Dolmenwood is the best setting since Dark Sun, there is so much detail and rich flavourful lore to explore. The ruleset is probably the most polished, interconnected, and quality ruleset that I've seen in any edition of D&D or any other D&D inspired product. It's simple to run as a DM or a player. Combat is fast and doesn't drag, exploration is actually part of the game and has systems to support it.
Dolmenwood is a fantastic product. Easy to use as a DM. I was in on the Kickstarter and have been running games from the pdfs since July. The campaign book is great the adventure modules are great. Highly recommend to DMs with limited prep time. My group is two sessions into The Fungus that Came to Blackswell.
I'm so glad I trusted my gut and backed the limited edition set when I was still relatively new to TTRPGs. I was skeptical at first, but now I am BEYOND excited to play this game. This is what I thought DnD should have been when I first tried it. They absolutely crushed it on the vibe alone. I am blown away every single time I open the PDFs and randomly start reading.
00:26:00 - Keep in mind the Campaign book also has the adventure "Pipes on Droomen Knoll" and some of the "Old School Essentials" adventure modules are actually Dolmenwood modules like "Hole in the Oak". I really loved Hole in the Oak, my group started with that for this setting. Lastly there is "The Weird that Befell Drigbolton".
I fucking love Dolmenwood. Sadly, my ttrpg group fell apart before we could go play it. This game is beautiful and easy to read and use. One of the very best.
I bought into this Kickstarter big time a year ago. It's dripping with folk-horror and whimsy at the same time. Sure there are faeries but the weather itself can kill you. Also, weird animals in the Animals section. Excerpt in the description of one: "Stench: Close up (within 60′), the stench of their habitual flatulence is highly distinctive" Its just a fat moving woodland animal and this trait serves no real function to add but adds to the strangeness of the world. Monsters and animals are resources in which you can often get a flavor profile, chewing texture and heartiness of their meat and other extractable resources from their corpses or excretions. Another without mentioning the name of the monster: "The putrid, green vomit of a Xxxxxx, when caked around the mouth and nose of a land-dwelling humanoid, grants the ability to breathe underwater for 1 day. A Xxxxxx produces 2 doses of the substance per day. A dose of the vomit is worth 100gp, if bottled." Player may want to start a Xxxxxx vomit business!! In fact the layers can do what they want. They can be business people harvesting from the flora and the fauna to make money to survive, investigate strange rumors, rescuing people gone lost, right-a-wrong, wrong-a-right. The players make their own adventure in this hew-crawl.
I love your enthusiasm! Of course, *Rangers* excell in a system that pedantically tracks scarce resources and limited carrying capacity as opposed to 5e where mundane resources, bushcraft and navigation are largely handwaved. At least, the *Outlander* background does no longer let one autosucceed on navigation and finding food and water for the entire party
Dolmenwood has been my go-to setting for years and my go-to system for a year now. The system I use in place of OSE/other OSR systems. Now running a different setting (though I place it in the same world) and I'm missing the richness of DW setting (not everything DW fits this more grim setting).
Everyone doing fantasy ttrpg reviews is raving about Dolmenwood. The first I heard a mention of it was Ben Milton several years ago. I just watched a similar video recently from Red Mage, and his tone was so similar it's kinda funny. He kept saying "so, so good!" just like you. Lol. I wish now that I'd done the kickstarter
it originally was, but after the OGL fiasco, gavin norman, the creator, decided to make this new system, which i whole heartilly believe is a great call in making Dolmenwood stand out on its own!
Dolmenwood is the best setting since Dark Sun, there is so much detail and rich flavourful lore to explore.
The ruleset is probably the most polished, interconnected, and quality ruleset that I've seen in any edition of D&D or any other D&D inspired product.
It's simple to run as a DM or a player. Combat is fast and doesn't drag, exploration is actually part of the game and has systems to support it.
it is the whole package haha!
Dolmenwood is a fantastic product. Easy to use as a DM. I was in on the Kickstarter and have been running games from the pdfs since July. The campaign book is great the adventure modules are great. Highly recommend to DMs with limited prep time. My group is two sessions into The Fungus that Came to Blackswell.
its top quality all throughout!
Can’t wait for the follow up videos. I plan to switch my group from shadowdark to this.
its a fantastic product for players and dms alike!
I'm so glad I trusted my gut and backed the limited edition set when I was still relatively new to TTRPGs. I was skeptical at first, but now I am BEYOND excited to play this game. This is what I thought DnD should have been when I first tried it. They absolutely crushed it on the vibe alone. I am blown away every single time I open the PDFs and randomly start reading.
It is fantastic through and through haha
00:26:00 - Keep in mind the Campaign book also has the adventure "Pipes on Droomen Knoll" and some of the "Old School Essentials" adventure modules are actually Dolmenwood modules like "Hole in the Oak". I really loved Hole in the Oak, my group started with that for this setting. Lastly there is "The Weird that Befell Drigbolton".
i love them all haha!
Take a shot every time he says “therein”
I'd be dead haha
I fucking love Dolmenwood. Sadly, my ttrpg group fell apart before we could go play it. This game is beautiful and easy to read and use. One of the very best.
time to start a new group!
I bought into this Kickstarter big time a year ago. It's dripping with folk-horror and whimsy at the same time. Sure there are faeries but the weather itself can kill you.
Also, weird animals in the Animals section. Excerpt in the description of one: "Stench: Close up (within 60′), the stench of their habitual flatulence is highly distinctive" Its just a fat moving woodland animal and this trait serves no real function to add but adds to the strangeness of the world. Monsters and animals are resources in which you can often get a flavor profile, chewing texture and heartiness of their meat and other extractable resources from their corpses or excretions.
Another without mentioning the name of the monster: "The putrid, green vomit of a Xxxxxx, when caked around the mouth and nose of a land-dwelling humanoid, grants the ability to breathe underwater for 1 day. A Xxxxxx produces 2 doses of the substance per day. A dose of the vomit is worth 100gp, if bottled." Player may want to start a Xxxxxx vomit business!!
In fact the layers can do what they want. They can be business people harvesting from the flora and the fauna to make money to survive, investigate strange rumors, rescuing people gone lost, right-a-wrong, wrong-a-right. The players make their own adventure in this hew-crawl.
its all so great haha!
This does look really fun. I might have to convince my group to give it a try
its a blast!
I love your enthusiasm! Of course, *Rangers* excell in a system that pedantically tracks scarce resources and limited carrying capacity as opposed to 5e where mundane resources, bushcraft and navigation are largely handwaved. At least, the *Outlander* background does no longer let one autosucceed on navigation and finding food and water for the entire party
Haha thank you!
I look forward to seeing more on Dolmenwood
same haha@
I am looking forward to getting the physical copies of this game and having a chance to run both this and the fairy tale sandboxes by Andrew Kolb
its such a great product!
Dolmenwood has been my go-to setting for years and my go-to system for a year now. The system I use in place of OSE/other OSR systems. Now running a different setting (though I place it in the same world) and I'm missing the richness of DW setting (not everything DW fits this more grim setting).
haha time to write up a page on every hex in the world!
@@NoFunAllowed Yeah and all the other stuff. Fish to fish, beers to down.. It's just endless with Doomenwood.
Art reminds me of Song of the Sea and Secret of Kells.
It's dope haha!
I love it
Same haha
I’m definitely playing this game
its fantastic!
Awesome!!!
I agree haha!
Everyone doing fantasy ttrpg reviews is raving about Dolmenwood. The first I heard a mention of it was Ben Milton several years ago. I just watched a similar video recently from Red Mage, and his tone was so similar it's kinda funny. He kept saying "so, so good!" just like you. Lol. I wish now that I'd done the kickstarter
haha its just a product you have to gush about!
The diversity in classes and kindreds is one reason I like Dolmenwood better than Shadowdark
When PF will be available on DriveThru?
I beleive it will be pretty soon, maybe in the next month!
New here. I thought Dolemenwood was part of OSE, no?
it originally was, but after the OGL fiasco, gavin norman, the creator, decided to make this new system, which i whole heartilly believe is a great call in making Dolmenwood stand out on its own!
Seems like you're moving away from 5e DnD.
I've covered other TTRPGs before!
This is way better than anything 5e