Gryun Kim | Making of Shin Ramyun | SIGGRAPH 2023

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  • Опубликовано: 18 окт 2024
  • 3D lead animator Gryun Kim discusses how he used #Cinema4D to create his piece, ShinRamyun. Gryun covers everything from noodle creation to packaging and seasoning, along with focusing on the process of boiling the ramen in the pot. He also highlights the utilization of Octane Renderer, Marvelous Designer, Substance Painter, and Rizom UV, alongside Cinema 4D.
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Комментарии • 7

  • @the_ericklima
    @the_ericklima 9 месяцев назад +2

    Insane how quick he is, and explaining it in a foreign language.

  • @froggystrap1232
    @froggystrap1232 Год назад +1

    It's mesmerizing how quickly he works!

  • @starson9481
    @starson9481 Год назад +2

    정점에서도 발전을 멈추지 않는 모습이 대단하신 것 같아요 ㅠㅠ
    콜로소 Master class강의 잘 듣고있습니다
    더 발전해서 필드에서 뵙도록 노력하겠습니다
    많은 고민을 통해서 만들어내신 결과물을 이렇게 쉽게 알려주셔서 너무 감사합니다.
    항상 응원하고 선배님만큼 되기위해 노력하겠습니다. 정말 감사드립니다!!!

  • @yassermedjamia8848
    @yassermedjamia8848 Год назад +1

    Genius

  • @kaymot-ion
    @kaymot-ion Год назад

    awesome!!

  • @pleasemyaesthetic2142
    @pleasemyaesthetic2142 Год назад

    wow brilliant

  • @달달달달-p6d
    @달달달달-p6d Год назад +2

    그륜좌