside will also be protected by an ability warden too? That keeps him safe from the giant bombs?Please answer explain
No, the warden ability only catches the blimp.
GW ability protect only the blimp, the reason giant bomb didn't kill the S-archers is because he had spacial troops
@@lalruatdika2494Oh yeah, it's only 1 giant bomb,. But I see 6 goblins and 1 super wallbreaker come out slower like before the blimp on nerf, is that right?
@@itzueng-clashofclansThank You
I didn't noticed the speed of the troops deployment but the blimp got nerfed tho
Having always used super archer blimp for the past 3 months in CWL, i can say I'm statisfied.
Bro i need practices I messed up afte tht blimp atk.. Wht to do with heroes nd other troops.. Help me
“Troops will deploy from Siege Machines faster than before if there are many Troops embarked in the Siege Machine.”
From the previous patch notes (June 2023) as posted on Reddit.
Try using a head hunter in combo of warden ability
Yes you should do this if an enemy hero is exposed. Warden ability even protects the poison lizard, so the combination of a headhunter with lizard under warden ability is enough to take down a hero.
MUCH LOVE ITZU!! After the blimp got nurfed I became so bad at attacking cause super archer blimp was all I was good at (i know cause it's easy), so it's amazing you're bringing it back!!
With how fast cc troops come out now, I just use 4 super archers and 1 wb in LL. I place invis before I pop blimp and I’m careful where I drop it. My success rate with archers surviving is like 99%, plus I don’t have to worry about cloning all the bait troops and just the archers
That comp is objectively weaker
Frnds can this cc work for blizz to trigger traps ?
Cc.. 5 goblins and 4 super wiz on th 15 ..?
Will super wiz be safe from giant bomb?
is there any time before the units appear from the battle blimp? usually used with Invisible Spell immediately but it seems to me that the units appear after one second +/-
I use this strategy for legend league everyday it works great. I also learned it from TK. I also started using the mini warden in the army with hero dive at he adds lot of hp to the kill squad. Try that! I also use 3 sa and rest minions and wall breakers works great!
05:11 the troop is out like when the blimp hasn't been nerfed yet?😱
The fact that you'd take an Elantra N over both the Type R and S is crazy to hear, in a good way! The honesty is great in your videos.
Bro, I feel it too. I’m a townhouse 14 and I 5300 trophies, I can’t believe I’m keeping up with the townhouse fifteens
Thanks itzu
Thanks tk
Love to see more of this attack
Everytime my super archers die when blimp gets destroyed within seconds
Can the same CC method be applied to the super wizards blimp? I miss blizzard Lalo!
I will be testing that very soon, I wanna know too cause I hate every other version of lalo in legends
Yes it should work. My recommendations are as follows…
45 cc space: 3 goblins, 2 wall breakers, 1 super wall breaker, and 3 super wizards
50 cc space: 4 goblins, 2 super wall breakers, and 3 super wizards
Some people like to have an apprentice warden in their cc but I’m not sold on that yet
@@beastiebro I tried apprentice warden and many times had traps still take out the wizards or sometimes scatters getting a shot in even when I placed invis before dropping the blimp, am now testing with 3 wiz, 1 sb, 3 sneakies, and 2 normal gobs and leaving it at 49 housing
@@admiraldong01 that sounds like it would work! I’m not th15 tho so I can’t test it haha
What troops (apart from x3 SA) would you recommend for th14 45 troop space?
try adding 1 wallbreaker and extra goblin instead of the superwallbreaker, let me know how it works
Try to keep your cc at 9 troops. So something like: 3 SA, 3 wb, 3 gob/barb. It seems that 9 troops is the number that will deploy your troops the slowest.
@@deepg7084exactly what I use it works great even before I knew it wasn’t affected by the nerf
Troops comes out faster if they are many stack together if less troops in cc it will be slow...
Hey itzu just add an apprentice warden with ur hero dive it will be much stronger
Not a Fan of that. It is so random and I prefer 4 super barbs
@@itzueng-clashofclansi mean you can get huge hp boost for ur heroes and e Titan but it's ur choice
My take: just replace some barbs with some loons,and use it on the end
what about the air push? could you do a video about air push?
Maybe it's a bug where the cc is not full is not affected by the nerf.
He was using full CC for the rest of the video
which one is better, 7 invicible 1 clone or 5 invicible and 2 clone?
7 invis, 2 rage and 1 clone or 6 invis, 1 rage and 2 clone. They are both are similar. I think he’s already done a video like this before.
Does 1 clone with only 1 rage and 1 less invisibility get less value for super archer blimps?
I think it depends on the base. On his channel, TK said he has more control over where the super archers spawn when using one clone. For ground troops, the clone spell spawns them in open spaces.
I’m not convinced, I tested this and the SA still died. We need to see a test on a practice base setup to specifically test the difference between the old and new filler combo.
Can you try and ser if electrone is ant gold in th15?
That wait to drop the invis bc of the invis tower is iq1000 compare to me lol
I use a version that Synthe uses with the mini warden, its so op with the heroe walk
in what video that Synthe use this strategy?
@@baroxx007 in Blueprint Coc channel
Can someone tell why itzu using 1 clone earlier he uses 2 clones 🤔
Hog miner please ❤❤❤
why no headhunters inside warden ability? is it because spring traps
You should add an apprentice warden with this strat 100%
that's actually a good idea, especially with the main hero push right?
@@legendkrit actually terrible idea because you will clone the mini warden instead of super archer
@@robmarth2226 You are not suppose to waste clone spell on hero push in the first place.
@@legendkrit oh I totally read that wrong, I thought he want to put mini warden in the blimp lol
@@robmarth2226 no worries, you're good.
How do you determine whether to put warden on air or ground mode?
Idk if you care anymore but you click on him before deploying him in an attack, foot for ground and wing for air.
If the peice would be 50/60% the cost it is now it would be perfect
Looks fun this strategy 👍😁🇬🇧
How to blast blimp where I want any idea???
make the blimp movement slow if they are serious about nerfing it. it's movement speed is like a fighter jet
I think they just didn’t like sneaky goblin blimps guaranteeing the TH takedown
Could you do this at th13
did I hear super buhbuhrians?
this blimp i have been using it even before the changes lol I use super archer blimp + lalo
Kevin, I have tried to use the super archer blimp combination and it has never worked. What am i doing wrong. I have tried 25 times
@@Toastsmusicuse 1 s. wizard, 1 wall breaker, 2 s. archers and 1 healer
Put 5 to 6 attacks like war please 🥺🥺🥺
You are my favourite player in coc ❤❤.
Itzu..it is depending upon how many troops are jn seige machine.. the deployment time remains the same so...more the troops, the fatser the deployment. So sweet spot is 9 troops total in blimp.
Btw I noticed this while I was uploading my own video. :)
سوپر بربر مخصوص بازیکن های ایرانی پرشین امپایر هست❤
5 gobs or 6 ?
hey itzu.......how u doinnn
TK-Gamz 🔥
What about giant bomb 🤔?
Does this trick still work?
SC is gonna patch this.
It’s a perfect 3 star
can someone suggest me an army "easy" but efficient at th15, im a farmer player so i never attacked with serious army, but i wanna try to learn
the problem for me is that i cant do a multitasking so im Blocked when something go wrong with an attack
Just sneaky goblins
Super archers then spam balloons?
Super.
ONE PRO KING
Does that mean blizzard is back ? 😯
Yaa ❤❤❤
Works on th13 as well, I'm in titan league with my warden and royal champion currently on upgrade and it still 3 stars. I do think queen charge lalo is better though 🤔
Tk_Gamez 😻😻😻😌
This is insane!!! Super archers should be immediately nerfed as even an attacker with CC level 10 is destroying my almost maxed TH15 !! Supercell MUST NERF THIS TROOP AS IT ITSELF IS DESTROYING AROUND 30% OF MY BASE INCLUDING CENTER TOWNHALL!! Rest 70% is being taken down by other troops!! Means 100% of almost any base can be destroyed by this attack strategy!!
GG🥳
huh
Itzu, it would be appreciated if you could join my clan for a friendly war with my family. You might ask why I made a clan to have war it is because my brother farted in my face
2nd
I hate this damn strategy my base gets 3 star from this every single time so overpowered and cheap ! This needs to be fixed or toned down there isn’t a defense base to defend from this this attack with the stupid blimp super archers invisible spells and clone spells tell me I’m not the only who is frustrated seeing this attack every time on my base getting 3 star all the time !!! developers fix this BS ! It makes the game not fun at all !
cry about it
You talk in a way that I cannot listen.
I still prefer lava loon strategy is op for th15.
I tried but failed.
I'm okey with my lavaloon 😂