Super Mario Party had a minigame called Croozin' for a Broozin' that featured Broozers. Was a 4 player minigame where you all run to the right as a group of Broozers approach from the left. It was one long straight path with blocks placed to constantly split the path into 2. One of the paths would be an easy straight away while the other required more turning to get past the blocks which would slow you down and if you got unlucky enough with picking paths, you'd eventually be too slow and the Broozers would get ya.
The upside to rolling low on your last turn there is that you can now put your star steal spaces on adjacent tiles and be able to use the creepy die later to have a 2/3 chance of stealing a star.
7:20 Other than Broozer's major role in Croozin' for a Broozin' as mentioned by another comment, one shows up among the options in Absent Minded... which funnily enough is also a minigame from Super Mario Party! 17:02 Looks more like a combination of Galaxy 2 and 3D World levels to me.
Loadstones are a junk item, but you *have* to use them in order to get rid of them. Can't buy another item and toss it instead. So yeah, not great. Also, they just give you two coins when you use them so somehow it's STILL not too bad of a punishment for an unlucky space. All the Showdown minigames are pretty lengthy... for better and for worse. There's a particularly egregious one we haven't seen yet, but I'm sure it'll show up later.
Sometimes the bell rings so loud, it wakes up Mega Wiggler, which makes him angry. When angry, the blue spaces on him turn red, and the lucky spaces become Bowser spaces. Next time the bell rings, if it’s not loud, Mega Wiggler will return to sleep after moving, returning the spaces on him to normal.
Don't know if you know already, but you can unlock the last two characters by looking around the islands in the hot air balloon between matches. Additionally, board unlocks are tied to achievements.
Super Mario Party had a minigame called Croozin' for a Broozin' that featured Broozers. Was a 4 player minigame where you all run to the right as a group of Broozers approach from the left. It was one long straight path with blocks placed to constantly split the path into 2. One of the paths would be an easy straight away while the other required more turning to get past the blocks which would slow you down and if you got unlucky enough with picking paths, you'd eventually be too slow and the Broozers would get ya.
8:04 everyone on the losing team stomping in unison is great
18:34 Bouncing off when you bump into a rock, as one does.
“we love skawo” we all say in unison
Out of curiosity what if I don’t?
What if I don't
😳😳
To be honest skawo is the only youtuber that can pump a playthrough for any game and i will gladly watch, so yes i do love skawo the text youtuber
The upside to rolling low on your last turn there is that you can now put your star steal spaces on adjacent tiles and be able to use the creepy die later to have a 2/3 chance of stealing a star.
16:05 Wait wouldn't it make more sense for the Lucky Spaces to turn into Unlucky Spaces?
14:17 Wow, Nintendo put piracy in the game.
17:17 Could've been worse. At least Wario didn't eat an Elephant Apple beforehand.
The video was uploaded 14 minutes ago how are you already on that part
Oh christ could you imagine Elephant Wario. He'd take up half the screen.
7:20 Other than Broozer's major role in Croozin' for a Broozin' as mentioned by another comment, one shows up among the options in Absent Minded... which funnily enough is also a minigame from Super Mario Party!
17:02 Looks more like a combination of Galaxy 2 and 3D World levels to me.
Just now realized every character has a different has a different tune when it’s their turn which is very cool
Wario's tune sound very Warioware and I like it
@@feder28 Jazz Organ is the best instrument
Loadstones are indeed junk items with an upside. You do get the 2 coins depicted on them as recompense.
7:39 that’s what he says in 3D World when he’s about to enter a mini boss.
Loadstones are a junk item, but you *have* to use them in order to get rid of them. Can't buy another item and toss it instead. So yeah, not great. Also, they just give you two coins when you use them so somehow it's STILL not too bad of a punishment for an unlucky space.
All the Showdown minigames are pretty lengthy... for better and for worse. There's a particularly egregious one we haven't seen yet, but I'm sure it'll show up later.
Sometimes the bell rings so loud, it wakes up Mega Wiggler, which makes him angry. When angry, the blue spaces on him turn red, and the lucky spaces become Bowser spaces. Next time the bell rings, if it’s not loud, Mega Wiggler will return to sleep after moving, returning the spaces on him to normal.
In today's episode, we find out Nintendo still doesn't understand that controller gimmicks are a bad fit for a console with fragile controllers.
0:10 why did you say that twice?
7:21 yes in Super Mario Party
Don't know if you know already, but you can unlock the last two characters by looking around the islands in the hot air balloon between matches.
Additionally, board unlocks are tied to achievements.
3:47: Someone else I saw misread the button prompt and thought it was SL/SR on the joycon instead of ZL/ZR
How would it have worked sometimes, then
i wonder if there is a new bonus star for allies gained, if there is your looking good on it.
Also, is it me or do the hitboxes on those Pirhana Places feel MASSIVE? Like, come on! You missed that third one by a mile! Where’s the ref?!?
This episode was a load of crap