When I bought this as a 13 year old, I would listen to the intro music more than I played the game. Could never get past level 2 and it bugged the hell out of me!
@@MidnightWonko I didn't know about what one, I heard it and it is absolutely fantastic, the ending ballad was also great and reminded me Commando high scores ballad, because of its melody and its instruments, digging about it more I discovered Commando high scores tune was also created by same composer: Rub Hubbard, composer of Monty on the Run tunes, he's definitely a genius.
19:25 this soundtrack is just superb, I remember I recorded it in a TDK cassette and listening to it every day... The soundtrack intro is also great, I remember my cousin and I cover it in the sequencer of his Korg M1, great memories flew back, thanks for the video.
I spent several hours and made repeated attempts to beat the final stage, and it always says I don't have enough loot to bribe the jailer. Unless someone can point me in the right direction I can only assume it's bugged.
I was totally pumped when I first booted up Savage and heard the title music! It it is my third favorite C64 music after the two intro tunes for Turbo Outrun! I don't feel bad now that I know I wasn't the only one who had the issue with the third level glitch. I tried collecting the treasures one at a time and all at once but either way it would not let me finish. For years, I thought I just wasn't smart enough to figure it out which was a huge blow to my gaming confidence. Months of therapy. Almost sold everything and went back to reading books and watching TV. Just kidding. By the way, nice run through. 👍🏾
This game has a lot going for it: ambitious graphics and excellent music, but despite all that it just never "did it" for me. Can't put my finger on why though.
Because the gameplay is trash. Great music, great graphics and animations but the gameplay is blah whatever. So many C64 games fall in that category. I really hate the ones where enemies just spawn as fast as you can kill them so it's like why even bother shooting at them?
@@PlasticCogLiquid At least they don't just appear out of nowhere. That is, they're coming at you constantly but they don't just appear suddenly right where you're standing, etc. I can think of several games that used to do that that drove me nuts back in the day. "Shamus" for the C64 was super unfair when it came to that. Since it didn't scroll, as soon as you entered the next room the enemies would appear in random locations and sometimes that location would be one pixel from where you're standing! Totally unfair and an otherwise enjoyable game.
What a game! Digi Samples imnsted of using wave 128... If they used hires sprites, maybe under them a multicolour sprite to give it all, this cpuld be the game of games... Everyone I think wpuld accept smaller sprites but not that lowres... Love it anyway!
Spent many many hours playing this on my Atari ST back in the day. I managed to complete the game a few times. My favourite part was and still is the third one, with the eagle. In fact, I recorded a longplay of just the third part here: ruclips.net/video/XI2FyA7tuHg/видео.html
The game that made me lose interest in gaming on my C64. While pretty for it's day, way too easy, boring gameplay and impossible to finish. a gilded turd if I ever saw one. But damn good music, as always with the C64.
@@markmeric8580In this games case yes it is. Amstrad version has better graphics and retains the smooth scrolling. Trantor the Last Stormtrooper was by the same devs. They knew what they were doing with the CPC
@@robsmall6466 The graphics may “look” better on CPC’s version, but the C64 graphics move faster and smoother across a larger screen. Having played both versions, the CPC’s smaller, more crowded screen and lower framerate increase difficulty and decrease playability. However, what sets the C64 version apart is its stunning audio, creating an experience that’s magnitudes more the immersive and exhilarating. The CPC’s complete absence of in-game music and its incessant and annoying buzzing and ringing noises result in an experience that’s endured rather than enjoyed.
@@Mark-1979 C64 can do much better than what appeared in their version of Savage. It's average for that format. The Amstrad version is far more colourful with more attractive sprites and for a commercial game made to a tight deadline is a technological showcase for the format. All anyone needs to do is adjust the way they play it. It isn't a hard game. It just has it's own rhythm
@@markmeric8580 The Amstrad CPC version blows it out of the water. That magical spirit, character, bouncing, shaking, dark crashing actions, super colourful explosions and neat sound FX. All of that is missing from the C64 version, which to be fair it would not be possible to do on the C64.
What have they done to Savage? They've added a silky-smooth framerate across a larger screen and added stunning audio way beyond the capabilities of the CPC, creating a gaming experience that’s magnitudes more the immersive and exhilarating than the CPC version.
@@Mark-1979 the cpc version is much better than the c64 version. The c64 version is a port of the cpc version, and the c64 colors on this game are awful, as usual.
@@dlfrsilver "C64 colours awful as usual" is incorrect. The C64 has colour capabilities that outperform CPC in many cases. From beautiful, metallic shades in games like Uridium and Uridium Plus, Sanxion, Armalyte, and Robot Jet Action, to stunning colour in games like Creatures 1 and 2, Mayhem in Monsterland, Sam's Journey, Eye of the Beholder, and many more.
@@Mark-1979 the C64 has the worst palette of all the 8 bits, and it's a bug ahahaha XD ! It's very complicated to choose a beautiful game on this computer as most are ugly like an old fart ass. The CPC is so much better than the C64 and all its overhype...... There are much more beautiful games on CPC than you can find on the C64, and by far !
@@dlfrsilver A nonsensical, deluded reply. If "it's very complicated to choose a beautiful game on this computer" then you're an idiot, especially after giving you numerous titles - all of which not only have beautiful colour, but also move and sound beautiful too in ways far beyond the capabilities of the mug's eye-full CPC. The C64 Last Ninja series is yet another example of stunning colour far more beautiful than anything possible on the CPC. And the epic music in this series makes the CPC sound like a broken ZX Spectrum beeper in comparison. "The CPC is much better than the C64" describes your delusion perfectly. If you like crap framerates, crappier scrolling, jerky/flickering sprites, tiny screens, crap audio with slowdown, crap memory management, and over-saturated colours making subtle shades near impossible and most games orange and blue, then the CPC is definitely for you. Go ahead and mention CRTC or over-scan, I'll happily destroy your delusions regarding these "capabilities" too.
When I bought this as a 13 year old, I would listen to the intro music more than I played the game. Could never get past level 2 and it bugged the hell out of me!
Was it that diffucult???
@@Turk182_ It wasn't HORRIBLY difficult, but it wasn't easy either. I actually got to the Eagle level a couple of times, but didn't make it very far.
The good news is that this game sounds way better than it looks in terms of gameplay. That is also the bad news.
Best music ever on C64 IMO ;)
Les Duffy no. Barbarian does
vinnie dolly never heard that. I'll have to look it up :)
turbo out run?.....ok savage is heavy, mixed with power ballad...turbo out run is hip hop.....both are digitracks stunning for the age...
I dunno, I've heard Monty on the Run. This is definitely a contender, though.
@@MidnightWonko I didn't know about what one, I heard it and it is absolutely fantastic, the ending ballad was also great and reminded me Commando high scores ballad, because of its melody and its instruments, digging about it more I discovered Commando high scores tune was also created by same composer: Rub Hubbard, composer of Monty on the Run tunes, he's definitely a genius.
19:25 this soundtrack is just superb, I remember I recorded it in a TDK cassette and listening to it every day... The soundtrack intro is also great, I remember my cousin and I cover it in the sequencer of his Korg M1, great memories flew back, thanks for the video.
Played or remade, not composed. The composer is the person Who originally wrote the music, here Jeroen Tel.
@@julienbraudel7109 Yeah, good spot.
Loved this game as a kid, although I had no idea how to finish it. Games back then were super hard!
Another comment about UNDERRATED MASTERPIECE.
Great game and great soundtrack!
Color palette very very similar to Hewson's Stormlord Deliverance. Can it be the engine from this game was reused for Deliverance on C64?
no - completely different game engine.
I hate Level 2 so much, but it gets 10x more bearable when you turn on the music. I had no idea you could do that!
This is just awesome.
So... was the end of the game just broken? I know *I* was never able to finish it, despite having all pieces...
I spent several hours and made repeated attempts to beat the final stage, and it always says I don't have enough loot to bribe the jailer.
Unless someone can point me in the right direction I can only assume it's bugged.
I was totally pumped when I first booted up Savage and heard the title music! It it is my third favorite C64 music after the two intro tunes for Turbo Outrun!
I don't feel bad now that I know I wasn't the only one who had the issue with the third level glitch. I tried collecting the treasures one at a time and all at once but either way it would not let me finish. For years, I thought I just wasn't smart enough to figure it out which was a huge blow to my gaming confidence. Months of therapy. Almost sold everything and went back to reading books and watching TV.
Just kidding.
By the way, nice run through. 👍🏾
pretty awesome for 8 bit game
you just blew my mind!!!! This is it!!!
+vicemanFIN Same here, been trying to find footage of this game ever since I heard the unforgettable intro music as a kid in the 80s lol.
This game has a lot going for it: ambitious graphics and excellent music, but despite all that it just never "did it" for me. Can't put my finger on why though.
Because the gameplay is trash. Great music, great graphics and animations but the gameplay is blah whatever. So many C64 games fall in that category. I really hate the ones where enemies just spawn as fast as you can kill them so it's like why even bother shooting at them?
@@PlasticCogLiquid At least they don't just appear out of nowhere. That is, they're coming at you constantly but they don't just appear suddenly right where you're standing, etc. I can think of several games that used to do that that drove me nuts back in the day. "Shamus" for the C64 was super unfair when it came to that. Since it didn't scroll, as soon as you entered the next room the enemies would appear in random locations and sometimes that location would be one pixel from where you're standing! Totally unfair and an otherwise enjoyable game.
Stunning
What a game! Digi Samples imnsted of using wave 128... If they used hires sprites, maybe under them a multicolour sprite to give it all, this cpuld be the game of games... Everyone I think wpuld accept smaller sprites but not that lowres... Love it anyway!
play sound effects while listening to the music sid player =)
Is this Jeroen Tel?
It is definitely his style!
Amazing Game
You need to redo it and bribe the Jail keeper.
Spent many many hours playing this on my Atari ST back in the day. I managed to complete the game a few times. My favourite part was and still is the third one, with the eagle.
In fact, I recorded a longplay of just the third part here: ruclips.net/video/XI2FyA7tuHg/видео.html
10:07 YOUR OUT!!!
The game that made me lose interest in gaming on my C64. While pretty for it's day, way too easy, boring gameplay and impossible to finish. a gilded turd if I ever saw one. But damn good music, as always with the C64.
its not wonderboy its wonderman
The amstrad CPC version is much better !
No, it isn't.
@@markmeric8580In this games case yes it is. Amstrad version has better graphics and retains the smooth scrolling. Trantor the Last Stormtrooper was by the same devs. They knew what they were doing with the CPC
@@robsmall6466 The graphics may “look” better on CPC’s version, but the C64 graphics move faster and smoother across a larger screen. Having played both versions, the CPC’s smaller, more crowded screen and lower framerate increase difficulty and decrease playability. However, what sets the C64 version apart is its stunning audio, creating an experience that’s magnitudes more the immersive and exhilarating. The CPC’s complete absence of in-game music and its incessant and annoying buzzing and ringing noises result in an experience that’s endured rather than enjoyed.
@@Mark-1979 C64 can do much better than what appeared in their version of Savage. It's average for that format. The Amstrad version is far more colourful with more attractive sprites and for a commercial game made to a tight deadline is a technological showcase for the format. All anyone needs to do is adjust the way they play it. It isn't a hard game. It just has it's own rhythm
@@markmeric8580 The Amstrad CPC version blows it out of the water. That magical spirit, character, bouncing, shaking, dark crashing actions, super colourful explosions and neat sound FX. All of that is missing from the C64 version, which to be fair it would not be possible to do on the C64.
Compared to the Amstrad CPC version, this is a hollow recreation lacking all the qualities of the original.
This version is awful :( oh my god what have they done to Savage ???
What have they done to Savage? They've added a silky-smooth framerate across a larger screen and added stunning audio way beyond the capabilities of the CPC, creating a gaming experience that’s magnitudes more the immersive and exhilarating than the CPC version.
@@Mark-1979 the cpc version is much better than the c64 version. The c64 version is a port of the cpc version, and the c64 colors on this game are awful, as usual.
@@dlfrsilver "C64 colours awful as usual" is incorrect. The C64 has colour capabilities that outperform CPC in many cases. From beautiful, metallic shades in games like Uridium and Uridium Plus, Sanxion, Armalyte, and Robot Jet Action, to stunning colour in games like Creatures 1 and 2, Mayhem in Monsterland, Sam's Journey, Eye of the Beholder, and many more.
@@Mark-1979 the C64 has the worst palette of all the 8 bits, and it's a bug ahahaha XD ! It's very complicated to choose a beautiful game on this computer as most are ugly like an old fart ass. The CPC is so much better than the C64 and all its overhype...... There are much more beautiful games on CPC than you can find on the C64, and by far !
@@dlfrsilver A nonsensical, deluded reply. If "it's very complicated to choose a beautiful game on this computer" then you're an idiot, especially after giving you numerous titles - all of which not only have beautiful colour, but also move and sound beautiful too in ways far beyond the capabilities of the mug's eye-full CPC. The C64 Last Ninja series is yet another example of stunning colour far more beautiful than anything possible on the CPC. And the epic music in this series makes the CPC sound like a broken ZX Spectrum beeper in comparison.
"The CPC is much better than the C64" describes your delusion perfectly. If you like crap framerates, crappier scrolling, jerky/flickering sprites, tiny screens, crap audio with slowdown, crap memory management, and over-saturated colours making subtle shades near impossible and most games orange and blue, then the CPC is definitely for you. Go ahead and mention CRTC or over-scan, I'll happily destroy your delusions regarding these "capabilities" too.