Publishing a Unity Game to App Store

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  • Опубликовано: 23 ноя 2024

Комментарии • 25

  • @hansfritz6026
    @hansfritz6026 2 месяца назад +5

    there are not enough guides like this out there really appreciate you guys

  • @hodoren
    @hodoren 3 месяца назад +5

    Finally a simple step by step that actually work! Thanks for the great video!

  • @NStriker13
    @NStriker13 3 месяца назад

    Most straightforward tutorial on RUclips. Only issue I encountered was manual signing not validating for me, so I checked automatic signing and it worked.

    • @Kiik-h9s
      @Kiik-h9s 2 месяца назад

      I have the exact same issue. But automatic signing forces me to use the development cert instead of the distribution cert. That prevented me from moving forward, and I am basically stuck. Xcode 15.3 here.

    • @NStriker13
      @NStriker13 2 месяца назад

      @@Kiik-h9s That's odd. Did you figure it out?

  • @Jeireme
    @Jeireme 3 месяца назад

    Thank you very much for your very clear and easy-to-follow tutorial, it helped me a lot! I just submitted my app for review 😊

    • @MrMProgramming
      @MrMProgramming  3 месяца назад +1

      Glad it helped! Hope your app goes live soon!:)

  • @arthbhalodiya
    @arthbhalodiya 2 месяца назад

    Informative Video, Thank you This video helped me a lot.

  • @luaykashef
    @luaykashef 4 месяца назад +1

    Please make a video explaining the in app purchases process in iOS, there is no video out there explaining how to build and make it work on iOS. Thank you for your videos!

  •  3 месяца назад

    Thank you so much! This video helped me a lot.

  • @suchizgames4748
    @suchizgames4748 2 месяца назад

    Nice! You guided us to the app store effortlessly, without us having to think about anything-just following you blindly, and it worked. Will you also make a video that complies with France's regulations?

    • @MrMProgramming
      @MrMProgramming  2 месяца назад

      Thank you for the kind feedback! Regarding the France regulations...maybe, in the future;)

  • @globes179
    @globes179 4 месяца назад

    Fantastic - great work - hugely appreciated - thanx

  • @ياسيرالعباسي
    @ياسيرالعباسي 4 месяца назад +1

    Please make a video explaining the in app purchases

    • @MrMProgramming
      @MrMProgramming  3 месяца назад +1

      Thank you for your request! We will definitely keep this in mind for our future videos:)

  • @rowdywabbid
    @rowdywabbid 3 месяца назад

    Great Update!

  • @yassinerobot8165
    @yassinerobot8165 4 месяца назад +2

    please make video how to publish game without mac cloud build unity

    • @MrMProgramming
      @MrMProgramming  3 месяца назад

      this is a topic we would definitely like to explore in the future!

  • @Kiik-h9s
    @Kiik-h9s 2 месяца назад

    I got stuck in the distribute app part. It says invalid signing when my every setting is the same as yours. Manual signing is buggy, or there's something I have overlooked. But I did exactly the same things as you did. (xCode 15.3)

    • @MrMProgramming
      @MrMProgramming  2 месяца назад

      It's hard to tell what went wrong based on the information you provided. Please provide more detail

    • @Kiik-h9s
      @Kiik-h9s 2 месяца назад

      @@MrMProgramming I missed out to add the provisioning profile inside of Unity's Player Settings -> Others. I managed to build after adding that back in. But there's still a problem. It doesn't detect my provisioning profile certificate as "Distribution" but "Development" instead. I had to manually switch it to "Distribution". But on building out the xCode project to xCode 15.3, it will give me a warning. I dunno if that's what caused the crash on my app launch afterwards.

  • @EliasPauloDaSilva
    @EliasPauloDaSilva 20 дней назад

    your website is missing an ssl certificate, which blocks the access on almost any browser (but chrome). please check it.

    • @MrMProgramming
      @MrMProgramming  19 дней назад

      We didn't find any problem with the website. Could you please try again and let us know if the problem persists?