The Federation Alliance would like to note that the Caedum Leonis at 5:44 moves to the den due to a highly localized wormhole and not an editing error. In an alternate timeline, Anne would have scared that creature back towards the den, gaining 1 Loneliness (but immediately losing it because she's in the same HEX with Daniel and can freely Socialize).
We have a small thread about this on BGG: www.boardgamegeek.com/thread/2415201/8-branching-storylines Basically, every mission will have a random map and a random ecosystem. There's 32 creatures and only 8 potentially show up every time. so there's plenty of permutations there. Each mission has 3-4 contingencies, which can either be branching paths or subplots. Depending on the mission, you'd have to replay it 2-4 times to get all the contingencies. The final variable would be how much you succeed or fail, so I'd guess 1-4 attempts per mission? We should also note that no components get physically destroyed or anything during play. There's a couple slight legacy-like elements (like tracking your mission progress and getting rewards), but there's nothing that stops you from unlimited plays of a mission. Perhaps players to create and share their own missions too.
All creatures get to move one HEX, then perform 1 action. The Sagitta Avem moved to the Scout Tower, then used its special Glide action to move an additional HEX. The Glide action takes the place of any Fight action, so the explorers are safe this ROUND.
@@davids5195 I don't want to speak to Daniel's full thought process here, but I imagine he's having the opportunistic creature follow the players in the hopes one of them gets injured or injuries another creature. Sort of like a hyena following a pack of lions. Personally, I'd have the Sagitta go towards the larger scuffle, since it has a threat radius of 5 and can "see" that.
This "tutorial" is really not helpful. Maybe start with explaining what the goals of the game are rather than leading through this one starting game. having to constantly pause to read the important rules isn't fun. These symbols and icons are completely unhelpful. The rulebook is pretty bulky, and there's no other tutorial videos - guess this one's going in the closet for a rainy day.
Hi Steve, Roll for Crit and Tabletop Dungeon have also made how-to-play videos for Far Away. Those videos can be found on the game's BGG page: boardgamegeek.com/boardgame/262939/far-away/videos/all Hopefully, those videos will work better for you.
Great game, great helpful video. Just sick of the virtue signaling with rainbow art sneakily put in a game about space exploration. I’m sure company website is full of “exclusion” in the gaming community. Really? People are being excluded from board games? So ridiculous.
The Federation Alliance would like to note that the Caedum Leonis at 5:44 moves to the den due to a highly localized wormhole and not an editing error. In an alternate timeline, Anne would have scared that creature back towards the den, gaining 1 Loneliness (but immediately losing it because she's in the same HEX with Daniel and can freely Socialize).
Just played this today with my friend. Great fun, can't wait to do the next mission!
Great run through, great game!
Anyone else find her voice extremely soothing? It's like ASMR!
interesting game, thanks
Hi, how much replayability is there after completing the missions?
We have a small thread about this on BGG: www.boardgamegeek.com/thread/2415201/8-branching-storylines
Basically, every mission will have a random map and a random ecosystem. There's 32 creatures and only 8 potentially show up every time. so there's plenty of permutations there. Each mission has 3-4 contingencies, which can either be branching paths or subplots. Depending on the mission, you'd have to replay it 2-4 times to get all the contingencies. The final variable would be how much you succeed or fail, so I'd guess 1-4 attempts per mission?
We should also note that no components get physically destroyed or anything during play. There's a couple slight legacy-like elements (like tracking your mission progress and getting rewards), but there's nothing that stops you from unlimited plays of a mission. Perhaps players to create and share their own missions too.
I also have a rules question, on 19:18, why did Sagitta Avem attack if the prey was not hurt?
All creatures get to move one HEX, then perform 1 action. The Sagitta Avem moved to the Scout Tower, then used its special Glide action to move an additional HEX. The Glide action takes the place of any Fight action, so the explorers are safe this ROUND.
@@cherrypickedgames3438 I believe they're asking why Sagitta Avem moved there in the first place. If they weren't hurt, what drew it to them?
@@davids5195 I don't want to speak to Daniel's full thought process here, but I imagine he's having the opportunistic creature follow the players in the hopes one of them gets injured or injuries another creature. Sort of like a hyena following a pack of lions. Personally, I'd have the Sagitta go towards the larger scuffle, since it has a threat radius of 5 and can "see" that.
Game is good one, so bad wanna this one. But i can nothing to do to buy it, I'm from Russia. Still like it.
This "tutorial" is really not helpful. Maybe start with explaining what the goals of the game are rather than leading through this one starting game. having to constantly pause to read the important rules isn't fun. These symbols and icons are completely unhelpful.
The rulebook is pretty bulky, and there's no other tutorial videos - guess this one's going in the closet for a rainy day.
Hi Steve,
Roll for Crit and Tabletop Dungeon have also made how-to-play videos for Far Away. Those videos can be found on the game's BGG page: boardgamegeek.com/boardgame/262939/far-away/videos/all Hopefully, those videos will work better for you.
Great game, great helpful video. Just sick of the virtue signaling with rainbow art sneakily put in a game about space exploration. I’m sure company website is full of “exclusion” in the gaming community. Really? People are being excluded from board games? So ridiculous.
wait, what? the life meter goes from green to red, it’s not a rainbow.