What isn't discussed as often is how the mass Zerg migration onto Aiur caused the housing market there to completely collapse, and that's why all the middle class Protoss ended up moving to Shakuras Some real estate experts say that the hybrid are responsible for the insane cost of living on Aiur but as we all know, hybrid on Aiur is impossible
@@ghost_curse I live in Idaho it’s the same way. The same house 3 years ago cost literally half what it is today. Gotta love rich tourists deciding they want to stay and outbid everyone 3 fold in cash lol
Mutas are not as op nowadays but I hate any zerg player that mass muta without me protoss having lots of phoenixes and microing a lot. Despite devs best effort, they are still insanely powerful. Thankfully thors hard counter mutas but protoss don’t have thors.
'How will the protoss ever defeat this?' CARRIER HAS ARRIVED! 'Oh. That. So protoss is still balanced entirely around one unit, eh?' C-C-C-C-C-CARRIER HAS ARRIVED! 'I'll be hiding over there.'
*Can* it be fixed without major reworks to the whole system? As is, damage penalties based on size are applied directly to the weapon in MR, so there's no way for them to be applied after armor. I don't see any way to really restructure that without being obscenely complicated and probably introducing even more major bugs
@@mortegon583 I mean, if it’s a faithful recreation of the original game, then it should be balanced. As far as the code the actually calculates the damage, that would probably be a simple fix. Of course, I haven’t worked on Mass Recall so I can’t say for certain
@@southpawdevelopment so, i think the issue stems from starcraft 2, not mass recall. Starcraft 2 i belive checks the units tags to decide what damage is being dealt, then subtracts armour values. The units in mass recall are then just coded in as starcraft 2 units, with the only real deviation being that the bonus damage they get is actually negative damage (or it's jank and they get bonus damage against everything except the thing they are weak against, IDK I didn't work on it). What that means is that for them to make the damage values work, they would have to recode a fairly intergral part of starcraft 2 itself, and that could be a massive undertaking. But i could be wrong on that, i have no idea to what extent mass recall differs from starcraft 2 "under the hood", and maybe it was just straight up a massive error on the developers end.
19:30 Zealot: "aldaris did nothing wrong. We should have joined him!" Zealot crowd: "I agree, rebellion!" Rest of the forces: "Not this again. It's round 4 of losing race killing themselves instead of the zerg.
been enjoying all the starcraft and RTS content, hope the back is becoming more manageable i know how badly that can suck it out of you for anything that needs energy or focus, fingers crossed it heals soon :)
Grant, this might be an unpopular opinion but I'd be completely ok if you took a break to recover. If doing this is hurting you, and causing you to rush missions, I would rather you feel better and produce the content you want and Im OK with waiting for it. I will always be subscribed to you!
How brave of you to share such an unpopular opinion, you're so noble to want him to be better unlike the rest of us that don't care about his suffering at all
I think modders should include a "warp out" ability for protoss. Basically to retire zealots or so that you don't need anymore, without having to kill them. Would fit with the lore.
Essentially a refund ability. I actually like this idea. Maybe make it so the unit has to return to the same kind of structure that can build it- warp gates for warp gate units, etc, which keeps it from being used in combat. Maybe even make to occupy the structure for a sec so it interrupts building new units. But it lets you send units back through their warps, and refunds you part of their cost based in part of their hp remaining? Maybe throw in a cute touch or two like how Archons can't go back to normal protoss (and aren't technically warped in at a structure anyways), so they can't be refunded.
@@parkerdixon-word6295 I know I’m late to this but I think its not a great idea for balance reasons, Protoss can’t heal or repair cause they already have essentially a second regenerating health bar in the form of the shields, which can be regenerated via shield batteries. If you can refund a nearly dead unit for a fresh one it’d just be absolutely broken.
@@clanmclaren6647 originally it was without refund. But here is a pitch that would be both lore accurate, gameplay useful and not busted: Refund 25% to 50% of the unit cost at max health. Then progressively make it a portion of it if at below 100% health so at 1% health is 1% of whatever the refund % was set up to.
if the enemy is ignoring your army and is diving at the temple, just blanket the entire island with photon cannons. you cannons are safe because the enemy doesn't target them, and the amount of dps you get from having the enemy flying over a ground with nothing but cannons would be insane. but building that many cannons might be even more monotonous than just wiping out the enemy lol
On this map the top 2 bases are hyper dense and a real pain to wipe out so I think any other strategy is faster lol. My usual plan is to wipe out the bottom right zerg and hold the other 2 back.
Actually, in the coop mission where you have to defend the temple against the void thrashers, you can see at some points the "arms" of the temple move up and locking into position (at the four corners of the central square where your base is), a nice detail that can be hard to notice !
I played Mass Recall like a year ago now, and when i played through Countdown and reached the quote of Zeratul saying the chanelling is complete, it repeated two times, just as in the video. Darn that bug still lives on, including a sweet bonus at the end
31:31 Grant... The Renegate Swarm *is* the second overmind's swarm. Well, Daggoth's I suppose since he is pretty much in charge because the second overmind is senile and only really used by the cerebrates to revive themselves and maintain control over the zerg. Really, it's not the second overmind being in charge of the cerebrates like the first overmind was, it's the cerebrates being in charge of the second overmind. Unless you're implying that the zerg on Shakuras have gone feral after their cerebrates were destroyed but, I don't think that's the case.
Technically they should be feral. But they're also the remnants of some of the most dangerous Zerg broods, so it makes sense for them to be quite scary.
Essentially it's an emergency measure of cerebrates going feral trying to fill the gap and merging to make an overmind, not the original overmind who's identity was from zerus. The renegade Zerg are the second overminds zerg
I mean there's plot holes everywhere. Once a cerebrate fully dies their swarm goes feral. Feral zerg will attack literally any zerg that, either isn't their own faction (of previous brood), or literally a FFA feral. SC made it seem that feral zerg attack in a FFA format. SC BW made it seem like feral zerg attack non feral zerg. You can't have both outside of gaming mechanics. Though it would have been cool to see the two cerebrates being hostile to one another if either of their cerebrate was killed by a DT (any unit really). Same goes for the ones in the UED since those can be killed normally too since no formed overmind.
@@MagicMan3K I mean it does happen in the beginning of the Zerg BW campaign where the disrupted hive clusters won't respond because of confusion and effects of the psi disruptor and those that the disruptor effects have fully severed from any control are going on a complete rampage induced from it. It also happened to Zazzs brood in base campaign in a smaller scale. Zeratul killing him also severed his Zerg from the overmind and they went completely feral and attacked everything not that brood. They feral Zerg still seem to have a sense of brood but only their own but everything else is fodder to be destroyed. StarCraft 2 shows this off in heart of the swarm where you have to fight impaler colonies from a feral brood and use lurkers from an other feral brood
Damage math! I called it way back in the early parts of the Terran campaign! Basically, upgraded Mutas are way tankier than they should be, with effectively 6 armor against explosive attacks (same as fully upgraded Ultralisks). For reference, some combat math for +3 weapon units vs. +3 armor Mutalisks (or Scourge): - Goliath: (16/2 - 3)x2 = 10 instead of 13 - Wraith: (26/2 - 3) = 10 instead of 11.5 - Valkyrie: (8/2 - 3)x8 = 8 instead of 20 - Hydralisk: (13/2 - 3) = 3.5 instead of 5 - Devourer: (31/2 - 3) = 12.5 instead of 14, although with 9 spore stacks it's actually (31/2 - 3 + 9) = 21.5 instead of 18.5 - Dragoon: (26/2 - 3) = 10 instead of 11.5 - Scout: (17/2 - 3)x2 = 11 instead of 14 - The infamous Corsair: (8/2 - 3) = 1 instead of 2.5 - Missile Turret: (20/2 - 3) = 7 instead of 8.5 Guardians, at medium size and with 2 base armor, are also tankier than they should be. At a 3/4 damage multiplier, they have effectively 5/(3/4)=6.67 armor in Mass Recall against explosive attacks. Corsairs, for example, deal 1 damage instead of 2.25 against them.
Hey Grand, you questioned if a lurker was burrowed, what i believe happens is that either preplaced lurkers or lurkers that burrow off screen have both models, it looks like an unburrowed lurkers standing on top of the burrowed one. onother mass recall bug, just a graphical one fortunatlly :) take care!
In case anyone has been saying otherwise, thank you for taking the time you need. I know RUclips can be brutal, and there's lots of impatient people. But they're all here--we're all here--for you and what you make. Thank you so much for the content, for the memories, for the laughter. You've brought a bright spot into all of our lives, but that doesn't mean you owe us anything. Be gentle with yourself, do what you need to recover. And know that the vast majority of us are in your corner, no matter what a vocal minority say
As for why the Zerg has a greater presence now than in mission 3, I think it's because the Zerg have been steadily trickling onto Shakuras, and are possibly even drawn to the temple.
22:00 The AI you are talking about exists, its called Alphastar and you could maybe play SC II against it. It already played SC II against some of the pro players, there are videos of it on RUclips. Im happy that you continue producing content for us, keep your health in mind. You are doing a great job.
Mandatory comment saying I love this playthrough and thank you so much for all the content you provide. (Dude... I love the Protoss... I think they are my favorite race in all video games)
Vipers were originally a type of primal zerg. Their uniquely vicious defenses drew the attention of Abathur, who brought their essence into the Zerg Swarm.
Since you ask about lore - remember one of the first missions in Starcraft 1, when you're positioning a psi emitter which will attract the Zerg from across the sector? Zerg are attracted to, or alerted by, or possibly just curious of, psionic energies. The Xel'Naga temple is an important location for you to go with these crystals because it functions as (or happens to be build on) some kind of psionic focus or magnification system... It stands to reason the Zerg would be attracted to it, even if they're not cognizant of anything about the Xel'Naga which the Overmind or Kerrigan would be interested in - but for all we know, all Zerg are interested in the Xel'Naga because the Overmind was.
Been loving the SC2 Challenge Gauntlet you've been running. I get it's tough (holy cow - not allowed to use the mining laser!?!), but seeing you struggle is actually a lot of fun. You come up with a ton of really fascinating stuff when you're brought to the edge like that, and it's a joy to watch. Seeing you struggle shows how just playing the game normal doesn't cut it here, sort of like proving the premise of these things being a challenge. So don't despair! It's very entertaining!
when i was younger i always thought the cinematic implied the xel naga temple activation wiped out everything across the entire planet leaving it just sand, which gave a real sense of "meddling with powers you should have not", or more weight to kerrigan's control over razegal, because she knew this would happen. but it seems i was wrong, because shakuras is "fine" in sc2 🤷
Obviously the Renegade Zerg were the elite troops that Overmind the Second threw to overpower the most hated enemy, leaving itself defended only with the green newborn zerg, ripe for a UED assault. @Grant: congratulations on finishing this mission. It feels like it's been bugging you forever and now it's finally done. I do agree with the opinion that Terran and Zerg Brood War is absolutely brilliant.
Vipers were created by the Primal Zerg based on Defiler DNA they stole from Abathur, along with roaches, hydras and mutas. Then Abathur stole the viper back and also the swarm host.
In fairness, the correct order of operations, according to most math, is Multiplication/division before addition/subtraction, that's just BEDMAS. To do it the other way is definitely more favorable for the corsair, but it's hard to blame them for doing it the way they were supposed to.
That’s not some fundamental “you always multiply before you add,” that’s instructions for what to do if clearer instructions aren’t written out. (5+2)*3 involves multiplying first because the parentheses make the order clear. If the desired result is subtract before multiplying, math is indeed allowed to do that!
@@tzvantzik7890 I personally consider a lack of clear instructions to be a lack of any instructions, but that's just me. (5+2)*3 to me reads as brackets/parentheses first, multiplication second, I hardly even need to think about the addition being involved, it's effectively an entirely separated equation in my mind map.
Not only are the BW Terran and Zerg campaigns a cut above, but BW Terran 7 is my favorite mission in any SC game. Very much looking forward to seeing what they did in Mass Recall
When I used the valk in mass recall it shredded mutas and the like so I don't think the problem applies to them. In the 6th mission the starting force of valks was enough for me to repel air attacks for basically the entire mission on hard.
Which is nice since the Valkyrie was unusable in Brood War. The missile graphics overloaded the maximum object limit for the game so they would fail to fire at all.
@@solitaryrecluse7740 that bug is now fixed in Starcraft Remastered btw so the Valkyrie is actually seeing some use in the pro scene every now and then and on the fastest possible maps which many like to play it seems to be the ultimate anti air unit of all 3 races
When Shakuras was invaded in Legacy of the Void; was it ever explained why the Protoss didn't just repeat what they did in this mission; instead of blowing up the planet?
@@Santisima_Trinidad I think they talk about the fact that it will be more difficult without Uraj and Khalis in SC2. But still dumb to just blow up the whole planet.
They don't say exactly, just that the Zerg are in such overwhelming numbers that they can't hold the planet. Maybe the temple takes a long time between each blast so it wouldn't hold them back for long? That would also explain why they don't use it again when Kerrigan attacks.
Perhaps they can't reuse the crystals later in Brood War because it's a surprise attack. Does Artanis show up again before Omega? He could be off-world, with no other sufficiently skilled Khalai 'toss on Shakuras. Blowing up Shakuras in LotV is harder to explain, without resorting to "the crystals are missing/destroyed". Perhaps Amon is invading Shakuras through Void portals rather than space travel. And perhaps blowing up the temple sends energy through those portals, killing more of Amons reserves than simply sterilising the planet. Or maybe the Hybrid, being partly Protoss, can't be killed with the temple set to "sterilise".
Earthlings got vanlife, Protoss got carrier life. And like in vanlife everyone complains that the walls aren't straight, so they have to get custom built furniture for it.
When I went back and played Protoss again after getting half decent at Starcraft, my biggest problem was keeping the expensive army alive. It doesn't trade very well. At least on defense, shield batteries are necessary. Zerg can regenerate slowly, but they're so cheap it almost doesn't matter if you lose them. Terran units can heal themselves up to full either via medics or repair, but you can always get them topped off. With Protoss, you have to abuse their shield mechanics or your units won't be around long enough to death ball. That, and more cannons since they at least don't cost gas; all static defense in SC1 is highly underrated.
I'm 100% fine with you taking a break Grant to heal yourself, your health is important to your life, and if you are not healing or you are hurting yourself while you play its probably best to just rest and heal so you can make sure your back is ok! We dont want ya suffering physically health wise. Overall though I do love these videos, but we love you more than anything.
Well to be fair to that math problem, without using parentheses, you would end up with 7/2-3 = 0,5 no matter which way you put the numbers. Like -3 + 7/2 also equals 0,5. Which is probably how they implemented it in Mass Recall, but the SC2 engine actually understands orders of operations, I guess.
Hey Grant, sorry that commentors were being butts on the Mindhawk Challenge video. For The Dig I'm not sure how you manage to bust the protoss bases, maybe find a way to unlock vikings and use them to get highground vision? The timer is definitely a soft timer and you wont die as long as you have minerals, but money is a constant issue on the map. You had forgotten to use the Spartan companies which would have helped a little in the base defense. All in all I think you gave it a great shot and people shouldn't have been whining at you. For the research if you can clear out their defenders early you can leave behind a couple of units to chip away at them over time. A marine should kill the structure in 8.5 minutes by itself (assuming no building armor or bio upgrades).
I find it quite immersive that Grant's face gets lit up when the cinematic was flashing white. :D Side lore question: Are we sure this is the same xel'naga temple in sc2? I assumed they weren't because of how different they look. Also, was any xel naga involved with the protoss and zerg besides amon? I thought he was being sneaky by uplifting the both races when regularly xel naga arent supposed to interfere
Does Mass Recall still do bug fixes, like the need to fix the Corsairs? I could have sworn I remember seeing years ago that this was considered done with.
What version of Mass Recall Broodwar is in use in these videos? Also, I'd like to see a mod where the Zerg flying battle crabs (Guardians?) look like the Shadow "Battle Crabs" from Babylon 5!
Regarding the competency of the renegade broods, wouldn't it be because the original Overmind had the binding directive from Amon handicapping him? With 1st Overmind gone, the renegade broods are essentially free of that taint and natural selection would allow the most competent broods to rise to the top.
the temple got redesigned in Sc2 because they wanted it to match up more with the blocky carved stone look they were giving Xel-naga tech by that point. definitely could have been better, the arms being reduced to an afterthought, the crystal becoming way smaller, etc. those were poor choices to ditch in the process.
Can they fix that bug at all? It seems like something hard coded into the math of the game’s damage calculation. They may have to double the attack speed with the attack upgrades to give you the correct dps?
1:44 Wait, wait! I'm sorry I can see you're in a frustrated place and I shouldn't be chuckling right, but what you're telling us is that the AI just ignored your forces and right clicked the objective for the gg? Is that what you've done to them on many occasions :D Thanks for the wonder SC2 content, and I hope your back is feeling better!
I have a diferent version of this map for Mass Recall. On it you get to use Razzagal as a Hero. And the first minutes of the mission there is a really neat soundtrack that I cant find its name. If someone knows Ill be happy.
Just a comment on the corsair. Back in my days, when the corsair didn't get nerfed down to to ground, Corsair does full damage to whatever it attacks. Their splash damage also does 100% to surrounding enemies instead of 50%. Corsairs shredder's Zerg's air, and were extremely op against zerg. I believe this is the reason for their nerf.
What isn't discussed as often is how the mass Zerg migration onto Aiur caused the housing market there to completely collapse, and that's why all the middle class Protoss ended up moving to Shakuras
Some real estate experts say that the hybrid are responsible for the insane cost of living on Aiur but as we all know, hybrid on Aiur is impossible
That is very well written. Somewhat realistic in terms of housing markets and has memes. 10/10 comment. Well done :)
"Would you be silent?! I'm *trying* to think!"
@@kingoli9565 It's partially based on the reality of the housing market where I live
@@ghost_curse I live in Idaho it’s the same way. The same house 3 years ago cost literally half what it is today. Gotta love rich tourists deciding they want to stay and outbid everyone 3 fold in cash lol
Mutalisk: keeps countering even it's own counters
Damn mutas, they can't be getting away with this!
And their screech is loud enough to drown out all the complaints
Mutas are not as op nowadays but I hate any zerg player that mass muta without me protoss having lots of phoenixes and microing a lot. Despite devs best effort, they are still insanely powerful. Thankfully thors hard counter mutas but protoss don’t have thors.
You only get one back. Even if theres a month or longer break, we'll be here greedily awaiting your content. All the best for a swift recovery!
Vbbvb
Vv
"And that's why you're going to be Executor some day"
Artanis: CONSIDER IT DONE
*Surface of Shakuras is being literally burnt to ash*
me: this will have a significant effect on the Kakaru population
And thus was the starcraft trope of “Let’s stand next to this Xel’naga nuke. There is no chance this could hurt us!” Born
The lecture on the real estate problems on Shakuras and Carrier housing was spectacular
'How will the protoss ever defeat this?'
CARRIER HAS ARRIVED!
'Oh. That. So protoss is still balanced entirely around one unit, eh?'
C-C-C-C-C-CARRIER HAS ARRIVED!
'I'll be hiding over there.'
On the bright side, we found that math bug now and it will hopefully be fixed, in classic GGG fasion.
yeah Grant just does things like that, finds bugs, gets annoyed, and after he is done enduring the bugs they get fixed :P
Probably won't be Mass Recall development is over as far as I'm aware
*Can* it be fixed without major reworks to the whole system? As is, damage penalties based on size are applied directly to the weapon in MR, so there's no way for them to be applied after armor. I don't see any way to really restructure that without being obscenely complicated and probably introducing even more major bugs
@@mortegon583 I mean, if it’s a faithful recreation of the original game, then it should be balanced. As far as the code the actually calculates the damage, that would probably be a simple fix. Of course, I haven’t worked on Mass Recall so I can’t say for certain
@@southpawdevelopment so, i think the issue stems from starcraft 2, not mass recall. Starcraft 2 i belive checks the units tags to decide what damage is being dealt, then subtracts armour values. The units in mass recall are then just coded in as starcraft 2 units, with the only real deviation being that the bonus damage they get is actually negative damage (or it's jank and they get bonus damage against everything except the thing they are weak against, IDK I didn't work on it).
What that means is that for them to make the damage values work, they would have to recode a fairly intergral part of starcraft 2 itself, and that could be a massive undertaking.
But i could be wrong on that, i have no idea to what extent mass recall differs from starcraft 2 "under the hood", and maybe it was just straight up a massive error on the developers end.
19:30
Zealot: "aldaris did nothing wrong. We should have joined him!"
Zealot crowd: "I agree, rebellion!"
Rest of the forces: "Not this again. It's round 4 of losing race killing themselves instead of the zerg.
I love how at the end of this Artanis is a scrawny little guy but in SC2 he's a buff jock, he must've spent the years on the planet Shakuras lifting
been enjoying all the starcraft and RTS content, hope the back is becoming more manageable i know how badly that can suck it out of you for anything that needs energy or focus, fingers crossed it heals soon :)
Speaking of oddly appropriate unit responses: "We're going to keep bullying that overlord *for Auir*." That made me laugh more than it should have.
Grant, this might be an unpopular opinion but I'd be completely ok if you took a break to recover. If doing this is hurting you, and causing you to rush missions, I would rather you feel better and produce the content you want and Im OK with waiting for it. I will always be subscribed to you!
+
How brave of you to share such an unpopular opinion, you're so noble to want him to be better unlike the rest of us that don't care about his suffering at all
@@rosameltrozo5889 how brave of you to share such a useful comment. Youre really contributing to the conversation. Keep up the good work!
@@RulleTheSkool Thanks
This might be an unpopular opinion, but i dont really like trowing babies in fire...
I think modders should include a "warp out" ability for protoss. Basically to retire zealots or so that you don't need anymore, without having to kill them. Would fit with the lore.
could you warp it back in or smth?
Essentially a refund ability. I actually like this idea. Maybe make it so the unit has to return to the same kind of structure that can build it- warp gates for warp gate units, etc, which keeps it from being used in combat. Maybe even make to occupy the structure for a sec so it interrupts building new units. But it lets you send units back through their warps, and refunds you part of their cost based in part of their hp remaining? Maybe throw in a cute touch or two like how Archons can't go back to normal protoss (and aren't technically warped in at a structure anyways), so they can't be refunded.
@@parkerdixon-word6295 I know I’m late to this but I think its not a great idea for balance reasons, Protoss can’t heal or repair cause they already have essentially a second regenerating health bar in the form of the shields, which can be regenerated via shield batteries. If you can refund a nearly dead unit for a fresh one it’d just be absolutely broken.
@@clanmclaren6647 originally it was without refund. But here is a pitch that would be both lore accurate, gameplay useful and not busted:
Refund 25% to 50% of the unit cost at max health. Then progressively make it a portion of it if at below 100% health so at 1% health is 1% of whatever the refund % was set up to.
I remember when playing the old vanilla one.
Mind-controlled the Drone and builds a Zerg tech tree to support Protoss buggy units.
so Grant wants a race that has working units... so basically, Zerg?
Zergling in sc1 are broken.
@@VegetaLaunchedFinalFlash I mean in his favor though not just doesn’t work as they should
@@VegetaLaunchedFinalFlash they are much more broken in Mass Recall tho
@@VegetaLaunchedFinalFlash Just curious ... what is broken about them? I was quite fond of them, never noticed anything odd in any way
Hunter killers in sc1
if the enemy is ignoring your army and is diving at the temple, just blanket the entire island with photon cannons. you cannons are safe because the enemy doesn't target them, and the amount of dps you get from having the enemy flying over a ground with nothing but cannons would be insane.
but building that many cannons might be even more monotonous than just wiping out the enemy lol
On this map the top 2 bases are hyper dense and a real pain to wipe out so I think any other strategy is faster lol.
My usual plan is to wipe out the bottom right zerg and hold the other 2 back.
Actually, in the coop mission where you have to defend the temple against the void thrashers, you can see at some points the "arms" of the temple move up and locking into position (at the four corners of the central square where your base is), a nice detail that can be hard to notice !
I absolutely adore how tiny Zeratul and Artanis look in that ending cutscene, they just look so silly.
I played Mass Recall like a year ago now, and when i played through Countdown and reached the quote of Zeratul saying the chanelling is complete, it repeated two times, just as in the video. Darn that bug still lives on, including a sweet bonus at the end
31:31 Grant... The Renegate Swarm *is* the second overmind's swarm. Well, Daggoth's I suppose since he is pretty much in charge because the second overmind is senile and only really used by the cerebrates to revive themselves and maintain control over the zerg. Really, it's not the second overmind being in charge of the cerebrates like the first overmind was, it's the cerebrates being in charge of the second overmind.
Unless you're implying that the zerg on Shakuras have gone feral after their cerebrates were destroyed but, I don't think that's the case.
Technically they should be feral. But they're also the remnants of some of the most dangerous Zerg broods, so it makes sense for them to be quite scary.
Essentially it's an emergency measure of cerebrates going feral trying to fill the gap and merging to make an overmind, not the original overmind who's identity was from zerus. The renegade Zerg are the second overminds zerg
I mean there's plot holes everywhere. Once a cerebrate fully dies their swarm goes feral. Feral zerg will attack literally any zerg that, either isn't their own faction (of previous brood), or literally a FFA feral. SC made it seem that feral zerg attack in a FFA format. SC BW made it seem like feral zerg attack non feral zerg. You can't have both outside of gaming mechanics.
Though it would have been cool to see the two cerebrates being hostile to one another if either of their cerebrate was killed by a DT (any unit really). Same goes for the ones in the UED since those can be killed normally too since no formed overmind.
@@MagicMan3K I mean it does happen in the beginning of the Zerg BW campaign where the disrupted hive clusters won't respond because of confusion and effects of the psi disruptor and those that the disruptor effects have fully severed from any control are going on a complete rampage induced from it. It also happened to Zazzs brood in base campaign in a smaller scale. Zeratul killing him also severed his Zerg from the overmind and they went completely feral and attacked everything not that brood. They feral Zerg still seem to have a sense of brood but only their own but everything else is fodder to be destroyed. StarCraft 2 shows this off in heart of the swarm where you have to fight impaler colonies from a feral brood and use lurkers from an other feral brood
Damage math! I called it way back in the early parts of the Terran campaign! Basically, upgraded Mutas are way tankier than they should be, with effectively 6 armor against explosive attacks (same as fully upgraded Ultralisks). For reference, some combat math for +3 weapon units vs. +3 armor Mutalisks (or Scourge):
- Goliath: (16/2 - 3)x2 = 10 instead of 13
- Wraith: (26/2 - 3) = 10 instead of 11.5
- Valkyrie: (8/2 - 3)x8 = 8 instead of 20
- Hydralisk: (13/2 - 3) = 3.5 instead of 5
- Devourer: (31/2 - 3) = 12.5 instead of 14, although with 9 spore stacks it's actually (31/2 - 3 + 9) = 21.5 instead of 18.5
- Dragoon: (26/2 - 3) = 10 instead of 11.5
- Scout: (17/2 - 3)x2 = 11 instead of 14
- The infamous Corsair: (8/2 - 3) = 1 instead of 2.5
- Missile Turret: (20/2 - 3) = 7 instead of 8.5
Guardians, at medium size and with 2 base armor, are also tankier than they should be. At a 3/4 damage multiplier, they have effectively 5/(3/4)=6.67 armor in Mass Recall against explosive attacks. Corsairs, for example, deal 1 damage instead of 2.25 against them.
zeratul *takes dmg*
zeratul must survive
zeratul: THE MISSSION IS IN PERIL!
Hey Grand,
you questioned if a lurker was burrowed, what i believe happens is that either preplaced lurkers or lurkers that burrow off screen have both models, it looks like an unburrowed lurkers standing on top of the burrowed one.
onother mass recall bug, just a graphical one fortunatlly :)
take care!
In case anyone has been saying otherwise, thank you for taking the time you need. I know RUclips can be brutal, and there's lots of impatient people. But they're all here--we're all here--for you and what you make. Thank you so much for the content, for the memories, for the laughter. You've brought a bright spot into all of our lives, but that doesn't mean you owe us anything. Be gentle with yourself, do what you need to recover. And know that the vast majority of us are in your corner, no matter what a vocal minority say
As for why the Zerg has a greater presence now than in mission 3, I think it's because the Zerg have been steadily trickling onto Shakuras, and are possibly even drawn to the temple.
22:00 The AI you are talking about exists, its called Alphastar and you could maybe play SC II against it. It already played SC II against some of the pro players, there are videos of it on RUclips.
Im happy that you continue producing content for us, keep your health in mind. You are doing a great job.
Grant, sounds like it's time for a nice SC2 Co-op series to get you out of your funk. Every unit works AND is busted
Stukov's 'Brood Queens' would like to screech at you in their great song 'waste of supply slots'.
It still has reavers and they're still bad, but Artanis don't care because High Archon go BRRRRRRRR
@@micuu1 naw, just play Meet the Horners in Wings of Liberty.
I love it when you go off on side tangents like you did about the housing market of shakuras.
The counter to muta is storm. The counter to zerglings is storm. The counter to hydra is storm. I fucking love storm.
Did gentrification contribute to Vorazun's decision to blow up Shakuras?
Mandatory comment saying I love this playthrough and thank you so much for all the content you provide. (Dude... I love the Protoss... I think they are my favorite race in all video games)
Vipers were originally a type of primal zerg. Their uniquely vicious defenses drew the attention of Abathur, who brought their essence into the Zerg Swarm.
Since you ask about lore - remember one of the first missions in Starcraft 1, when you're positioning a psi emitter which will attract the Zerg from across the sector?
Zerg are attracted to, or alerted by, or possibly just curious of, psionic energies. The Xel'Naga temple is an important location for you to go with these crystals because it functions as (or happens to be build on) some kind of psionic focus or magnification system... It stands to reason the Zerg would be attracted to it, even if they're not cognizant of anything about the Xel'Naga which the Overmind or Kerrigan would be interested in - but for all we know, all Zerg are interested in the Xel'Naga because the Overmind was.
23:40 We finally get to know Nosleep Grant. This adds so much value to the video! XD
Been loving the SC2 Challenge Gauntlet you've been running. I get it's tough (holy cow - not allowed to use the mining laser!?!), but seeing you struggle is actually a lot of fun. You come up with a ton of really fascinating stuff when you're brought to the edge like that, and it's a joy to watch. Seeing you struggle shows how just playing the game normal doesn't cut it here, sort of like proving the premise of these things being a challenge.
So don't despair! It's very entertaining!
when i was younger i always thought the cinematic implied the xel naga temple activation wiped out everything across the entire planet leaving it just sand, which gave a real sense of "meddling with powers you should have not", or more weight to kerrigan's control over razegal, because she knew this would happen.
but it seems i was wrong, because shakuras is "fine" in sc2 🤷
I would say the lore explanation for the Zerg presence is that they are naturally attracted to the energies emanating from the temple.
Obviously the Renegade Zerg were the elite troops that Overmind the Second threw to overpower the most hated enemy, leaving itself defended only with the green newborn zerg, ripe for a UED assault.
@Grant: congratulations on finishing this mission. It feels like it's been bugging you forever and now it's finally done. I do agree with the opinion that Terran and Zerg Brood War is absolutely brilliant.
He's completely overtaxing himself.
Somewhere Lowko is crying about Skytoss.
in mass recall muta is fucking invincible
Vipers were created by the Primal Zerg based on Defiler DNA they stole from Abathur, along with roaches, hydras and mutas.
Then Abathur stole the viper back and also the swarm host.
In fairness, the correct order of operations, according to most math, is Multiplication/division before addition/subtraction, that's just BEDMAS. To do it the other way is definitely more favorable for the corsair, but it's hard to blame them for doing it the way they were supposed to.
That’s not some fundamental “you always multiply before you add,” that’s instructions for what to do if clearer instructions aren’t written out. (5+2)*3 involves multiplying first because the parentheses make the order clear. If the desired result is subtract before multiplying, math is indeed allowed to do that!
@@tzvantzik7890 I personally consider a lack of clear instructions to be a lack of any instructions, but that's just me.
(5+2)*3 to me reads as brackets/parentheses first, multiplication second, I hardly even need to think about the addition being involved, it's effectively an entirely separated equation in my mind map.
Not only are the BW Terran and Zerg campaigns a cut above, but BW Terran 7 is my favorite mission in any SC game. Very much looking forward to seeing what they did in Mass Recall
I hope others noticed too, but artanis is missing his nerve cords in the epilogue cutscene. Omen?
Hearing you say 'kakaru'ed' restore my OCD and faith in humanity >_
42:57 this is how protoss babby is made
i imagine it was kind of impossible for the architecture of the brood war temple to not get in the way of visibility in sc2
If you dont believe vipers are just flying defilers, vipers have consume, vipers have dark swarm.
(not actually official but its my headcannon)
We all love the Mass Recall devs but sometimes it seems like they didn't play test it.
I love the UED. Wish they got more time.
Protoss, doing what they love, blowing up massive shit on planets to destroy everything on it lol
Yo, your rant on Aiut housing literally hits home. I'm unfortunately from AZ and I'm being priced out of my own city in real time.
When I used the valk in mass recall it shredded mutas and the like so I don't think the problem applies to them. In the 6th mission the starting force of valks was enough for me to repel air attacks for basically the entire mission on hard.
Which is nice since the Valkyrie was unusable in Brood War. The missile graphics overloaded the maximum object limit for the game so they would fail to fire at all.
@@solitaryrecluse7740 that bug is now fixed in Starcraft Remastered btw so the Valkyrie is actually seeing some use in the pro scene every now and then and on the fastest possible maps which many like to play it seems to be the ultimate anti air unit of all 3 races
Here comes the Ganthritor
Just think how large warp gates would have to be real scale to call in a carrier
When Shakuras was invaded in Legacy of the Void; was it ever explained why the Protoss didn't just repeat what they did in this mission; instead of blowing up the planet?
cause noone play broodwar, even the creators
I think it was a 1 times use thing. That or zeratul accidentally left the khalis on the bus one day and it was never returned.
@@Santisima_Trinidad I think they talk about the fact that it will be more difficult without Uraj and Khalis in SC2. But still dumb to just blow up the whole planet.
They don't say exactly, just that the Zerg are in such overwhelming numbers that they can't hold the planet. Maybe the temple takes a long time between each blast so it wouldn't hold them back for long? That would also explain why they don't use it again when Kerrigan attacks.
Perhaps they can't reuse the crystals later in Brood War because it's a surprise attack. Does Artanis show up again before Omega? He could be off-world, with no other sufficiently skilled Khalai 'toss on Shakuras.
Blowing up Shakuras in LotV is harder to explain, without resorting to "the crystals are missing/destroyed". Perhaps Amon is invading Shakuras through Void portals rather than space travel. And perhaps blowing up the temple sends energy through those portals, killing more of Amons reserves than simply sterilising the planet. Or maybe the Hybrid, being partly Protoss, can't be killed with the temple set to "sterilise".
The UED campaign is going to be fantastic
Earthlings got vanlife, Protoss got carrier life. And like in vanlife everyone complains that the walls aren't straight, so they have to get custom built furniture for it.
When I went back and played Protoss again after getting half decent at Starcraft, my biggest problem was keeping the expensive army alive. It doesn't trade very well. At least on defense, shield batteries are necessary. Zerg can regenerate slowly, but they're so cheap it almost doesn't matter if you lose them. Terran units can heal themselves up to full either via medics or repair, but you can always get them topped off. With Protoss, you have to abuse their shield mechanics or your units won't be around long enough to death ball. That, and more cannons since they at least don't cost gas; all static defense in SC1 is highly underrated.
I remember vipers are indeed developed from defilers, well that's not weirder than queens and queens
Science fiction always has these cool crystals and stuff while in reality there would probably just be a usb-stick.
Well, protos crystals are just high tech devices, so you're not wrong
I mean, the order of operations in mass recall is mathematically correct :v
Well my teacher did brow-beat Order Of Operations in for a reason.
Edit: you may not be articulate, but you are definitely Artanculate
Well, now i know why did the Zerg actually beat everybody in SC1/BW
Now to ask a real question? Did they kill all of Karaku on Shakuras or just Zerg?
since the explosion of the temple leveled the entire planets surface, if they did survive they didn't have anything to survive off of
Yeah Artanis and Zeratul, they got that apartment because they’re really good friends
Artanis did high speed drifting in his youth, he can still micro like the best of them
I'm 100% fine with you taking a break Grant to heal yourself, your health is important to your life, and if you are not healing or you are hurting yourself while you play its probably best to just rest and heal so you can make sure your back is ok! We dont want ya suffering physically health wise. Overall though I do love these videos, but we love you more than anything.
23:40 Bruh, too real. I live in Idaho, and this is toooooooo real.
For the dig perhaps try the floating barrack trick before resetting everything?
Well to be fair to that math problem, without using parentheses, you would end up with 7/2-3 = 0,5 no matter which way you put the numbers. Like -3 + 7/2 also equals 0,5. Which is probably how they implemented it in Mass Recall, but the SC2 engine actually understands orders of operations, I guess.
Not quite.
(7/2) - 3 = 3.5 - 3 = 0.5
(7 - 3) / 2 = 4 / 2 = 2.
@@Jesse-qy6ur "without using parentheses"
Hey Grant, sorry that commentors were being butts on the Mindhawk Challenge video.
For The Dig
I'm not sure how you manage to bust the protoss bases, maybe find a way to unlock vikings and use them to get highground vision? The timer is definitely a soft timer and you wont die as long as you have minerals, but money is a constant issue on the map. You had forgotten to use the Spartan companies which would have helped a little in the base defense. All in all I think you gave it a great shot and people shouldn't have been whining at you.
For the research if you can clear out their defenders early you can leave behind a couple of units to chip away at them over time. A marine should kill the structure in 8.5 minutes by itself (assuming no building armor or bio upgrades).
Hey Grant, may I ask why you turned off comments on the last gauntlet video? Just curious
Grant if you want play something that "Just works" you should change from Blizzard to Bethesda games
Kappa
I find it quite immersive that Grant's face gets lit up when the cinematic was flashing white. :D
Side lore question: Are we sure this is the same xel'naga temple in sc2? I assumed they weren't because of how different they look. Also, was any xel naga involved with the protoss and zerg besides amon? I thought he was being sneaky by uplifting the both races when regularly xel naga arent supposed to interfere
I love the ending.
At some points, Grant's voice sounds like Dustin Browder's, and it makes me feel like SC2 is coming out all over again.
I would love for a carrier to be my friend. Think of all the hugs you could get with their fighters!
Does Mass Recall still do bug fixes, like the need to fix the Corsairs? I could have sworn I remember seeing years ago that this was considered done with.
32:37 He was executor already, he is now preator. I think you mean Hierarh
Nah man, executor is above praetor.
Nope. Is before. Artanis was promoted after the death of the overmind.
Did you try the Valkyrie? because I remember doing proper damage with it when I played Recall
I think he's still going through the missions ☺️ he probably will and is going to complain about it haha
What version of Mass Recall Broodwar is in use in these videos?
Also, I'd like to see a mod where the Zerg flying battle crabs (Guardians?) look like the Shadow "Battle Crabs" from Babylon 5!
Regarding the competency of the renegade broods, wouldn't it be because the original Overmind had the binding directive from Amon handicapping him? With 1st Overmind gone, the renegade broods are essentially free of that taint and natural selection would allow the most competent broods to rise to the top.
I don't think so. Kerrigan had to be purged of 90% of her zerginess to get rid of amons taint, even after the overmind was killed.
The weakened overmind had trouble controlling the zerg because of kerrigan's interference
I guess the devs of Mass Recall forgot their grade school math and PEMDAS?
@@huitzil2389 oh crap you are right. So it should be SADMEP?
the temple got redesigned in Sc2 because they wanted it to match up more with the blocky carved stone look they were giving Xel-naga tech by that point. definitely could have been better, the arms being reduced to an afterthought, the crystal becoming way smaller, etc. those were poor choices to ditch in the process.
I noticed when you hit continue on the score screen, and it showed another score screen, the elapsed time actually changed from the original
My theory on why the zergs are here is cause they're instinctively drawn towards the energies of the xel'naga temple!
Stop being mean to Overmind 2, HE'S JUST A BABY
The property market on Shakuras is eventually going to blow up...
Missed an opportunity for the thumbnail change from last episode
What happened at 32:45? why his mineral and gas count suddenly increase by a lot?
Production hit supply cap and all queued units were cancelled, thereby refunding a bunch of carriers.
@@AnotherAnonymous9001 Ah I see, thanks for your explanation
Can they fix that bug at all? It seems like something hard coded into the math of the game’s damage calculation. They may have to double the attack speed with the attack upgrades to give you the correct dps?
1:44
Wait, wait! I'm sorry I can see you're in a frustrated place and I shouldn't be chuckling right, but what you're telling us is that the AI just ignored your forces and right clicked the objective for the gg? Is that what you've done to them on many occasions :D
Thanks for the wonder SC2 content, and I hope your back is feeling better!
I have a diferent version of this map for Mass Recall. On it you get to use Razzagal as a Hero.
And the first minutes of the mission there is a really neat soundtrack that I cant find its name. If someone knows Ill be happy.
You probably turned on extra heros and extra music, those both aren't in the base SC1 game
You weren't executing your men. You were merely promoting them to carrier pilots.
Just a comment on the corsair.
Back in my days, when the corsair didn't get nerfed down to to ground, Corsair does full damage to whatever it attacks. Their splash damage also does 100% to surrounding enemies instead of 50%. Corsairs shredder's Zerg's air, and were extremely op against zerg. I believe this is the reason for their nerf.
The game felt bad that you didn't beat the mission in the last part, hence why it rewarded you with 2 mission completes now!