@@riyou Yeah mostly , since it's either a B rush or nothing Just holding the rush once or twice and then it's over for the game since very few teams can coordinate splits They're always going A
Hey guys I have a question, when I use SHIFT I go slient move, but recently when I lost shift it sill keep silent move for 1-2 more second. I checked my right shift bottom and same happend prove that it wasn't my keyboard's falling. Does anyone know how to solve that problems exept reinstall the game?
Interesting concept, but what will the practical application be? Of course it is nice to have a more objectively rating system to reflect on your impact on a specific game, but if you still rely on HLTV to actually rank up, I don't think too much players are actually gonna pay a lot of attention to the leetify rating. And it doesn't seem likely to me, that valve or services like faceit etc. are gonna use this specific, new system to determine a players rank. I'm interested in how this rating algorithm is gonna develop in the future tho.
Seems to be a bit of a misconception here. HLTV Rating isn't used (as far as we know) by Valve, Faceit or other systems to determine player's rank. Valve uses Glicko-2 as their ranking model and Faceit uses a version of ELO. Leetify Rating (and HLTV Rating) is a system used to rate player's impact in a match, unlike matchmaking ranking systems which are mostly concerned with if the match was won or not (not who won the match for the team). At the end of the day it's a team game and winning the match is the most important, so it makes sense those systems are focused on that, but a system like Leetify Rating can help compare the impact of the different players in the match.
@@Leetify Is this something you're aiming at puggers or something which competes with/supplements hltv rating? Elo is the purest way to determine player skill over time (assuming solo queue pugs) so will this rating be geared more towards the professional scene where we can finally compare players in different roles?
@@alextagg986 This system is made for comparing player's impact in the same match, regardless of their skill level. In other words, it can be used both for pro tier and amateur play.
That was awesome ... Having been a B anchor on many maps , my ratings would always be so low since there was no measure of impact earlier
That's because your impact is still low if you're anchoring B if the enemy always goes A
@@riyou Yeah mostly , since it's either a B rush or nothing
Just holding the rush once or twice and then it's over for the game since very few teams can coordinate splits
They're always going A
This stat is what ESEA's RWS (round win share) stat dreams of being. Counter strike is a complex game it deserves complex stats like this.
Whoever did the voiceover has a very soothing voice, borderline erotic.
Nice!
Damn, this is actually massive! I always wanted hltv to update their rating system to account for this stuff. Good job!
Great update
does anybody know where i can find match token code
Hey guys I have a question, when I use SHIFT I go slient move, but recently when I lost shift it sill keep silent move for 1-2 more second.
I checked my right shift bottom and same happend prove that it wasn't my keyboard's falling. Does anyone know how to solve that problems exept reinstall the game?
Good feature! My rating is still horrible though
Don't play CSGO but this is very cool
Is 30 clutch rating good
YESSIR EZ 6.0 LEETIFY RATING IN MY FACEIT GAMES BABYYYY
awesome stuff
Amazing
I had in one game Leetify rating +40.00 is it really legit?
yeah that is wicked high, nice work!
Omg this is sweet
Interesting concept, but what will the practical application be? Of course it is nice to have a more objectively rating system to reflect on your impact on a specific game, but if you still rely on HLTV to actually rank up, I don't think too much players are actually gonna pay a lot of attention to the leetify rating. And it doesn't seem likely to me, that valve or services like faceit etc. are gonna use this specific, new system to determine a players rank. I'm interested in how this rating algorithm is gonna develop in the future tho.
nah you are wrong bro. Its great that now we can actually see how much impact we are having on a game. I find it quite intresting.
Seems to be a bit of a misconception here. HLTV Rating isn't used (as far as we know) by Valve, Faceit or other systems to determine player's rank. Valve uses Glicko-2 as their ranking model and Faceit uses a version of ELO.
Leetify Rating (and HLTV Rating) is a system used to rate player's impact in a match, unlike matchmaking ranking systems which are mostly concerned with if the match was won or not (not who won the match for the team). At the end of the day it's a team game and winning the match is the most important, so it makes sense those systems are focused on that, but a system like Leetify Rating can help compare the impact of the different players in the match.
@@Leetify Is this something you're aiming at puggers or something which competes with/supplements hltv rating? Elo is the purest way to determine player skill over time (assuming solo queue pugs) so will this rating be geared more towards the professional scene where we can finally compare players in different roles?
@@alextagg986 This system is made for comparing player's impact in the same match, regardless of their skill level. In other words, it can be used both for pro tier and amateur play.
And nowhere in video is actually explained what the numbers mean
See the link in the description for an in-depth explanation! leetify.com/rating
@@Leetify thx
WHO IS THE VOICE? JARET? :O
dope
jUST wow.
Just make it so that minimum points is 0, maximum is 10 and average is 1 and I will like it more than hltv 2.0