Checked this out from the replies in another BSLT video. Played a lot the past few days and got a good grip on what the game is right now compared to other versions of Archeage. The game seems to work well as an NFT marketplace if the only thing you want is to hold land or cash out. The experience for renters or people just playing in the world is just as bad if not worse than the main game because there is zero activity outside of a few endgame zones but even less access to land or labor. Might as well be a battle royale game with the Archeage world for a lobby. From a game design perspective (and coming from someone who's owned dozens of properties in all the different iterations of Archeage) I'd like to see BSLT flowing more readily in the game. Archeage already had labor contracts so it makes sense in a semt-RMT economy that people would easily be able to hire people or get hired in such a way that it would still be profitable. But just do it with BSLT and let's get this show started. The difference with archeworld is that devs have already changed so much from the main game that the community needs to start considering ways that the other versions are failing and just become a different game, not just copy the same last ditch pumps going on in AA/Unchained while it's in fashion. Stuff like recycling zones that had been used for new players or even turning these maps into carebear farming zones and expanding available cosmetic items, with mintable crafting or even custom items besides logos. Look at Kalia and how eager the Animal Crossing and cozy community is for a persistent neighborhood MMO. Archeworld right now is just another MMO without the land mechanic, and Archeworld may be wasting the land mechanic more than the regular version given all the potential of the BSLT token. Maybe it's overhead stuff but I'd also like to see open farming come back and expand on the old barony concept we used to roleplay. Rather than saying this is the holders land and no one else can plant on it, go back to allowing secret farming that if discovered can be claimed by the zone for severe taxation. I'd even like to see how debtors crimes would look in this version of the game. Anything EVE Online can do with money or contracting should be the minimum standard for a tokenized MMO. Probably a better place to vent, but I needed to draft this either way. Investors need to take a good look at how badly Archeage mishandled its reception and avoid staking this new project's reputation on that game. To be completely frank, holders need to secure a majority stake ASAP and start treating the publisher antagonistically. From their perspective, if the game fails then it was a successful pump and dump. From everyone else's perspective, 99.9% of the value of this project is in its potential and future returns. not just as a tokenized Archeage as-is. From a forecasting perspective, I'd say I'm less than 10% confident Archeworld will drive BORA/BSLT/KLAY adoption or push its value past $0.33. If they focus on nurturing a population of renters and utilize midgame zones for more than just the same scripted AA content, I'd put it at 40%. If they focus on flexible land use and community building that drives logins and session times, I'd put greater than 50% confidence on a greater than $0.50 price.
Thanks for all the info big bro 💯⚡️ much appreciate
Can you make an update with the new Boraportal?
Checked this out from the replies in another BSLT video. Played a lot the past few days and got a good grip on what the game is right now compared to other versions of Archeage. The game seems to work well as an NFT marketplace if the only thing you want is to hold land or cash out. The experience for renters or people just playing in the world is just as bad if not worse than the main game because there is zero activity outside of a few endgame zones but even less access to land or labor. Might as well be a battle royale game with the Archeage world for a lobby. From a game design perspective (and coming from someone who's owned dozens of properties in all the different iterations of Archeage) I'd like to see BSLT flowing more readily in the game.
Archeage already had labor contracts so it makes sense in a semt-RMT economy that people would easily be able to hire people or get hired in such a way that it would still be profitable. But just do it with BSLT and let's get this show started.
The difference with archeworld is that devs have already changed so much from the main game that the community needs to start considering ways that the other versions are failing and just become a different game, not just copy the same last ditch pumps going on in AA/Unchained while it's in fashion. Stuff like recycling zones that had been used for new players or even turning these maps into carebear farming zones and expanding available cosmetic items, with mintable crafting or even custom items besides logos. Look at Kalia and how eager the Animal Crossing and cozy community is for a persistent neighborhood MMO. Archeworld right now is just another MMO without the land mechanic, and Archeworld may be wasting the land mechanic more than the regular version given all the potential of the BSLT token. Maybe it's overhead stuff but I'd also like to see open farming come back and expand on the old barony concept we used to roleplay. Rather than saying this is the holders land and no one else can plant on it, go back to allowing secret farming that if discovered can be claimed by the zone for severe taxation. I'd even like to see how debtors crimes would look in this version of the game. Anything EVE Online can do with money or contracting should be the minimum standard for a tokenized MMO.
Probably a better place to vent, but I needed to draft this either way. Investors need to take a good look at how badly Archeage mishandled its reception and avoid staking this new project's reputation on that game. To be completely frank, holders need to secure a majority stake ASAP and start treating the publisher antagonistically. From their perspective, if the game fails then it was a successful pump and dump. From everyone else's perspective, 99.9% of the value of this project is in its potential and future returns. not just as a tokenized Archeage as-is. From a forecasting perspective, I'd say I'm less than 10% confident Archeworld will drive BORA/BSLT/KLAY adoption or push its value past $0.33. If they focus on nurturing a population of renters and utilize midgame zones for more than just the same scripted AA content, I'd put it at 40%. If they focus on flexible land use and community building that drives logins and session times, I'd put greater than 50% confidence on a greater than $0.50 price.
YOYOYOYOYYO! GOOD VID
thank you very much
You are welcome
does it work if i have not added the bslt asset to the wallet before withdraw?
No you don't need to add it to the wallet. But you might not see it if you don't. If you sent it to the right wallet it will show up when you add it