26.11.2023: 189 Views. 78 Subscribers. 1 Comment. How did i get here? I clicked one the definition of "underrated" in the dictionary because that's what it is.
Great! I signed up hoping that you will continue with these tutorials. I would love for you to make one with a jumping system, mid-air, and landing animation (perhaps from various heights). Thanks again!
Thank you! With the release of Unity 6, and personal projects, it's taking some time to reconfigure my tutorial structures. But I will get back to them and I will add your requests to my list of future videos!
Hey there! Doing this without root motion should be similar. You calculate the angle at which the player object is facing vs the direction you're trying to go, then force the animation if the angle is above your threshold.
BROTHER YOU ROCK OUR WORLD I HAVE BEEN SEARCHING THIS ONE FOR A YEAR AND HEAR YOU ARE
ONE DAY YOU ARE GOING TO GET BEST TUTORIAL AWARD OF UNITY
Thank you! I appreciate your kind words 😁
man you are a legend, I was searching for this tutorial for soooo long. thank you!!!!!
Thank you! I'm glad it was helpful 😁 I'm always open to new video ideas as well, in case you can't find a video on a specific topic!
ruclips.net/video/a8OGTbw-zQ0/видео.htmlsi=osakEFYC4qyiGaxY
thank youuu thank youuuu
You're welcome!
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26.11.2023:
189 Views.
78 Subscribers.
1 Comment.
How did i get here? I clicked one the definition of "underrated" in the dictionary because that's what it is.
Thank you! 🙏
Appreciated 😊😊
Helpfull👍
Why Don't You use vector3.Angle() , instead of using Mathf.abs(Vector3.signedangle())
Because it returns unsigned angle which you want.
Thanks!
Great! I signed up hoping that you will continue with these tutorials. I would love for you to make one with a jumping system, mid-air, and landing animation (perhaps from various heights). Thanks again!
Thank you! With the release of Unity 6, and personal projects, it's taking some time to reconfigure my tutorial structures. But I will get back to them and I will add your requests to my list of future videos!
Very good
Thank you! 🙏
Pode ensinar a fazer um giro de 45⁰ graus e uma parada brusca quando parar de correr.
how can i do it without root motion
Hey there! Doing this without root motion should be similar. You calculate the angle at which the player object is facing vs the direction you're trying to go, then force the animation if the angle is above your threshold.
@@GameDevGuidance thanks mate