How to create FUZZ in Keyshot 9
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- Опубликовано: 11 сен 2024
- #3DModeling #3DAnimation
In this tutorial in Keyshot 9 Pro I will show you the new feature how to create FUZZ in an easy and fast way.
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this is that I need thank you very much
Very welcome
Mike is someone I can always count on to have a tutorial that gets straight to the point.
loved it mate. thanks a ton.
Thank you! I'm not a pro, but use KS for work. Just needed clear, straight to the point tips and this saved me so much time!
Besides this being a great video, I admired your sincerity in keeping it short and to the point. Thank you!
Thanks. I always try
Straight to the point, clear and neat. Suscribed.
Thanks Mike, just what I needed!
It was very helpful thx
Thank you, Mike,for the tutorial.
There's the question how to create lighting with explosion like in your opening? Would be great if you can help me out
great video!!
Thanks Mike, this is very helpful.
Very welcome
Hey mike. Awesome tutorial again. Please can you make a tutorial on modeling a baseball cap? I’ve been struggling with doing that for some days now. I hope you consider it. Thanks so much and have a great day.
Thank you!
Thanks Mike
hi Mike; What is your unit ? On this setting... Probably ı have problem baceuse of unit... Thanks
Hi, i saw another tutorial and they had milimeters, here: ruclips.net/video/5sZYgzqWSWc/видео.html
Mine looks way smaller and super thick, what can i do? It does not organic at all and i followed all the steps
why i am not getting enough fuzz/hairs on my geometry? how do i increase the total amount of fuzz
Is that on displacement? I'm wondering is it possible to export it to UE4
Hmm good question
Hi, wondering if you can help me! so i have some lovely palm trees in which i used an a black/greyscale texture map in opacity to show only the green leaf and not the simplified original mesh.
All looked great until i added scattering medium over the scene to create atmosphere - i now have a harsh black silhouette of the simplified model
???
pls help :(
I have not enough to go on here, sorry
@@MHTutorials3D basically i have some simple palm trees in my scene - so the long leaves are simple shapes - i add the diffuse texture to get the detailed leaf, then use an opacity texture to hide the edges of the simplified mesh - just showing a detailed leaf...does that make sense? ha that works on making my palms like very realistic` - but as soon as i but a giant cube over my palms, then scattering medium to get some depth etc the black edge of my leaves are back?
@@retroafro1 Wy not use a displacement map ?
@@MHTutorials3D I didn't know a displacement map could change the opacity... I have put my issue keyshot forums with an Image. The opacity doesn't work with scatter medium... I think it's an issue with keyshot.
im sorry for this but you can do this in blender instead of a 2000$ software.
I don't use Blender, sorry
Thank you, Mike,for the tutorial.
There's the question how to create lighting with explosion like in your opening? Would be great if you can help me out