I run frugal, skill expansion, and can throw amplification control on for some pretty ridiculous range. But at least how mine is set up I have to throw out defense, hard mode open world no problem though
If I can give you a tip you are probably over max possible range amplification control might be over kill since you can only go until 2x range with this build and high voltage you are already over max aswell even on this build is 0,13 away from max what is basically nothing
Skill power modifier actualy change everythink cause the damage of your skill = skill power x skill power modifier and that's a multiplier. For me by adding aroud 80% skill power modifier i've gone from 80k to 140k dmg against enemy in sterile lands
@@romainmorel3110 it wasn’t about the skill power modifier it was about what it comes with the +50% cooldown so electric specialist does basically the same but without the +50% cooldown
I am currently working on a new weapon build I will make a video about it soon when I feel like it’s worth it don’t want to post to get views but more like I will post to feel like what I feel is good so if it works for me I will post it there are a lot of tamer builds out there you can’t go wrong with so far
Good build but that's not an high voltage build you can still add it u have 5 point left but not gonna hit hard you have way too much hp you gonna need more skill damage, kill hit chance and hit damage
You need 6 for that and I will add it once I reach mastery level 18 so I don’t have to prestige again, skill chance barely goes up it not worth it to be lesss tanky for that reason same with crit dmg
@@ItzPlagueI’d agree with him, you’re better off getting double HP rolls on your components or double def rolls on them. Because the modules scale off your base number. No need to run that many. You’re losing A LOT of damage from her abilities. And bunny has one of the highest damage outputs with her abilities for mobbing. But you do the build you want. Just a comment about the damage you’d be losing out on
@@ItzPlague there’s literally different types for damage increase…electric master, front lines, technician, focus on singular, electric specialists. Multiple of those can all go in 1 build only clash is the 2 electric modules
@@ImNelzy I do have singular / electric … you can’t add another (attack / battle) .. module or can’t add 2 of them on 1 descendent you should watch my whole build and see that I do have those on .. 😅 there isn’t a way to add more
Great vid!
I appreciate it a lot ♥️
I run frugal, skill expansion, and can throw amplification control on for some pretty ridiculous range. But at least how mine is set up I have to throw out defense, hard mode open world no problem though
If I can give you a tip you are probably over max possible range amplification control might be over kill since you can only go until 2x range with this build and high voltage you are already over max aswell even on this build is 0,13 away from max what is basically nothing
Skill power modifier actualy change everythink cause the damage of your skill = skill power x skill power modifier and that's a multiplier.
For me by adding aroud 80% skill power modifier i've gone from 80k to 140k dmg against enemy in sterile lands
@@romainmorel3110 it wasn’t about the skill power modifier it was about what it comes with the +50% cooldown so electric specialist does basically the same but without the +50% cooldown
tamer build next video?
I am currently working on a new weapon build I will make a video about it soon when I feel like it’s worth it don’t want to post to get views but more like I will post to feel like what I feel is good so if it works for me I will post it there are a lot of tamer builds out there you can’t go wrong with so far
Any reason you aren't using the electric condense skill module?
I am waiting for me to reach mastery 18 so I get to 81 capacity so I don’t have to prestige again if that makes sense
You can get 81 capacity by putting catalyst in your slot were you have mutli manoeuvring
@@Evhie_EU i know but seems a waste of a upgrade when I am close to mastery 18 😅I rather upgrade something else in that case and just wait a day or 2
@@ItzPlague I maxed my character after doing so and I’m at 85 slots so probably worth doing
@@Evhie_EU I have all my slots full with 80 so for me there is no need to do so since I reached mastery 18 😊
how you get mod cap to 80
I got mine cap at 82 others have it on 85
How are you maxing out the modules and ur capacity cost is only at 8 am I missing something
catalyst
Exactly catalyst you prestige basically
Good build but that's not an high voltage build you can still add it u have 5 point left but not gonna hit hard you have way too much hp you gonna need more skill damage, kill hit chance and hit damage
You need 6 for that and I will add it once I reach mastery level 18 so I don’t have to prestige again, skill chance barely goes up it not worth it to be lesss tanky for that reason same with crit dmg
@@ItzPlagueI’d agree with him, you’re better off getting double HP rolls on your components or double def rolls on them. Because the modules scale off your base number. No need to run that many. You’re losing A LOT of damage from her abilities. And bunny has one of the highest damage outputs with her abilities for mobbing. But you do the build you want. Just a comment about the damage you’d be losing out on
@@ImNelzy there are no other dmg modules you could possibly add because you can only add 1 of each type 😊
@@ItzPlague there’s literally different types for damage increase…electric master, front lines, technician, focus on singular, electric specialists. Multiple of those can all go in 1 build only clash is the 2 electric modules
@@ImNelzy I do have singular / electric … you can’t add another (attack / battle) .. module or can’t add 2 of them on 1 descendent you should watch my whole build and see that I do have those on .. 😅 there isn’t a way to add more
Bunny has no endgame but die lol
@@coreymiller7548 never 🥺