Pinstar Plays Slipways: The Mean Green Machine [Challenging]

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  • Опубликовано: 22 окт 2024

Комментарии • 6

  • @zefiewings
    @zefiewings 3 месяца назад +2

    congrats on being a perfect planet shona! ;)

  • @fade2dblack
    @fade2dblack 3 месяца назад

    I like this one. I would love to see the campaign play.

  • @VigilanteHeatEnginee
    @VigilanteHeatEnginee 3 месяца назад +1

    What are your thoughts on the wave augmentation Tech? You kept mousing over it but never mentioned it. It’s usually one of my favorites just because it allows you to use those remote planets for something and generally expands your suite of options.

    • @Pinstar
      @Pinstar  3 месяца назад

      I'm not a big fan of it. Slip amplifiers in tier 0 and mass lensing in tier 1 fit the role better. And if you only have one or two cases where a long route is needed, you can normally hold out for slipstream relays proper.

  • @geofff.3343
    @geofff.3343 3 месяца назад +1

    I like this game, but it's so trolly with planet distribution.

    • @Pinstar
      @Pinstar  3 месяца назад

      The biggest thing I've learned is to get a +3 lab down within the first five years. The arrangement of the planets will only give you so many natural trade routes. Technology is critical for getting around RNG. That is why I pay attention to mainly the available tier 0 and tier 1 techs when picking my council. Though in this case I should have realized we had no way to deal with goods leaving us wanting for them as we depended on the RNG distribution of forge worlds.